Rise (War Witch Book 1)

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Rise (War Witch Book 1) Page 63

by Cain S. Latrani


  Rajan's symbol is the lightning bolt. His priests often wear a white sash with gray trim or tassels. It’s more common however to find these warrior priests wearing his symbol as a necklace or other form of adornment.

  The Divine Gift bestowed upon Blessed of Rajan is Chain Lightning. With this gift, the Blessed of Rajan can reduce their Demon opponents to ash, calling forth the mighty power of lightning to course from their very fingers. Rain-swept battlefields are especially fun playgrounds for these Blessed as entire armies face the wrath of the chosen of the Storm Dragon.

  His Divine Mark is the Dragon Claw.

  Terris

  The Hawk Goddess of time.

  It is Terris who keeps time flowing and moving, and separates tomorrow from yesterday. She’s something of a mystery beyond this, and few understand her or her ways. She is regarded as above the petty concerns of today, and possibly beyond even the concern of the depredations of the Demon Gods.

  She is most often depicted as a hawk-headed woman holding an hourglass in her lap. Almost as popular is the depiction of a beautiful young woman wearing a feathered cloak standing astride a stream. Less popular, but more authentic, is a depiction that shows the same feather-cloaked woman, half her face withered with age, while the other half is young and vibrant.

  Her symbol is the hourglass. Her priests often wear a white sash with yellow trim or tassels. As with many of the Gods, her symbol is often worn as some form of adornment, and on rare occasions, some few will even sport a feathered cloak.

  The Divine Gift bestowed upon Blessed of Terris is Shift. With this potent Gift, Blessed are able to move short distances through time, both backwards and forwards, in the blink of an eye. More powerful Blessed of Terris are rare, but said to be capable of moving vast distances through time, able to reshape tragic events, or bring back warnings of dire peril.

  Her Divine Mark is the Hawk Head.

  The Earth Gods

  THE EARTH GODS watch over and protect the Middle World more so than any other Gods, for it is their realm and they know it’s the battlefield upon which the war with the Demon Gods must be fought. In the High World, they rule over the lands of Earth and Fire and are forces of change, agriculture, and life itself.

  The Earth Gods place more importance on protecting the World and those who live within it. While they accept the law of Grannax, they’ve long felt that locking the Demon Gods away will not do the trick, and have come to seek a means by which the Dark Ones can be exiled into the Void.

  The mark of the Earth Gods can always be found on the back of the right hand of those whom they Bless. This reflects their dedication to hard work and respect for the earth.

  Verea

  The Snake Goddess who lives inside the World.

  It is said that Verea was born the moment she became aware that the World had been created, and began to coil about herself slowly, heating the surface of the World. It’s called the Dance of Life. Verea is considered the supreme earth deity, for she is the very world itself. A nurturing and kind Goddess, she has given up much so that those who live upon her body may have food to eat, shelter from the elements, and clothing to wear.

  Verea is depicted as a snake, tightly wound upon itself, most often against a red backdrop. Some rare depictions show her as a strikingly beautiful woman with copper-colored hair, and the lower body of a snake.

  Her symbol is a gentle, horizontal curve. It symbolizes the surface of the World, the horizon where earth and sky meet, and the bounty of the field. Her priests wear a green sash as a symbol of their ties to the Earth Mother.

  The Divine Gift bestowed upon the Blessed of Verea is Venom. At will, the Blessed may produce venom like a snake, injecting through a bite, or spitting it into the face of their foe, condemning them to a quick and painful death.

  Her Divine Mark is the Snake.

  Roth Tor

  The Rock Lord, Mole God, and father of the Dwarven Race.

  Roth Tor is also called the Blind God, as he cannot see above ground. However, he is regarded as the God of rocks, mountains, mining, and precious gems. He’s an aggressive God, burrowing ever deeper, expanding his territory, and attacking any who stand in his way. While many consider moles to be meek creatures, they’ve never been bitten by one, nor have they faced the wrath of Roth Tor.

  He is most often depicted in Dwarvish paintings as a man of great stature, muscle-bound, with the head of a mole, holding a pickaxe in his hand. Other depictions, not Dwarvish in origin, show him as a greedy skulker in the darkness, hoarding gems about himself.

  His symbol is the diamond, appropriately enough. While he has few priests outside the Dwarf race, all who follow his path wear a green sash with golden trim or tassels. Almost always they wear a single ring with a gem of great value set into it, as a symbol of their loyalty to their God.

  The Divine Gift bestowed upon Blessed of Roth Tor is Ironbody. This Gift transforms the Blessed into living iron, making them virtually invulnerable to physical and many magical attacks. The God himself may receive little respect, but his Blessed know not this problem.

  His Divine Mark is the Mole Head.

  Shadra

  The Elk Goddess of forests, mother of animals.

  Anywhere a tree grows, Shadra oversees. Forests are her home and her sacred places, the animals her children. Hunters are wise to thank Shadra after a hunt and ask her permission before one. Often seen as removed from the other Gods, Shadra is something of a loner. She prefers to spend her time wandering the wild places, and it’s rumored that she helps those in need in the guise of a barbarian woman, but punishes poachers and the like in the form of a hideous beast.

  Shadra is most often depicted as a beautiful woman with the antlers of an elk growing from her head, garbed in green. Other depictions hold that she’s a woman with an elk’s head, sitting amidst the forest.

  Her symbol is the tree, showing her sacred place and the shelter it gives to her animal children. Her priests wear a green sash with brown trim or tassels, symbolizing the plants and the earth they grow from. It’s more common for Druids to be her priests, however, and they will not wear any sort of identifying garments, leaving the trappings to the fading priesthood.

  The Divine Gift bestowed upon Blessed of Shadra is Animal Speech. With the use of this Gift, a Blessed gains the ability to speak with animals, being understood and understanding them clearly. Some Blessed consider this an odd Gift, but stop doubting its uses when they’re forced to track Demon Spawn through the forest, and must rely on animals for information.

  Her Divine Mark is The Antlers.

  Hepheron

  The Bull God of Fire, the forge, and metal smithing.

  Long ago, after Ker Zet first betrayed the Gods, Hepheron understood that she was likely to return, and invented the art of forging, creating Ramor's Divine Sword. Since then, Hepheron has been the smith of the Gods, forging their weapons and accessories. The secondborn of Grannax and Isel, he’s a gruff and unapologetic God. He has little time for those who boast their own greatness, or waste time with lazy pursuits. To Hepheron, the deeds that matter the most are the deeds that are done by one’s own hand, and left for others to discuss.

  Hepheron is depicted as a great Minotaur, bent over his forge, hammering out weapons for his divine family and their Ascended. There exists no other depiction of this great God outside the Troll Kingdoms, the children of Hepheron knowing their God better than anyone else ever could.

  His symbol is the hammer. His priests, those few who exist, often wear a green sash with red trim or tassels, symbolizing Hepheron's ties to the earth and to fire.

  The Divine Gift bestowed upon Blessed of Hepheron is Forge Fire. When invoking this Gift, the Blessed's weapon is wreathed in flame. A manifestation of Hepheron's hatred of evil, this Divine Fire is known to be particularly potent against Demon Seed, burning them to ash in seconds.

  His Divine Mark is the Bull’s Head.

  Altimar

  The Rabbit Goddess of love,
sex, marriage and children.

  While this Goddess doesn’t create Blessed often, no one can deny their contribution to the war against the Demon Seed. The wife of Ramor, and mother of many of the Gods herself, Altimar was the firstborn daughter of Grannax and Isel. Where her elder brother and husband is stoic, Altimar is laughter. She revels in life and love, embracing each experience with passion and adoration, making her among the most popular of the often grim earth Gods.

  Altimar is most often depicted as a woman of unsurpassed beauty, nude in the field, surrounded by rabbits. Other depictions show her in a similar fashion, only with rabbit ears herself. It’s worth noting that there are no depictions of Altimar dressed.

  Her symbol is the knot, symbolizing the ties that bind all in love, trust, and happiness. Her priests wear a sash of green with white trim or tassels, and more often than not, have her symbol as adornment, or stitched into their clothes. Clerics of Altimar are a welcome sight everywhere they go for they bring joy, and perform marriages anytime they’re asked, making them among the Demon Gods’ most hated enemies.

  The Divine Gift bestowed upon Blessed of Altimar is Charm. With the use of this Gift, the Blessed is able to sway enemies to becoming allies, turn the most hated of foes to the fastest of friends, and end the petty rivalries that daily tear at the Middle World. Some say Altimar's Blessed have a weak Gift, but others know the true power of it, and rarely depart on missions without one of these trusted friends by their side.

  Her Divine Mark is the Rabbit.

  Kalis

  The Owl Goddess of oaths, promises, and camaraderie.

  Any oath taken in the name of Kalis is considered sacred and not to be broken least one wish to face both her wrath, and a hefty prison term. Breaking of an oath taken before Kalis is considered the gravest of crimes in most kingdoms. Indeed, she is a most somber goddess, and greatly revered, for she’s seen as equal in importance to Ramor. Without the oaths that bind even the Divine Wolf, what would honor even mean? Kalis is invoked by everyone from kings swearing in knights, to merchants brokering deals, to rogues getting someone into their confidence. The situation matters not to Kalis, only the vow. A given word may never be broken, for it would weaken the whole of creation by a small bit.

  Kalis is most often depicted as an owl-headed woman in blue robes, carrying a scroll. Other depictions hold that she’s a woman with feathers for hair, seated before the great book into which she records all promises ever made.

  Her symbol is the scroll, standing for things that are written and cannot be unwritten. Her priests, who are highly sought after, wear a sash of green with blue trim or tassels. More often than not, they wear a simple feather headdress, or have her symbol stitched into their robes. Some few younger members of the order have taken to braiding owl feathers into their hair.

  The Divine Gift bestowed upon Blessed of Kalis is Seal the Oath Bond. This potent Gift binds people together in powerful ways for years. No matter how far apart they may drift, they can always sense one another’s whereabouts, and the general state they may be in, such as safety or danger, happiness or pain. Those under the auspices of this gift may not lie to or harm one another, nor can they abandon each other without feeling the pain of their fellow. Blessed often band together under this Gift as teams.

  Her Divine Mark is the Owl Head.

  Mahaat

  The Jackal Goddess of the desert.

  Twin sister of Ixin. Many see the desert as barren and lifeless, never looking deeper to see the awesome powers of life at work just beneath the surface. Mahaat oversees the places other Gods have neglected, the barren-looking wastelands, where life is harsh, but sweeter than any can ever know. Hence, she is the primary Goddess worshiped by the great kingdom of Isnar. Considered both cruel and kind, she’s called Mother by the Isnarians. While she can be harsh as the desert, she can also be very loving, a fact any who haven’t lived long in Isnar cannot understand.

  Mahaat is most often depicted as a jackal-headed woman standing beneath the sun in pale yellow robes. Other depictions show her more as a were-jackal woman, wandering dark tombs. One depiction, found on the ceiling of the Royal Hall of Isnar, shows her as a woman of beauty with pitch-black hair seated at an oasis.

  Her symbol is the scorpion, the hardiest form of life found in the desert, a creature that can both save and kill the travelers among the dunes. Her priests are a strange order many don’t understand, but easily recognize by their green sashes with yellow trim or tassels. More easily spotted is the symbol of their goddess, often worn as a tattoo, but also seen as adornments, or stitching in garments.

  The Divine Gift bestowed upon Blessed of Mahaat is Resurrect Life. This powerful Gift grants the Blessed the ability to actually resurrect any living thing that has died or gone into a state of deep sleep, like hibernation or a coma. Plants, animals, and people can all be affected by the Gift, even vast tracks of land that have been laid waste by Demon Seed.

  Her Divine Mark is the Jackal Head.

  The Sea Gods

  THE SEA GODS watch over and protect the waters of the Middle World, from the vast expanses of ocean, to the rivers, streams, lakes and even the swamps. In the High World, they rule over the lands of Water and are forces of purity, cleansing, and rejuvenation.

  The mark of the Sea Gods can always be found on the right forearm of those whom they Bless. It’s placed there to show what they feel is necessary if one is to survive: a strong arm and the cunning to know when to use it and how.

  Magastra

  The Shark God. The Lord of Waters, protector of sailors, and guardian of all he swims.

  Magastra is a hard God, some say even a cold God. In truth, he is ruthlessly efficient, culling from his domain all that doesn’t belong, or has outlived its purpose. Restless and merciless, he rarely shows compassion for any, including those he does care for. There’s little room in his heart for such things. To many land dwellers, he’s a God to be feared, and for Magastra, that’s perfectly fine. It’s the sea dwellers he cares most for.

  Few depictions exist of this frightful God, but of those that do, the most dominate shows him as a strange blending of shark and man, rising from a wave. Depictions such as this foster his image as a fearful deity.

  Magastra's symbol is a large wave, naturally, symbolizing the ocean in turmoil. The few surface-bound priests who adhere to him wear a sash of blue to symbolize their attachment to the ocean. Like most other priests, they may also wear his symbol as some form of adornment.

  The Divine Gift bestowed upon Blessed of Magastra is The Great Bite. With this awe-inspiring Gift, the Blessed can literally bite through anything, even mystically dislocating and expanding their jaw to enormous proportions if need be. No material is powerful enough to withstand this Gift.

  His Divine Mark is the Shark Fin.

  Syllia

  The Dolphin Goddess of life. The mother of the human race.

  Formerly the wife of Garrius, she left his side after the human race was born to be Magastra’s lover. Despite their differences and constant fights, the two love each other very much, even if Magastra has a hard time showing it. Though many don't understand why Syllia left Garrius in the first place, she’s like all other Sea Gods and something of a mystery to land dwellers. While she may’ve birthed the human race, she pays more attention now to the undersea dwellers who worship her husband.

  Syllia's symbol is a jagged line, representing the ocean at peace. Many more surface-dwelling priests adhere to Syllia than Magastra, and these wear a blue sash with green trim or tassels. Few adorn themselves however, preferring to give back such trinkets to the ocean as gifts to their Goddess.

  The Divine Gift bestowed upon Blessed of Syllia is Eco-Locate. With use of this Gift, the Blessed becomes aware of everything in her environment, sending out a form of telepathic sonar that returns a vivid map of the environment to their mind, allowing them to navigate places they’ve never been before.

  Her Divine Mark is The Dolphin.


  Dorrock

  The Manta Ray God of wisdom and prophecy.

  The eldest of the Sea Gods, Dorrock has swum the oceans since the dawn of time, watching and learning. It’s to him that even the Gods go when seeking wisdom. Dorrock has learned one lesson above all others, however, and that is wisdom cannot be given away for free, or it ceases to be wisdom. He’s fond of sending those who seek his council on quests, during which they most always discover for themselves the answers to their questions. Another lesson Dorrock believes in, wisdom earned is wisdom learned.

  His symbol is a wedge, pointing down, representing both the growth of wisdom and the source of wisdom. His priests wear a blue sash with gold trim or tassels, as well as his symbol in the form of a pin on the sash itself.

  The Divine Gift bestowed upon Blessed of Dorrock is Mind Blank. This strange gift makes the Blessed invisible to many of the Demon Gods’ most potent abilities. Charms, illusions, divinations, Demonic Powers and any other influence that affects the mind does not affect the Blessed of Dorrock. They are as stealthy as the Blessed of the Night Gods, and more dangerous by far in the minds of the Demon Seed.

  His Divine Mark is the Manta Ray.

  Tempess

  The Octopus Goddess of the deep, the cleanser of the sea.

  The assassin of the Gods, silent, ruthless, and utterly efficient, she is called upon to deal with those who offend the Gods. Though she’s a Sea Goddess, Tempess most often defers to Ramor as her chief, respecting him as a peer and fellow warrior, seeing herself in similar light. She’s the eradicator of evil, a purger of corruption from the depths of the sea. She takes her work very seriously and as such, is often feared by surface dwellers. To those beneath the waves, she is seen as a fierce protector.

 

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