by Gary Paulsen
“I don’t know.…” Robin stood and walked over to the training harness. She fingered the webbing. “I thought falling through the air like that was pretty exciting.”
Buck and Jesse stared at her.
“Well, you know, once you get into it, it’s kind of fun!”
You’ve joined a parachute club, spent hours in training, bought the best in modern equipment, and reached the legal age of sixteen. Now you’re finally ready to make that first jump. What could possibly go wrong?
Hopefully, nothing. But to be sure you’re jumping safely, remember the following:
Constantly check your equipment for wear and possible malfunction. You should always wear a compass (to show you the direction you’re moving in) and an altimeter (to show your altitude).
Stay alert. Most ground obstacles can be avoided by turning downwind and running with the wind. If you’re forced to land in trees, aim for the springy outer branches. If you’re carried into power lines, never touch more than one line at a time.
If landing in water appears unavoidable, loosen the chest strap on your chute and be prepared to drop out of the harness. Since judging altitude over water is extremely difficult, don’t leave your harness until you’ve touched the water.
Practice simulated emergency landings, and be prepared.
Don’t miss all the exciting action!
Read the other action-packed books in
Gary Paulsen’s
WORLD OF ADVENTURE!
The Legend of Red Horse Cavern
Will Little Bear Tucker and his friend Sarah Thompson have heard the eerie Apache legend many times. Will’s grandfather especially loves to tell them about Red Horse—an Indian brave who betrayed his people, was beheaded, and now haunts the Sacramento Mountain range, searching for his head. To Will and Sarah it’s just a story—until they decide to explore a newfound mountain cave, a cave filled with dangerous treasures.
Deep underground, Will and Sarah uncover an old chest stuffed with a million dollars. But now armed bandits are after them. When they find a gold Apache statue hidden in a skull, it seems Red Horse is hunting them too. Then they lose their way, and each step they take in the damp, dark cavern could be their last.
Rodomonte’s Revenge
Friends Brett Wilder and Tom Houston are video game whizzes. So when a new virtual reality arcade called Rodomonte’s Revenge opens near their home, they make sure they’re its first customers. The game is awesome. There are flaming fire rivers to jump, beastly buzz-bugs to fight, and ugly tunnel spiders to escape. If they’re good enough they’ll face Rodomonte, an evil giant waiting to do battle within his hidden castle.
But soon after they play the game, strange things start happening to Brett and Tom. The computer is taking over their minds. Now everything that happens in the game is happening in real life. A buzz-bug could gnaw off their ears. Rodomonte could smash them to bits. Brett and Tom have no choice but to play Rodomonte’s Revenge again. This time they’ll be playing for their lives.
Escape from Fire Mountain
“… please, anybody … fire … need help.”
That’s the urgent cry thirteen-year-old Nikki Roberts hears over the CB radio the weekend she’s left alone in her family’s hunting lodge. The message also says that the sender is trapped near a bend in the river. Nikki knows it’s dangerous, but she has to try to help. She paddles her canoe downriver, coming closer to the thick black smoke of the forest fire with each stroke. When she reaches the bend, Nikki climbs onshore. There, covered with soot and huddled on a rock ledge, sit two small children.
Nikki struggles to get the children to safety. Flames roar around them. Trees splinter to the ground. But as Nikki tries to escape the fire, she doesn’t know that two poachers are also hot on her trail. They fear that she and the children have seen too much of their illegal operation—and they’ll do anything to keep the kids from making it back to the lodge alive.
The Rock Jockeys
Devil’s Wall.
Rick Williams and his friends J.D. and Spud—the Rock Jockeys—are attempting to become the first and youngest climbers to ascend the north face of their area’s most treacherous mountain. They’re also out to discover if a B-17 bomber rumored to have crashed into the mountain years ago is really there.
As the Rock Jockeys explore Devil’s Wall, they stumble upon the plane’s battered shell. Inside, they find items that seem to have belonged to the crew, including a diary written by the navigator. Spud later falls into a deep hole and finds something even more frightening: a human skull and bones. To find out where they might have come from, the boys read the navigator’s story in the diary. It reveals a gruesome secret that heightens the dangers the mountain might hold for the Rock Jockeys.
Hook ’Em, Snotty!
Bobbie Walker loves working on her grandfather’s ranch. She hates the fact that her cousin Alex is coming up from Los Angeles to visit and will probably ruin her summer. Alex can barely ride a horse and doesn’t know the first thing about roping. There is no way Alex can survive a ride into the flats to round up wild cattle. But Bobbie is going to have to let her tag along anyway.
Out in the flats the weather turns bad. Even worse, Bobbie knows that she’ll have to watch out for the Bledsoe boys, two mischievous brothers who are usually up to no good. When the boys rustle the girls’ cattle, Bobbie and Alex team up to teach the Bledsoes a lesson. But with the wild bull Diablo on the loose, the fun and games may soon turn deadly serious.
Danger on Midnight River
Daniel Martin doesn’t want to go to Camp Eagle Nest. He wants to spend the summer as he always does: with his uncle Smitty in the Rocky Mountains. Daniel is a slow learner, but most other kids call him retarded. Daniel knows that at camp, things are only going to get worse. His nightmare comes true when he and three bullies must ride the camp van together.
On the trip to camp, Daniel is the butt of the bullies’ jokes. He ignores them and concentrates on the roads outside. He thinks they may be lost. As the van crosses a wooden bridge, the planks suddenly give way. The van plunges into the raging river below. Daniel struggles to shore, but the driver and the other boys are nowhere to be found. It’s freezing, and night is setting in. Daniel faces a difficult decision. He could save himself … or risk everything to try to rescue the others too.
The Gorgon Slayer
Eleven-year-old Warren Trumbull has a strange job. He works for Prince Charming’s Damsel in Distress Rescue Agency, saving people from hideous monsters, evil warlocks, and wicked witches. Then one day Warren gets the most dangerous assignment of all: He must exterminate a Gorgon.
Gorgons are horrible creatures. They have green scales, clawed fingers, and snakes for hair. They also have the power to turn people to stone. Warren doesn’t want to be a stone statue for the rest of his life. He’ll need all his courage and skill—and his secret plan—to become a true Gorgon slayer.
The Gorgon howls as Warren enters the dark basement to do battle. Warren lowers his eyes, raises his sword and shield, and leaps into action. But will his plan work?
Captive!
Roman Sanchez is trying hard to deal with the death of his dad—a SWAT team member gunned down in the line of duty. But Roman’s nightmare is just beginning.
When masked gunmen storm into his classroom, Roman and three other boys are taken hostage. They are thrown into the back of a truck and hauled to a run-down mountain cabin, miles from anywhere. They are bound with rope and given no food. With each passing hour the kidnappers’ deadly threats become even more real.
Roman knows time is running out. Now he must somehow put his dad’s death behind him so that he and the others can launch a last desperate fight for freedom.
Project: A Perfect World
When Jim Stanton’s family moves to a small town in New Mexico, everyone but Jim is happy. His dad has a great job as a research scientist at Folsum Laboratories. His mom has a beautiful new house. Folsum Labs even buys a bunch of new toys for h
is little sister.
But there’s something strange about the town. The people all dress and act alike. Everyone’s too polite. And they’re all eerily obedient to the bosses at Folsum Labs.
Though he has been warned not to leave town, Jim wanders into the nearby mountains, looking for excitement. There he meets Maria, a mountain girl with a shocking secret that involves Folsum Laboratories, a dangerous mind control experiment, and—most frightening of all—Jim’s family.
The Treasure of El Patrón
Tag Jones and his friend Cowboy spend their days diving in the azure water surrounding Bermuda. It’s not just for fun—Tag knows that somewhere in the coral reef there’s a sunken ship full of treasure. His father died in a diving accident looking for the ship, and Tag won’t give up until he finds it.
Then the ship’s manifest of the Spanish galleon El Patrón turns up, and Tag can barely contain his excitement. El Patrón sank in 1614, carrying “unknown cargo.” Tag knows that this is the ship his father was looking for. And he’s not the least bit scared off by the rumors that El Patrón is cursed. But when two tourists want Tag to retrieve some mysterious sunken parcels for them, Tag and Cowboy may be in dangerous water, way over their heads!
Look for the next thrill-packed adventure coming soon!
The Seventh Crystal
Each day at exactly three P.M., Chris Masters faces two great challenges. First he races home, trying to avoid the school bullies who have made a career of beating him up. Then, once he’s safely in his bedroom, he takes on another opponent—a computer game called The Seventh Crystal.
The high-tech game arrived mysteriously in the mail one day, without a return address or a letter from the sender. Chris doesn’t even know who created it, but he does know The Seventh Crystal is the most challenging computer game he has ever faced. Chris becomes obsessed with mastering the game. So obsessed that the game seems real—and then Chris has something much bigger than bullies to worry about.