The barbarian turned his misty gaze back out to the plain. “Home.”
He started back down the trail, Regis following. But Catti-brie waited behind and motioned for Drizzt to do likewise.
“Say your farewells to Wulfgar this night,” she told the drow. “I do not believe that he shall ever return.”
“Home is a place for him to choose,” Drizzt replied, guessing that the news about Heafstaag joining Kessell had played a part in Wulfgar’s decision. He watched the departing barbarian with respect. “He has some private matters to attend to.”
“More than you know,” Catti-brie said. Drizzt looked at her curiously. “Wulfgar has an adventure in mind,” she explained. She hadn’t meant to break her trust with Wulfgar, but figured that Drizzt Do’Urden, above anyone else, might be able to find a way to help. “One that I believe has been put upon him before he is ready.”
“Matters of the tribe are his own business,” Drizzt said, guessing what the girl was suggesting. “The barbarians have their own ways and do not welcome outsiders.”
“Of the tribes, I agree,” said Catti-brie. “Yet Wulfgar’s path, unless I am mistaken, does not lead directly home. He has something else ahead of him, an adventure that he has often hinted at but never fully explained. I only know that it involves great danger and a vow that even he fears is above his ability to fulfil alone.”
Drizzt looked over the starry plain and considered the girl’s words. He knew Catti-brie to be shrewd and observant beyond her years. He did not doubt her guesses.
The stars twinkled above the cool night, the celestial dome engulfing the flat rim of the horizon. A horizon as yet unmarked by the fires of an advancing army, Drizzt noted.
Perhaps he had time.
* * *
Although Cassius’s proclamation reached even the most remote of the towns within two days, few groups of refugees came down the roads to Bryn Shander. Cassius had fully expected this, or he never would have made the bold offer of sheltering all who would come. Bryn Shander was a fair-sized city, and her present population was not as large as it had once been. There were many vacant buildings within the walls, and an entire section of the city, reserved for visiting merchant caravans, lay empty at the present time. However, if even half of the people of the other nine communities sought refuge, Cassius would be hard-pressed to honor his pledge.
The spokesman wasn’t worried. The people of Ten-Towns were a hardy folk and lived under the threat of a goblin invasion every day. Cassius knew that it would take more than an abstract warning to make them leave their homes. And with the allegiance between the towns at such a low point, few of the town leaders would take any action at all to convince their people to flee.
As it turned out, Glensather and Agorwal were the only spokesmen to arrive at the gates of Bryn Shander. Nearly all of Easthaven stood behind their leader, but Agorwal had less than half of the people of Termalaine behind him. The rumors from the arrogant city of Targos, itself nearly as well-defended as Bryn Shander, made it clear that none of its people would leave. Many of Termalaine’s fishermen, fearing the economic advantage that Targos would gain over them, had refused to give up the most lucrative month of the fishing season.
Such was the case with Caer-Konig and Caer-Dineval. Neither of the bitter enemies dared give any edge to the other, and not a single person from either city fled to Bryn Shander. To the people of these embattled communities, the orcs were but a distant threat that would have to be dealt with if it ever materialized, but the fighting with their immediate neighbors was brutally real and evident in all of their daily routines.
On the western outskirts, the town of Bremen remained fiercely independent of the other communities, viewing Cassius’s offer as a feeble attempt by Bryn Shander to reaffirm its position of leadership. Good Mead and Dougan’s Hole in the south had no intention of hiding in the walled city or of sending any troops to aid in the fighting. These two towns on Redwaters, smallest of the lakes and poorest in terms of knuckleheads, could not afford any time away from the boats. They had heeded the call for unity five years previous under the threat of a barbarian invasion, and though they had suffered the worst losses of all the towns in the battle, they had gained the least.
Several groups filtered in from Lonelywood, but many of the folk of the northernmost town preferred to stay out of the way. Their hero had lost face, and even Muldoon now viewed the halfling in a different light and passed the warning of invasion off as a misunderstanding, or perhaps even a calculated hoax.
The greater good of the region had fallen beneath the lesser personal gains of stubborn pride, with most of the people of Ten-Towns confusing unity with dependence.
* * *
Regis returned to Bryn Shander to make some personal arrangements on the morning after Wulfgar departed. He had a friend coming from Lonelywood with his prized belongings, so he remained in the city, watching in dismay as the days drifted by without any real preparations being made to meet the coming army. Even after the council, the halfling had held out some hope that the people would realize the impending doom and band together, but now he came to believe that the dwarves’ decision to abandon Ten-Towns and lock themselves into their mines was the only option they had if they wished to survive.
Regis partially blamed himself for the coming tragedy, convinced that he had gotten careless. When he and Drizzt had concocted plans to use political situations and the power of the ruby to force the towns into unity against the barbarians, they had spent many hours predicting the initial responses of the spokesmen and weighing the worth of each town’s alliance. This time, though, Regis had placed more faith in the people of Ten-Towns and in the stone, figuring that he could simply employ its power to sway any of the few remaining doubters of the severity of the situation.
Yet Regis could not sustain his own guilt as he heard the arrogant and mistrusting responses coming in from the towns. Why should he have to trick the people into defending themselves? If they were stupid enough to let their own pride bring about their destruction, then what responsibility, or even what right, did he have to rescue them?
“You get what you deserve!” the halfling said aloud, smiling in spite of himself when he realized that he was beginning to sound as cynical as Bruenor.
But callousness was his only protection against such a helpless situation. He hoped that his friend from Lonelywood would arrive soon.
His sanctuary lay underground.
* * *
Akar Kessell sat on the crystal throne in the Hall of Scrying, the third level of Cryshal-Tirith, his fingers tapping nervously on the arm of the great chair as he stared intently at the dark mirror before him. Biggrin was long overdue with the report on the reinforcement caravan. The last summons the wizard had received from the lair had been suspicious, with no one on the end to greet his reply. Now the mirror in the lair revealed only blackness, resisting all of the wizard’s attempts to scry out the room.
If the mirror had been broken, Kessell would have been able to sense the shift in his visions. But this was more mysterious, for something he could not understand was blocking his distance sight. The dilemma unnerved him, made him think that he had been deceived or discovered. His fingers continued to rap nervously.
“Perhaps it is time to make a decision,” Errtu, in its customary place at the side of the wizard’s throne, suggested.
“We have not yet reached our fullest strength!” Kessell retorted. “Many goblin tribes and a large clan of giants have not come in. And the barbarians are not yet ready.”
“The troops thirst for battle,” Errtu pointed out. “They fight with each other—you may find that your army will soon fall apart around you!”
Kessell agreed that holding so many goblin tribes together for long was a risky and dangerous proposition. Perhaps it would be better if they marched at once. But still, the wizard wanted to be certain. He wanted his forces at their strongest.
“Where is Biggrin?” Kessell wailed. “Why ha
sn’t he answered my summons?”
“What preparations are the humans now making?” Errtu asked abruptly.
But Kessell was not listening. He rubbed the sweat from his face. Maybe the shard and the demon had been right about sending the less-conspicuous barbarians to the lair. What must the fishermen be thinking if they found such an unusual combination of monsters lairing in their area? How much had they guessed?
Errtu noted Kessell’s discomfort with grim satisfaction. The demon and the shard had been pushing Kessell to strike much earlier, as soon as Biggrin’s messages had stopped coming in. But the cowardly wizard, needing more assurance that his numbers were overwhelming, had continued to delay.
“Shall I go to the troops?” Errtu asked, confident that Kessell’s resistance was gone.
“Send runners to the barbarians and to the tribes that have not yet joined us,” Kessell instructed. “Tell them that to fight beside us is to join in the feast of victory! But those who do not fight beside us shall fall before us! Tomorrow we march!”
Errtu rushed from the tower without delay, and soon cheers for the onset of war echoed throughout the huge encampment. Goblins and giants raced excitedly about, breaking down tents and packing supplies. They had anticipated this moment for long weeks, and now they wasted no tine in making the final preparations.
That same night, the vast army of Akar Kessell pulled up its camp and began its long march toward Ten-Towns.
Back in the routed verbeeg lair, the scrying mirror sat unmoved and unbroken, securely covered by the heavy blanket that Drizzt Do’Urden had thrown over it.
Epilogue
He ran under the bright sun of day; he ran under the dim stars of the night, ever with the east wind in his face. His long legs and great strides carried him tirelessly, a mere speck of movement in the empty plain. For days Wulfgar pushed himself to the absolute limits of his endurance, even hunting and eating on the run, stopping only when exhaustion felled him in his tracks.
Far to the south of him, rolling out of the Spine of the World like a toxic cloud of foul-smelling vapors, came the goblin and giant forces of Akar Kessell. With minds warped by the willpower of the crystal shard, they wanted only to kill, only to destroy. Only to please Akar Kessell.
Three days out from the dwarven valley, the barbarian came across the jumbled tracks of many warriors all leading toward a common destination. He was glad that he was able to find his people so easily, but the presence of so many tracks told him that the tribes were gathering, a fact that only emphasized the urgency of his mission. Spurred by necessity, he charged onward.
It wasn’t fatigue but solitude that was Wulfgar’s greatest enemy. He fought hard to keep his thoughts on the past during the long hours, recalling his vow to his dead father and contemplating the possibilities of his victories. He avoided any thought of his present path, though, understanding well that the sheer desperation of his plan might well destroy his resolve.
Yet this was his only chance. He was not of noble blood, and he had no Rights of Challenge against Heafstaag. Even if he defeated the chosen king, none of his people would recognize him as their leader. The only way that one such as he could legitimitize a claim to tribal kingship was through an act of heroic proportions.
He bounded on, toward the same goal that had lured many would-be kings before him to their deaths. And in the shadows behind him, cruising with the graceful ease that marked his race, came Drizzt Do’Urden.
Ever eastward, toward the Reghed Glacier and a place called Evermelt.
Toward the lair of Ingeloakastimizilian, the white dragon the barbarians simply called “Icingdeath.”
Book 4
21. The Icy Tomb
At the base of the great glacier, hidden off in a small dell where one of the ice spurs wound through broken rifts and boulders, was a place the barbarians called Evermelt. A hot spring fed a small pool, the warmed waters waging a relentless battle against ice floes and freezing temperatures. Tribesmen stranded inland by early snows, who could not find their way to the sea with the reindeer herd, often sought refuge at Evermelt, for even in the coldest months of winter, unfrozen, sustaining water could be found here. And the warming vapors of the pool made the temperatures of the immediate area bearable, if not comfortable.
Yet the warmth and drinking water were only a part of Evermelt’s worth. Beneath the opaque surface of the misty water lay a hoard of gems and jewels, gold and silver, that rivaled the treasure of any king in this entire region of the world. Every barbarian had heard of the legend of the white dragon, but most considered it to be just a fanciful tale recounted by self-important old men for the amusement of children. For the dragon hadn’t emerged from its hidden lair in many, many years.
Wulfgar knew better, though. In his youth his father had accidentally stumbled upon the entrance to the secret cave. When Beornegar later learned the legend of the dragon, he understood the potential value of his discovery and had spent years collecting all of the information he could find concerning dragons, especially white dragons, and Ingeloakastimizilian in particular.
Beornegar had been killed in a battle between tribes before he could make his attempt at the treasure, but living in a land where death was a common visitor, he had foreseen that grim possibility and had imparted his knowledge to his son. The secret did not die with him.
* * *
Wulfgar felled a deer with a throw of Aegis-fang and carried the beast the last few miles to Evermelt. He had been to this place twice before, but when he came upon it now, as always, its strange beauty stole his breath. The air above the pool was veiled in steam, and chunks of floating ice drifted through the misty waters like meandering ghost ships. The huge boulders surrounding the area were especially colorful, with varying hues of red and orange, and they were encapsulated in a thin layer of ice that caught the fire of the sun and reflected brilliant bursts of sparkling colors in startling contrast to the dull gray of the misted glacier ice. This was a silent place, sheltered from the mournful cry of the wind by walls of ice and rock, free of any distractions.
After his father was killed, Wulfgar had vowed, in tribute to the man, to make this journey and fulfil his father’s dream. Now he approached the pool reverently, and though other matters pressed in on him, he paused for reflection. Warriors of every tribe on the tundra had come to Evermelt with the same hopes as he. None had ever returned.
The young barbarian resolved to change that. He firmed his proud jaw and set to work skinning the deer. The first barrier that he had to overcome was the pool itself. Beneath its surface the waters were deceptively warm and comfortable, but anyone who emerged from the pool into the air would be frozen dead in minutes.
Wulfgar peeled away the hide of the animal and began scraping away the underlying layer of fat. He melted this over a small fire until it attained the consistency of thick paint, then smeared it over every inch of his body. Taking a deep breath to steady himself and focus his thoughts on the task at hand, he took hold of Aegis-fang and waded into Evermelt.
Under the deadening veil of mist, the waters appeared serene, but as soon as he moved away from the edges of the pool, Wulfgar could feel the strong, swirling currents of the hot stream. Using a jutting rock overhang as a guidepost, he approximated the exact center of the pool. Once there, he took a final breath and, confident of his father’s instructions, opened himself to the currents and let himself sink into the water. He descended for a moment, then was suddenly swept away by the main flow of the stream toward the north end of the pool. Even beneath the mist the water was cloudy, forcing Wulfgar to trust blindly that he would break free of the water before his breath ran out.
He was within a few feet of the ice wall at the pool’s edge before he could see the danger. He braced himself for the collision, but the current suddenly swirled, sending him deeper. The dimness darkened to blackness as he entered a hidden opening under the ice, barely wide enough for him to slip through, though the unceasing flow of the stream gave him
no choice.
His lungs cried for air. He bit down on his lip to keep his mouth from bursting open and robbing him of the last wisps of precious oxygen.
Then he broke into a wider tunnel where the water flattened out and dropped below the level of his head. He hungrily gasped in air, but he was still sliding along helplessly in the rushing water.
One danger was past.
The slide twisted and turned, and the roar of a waterfall clearly sounded up ahead. Wulfgar tried to slow his ride, but couldn’t find a handhold or any kind of a brace, for the floor and walls were of ice smoothed under centuries of the flowing stream. The barbarian tossed wildly, Aegis-fang flying from his hands as he futilely tried to drive them into the solid ice. Then he came into a wide and deep cavern and saw the drop before him.
A few feet beyond the crest of the fall were several huge icicles that stretched from the domed ceiling down below Wulfgar’s line of sight. He saw his only chance. When he approached the lip of the drop, he sprang outward, wrapping his arms around an icicle. He dropped quickly as it tapered, but saw that it widened again as it neared the floor, as though a second icicle had grown up from the floor to meet this one.
Safe for a moment, he gazed around the strange cavern in awe. The waterfall captured his imagination. Steam rose from the chasm, adding a surrealistic flavor to the spectacle. The stream poured over the drop, most of it continuing on its way through a small chasm, barely a crack in the floor thirty feet below at the base of the fall. The droplets that cleared the chasm, though, solidified as they separated from the main flow of the stream and bounced away in all directions as they hit the cavern’s ice floor. Not yet completely hardened, the cubes stuck fast where they landed, and all about the base of the waterfall were strangely sculpted piles of broken ice.
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