Initializing (Somnia Online Book 1)
Page 38
Divinition: 90
Evocation: 72
2H Blunt: 62
1H Piercing: 68
Mental Acuity Abilities:
Thought shielding.
Class: Enchanter only.
Level—not applicable.
Developing your inner senses you’ve awoken your latent psychic powers. With constant use your skills will increase, while the opposite will occur should the skill not be used. See your trainer for specifics when you reach Thought Shielding (25).
Thought Projection.
Class: Enchanter only.
Level—not applicable.
Developing your inner senses has further developed your psychic powers. Thought Projection can be tricky. Make sure you never use it in anger, or the results might be surprising. With constant use your skills will increase, while the opposite will occur should the skill not be used. See your trainer for specifics when you reach Thought Projection (25).
Mind Bolt.
This ability allows you to cast a spear of mental anguish into the depths of an opponent’s brain.
Effects: Opponents will be unable to concentrate enough to use spells or abilities for four seconds. This time increases as the caster’s level does.
Cost: Requires Mental Acuity to be at 18.
Caution: Use sparingly. Backlash from overuse, or improper use can cause the same effect in the caster...or worse.
Phase Shift
This ability allows you to negatively affect your opponent’s mind. Believing they are a second or two apart from reality, they will reside there for up to 15 seconds.
Effect: Target’s mind is encased in a phase of illusion. The target will be convinced they’ve shifted to a different time pocket, and thus are incapable of moving. This effect begins at 15 seconds duration, and levels with the caster through to a maximum of 90 seconds.
Cost: Requires MA to be at 38—for larger castings, the cost will double.
Caution: Phase shift may be utilized on single or multiple targets at once. Weigh the amount of targets carefully, else it backfire and shift you. Sometimes the shift in time can cause ruptures near the caster. Make sure the voices you’re hearing are your own.
Forestall Death
It applied before potential death takes place, this will enable you to maintain your health at 0.5 hit points as long as you are receiving some sort of healing effect.
Effect: Target is able to ward off death for a limited period of time and will not die when they should have, as long as heals are actively channeled in their direction.
Cost: Requires Mental Acuity to be at 60
Caution: This spell can only be used on one person at a time. Attempting to use it twice at once is not recommended. This will usually result in things worse than death.
Clone Warp
This ability allows you to produce a clone of yourself used for distracting your opponent. Depending on your tier of mastery, you may be able to produce more than one clone.
Effect: All enemies around you will believe that your clone is you for the next 45 seconds, directing their attacks accordingly. The ability expires when the 45 seconds are up, or else, the clone’s minor hit point pool has been depleted, whichever comes first.
Cost: Requires Mental Acuity to be at 45 or more
Caution: This ability can be used on as many enemies that you have who can potentially see it. Keep in mind though, a clone is just like you. Make sure you remember who the real one is.
Spells:
Level One:
Minor Suffocation
Cast: Single Target
Type: Damage Over Time
Duration: 24 seconds
Effect: This spell winds a mind leash around your opponent, as if it were trying to suffocate them. Its damage ticks every three seconds for twenty-four seconds.
Minor Shield
Cast: Self Only
Type: Buff
Duration: 45 minutes
Effect: This casts a minor shield over your skin, increasing your Armor Class by level + 3, and hit points by level + 5.
Simple Animation.
Cast: Self
Type: Pet
Duration: Until death or dismissal
Effect: This summons a magical pet that sort of does your bidding. It costs a tiny sword to cast. Isn’t the best at obeying commands.
Level Four:
Mesmerize
Cast: Single Target
Type: Breakable Stun
Duration: 24 seconds
Effect: This spell immobilized your opponent for as long as they take no damage, or 24 seconds, whichever is shorter. You may cast non-damaging spells on them, and you may renew this casting before the initial one expires. Casting it on your friends probably isn’t a good way to win popularity contests.
Flux
Cast: Area of Effect
Type: Stun
Duration: 4 seconds
Effect: This is a stun that radiates out from the caster for fifteen feet. It will stun anyone who means the caster harm within that radius. Does not produce sparkles.
Gate
Cast: Self Only
Type: Travel
Duration: N/A
Effect: This will transfer you to your bind point
Invisibility
Cast: Self or Others
Type: Buff
Duration: 10 minutes or until broken/seen through
Effect: Causes generic invisibility. Undead don’t count. Will drop if you cast a spell or take damage.
Fear
Cast: Area of Effect
Type: Brief Loss of Control
Duration: 25% of level in seconds.
Effect: Causes enemies to flee from you in terror. But if you use it too soon, it’ll probably just look like they misplaced something for a second.
Level Eight:
Cancel Magic
Cast: Self or Others
Type: Debuff
Duration: Instant
Effect: Casting this spell will remove one magically caused effect from the target. Make sure you want to remove it.
Root
Cast: Others (or self if you really want to)
Type: Immobilization
Duration: 8 seconds
Effect: This will root the target in place. Probably not the best idea to cast it on yourself when fleeing in panic.
See Invisible
Cast: Self or Others
Type: Buff
Duration: 10 minutes
Effect: Really? Does this really require explanation?
Soothe
Cast: Self or Others
Type: Debuff
Duration: Varies
Effect: This will lower the threat level of a target, but it will not make it disappear. Probably not useful on yourself unless in a really bad mood.
Chaos
Cast: Others
Type: Direct Damage
Duration: Instant
Effect: This spell causes direct mental damage to the target, dropping their hit points by two times the caster’s level. Requires a recharge.
Level Twelve:
Allure
Cast: Others
Type: Charm
Duration: Until broken
Effect: This spell will charm a mob or other player. This ability depends on the casters charisma, and ability to calm their charge. Whatever you do, don’t piss them off while under your command. It rarely ends well.
Suffocation:
Cast: Single Target
Type: damage over time
Duration: 36 seconds
Effect: This spell winds a mind leash around your opponent, as if it were trying to suffocate them. Its damage ticks every three seconds for thirty-six seconds.
Bind Affinity
Cast: Self or others
Type: Buff—or soul affixer
Duration: Until renewed or overridden with a new location
Effect: This spell binds the target to an area of choice, allowing them to resurrect easie
r and hopefully closer to their corpse. Because you’ll all die. A lot.
Infravision
Cast: Single Target
Type: Buff
Duration: 10 minutes
Effect: Aids the target with a form of night vision.
Stupefy
Cast: Single target
Type: Stun
Duration: 12 seconds
Effect: This will stun a mob in place for around twelve seconds. Probably not a good idea to cast on yourself.
Weakness
Cast: Single Target
Type: Debuff
Duration: 90 seconds
Effect: Reduces the target’s strength by 50% of the caster’s level.
Languidity
Cast: Single Target
Type: Debuff
Duration: 90 seconds
Effect: Reduces the target’s attack speed by 25% of the caster’s level in %. Trust us, it’s far more effective than you think. Probably.
Nullify
Cast: Single Target
Type: Debuff remover
Duration: Instant
Effect: Strips down magic resistance at 50% of the caster’s level.
Level Sixteen:
Mana Tide
Cast: Self or Others
Type: Buff
Duration: 45 minutes
Effect: This will cause you to regenerate mana faster in combat. Mana will increase by an additional three per five seconds. This buff levels with the caster.
Invisibility Versus Undead
Cast: Self or Others
Type: Buff
Duration: 12 minutes
Effect: This will render you invisible to any undead in the area. They will be unable to see you, however this buff will fall should you attempt to cast anything else while it’s active.
Mass Enthrall
Cast: Enemy Targets
Type: Offensive/Defensive—area of effect centered around the initial target.
Duration: 24 seconds
Effect: This is an area effect version of mesmerize. Any damage will break this spell. It’s a bad idea to use this while targeting allies.
Haste
Cast: Self or Others
Type: Melee Buff
Duration: 45 minutes
Effect: When cast on an ally, this buff will allow their melee speed to increase by 25%.
Feeble Body
Cast: Enemy Targets
Type: Offensive/Defensive
Duration: 24 seconds
Effect: When cast on an enemy target, their haste will be reduced by 25%.
Shield Illusion
Cast: Self or Others
Type: Defensive Buff
Duration: Until depleted – requires hematite
Effect: Using the power of your mind you cast a shield around your target, confusing the enemies and negating up to 75hp of damage. That whole mind magic thing seems to be working out well, doesn’t it?
Hi there! K.T. Hanna here.
I want to thank you for reading the first book of Somnia Online. This book has a very special place in my heart. I met my husband in an MMO and creating this world and game has been a fantastic experience. There are a lot of ways to get in contact with me, and I hope you love the world of Somnia enough to want to find out more about it!
Want to read more about Fable? Sign up for my Reader’s Group and get the short story for free!
If you’d like to contact me, my email is: kthannaauthor@gmail.comI’ll do my very best to get back to you!
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I have a lot of people to thank, who in at least some way encouraged me to write in general, or else to write this book specifically.
Love of my life, Trevor, and my little Kami. It's his fault I found the genre, and her fault I never give up on writing.
I wouldn’t be here without the following friends:
Jami Nord & Owen Littman
Heather Cashman
Jude
Heather Gilbert
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Kylie B.
Aimee
Amanda W.
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Ian Mitchell
To those readers on RR whose help and readership has been invaluable:
Thank you all for reading and so much for the amazing feedback! I know I’ve probably forgotten someone. If you read this on RR in its early stages (before book 2) and conmmented or reviewed, please know it means the world to me.
Endless Paving
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Unfortunately for her enemies, Nora was no pushover before...and that was before discovering super powers!