“Emily?” Jan coughed, loudly. “I just told you I had a leg growing out of my chest.”
“I thought it was a terrible metaphor,” Emily said, flushing. She really hadn’t been listening. Everything was starting to catch up with her. Again. “I’m sorry.”
Jan grinned. “As I said, they were talking about moving to Heart’s Eye.”
“I’m going to have to have a few words with Mistress Irene about it,” Emily said. “If we don’t police the town, we may wind up with some problems. There’s no established customs in Heart’s Ease.”
“Not yet, anyway,” Jan said. “I hear it’s pretty chaotic.”
Emily smiled as the waiter returned, carrying two plates of food. Her stomach growled as she took a breath. She’d never really considered eating rabbits back home, but she’d acquired a taste for them over the last few years... even if, she admitted to herself, she disliked trapping and killing the furry beasts. Survival skills were important - and she’d been so far behind the rest of the students that she’d barely caught up - but she hadn’t enjoyed the lessons.
“I’ll have to go back there, sooner or later,” Emily said, as she cast a spell to make sure the stew was safe to eat. She wondered, idly, when Void would let her leave the tower again. She knew he hadn’t been pleased about her going to Laughter. “Or write to Caleb and...”
She broke off as the spell sounded an alarm. “Shit!”
Jan stood. “Someone poisoned the food!”
Emily hastily raised her wards. The inn was quiet, too quiet. The building wards were... she swallowed as she realized they were fake. She could sense the magic, and it looked convincing as long as she didn’t probe them too closely, but they were too weak to keep anyone out. The waiter had vanished. She couldn’t hear anyone in the kitchen. She had the awful feeling, as she stood and moved into the center of the room, that she’d walked right into a trap. Her mind raced. Should she run through the front door? Sneak out the back? Put some distance between herself and the trappers before they snapped the trap jaws closed and caught her? Who were they? What were they thinking?
Her mind raced as she tried to probe though the wards. Duchene really wanted me gone, she thought. Did she help arrange an ambush? Or... or what?
“We have to get out of here,” she said. They were in a trap. Staying where they were would get them killed. And yet, if the trap had been planned by professionals, there would be counters for each and every move they could make. She glanced up. “If we get onto the roof, we can fly...”
She caught herself before she could get any further. She’d already been blown out of the sky once and barely survived. She had no intention of going through it again. If they went down... she shook her head. That wasn’t going to work. Perhaps she could blast through the walls and run into the alleyway. It might surprise the unknown enemy long enough for her to get clear of the trap and teleport home or simply find better ground for the coming fight. Her eyes narrowed as she sensed pools of magic on the edge of the wards. There were at least seven sorcerers out there, waiting for her. A shiver ran through her as she glanced towards the rear. There were two more - at least - lurking at the rear door.
The door opened. Emily turned to see four hooded figures step into the inn. They carried staffs in their hands, as well as a spinning nexus of magic... a battery? Emily gritted her teeth, bracing herself to fight or run. Batteries weren’t easy to sense unless one knew what to look for. If this one was active... what was it doing? What was it powering? She knew she hadn’t made it, so...who had? The secret was out and spreading. She supposed it had only been a matter of time before someone improved on the design.
Jan gulped. “Master?”
Master Lucknow threw back his hood. “Lady Emily,” he said. His voice was very cold. He never took his eyes off Emily. “In the name of the White Council, and the Allied Lands, I am placing you under arrest.”
End of Book Twenty-One
Emily Will Return In
The Right Side of History
Coming Soon.
Appendix: A Brief Recap
Emily grew up in our world. Her mother was a drunkard. Her father a mystery. Her stepfather a leering man whose eyes followed her everywhere. By the time she turned sixteen, she knew her life would never get any better. She lost herself in studies of history, dreaming of a better world somewhere in the past. And then everything changed.
Shadye, a powerful necromancer on the Nameless World, wanted to kidnap a Child of Destiny to tip the war in his favor. He entrusted the task to sprites, transdimensional creatures with inhuman senses of humor, who yanked Emily out of her world and dumped her into Shadye’s prison cell. Unaware he’d made a dreadful mistake, Shadye proceeded to try to sacrifice Emily to dark gods in a bid to gain their favor. Emily would have died if she hadn’t been saved by Void, a sorcerer on the other side. Void took her to his tower, realized she had a talent for magic and arranged for her to study at Whitehall School.
Emily found herself torn between the joy of magic - she had something she was good at, for the first time in her life - and the trials and tribulations of living in a very difficult world. Befriending a handful of people, including Imaiqah and Princess Alassa of Zangaria (and the older students Jade and Cat), Emily started introducing innovations from Earth to the Nameless World. Shadye, catching wind of how changes were starting to spread, assumed he’d been right all along about the Child of Destiny. Mounting an attack on Whitehall, Shadye nearly killed Emily before she managed to weaponize concepts from Earth to beat him.
That summer, she accompanied Princess Alassa to Zangaria and discovered her changes were not only spreading, but unleashing a whole new industrial revolution. This didn’t sit well with many of the local aristocrats, including King Randor - Alassa’s father - and a number of his courtiers. The latter mounted a coup, determined to take control for themselves before the commoners got any more ideas. Emily helped Alassa to retake control, at the price of seriously worrying King Randor. He had to reward her, by giving her the Barony of Cockatrice, but he feared her impact on the kingdom. The seeds were sown for later conflict as the king’s concerns started to grow into outright paranoia.
Emily’s second year at Whitehall was just as eventful as the first. Emily’s research into magic, including discovering a way to create a magical battery, nearly got her expelled. She might have been tossed out, if events hadn’t overtaken her. The school was plagued by a murderer, later revealed to be a shape-shifting mimic. Emily figured out the truth - the mimic wasn’t a creature, but a spell - and discovered how to defeat it. She also learnt enough from the spell’s final moments to, eventually, duplicate it as a necromancer-killing weapon.
Worse, however, she was starting to attract interest from outside the school. One of her roommates - Lin - was revealed to be a spy, hailing from Mountaintop School. Another nearly killed her, quite by accident. It was a relief to find herself spending her summer on work experience, in the Cairngorm Mountains. She saw, for the first time, the grinding poverty of people living on the fringes - and just how far they’d go to save themselves. It was sheer luck - and a piece of spellwork that triggered a small nuclear-scale explosion - that saved her life from a newborn necromancer.
Planning her return for third year, Emily agreed - at the request of the Grandmaster and Lady Barb - to allow herself to be kidnapped by Mountaintop School. There, she met the Head Girl - Nanette, who’d posed as Lin - and Administrator Aurelius, a magician with plans to reshape the balance of power once and for all. She also met Frieda, a girl two years younger than herself who was supposed to be her servant. Unimpressed with the classism running through the school, and determined to find out its secret, Emily sparked off a rebellion amongst the low-born students and discovered the grim truth. Mountaintop had been sacrificing the low-born students for power. Breaking their spell, she left. She took Frieda with her.
That summer, Emily made a deadly enemy of Fulvia Ashworth, Matriarch of House Ashworth. Call
ing in a favor, Fulvia arranged for Master Grey - a powerful combat sorcerer who’d been appointed to serve as a teacher at Whitehall - to manipulate Emily into challenging him to a duel. Unaware of this, Emily’s discovery that Alassa and Jade had become lovers (and her first real relationship, with Caleb, a fellow student) took second place to a series of weird events taking place in the school, eventually traced back to a demon that had escaped Shadye’s fortress and slipped into the school’s wards. Backed into a corner, Emily risked everything to free the school from the demon, offering the creature her soul in exchange for letting everyone else go. The Grandmaster stepped in before the deal could be concluded, sacrificing himself so that Emily might live. Pushed to the limit, unwilling to run, Emily faced Grey in the dueling circle and won. The victory nearly killed her.
Her magic sparking, nearly flickering out of control, Emily returned to Zangaria and discovered that the kingdom was plagued by unrest. King Randor hadn’t kept his word about granting more rights to the commoners, prompting trouble on the streets. Worse, the rebels - including Imaiqah’s father - were being aided by a mystery magician, later revealed to be Nanette. Alassa nearly died on her wedding day, shot down by a gunpowder weapon that had grown from the seeds Emily had planted. Furious, King Randor demanded that Emily punish the rebels. Horrified at his demands, unaware the king didn’t know what he was asking, Emily fled. She was not to know that the king’s paranoia had become madness.
She was not best pleased, when she returned to Whitehall, to discover that Grandmaster Hasdrubal had been replaced by Grandmaster Gordian. Gordian was progressive in many ways, including a willingness to open the tunnels under Whitehall and determine what secrets could be found there, but he neither liked nor trusted Emily. She had to balance his concern with her growing relationship with Caleb as she worked with one of the tutors - and a new friend, Cabiria of House Fellini, to explore the tunnels. The tutor pushed too far and nearly caused the school to collapse in on itself. Luckily, Emily saved the school using techniques she’d devised with Caleb, only to find herself steered to the nexus point and hurled back in time...
Emily rapidly discovered that the stories about Lord Whitehall had missed out several crucial details. The Whitehall Commune was on the run, fleeing enigmatic monsters - the Manavores - that seemed immune to magic. Their bid to take control of the nexus point nearly failed - would have failed, if Emily hadn’t helped them. She ensured they laid the groundwork for the school, before figuring out a way to return home. In the aftermath, Emily and Caleb consummated their relationship for the first time.
She was not to know that Dua Kepala, a powerful necromancer, was about to start his invasion of the Allied Lands. Having crushed Heart’s Eye, a school very much like Whitehall, the necromancer intended to invade the next kingdom and take its lands and people for himself. At the request of Sergeant Miles, who’d taught her Martial Magic at Whitehall, Emily joined the war effort, fighting alongside General Pollack and his son Casper, Caleb’s father and brother respectively. Separated from the rest of the army, Emily and Casper attacked Heart’s Eye, reignited the nexus point under the school and found themselves locked in battle with the necromancer. Dua Kepala killed Casper and would have killed Emily, if Void hadn’t stepped in and fought Dua Kepala long enough to let Emily gain control of the nexus point and swat the necromancer like a bug. She found herself in sole possession of the nexus point and thus owner of the abandoned school. She and Caleb would later start developing plans to turn Heart’s Eye into the first true university, a place where magic and science would merge for the benefit of all.
Reluctantly, she accompanied General Pollack and the remains of his son to Beneficence, a city-state on the borders of Cockatrice. There, she met Vesperian, an industrialist who wanted her to invest in his rail-building program. Emily barely had any time to realize the problem before the financial bubble Vesperian had created burst, unleashing chaos on the streets as the population realized their savings and investments had simply evaporated. Worse, a religious cult, bent on power, took advantage of the chaos to secure their position, aided by what looked like a very real god. Emily, plunged into battle, discovered it was a variant on the mimic spell, one dependent on sacrificing humans to maintain its power. She stopped it, at the cost of sacrificing her relationship with Caleb. They would remain friends, but nothing more.
Emily returned to Whitehall, at the start of her final year, to discover that the staff had elected her Head Girl despite Gordian’s objections. She didn’t want the role, but found herself unable to refuse it either. She found herself clashing with Jacqui, a student who wanted the post for herself, as her relationship with Frieda started to go downhill. The younger girl’s behavior grew worse and worse until she nearly killed another student and fled the school, forcing Emily to go after her. She was just in time to discover that Frieda had been manipulated by another sorcerer, too late to save Frieda from a murder charge brought by Fulvia.
Stripped of her post as Head Girl (and replaced by Jacqui), Emily threw herself into defending Frieda from Fulvia. She rapidly worked out that Jacqui had been subverted by Fulvia long ago, to the point where Jacqui was prepared to risk everything to do her will. Scaring the hell out of the other girl, Emily triggered off a series of events that led to Fulvia’s defeat and eventual death. However, her position at Whitehall was untenable. Realizing the school no longer had anything to offer her, with an apprenticeship promised by Void, Emily chose to leave.
Unknown to her, events in Zangaria had moved on. King Randor had discovered that Imaiqah’s father had plotted against him, that Emily had chosen to keep this a secret and that Alassa and Jade were expecting their first child. In his madness, Randor imprisoned Alassa and Imaiqah in the Tower of Alexis, intending to take his grandchild and raise him himself while leaving his daughter to rot. Jade sought help from Emily and Cat, launching a bid to free the prisoners from the tower. During the plotting, Emily and Cat became lovers. The bid to free Alassa worked, at the cost of Emily herself falling into enemy hands. Randor sentenced her to public execution, but she was rescued by her friends. As they fled to Cockatrice, Randor - desperate - embraced necromancy and prepared himself for war to the knife.
A three-sided civil war broke out, between the king, the princess and the remaining nobility. The king crushed the nobility, only to be outgunned by the princess’s faction (as it had embraced modern weapons and ideology). Ever more desperate, Randor mounted a bid to kill his daughter - nearly killing Imaiqah, who was stabbed with a charmed dagger - and use magic to crush her armies. Horrified, Emily and Cat planned to kill the necromancer king before he killed the entire kingdom. Their plan went horrifically wrong, forcing Emily into a point-blank fight with a necromancer. She won, barely, but Randor’s dying curse stripped her of her magic.
Seemingly powerless, plunging into depression, Emily threw herself on the mercy of House Fellini, the one magical family with experience in dealing with magicless children. She rapidly found herself dealing with a mystery, from Cabiria’s seeming lack of power to just what happened when the family performed the ritual that unlocked her magic. However, it seemed futile. A clash with Jacqui revealed just how powerless she’d become, leading to a fight that ended her relationship with Cat. Emily wasn’t in the best state to discover that the family had a deadly secret, or that Cabiria’s uncle wanted to claim Heart’s Eye for himself. It took her everything she had to gain access to the nexus point long enough to undo the curse blocking her powers and kill him.
Still reeling from the near-disaster, Emily joined Caleb and a handful of her other friends in preparing Heart’s Eye for its new role. As they explored the school, they discovered the mirrors had been part of an experiment that had gone horrifically wrong. The school was linked to alternate timelines, including one with a surviving Dua Kepala and another dominated by an evil version of Emily herself. They eventually figured out that the school’s original staff had been fishing in interdimensional waters, catching hold
of a multidimensional creature that was trying to break free. As reality itself started to break down, Emily managed to let it go.
After briefly returning to Zangaria to meet her namesake - now-Queen Alassa’s daughter, Princess Emily - Emily started her apprenticeship with Void. Pushed to the limits, forced to comprehend levels of magic she’d never realized existed, she found herself preparing for a greater role. Testing her constantly, Void eventually sent her to Dragora with an unspecified objective (seemingly to find out who murdered the king before the regent was appointed). She eventually discovered that the king had been killed by his daughter, who’d been pushed into developing her magic before she could handle it. Unwilling to kill the daughter or let her wreak havoc, Emily took a third option and used the magic-blocking curse to save the daughter’s life and give her time to grow up. Her instincts warned her not to tell Void what she’d done.
Several months later, Emily found herself going to war again. Three necromancers had banded together to invade the Allied Lands, using vast armies of slave labor to cut through the mountains and flood into the lowlands. Working out a plan, Emily used the bilocation spell to ensure that she’d be with the army raiding enemy territory and trying to sneak into the necromancer’s castle to reignite the nexus point (as she’d done earlier at Heart’s Eye). After a shaky start, and the decision to share the battery secret with a bunch of other magicians, she used a mimic to take out the final necromancer and then reignited the nexus point. Unknown to her, the nexus point was the linchpin of the entire network. Reigniting this nexus point would reignite the remainder, frying a handful of necromancers who’d been too close to the drained points when they came back to life. Between the nexus points and the batteries, the threat of the necromancers was gone...
Little Witches (Schooled In Magic Book 21) Page 39