Nebula Awards Showcase 2014

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Nebula Awards Showcase 2014 Page 21

by Kij Johnson


  There is an escarpment named Pourquoi Pas.

  TERMINATOR

  Terminator rolls around Mercury just like its sunwalkers, moving at the speed of the planet’s rotation, gliding over twenty gigantic elevated tracks, which together hold aloft and push west a town bigger than Venice. The twelve tracks run around Mercury like a narrow wedding band, keeping near the forty-fifth latitude south, but with wide detours to south and north to avoid the worst of the planet’s long escarpments. The city moves at an average of five kilometers an hour. The sleeves on the underside of the city are fitted over the track at a tolerance so fine that the thermal expansion of the tracks’ austenite stainless steel is always pushing the city west, onto the narrower tracks still in the shade. A little bit of resistance to this movement creates a great deal of the city’s electricity.

  From the top of the Dawn Wall, which is a silvery cliff forming the eastern edge of the city, one can see the whole town stretching out to the west, green under its clear dome. The city illuminates the dark landscape around it like a passing lamp; the illumination is very noticeable except at those time when high cliffs west of the city reflect horizontal sunlight back into town. Even these mere pinpricks of the dawn more than equal the artificial lights inside the dome. During these cliffblinks nothing has a shadow, space turns strange; then the mirrors are passed, that light fades. These shifts in illumination are a significant part of the sensation of movement one has in Terminator, for the glide over the tracks is very smooth. Changes in light, slight tilts in pitch, these make it seem as if the town were a ship, sailing over a black ocean with waves so large that when in their troughs the ship drops into the night, then on high points crests back into day.

  The city sliding at its stately pace completes a revolution every 177 days. Round after round, nothing changing but the land itself; and the land only changes because the sunwalkers include landscape artists, who are out there polishing mirror cliffs, carving petroglyphs, erecting cairns and dolmens and inuksuit, and arranging blocks and lines of metal to expose to the melt of day. Thus Terminator’s citizens continuously glide and walk over their world, remaking it day by day into something more expressive of their thoughts. All cities, and all their citizens, move in just such a way.

  EXTRACTS (1)

  Take an asteroid at least thirty kilometers on its long axis. Any type will do—solid rock, rock and ice, metallic, even iceballs, although each presents different problems.

  Attach a self-replicating excavator assembly to one end of the asteroid, and with it hollow out your asteroid along its long axis. Leave the wall at least two kilometers thick at all points except for your entry hole. Assure the interior integrity of the wall by coating it with a dura of suitable strength.

  As your assembly hollows the interior, be aware that ejection of the excavated material (best aimed toward a Lagrange salvage point, to collect the salvage fee) will represent your best chance to reposition your terrarium, if you want it in a different orbit. Store excess ejecta on the surface for later use.

  When the interior is hollowed out, leaving an empty cylinder of at least five kilometers in diameter and ten kilometers long (but bigger is better!), your excavator assembly will return to the access hole and there reconfigure itself into your terrarium’s propulsion unit. Depending on the mass of your new world, you may want to install a mass driver, an anti-matter “lightning push” engine, or an Orion pusher plate.

  Beyond the forward end of the cylinder, on the bow of your new terrarium, attach a forward unit at the point of the long axis. Eventually your terrarium will be spinning at a rotational rate calculated to create the effect of gravity on the inner surface of the interior cylinder, so that when you are inside you will be pulled to the floor as if in a gravity field. This is the g equivalent, or gequivalent. The forward unit will then be connected to the bow of the terrarium by a geared axle, to allow the forward unit not to spin but instead to stay fixed. It will be nearly weightless in this bowsprit chamber, but many functions of the terrarium will go better without the spinning, including docking, viewing, navigating, etc.

  It is possible to build an interior cylinder that spins freely inside an asteroid that does not spin—the so-called “prayer wheel” configuration—and this does give you both an interior with g effect and a non-spinning exterior, but it is expensive and finicky. Not recommended, though we have seen some good ones.

  When stern and bow are properly installed and configured, and the asteroid is set spinning, the interior is ready to be terraformed.

  Begin with a light dusting of heavy metals and rare earths, as specified for the biome you are trying to create. Be aware that no Terran biome ever began with the simple ingredients you will be starting with on an asteroid. Biospheres need their vitamins right from the start, so be sure to arrange for the importation of the mix that you want, usually including molybdenum, selenium, and phosphorus. These are often applied in “puff bombs” set off along the axis of the cylindrical space. Don’t poison yourself when you do this!

  After that, string the axis of the cylinder with your terrarium’s sunline. This is a lighting element, on which the lit portion moves at whatever speed you choose. The lit portion of the sunline usually starts the day in the stern of the cylinder, after a suitable period of darkness (during which any streetlights overhead will serve as stars). The lit portion of the line, appropriately bright, then traverses the sunline from stern to bow (or east to west, as some describe it), taking usually the same time as a Terran day, as measured by the latitude of your biome on Earth. Seasons inside your terrarium will be rendered accordingly.

  Now you can aerate the interior to the gas mix and pressure you desire, typically somewhere between 500 and 1100 millibars of pressure, in something like the Terran mix of gases, with perhaps a dash more oxygen, though the fire risk quickly rises there.

  After that, you need biomass. Naturally you will have in your spice rack the complete genetic codes of all the creatures you intend to introduce into your biome. Generally you will either be recreating some Terran biome, or else mixing up something new, which hybrid biomes most people call “Ascensions,” after Ascension Island on Earth, the site of the first such hybrid (started inadvertently by Darwin himself!) All the genomes for all the species of your particular biome will be available for print on demand, except for the bacteria involved, which are simply too numerous and too genetically labile to categorize. For them you will have to apply the appropriate inoculant, usually a muck or goo made of a few tons of the bacterial suite that you want.

  Luckily bacteria grow very fast in an empty ecological niche, which is what you now have. To make it even more welcoming, scrape the interior wall of your cylinder, then crumble the rock of the scrapings finely, to a consistency ranging from large gravel to sand. Mixed with an edible aerogel, this then becomes the matrix for your soil. Put all of the ice gathered in your scraping aside, except for enough when melted to make your crumbled rock matrix moist. Then add your bacterial inoculant, and turn up the heat to around 300 K. The matrix will rise like yeasted dough as it becomes that most delicious and rare substance, soil. (Those wanting a fuller explanation of how to make soil are referred to my bestselling All About Dirt.)

  With a soil base cooked up, your biome is well on its way. Succession regimes at this point will vary, depending on what you are looking for at climax. But it’s true to say that a lot of terraria designers start out with a marsh of some kind, because it’s the fastest way to bulk up your soil and your overall biomass. So if you are in a hurry to occupy, this is often a good way to start.

  When you’ve got a warm marsh going, either fresh water or salt, you are already cooking good. Smells will rise in your cylinder, also hydrological problems. Fish, amphibian, animal, and bird populations can be introduced at this point, and should be if you want maximum biomass growth. But here you have to watch out for a potential danger: once you get your marsh going, you may fall in love with it. Fine for you, but it happens a b
it too often. We have too many estuarine biomes now, and not enough of the other biomes we are hoping to cook out here.

  So try to keep your distance at this point; keep a depopulate marsh, or stay away from it during this part of the process. Or join a trading scheme in which you trade asteroids when they are at the marsh point, so that you come into a new one wanting to change things, unattached to what’s already there.

  With the hefty biomass created by a marsh, you can then build up land using some of your excavated materials, saved on the surface of the asteroid for this moment. Hills and mountains look great and add texture, so be bold! This process will redirect your water into new hydrologies, and this is the best time to introduce new species, also to export species you no longer want, giving them to newer terraria that might need them.

  Thus over time you can transform the interior of your terrarium to any of the 832 identified Terran biomes, or design an Ascension of your own making. (Be warned that many Ascensions fall as flat as bad soufflés. The keys to a successful Ascension are so many that I have had to pen another volume, How To Mix and Match Biomes! now available.)

  Ultimately you will need to make many temperature, landscape, and species adjustments, to get to the kind of stable climax community you want. Any possible landscape is achievable; sometimes the results are simply stunning. Always the entire landscape will be curving up around you, rising on both sides and meeting overhead, so that the look of the land will envelope you like a work of art—a goldsworthy inscribed on the inside of a rock, like a geode or a Fabergé egg.

  Obviously it is also possible to make interiors that are all liquid. Some of these aquaria or oceanaria include island archipelagoes; others are entirely water, even their walls, which are sometimes refrozen transparently so that in the end when you approach them they look like diamonds or water droplets floating in space. Some aquaria have no air space in their middles.

  As for aviaries, every terrarium and most aquaria are also aviaries, stuffed with birds to their maximum carrying capacity. There are fifty billion birds on Earth, twenty billion on Mars; we in the terraria could outmatch them both combined.

  Each terrarium functions as an island park for the animals inside it. Ascensions cause hybridization and ultimately new species. The more traditional biomes conserve species that on Earth are radically endangered or extinct in the wild. Some terraria even look like zoos; more are purely wilderness refugia; and most mix parkland and human spaces in patterned habitat corridors that maximize the life of the biome as a whole. As such these spaces are already crucial to humanity and the Earth. And there are also the heavily agricultural terraria, farmworlds devoted to producing what has become a very large percentage of the food feeding the people of Earth.

  These facts are worth noting and enjoying. We cook up our little bubble worlds for our own pleasure, the way you would cook a meal, or build something, or grow a garden—but it’s also a new thing in history, and the heart of the Accelerando. I can’t recommend it too highly! The initial investment is non-trivial, but there are still many unclaimed asteroids out there.

  Ken Liu has won a Nebula Award, a World Fantasy Award, and two Hugos.

  There is no definitive census of all the intelligent species in the universe. Not only are there perennial arguments about what qualifies as intelligence, but each moment and everywhere, civilizations rise and fall, much as the stars are born and die.

  Time devours all.

  Yet every species has its unique way of passing on its wisdom through the ages, its way of making thoughts visible, tangible, frozen for a moment like a bulwark against the irresistible tide of time.

  Everyone makes books.

  It is said by some that writing is just visible speech. But we know such views are parochial.

  A musical people, the Allatians write by scratching their thin, hard proboscis across an impressionable surface, such as a metal tablet covered by a thin layer of wax or hardened clay. (Wealthy Allatians sometimes wear a nib made of precious metals on the tip of the nose.) The writer speaks his thoughts as he writes, causing the proboscis to vibrate up and down as it etches a groove in the surface.

  To read a book inscribed this way, an Allatian places his nose into the groove and drags it through. The delicate proboscis vibrates in sympathy with the waveform of the groove, and a hollow chamber in the Allatian skull magnifies the sound. In this manner, the voice of the writer is re-created.

  The Allatians believe that they have a writing system superior to all others. Unlike books written in alphabets, syllabaries, or logograms, an Allatian book captures not only words, but also the writer’s tone, voice, inflection, emphasis, intonation, rhythm. It is simultaneously a score and recording. A speech sounds like a speech, a lament a lament, and a story re-creates perfectly the teller’s breathless excitement. For the Allatians, reading is literally hearing the voice of the past.

  But there is a cost to the beauty of the Allatian book. Because the act of reading requires physical contact with the soft, malleable surface, each time a text is read, it is also damaged and some aspects of the original irretrievably lost. Copies made of more durable materials inevitably fail to capture all the subtleties of the writer’s voice, and are thus shunned.

  In order to preserve their literary heritage, the Allatians have to lock away their most precious manuscripts in forbidding libraries where few are granted access. Ironically, the most important and beautiful works of Allatian writers are rarely read, but are known only through interpretations made by scribes who attempt to reconstruct the original in new books after hearing the source read at special ceremonies.

  For the most influential works, hundreds, thousands of interpretations exist in circulation, and they, in turn, are interpreted and proliferate through new copies. The Allatian scholars spend much of their time debating the relative authority of competing versions, and inferring, based on the multiplicity of imperfect copies, the imagined voice of their antecedent, an ideal book uncorrupted by readers.

  The Quatzoli do not believe that thinking and writing are different things at all.

  They are a race of mechanical beings. It is not known if they began as mechanical creations of another (older) species, if they are shells hosting the souls of a once-organic race, or if they evolved on their own from inert matter.

  A Quatzoli’s body is made out of copper and shaped like an hourglass. Their planet, tracing out a complicated orbit between three stars, is subjected to immense tidal forces that churn and melt its metal core, radiating heat to the surface in the form of steamy geysers and lakes of lava. A Quatzoli ingests water into its bottom chamber a few times a day, where it slowly boils and turns into steam as the Quatzoli periodically dips itself into the bubbling lava lakes. The steam passes through a regulating valve—the narrow part of the hourglass—into the upper chamber, where it powers the various gears and levers that animate the mechanical creature.

  At the end of the work cycle, the steam cools and condenses against the inner surface of the upper chamber. The droplets of water flow along grooves etched into the copper until they are collected into a steady stream, and this stream then passes through a porous stone rich in carbonate minerals before being disposed of outside the body.

  This stone is the seat of the Quatzoli mind. The stone organ is filled with thousands, millions of intricate channels, forming a maze that divides the water into countless tiny, parallel flows that drip, trickle, wind around each other to represent simple values which, together, coalesce into streams of consciousness and emerge as currents of thought.

  Over time, the pattern of water flowing through the stone changes. Older channels are worn down and disappear or become blocked and closed off—and so some memories are forgotten. New channels are created, connecting previously separated flows—an epiphany—and the departing water deposits new mineral growths at the far, youngest end of the stone, where the tentative, fragile miniature stalactites are the newest, freshest thoughts.

  W
hen a Quatzoli parent creates a child in the forge, its final act is to gift the child with a sliver of its own stone mind, a package of received wisdom and ready thoughts that allow the child to begin its life. As the child accumulates experiences, its stone brain grows around that core, becoming ever more intricate and elaborate, until it can, in turn, divide its mind for the use of its children.

  And so the Quatzoli are themselves books. Each carries within its stone brain a written record of the accumulated wisdom of all its ancestors: the most durable thoughts that have survived millions of years of erosion. Each mind grows from a seed inherited through the millennia, and every thought leaves a mark that can be read and seen.

  Some of the more violent races of the universe, such as the Hesperoe, once delighted in extracting and collecting the stone brains of the Quatzoli. Still displayed in their museums and libraries, the stones—often labeled simply “ancient books”—no longer mean much to most visitors.

  Because they could separate thought from writing, the conquering races were able to leave a record that is free of blemishes and thoughts that would have made their descendants shudder.

  But the stone brains remain in their glass cases, waiting for water to flow through the dry channels so that once again they can be read and live.

  The Hesperoe once wrote with strings of symbols that represented sounds in their speech, but now no longer write at all.

  They have always had a complicated relationship with writing, the Hesperoe. Their great philosophers distrusted writing. A book, they thought, was not a living mind yet pretended to be one. It gave sententious pronouncements, made moral judgments, described purported historical facts, or told exciting stories . . . yet it could not be interrogated like a real person, could not answer its critics or justify its accounts.

 

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