Bloodwalk w-2

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Bloodwalk w-2 Page 6

by James P. Davis


  The ogre clearly felt he had the advantage and was taking his time with his kill. This beast no doubt had a common ogre's penchant for cruelty. "You fought well, little one. Your tricks were entertaining, to say the least." Mahgra's booming voice carried easily across the noise of the storm. His large fingers absently traced several symbols on the head of the glaive as he added distractedly, "I can show you true magic, better than phantoms and parlor tricks." Quinsareth jumped at the ogre, closing the distance in a heartbeat and slashing at the steaming glaive. He disrupted Mahgra's spell but landed no blow.

  Mahgra gripped the glaive rigidly, blocking Bedlam's wailing edge with his strength as he whispered another spell. The arcane words flowed like a dark song in Quin's ears. Unable to overcome the ogre's strength, Quinsareth rolled beneath it, twisting and slashing across Mahgra's massive rib cage. Ducking beneath the behemoth's left arm, he turned to complete another cut along the ogre mage's back. Mahgra merely turned as he completed his incantation, nonplussed by the pain of Quinsareth's attacks. The magic was invisible, but it fell on Quinsareth's shoulders like a crushing weight, pushing him to his knees and squeezing his body like a closed fist. Stars erupted before his eyes as he struggled to breathe. The spell continued, worming across his skin and up his neck, clawing at the edges of his skull and scraping at his thoughts. He closed his eyes tightly and called on the shadows, fighting the invasive spell and resisting its urges to submit and give up his spirit. The shadows answered, bolstering his will and disassembling the unseen power around him. As the pressure eased, Quinsareth doubled over, feigning defeat but carefully watching the rippling reflection of the mage standing over him in the rain. He waited for an opening. Mahgra laughed, a hideous roar that hurt Quin's ears, but the ghostwalker resisted the urge to cover them and maintained his submissive posture. "I should like to punish you for what you've done to my allies, little one. But I have more pressing business, alas." He raised the magical glaive high overhead.

  Quinsareth did not wait for its descent. Springing forward at the startled ogre mage, he buried Bedlam in the giant's gut. Mahgra bellowed in pain as the blade screamed inside him. He batted at the desperate aasimar with a clublike fist. Quinsareth's arm nearly broke against the ogre's blow. He heard several ribs crack as he landed on his back and rolled onto his stomach. He watched as Mahgra tried unsuccessfully to pry Bedlam from the grievous wound. Each time he pulled, the blade grew louder and twirled like an auger to dig deeper.

  Steam rose in clouds behind the howling ogre. Quinsareth saw that the glaive had been dropped and forgotten by the ogre wizard. Ignoring the pain in his arm and chest, he rose on all fours to help the ogre remove the embedded Bedlam. He stood and charged, drawing Mahgra's attention. A spell leaped to the ogre's lips as he tenaciously cast through the pain, rage carrying him through the syllables and gestures of his most familiar spell. Quinsareth was ready this time and dived forward as a lightning bolt streaked over his head. It singed the trailing edge of his waterlogged cloak and ripped painfully down his spine. He grabbed Bedlam's hilt before Mahgra could react. Roaring through gritted teeth, Quin pulled the blade free and swung wildly upward. He felt only brief resistance as it sliced nearly halfway through the ogre's throat. Rain and hot blood spilled down on the ghostwalker as Mahgra gurgled for air, trying to bring forth another spell despite his severed windpipe and tattered vocal cords.

  Quinsareth stumbled backward, his face a mask of feral pain as he watched the ogre mage crash to the ground. Rolling thunder emphasized the ogre's fall, and the wind mocked his last gurgling breath.

  Satisfied that the ogre would not stand again, Quin sagged. Dropping limply to his knees, he languidly watched the blood of the wizard trickle away in the pounding rain.

  The temple in Brookhollow was silent and still, disturbed only by distant thunder from the northwest. The storm had at last broken, and the citizens were grateful it had done so elsewhere. Enough trouble and dire news had affected their lives in the last few tendays, indeed in the last several months. The blush had not yet taken a strong hold this far south, but it would. Only time stood between them and epidemic. The Temple of the Hidden Circle had been quiet, doling out only what minor divinations might reveal. The lesser oracles did their best, but growing whispers and rumors surrounded the subject of Sameska. Dreslya was still awake when the thunder began and the horizon was lit by flashes of faraway lightning. She'd sent riders out to gather the Hunters of the Hidden Circle, warriors of Savras and champions of his church. The other oracles would be informed as they awoke for morning prayers and the breaking of their fasts. Sameska's look and words haunted her. After revealing nothing for months, for nearly a whole year, the high oracle called a meeting of the Hidden Circle. Dreslya knew something was wrong; something horrible hid in autumn's early chill and the gathering black clouds. She had never stepped within the rune circle itself, but she felt the changes in Brookhollow and in Sameska. Faith in the wisdom of Savras was all that held her together. "His plan will be revealed as he sees fit, no sooner," she told herself several times throughout the night, wondering what would come next.

  CHAPTER SIX

  They gathered in the fog, riding across sodden ground in heavy cloaks and grim moods. Their mounts were bred from the horses of the Southern Shaar, a powerful breed coveted in many places across the Realms for their speed and stamina. These warriors, expert riders and archers, came in ones and twos to the gates of Brookhollow. The Hunters of the Hidden Circle arrived to heed the call of the high oracle, to gather and bear witness. Such a call they had not received for as long as any of them cared to remember. By tradition, none would enter until all were accounted for. They called out their names to the gate master as they arrived, some embellishing their names with titles, boasts of recent victories, or family legacies. The majority remained silent and calm, patiently suffering the soft patter of a sprinkling rain. Their numbers were large when judged against the small towns they protected, Brookhollow being the most populous as it was the home of the primary temple. Among this elite group rode the standard bearers, seven in all, wielding long spears with loops of braided rope hanging from their blades. The ropes were knotted four times along their length, the hunter's symbol for the Hidden Circle.

  The knots represented the four precepts of their faith-the past, present, future, and fate. Hanging within each braid was a single dried fethra flower, its bell upside down in the belief that the blessing of Savras would pour out and give them luck in battle. The standards held no individual markings, no sign of clan or leadership.

  This was a new tradition and belied those ancient times when the hunters were of the Shaaryan tribes and fought amongst themselves for position and status. The lack of decoration made them all equal and reminded them of their oaths of service and the humility of their chosen profession. Each hunter wore traditional archer's armor. The primary piece was a shoulder and arm guard called an eshtahk, made of layers of lacquered leather and decorative cloth. The opposite arm required free movement for drawing arrows from back-slung quivers.

  This side was protected by a special cloak woven from wool and the fibers of the ironvine plant that grew on the southern borders of the Qurth Forest. The cloaks were flexible but resistant to the bloodthorns and razorleaf bushes that thrived in the forest. They'd even been known to deflect a blade now and then, though this was often attributed to the oracles who blessed the garments. Dreslya Loethe stood on the wall with the gate master, prepared to officiate the gathering. In truth, she awaited the arrival of her younger sister, Elisandrya. Some said the Loethe sisters would be the next high oracle and lord hunter, though only out of earshot of Sameska, who discouraged such wild rumors. Dreslya grew more and more impatient, hurriedly acknowledging the calls from below with a sign of welcome as the other hunters announced themselves. She knew Eli was prone to tardiness, but she worried all the same. She did not understand her sister's love for the open plain and always tried to hide her concern when they met-with little success. Ever
since the loss of their parents, Dreslya had withdrawn to service in the church and Eli had run wild, sparked by wanderlust and a sense of adventure inherited from their late father. They spoke little of their lost parents, though the subject seemed to hang between them like a net of thorns.

  Soft thunder rumbled far to the west, beyond the edge of the forest.

  Dreslya pulled her cloak tight, turning her head to the east and the empty balcony outside the stained glass dome of the temple. She imagined Sameska stood hidden behind that glass and watched as the hunters came from far and wide across the Reach. Dreslya shivered, remembering the cold in the high oracle's voice and demeanor. She needed no divination or cup of fethra petals to tell her that something was wrong.

  Evil was coming to their doorstep, and a ghostwalker strolled behind it. Sameska paced nervously in front of the glass dome of the temple, wringing her hands and revisiting her dreams and visions. A terrible prophecy had come, and the pain of it still ached her old bones and stiff joints. The vision had meaning-and the ghostwalker, probably a nomadic Hoarite, had some part to play. This was troubling, for the Hoarites' actions were often unpredictable, as were their allegiances. She'd watched him fight viciously against monstrous enemies, though she knew not if he lived still. Surely he must, she thought. Savras has shown him to me-surely this wanderer comes at the All-Seeing One's bidding to aid us, but why this one? A foreigner?

  Sameska rubbed her forehead with both hands, weary of contemplating her disjointed memories. She'd replayed them a thousand times, over and over, and still Savras's mystery eluded her. She would be cautious at the gathering, revealing only enough to make her followers aware of what might occur, not send them screaming into battle against an unknown foe. She must remind them that the soul of prophecy is patience, though little of it soothed her growing anxiety. Flickering remnants of a greater power, the true voice of her god, brushed against her cheek or warmed the air during the past day. No words could be heard in those moments; no message of clarity came, nor even further confusion. It brought only the uncanny feeling that something was missing, some vital element was wrong and out of joint. Below, she could see Dreslya descending the gate excitedly and the Loethe sisters reuniting in the field outside the gates. She narrowed her eyes at their reunion and happiness, then walked away, suddenly angry and needing something to distract her labored thoughts.

  The slim blade carved smoothly the winding symbols of magic into her skin. Morgynn squeezed her eyes shut. She relished the pain, infusing her emotions into the magic. Her blood sang at the blade's touch, rushing up through the broken skin to gracefully caress its pointed tip before withdrawing into the channels of spidery wounds.

  She bit her lip as waves of heat rolled through her body. Focusing hard to keep the ancient dagger moving, to complete the runic scars on her arm, she savored each moment of arcane creation. She did not bleed as she cut, for the bleeding was unnecessary. She did not bleed because she willed it. She was a blood magus, and each drop of her life was power. Her pulse alone could kill. During the scarring, her mind always returned to the tundra of Narfell, where she had first tasted power. That homeland was where she had once lived and died. The memories came unbidden, burned in her mind to play themselves out each time she put blade to flesh. When the blood became stirred, so did the past stir. Morgynn had learned much in her seven years with the Creel tribe. Taken at the age of five from her mother, the Creel had spared her life on the word of Yarrish, their war wizard, who sensed power in the young girl. She had always felt the strange tinglings of magic, but had not known what they were or what to call them. She was born with the gift, a sorceress, and Yarrish had envied her connection to the Weave. He taught her what he knew, how to channel the energy into spells, how to shape it to do her bidding. From the rest of the tribe, who tolerated her presence, she learned to be cruel and to take what she wanted when she could. Yarrish had looked upon her with new eyes the day she had killed a man, an outlander, and stolen his horse. For one so young to have summoned a killing flame and to mount her prize without a second thought, she showed that she had accepted the ways of the Creel fully and without regret. Then her mother, Kaeless Sedras, leader of the Sedras tribe, had come to reclaim her. Kaeless led her people at dawn on a charge into the camp of the Creel. Yarrish had concealed Morgynn from enemy eyes during trade meets and tribal councils, protective of the girl he now considered his own daughter and legacy in the world. It had been Haargrath, son of the chieftain, who had informed Kaeless of her daughter's whereabouts in fear of the girl's power and quiet ambition. Through force of arms and godly magic, the Sedras tribe was successful in recapturing the screaming Morgynn and bearing her away from the life she had grown to know. The Sedras typically held lands far away from the Creel territory, and Morgynn was quickly lost to her adoptive tribe, held captive by an enemy, a mother she barely knew or remembered. Years passed and Morgynn learned to function within the Sedras tribe, even calling Kaeless "Mother," but she never truly lost her identity as a Creel.

  Under the tutelage of a wizard in the tribe, Morgynn learned more about her magic, surpassing the skills of her peers by leaps and bounds. They envied her power and spread rumors behind her back, calling her a Creel witch. Morgynn always heard them and enjoyed their hatred of her, casting withering stares at them and baring her teeth when no one was looking. Once a year, the tribe would attend the Bildoobaris, a trade meet and occasion for the tribal leaders to converse and settle disputes. Kaeless had forbidden Morgynn to attend for many years after rescuing her, as the Creel would also be in attendance. Eventually, seeking to gain her daughter's trust, Kaeless allowed Morgynn to participate. Morgynn had grown into a beautiful young woman by then, and was well aware of her effect on men. She was learning to use that knowledge to her advantage, much to her mother's glowering disapproval. At those trade meets, Morgynn had first begun to learn more of the world beyond the tundra. There she had met Zhamiel, an aging priest of Gargauth and an outsider from the Great Dale to the south. She had never taken to the worship of Lathander, like the rest of the Sedras, and found no interest in Zhamiel's talk of Gargauth, but she'd felt a kinship that day as he wove tales of older times and armies of demons. She learned of the Nar Empire and its war against Raumathar, learned the histories of the ruins that dotted the cold plains of her homeland. Zhamiel told her of the magic as well, hidden treasures lost, buried beneath stone and time. Ruins in Narfell were numerous and easy to find but were approached only by the brave or the greedy. Morgynn and a few acolytes of Zhamiel set out to find the Well of Goorgian, an open pit in the ruins of a nameless city. Goorgian was once a Nar wizard who, it was rumored, had worshiped Gargauth and built the first true temple in Gargauth's name.

  He and his followers became known as the Order of Twilight. Zhamiel promised Morgynn that powerful secrets lay hidden in Goorgian's grave, a crater where he'd been destroyed by his own foolishness. She'd left the Bildoobaris unannounced, knowing her mother would search for her, but Morgynn had no intention of returning to the Sedras or even the Creel. Her time walking in the paths of others was over. Her group eventually found the edge of the pit where Goorgian had consumed his own life in dreams of power. Morgynn stared deep into that darkness and began to dream herself. For the first time, Morgynn imagined power, real power. She had no idea that the next three years would pass so quickly or that her mother would not only give up on her only daughter but would also seek to end her life. With her ritual complete, the memories faded along with the pain that lessened to a dull ache in her forearm. Traced with the letters and secret language of her magic, she admired her skin for a moment, studying her work and feeling more confident with her scars restored. She sighed, shrugging off the haze of the pain-induced trance, and surveyed her surroundings. The walls inside the lone tower of Jhareat were piled high with bones, shoved from the floors to clear them. Dusty skulls and fleshless limbs adorned each room in the narrow tower, its long-forgotten defenders well beyond caring about being conquered
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