by Guy Antibes
EPIC FANTASY
THE SARA FEATHERWOOD ADVENTURES
Set in Shattuk Downs, a reclusive land in the kingdom of Parthy. Sara Featherwood could be a Jane Austen heroine with a sword in her hand. There are no magicians, wizards, dragons, elves or dwarves in Shattuk Downs, but there is intrigue, nobility, hidden secrets, plenty of adventure and romance with a bit of magic.
FANTASY ~ YOUNG ADULT/COLLEGE
FICTION ~ WOMEN’S ADVENTURE
Knife & Flame
When Sara Featherwood’s mother dies, her sixteen-year-old life is thrown into turmoil at Brightlings Manor in a remote district of Shattuk Downs. Life becomes worse when her father, the Squire, sets his roving eye on her best friend. Dreading her new life, Sara escapes to the Obridge Women’s School. Seeking solace in education doesn’t work as her world becomes embroiled with spies, revolution, and to top it all off, her best friend becomes her worst enemy.
Sword & Flame
If you were a young woman who had just saved the family’s estate from ruin, you’d think your father would be proud, wouldn’t you? Sara Featherwood is thrown out of her childhood home and now faces life on her own terms at age seventeen. She returns to the Tarrey Abbey Women’s School and is drafted to help with the establishment of the first Women’s College in the kingdom of Parthy. Now in the King’s capital of Parth, life confronts Sara as she learns about family secrets, which threaten to disrupt her life and about resurgent political turmoil back home that turns her scholarly pursuits upside down as she must take action and use her magic to save her family and her beloved Shattuk Downs.
Guns & Flame
At nineteen, Sara Featherwood has done all she can to help establish the first Women’s College in the kingdom of Parthy. That includes a pact with the kingdom’s Interior Minister, to go on a student exchange program as payment for eliminating opposition to the college. Little does Sara know that her trip to a rival country is not what it seems and as the secrets of the true purpose of her trip unravel, she utilizes her magic to escape through hostile territory with vital secrets, but as she does, she finds herself drawn back to Shattuk Downs and must confront awful truths about those close to her.
~
Hand of Grethia
A nuclear cataclysm pushed Grethia, a remote planet, into a dark age. A religion emerged to suppress technology by calling it sacred, holy and not for the world.
A king broke the control of the priesthood in his kingdom and began to bring crude technology back to life.
A young man, his space ship sabotaged, finds himself marooned on Grethia. Through insight, courage and luck, he struggles with the static forces of the status quo and, together with the king, defeats the enemies of progress. His conflicts don’t end as he finds a way off the planet and confronts those who want to end his very existence and destroy the planet’s hard-won independence.
The Hand of Grethia takes the reader from a Galactic civilization of space ships and high technology to the dark ages and back in an exciting space opera adventure.
SCIENCE FICTION – SPACE OPERA
THE GUY ANTIBES ANTHOLOGIES
The Alien Hand
An ancient artifact changes a young woman’s life forever. A glutton gladiator is marooned in a hostile desert. An investigator searches for magic on a ravaged world and finds something quite unexpected. A boy yearns for a special toy. A recent graduate has invented a unique tool for espionage. A member of a survey team must work with his ex-girlfriend in extremely dangerous circumstances. A doctor is exiled among the worst creatures he can imagine.
SCIENCE FICTION
The Purple Flames
A reject from a Magical Academy finds purpose. A detective works on a reservation in New Mexico, except the reservation is for ghouls, demons, ghosts, zombies, and the paranormal. A succubus hunts out the last known nest of vampires on earth. The grisly story about the origins of Tonsil Tommy. In a post-apocalyptic world, two mutants find out about themselves when their lives are in imminent peril.
STEAMPUNK & PARANORMAL FANTASY with a tinge of HORROR
Angel in Bronze
A statue comes to life and must come to terms with her sudden humanity. A wizard attempts to destroy a seven-hundred-year-old curse. A boy is appalled by the truth of his parents’ midnight disappearances. A captain’s coat is much more than it seems. A healer must decide if the maxim that he has held to his entire career is still valid. A fisherman must deal with the aftermath of the destruction of his village.
FANTASY
~~~
Guy Antibes books are available at book retailers in print and e-book formats.
Table of Contents
Map of the continent of Eastril on the world of Phairoon
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven
Chapter Eight
Chapter Nine
Chapter Ten
Chapter Eleven
Chapter Twelve
Chapter Thirteen
Chapter Fourteen
Chapter Fifteen
Chapter Sixteen
Chapter Seventeen
Chapter Eighteen
Chapter Nineteen
Chapter Twenty
Chapter Twenty-One
Chapter Twenty-Two
Chapter Twenty-Three
Chapter Twenty-Four
Chapter Twenty-Five
Chapter Twenty-Six
Chapter Twenty-Seven
Chapter Twenty-Eight
Chapter Twenty-Nine
Chapter Thirty
Chapter Thirty-One
Chapter Thirty-Two
Chapter thirty-three
Chapter Thirty-Four
Excerpt From The Magical Monk’s Habit
Copyright Page
Author’s Note
A Bit About Guy
Books by Guy Antibes