Agnith's Promise: The Vildecaz Talents, Book 3
Page 24
Barren Moon – when the full moon falls on the Last Day or First Day
Bazdalt Ocean [BAHZ-dahlt] – east and southeast of Theninzalk
Beidohr, Duin [BAY-dohr, DWEEN] – ancient Firnij of Otsinmohr, very covetous
Beirach – [BAY-ratch] – a fur-trader
Berianaj, Farnoxon [Beh-ree-AH-nahzh, Fahr-NOKS-ohn] – Vildecazin coachman
Berianoroz, Wixerin [Beh-ree-AHN-noh-rohz, Wihks-EHR-ihn] – Vildecaz Castle guard
Bihn, Yulko [BIHN, YOU-lko] – high-ranking Court magician, and former rival of Nimuar
Bindomaj [BIHN-doh-mahzh] – human-bat species
binjoz [BIHN-zhohz] – armored bib worn by Bindomajes
Blaugrex of the Drowned World [BLAW-grehks] – juggler from Tirin-Dzur; Gleimai's brother
Boarth Range [BOH-arth] – a Theninzalk mountain range; the northwestern end is the Valdishan Escarpment
Boarthine – of or pertaining to the Boarth Peninsula
Boarthine crab – from the coastal waters of the Boarthine Peninsula
Boarthine Peninsula [BOH-ahrth-een] – where Vildecaz, Otsinmohr, Cazboarth, Rocaz, Eltsigaranth, and Mindicaz are located
Boarthine Plateau – between Cazboarth and Minidcaz
Boarthinee [Boh-ahr-THEE-nay] – human capital city in Cazboarth
bontaj [bohn-TAHJ] – swear-word somewhere between damn and shit, having to do mainly with frustration or disappointment
Bonti [Bohn-TEE] – god of unmagical misfortunes; once a mythic mortal whose life went from disaster to disaster, hence bontaj as a minor oath.
Bonti’s Luck – compounded misfortune; hence bontaj
Bougard hound [BOW-gahrd] – a species of hound bred to hunt boar
Bozidar VII [BOW-zih-dahr] – late Emperor of Polzark
Bozidar, Prince – Emperor Riast's heir
Breimanee-wood [Brei-MAH-nay] – a wood from Ayo noted for its resonant qualities
brikes – pantaloons
Brotherhood of Roadmakers and Bridgebuilders – the center for civil engineering and road maintenance; centered on Theninzalk.
bryo [BREYE-oh] – silver coin, worth roughly $20; prone to magical manipulation
Burinar [Boo-REE-nahr] – messenger for Vildecaz Castle
Burinee [Boo-REE-nay] – goddess of summer
bydoga [beye-DOH-gah] – a long, decorated vest worn by officials on ceremonial occasions
Byton fowl [BEYE-tohn] - a partridge-like game-bird
Cantonment of The Tail – ancient administrative district; still functioning
Cataclysm, The – a catastrophic event that happened between 1700 and 1800 years ago, which resulted in the sinking of the Drowned World. Most Great World priestly calendars date from its time, although not all agree on when it occurred. (A super volcano erupted and collapsed in on itself changing the Great World dramatically)
Cazach Forest [CAHZ-atch] – on the north side of Vildecaz, facing Cazboarth
Cazboarth [Cahz-BOH-ahrth] – an isolated principality north-northeast of Vildecaz, facing the Mautsarej Ocean; considered barbaric by most on Theninzalk
Cazboarthen [Cahz-boh-ARTH-en] – of or pertaining to Cazboarth
Cazinath-Wanio [Cah-ZIHN-ahth-Wah-NEE-oh] – a remote crossroads on Theninzalk, marked by an ancient tower
Challim-deer [Chahl-LIHM] – a species of deer common on Theninzalk
Chamirjen [Chah-MEER-zhehn] – capital city in Cazboarth of the Bindomajes and Chogrun, their Hircaj
Chogrun [CHOH-groon] – Hircaj of Cazboarth
Company of Scouts – A special unit answerable to the Porzalk Emperor
conjure-storm – a storm under magical control
Continaj [Cohn-TEE-nahzh] – important glass-making city on Zarifaenee
Crag-Lion – tavern in Valdihovee
crag-lion – a mountain-dwelling big cat, about the size of a clouded leopard, its fur is somewhat dense, white with black tips making the animal appear pearl-grey; it is considered bad luck to kill one.
curl-horned goats – a species of large wild goat on Theninzalk, noted for corkscrew horns in the males; prized as game animals
Crocus Moon – in the Second or Third Month, after the Snowy Moon
Crown of Ayo – islands surrounding the north and northeast of Ayo
Cynee [SIGH-ney] – Fah’s Hidden City, home of the Guild of Scholars and Priests
Dachdoj, Rothireon [DATCH-dohzh, Rohth-ih-RAY-ohn] – a friend of Maeshar's; Firnij of Lenj
Daj [DAHZH] is never supposed to be spoken except by the Priests of Dallan-Noj, only her title; almost every household has an altar to her on which are kept vials of tears
Dalmai, Maj [Dahl-MY, MAHZH] – mason at Vildecaz Castle
damzej [DAHM-zehzh] – golden coin worth about $140, difficult to manipulate magically
Dandolmaz, the Capricious [DAHN-dohl-mahz] – god of whimsy, serendipity, impulsivity, weird weather, felines, brambles, and the unmagical unexpected – not a mischief god or trickster; son of Lenchmai, the Informer and Nyolach, the Unexpected.
Danliree [Dahn-LEE-ray] – jenny-mule
Dantogorin, Marlingee [Dahn-toe-GOH-rihn, Mahr-LIHN-gey] – Porzalk Court magician
Darnoz, Galiaj [DAHR-noz, Gah-LEE-ahzj] – Captain of the day guard of Vildecaz Castle for the Twelfth Month
Dejcaz, Macklei [DEHZH-cahzh, MACK-lay] – Master Bridgebuilder of Valdihovee
Dej River Road – an important road on the north of the Porzalk Empire, along the River Dej
Dej-sturgeon – from the river Dej
Deneran [DEH-neh-rahn] trading village on the River Dej
dezhup [DEHZ-hoop] – men’s formal Court robes
diejinee [dee-EH-zhih-nay] – the astral body of the living
Dinonthee [Dee-NON-they] $# goddess of renewal; one of the children of Reonoj
Djora-Mai [D’ZHOH-rah MY] – Nimuar’s mistress for eight years, from the Drowned World
doga [DOH-gah] – a long, a-cut men’s vest, often decorated
dogaza [doe-GAH-zah] – a mid-calf-length pleated vest used in everyday magical rites and spells
dolaj [doh-LAHZH] – riding-coat
dolamine sash [doh-LAH-meen] – a broad, pleated sash worn by household servants and horsemen on parade, across the dolaj
Dorachjin [Dohr-AHTCH-zhihn] – Bindomaj flying household Guard
Dorionaj, the Incorruptible [DOHR-eeoh-nahzh] – legendary founder of the League of Korzareon Cities and consort of Somanee
Dozinthroee [Doh-zihn-THRO-wey] – Drowned World island, home of the Priests of Mirvex-Doz
drouch [DROWTCH] - a large predator from sub-arctic regions, hunting in small packs and combining the worst features of timber-wolves and wolverines; impervious to magical, or any other kind of manipulation
Drowned World, The – a chain of island clusters to the west of Theninzalk, sometimes called the Sixth World
drugh-ox [DROOG] – long-haired arctic ox, valued for its silky coat
drugh-ox wool – from a long-haired arctic ox
Drux, Neilach [DROOKS, NAY-lahtch] – Nimuar’s valet
Dryach [DRY-atch] – Vildecazin muleteer
Duz [DOOZ] – title of regional nobles of the second degree
Duzeon [Doo-ZAY-on] – appointed heir (either sex) of a Duz
duzine [DOOZ-een] – of or pertaining to Duzes
Duzky [DOOZ-key]pl. duzkies – the region ruled by a Duz
Duzna [DOOZ-nah] – female children of a Duz
Duzoj [DOO-zohzh] – male children of a Duz
Duzor [DOO-zohr] – husband or wife of a Duz
Dyreijalu [Deye-ray-ZHAH-loo] – major city in Fauthsku.
Dyskeleoc School [Die-SKEHL-ee-ock] – one of the lesser magical universities
eayon-brandy [EI-yohn] – a twice distilled plum brandy, similar to slivovitz
Eivenlijee [Ei-vehn-LEE-zhay] – an ancient city known for its corruption and treachery
Elerot, Demantheon [EH-leh-roht, Day-mahn-THE-
ohn] – Vildecaz Castle guard
Elet, Hajmindor [EH-let, Hahzh-MIHN-dohr] – Imperial Councilor and Provincial Goriach for Udugan
Eltsigaranth [Ehl-TSEE-gahr-ahnth] – an isolated duzky on the northeast end of the Boarthine Peninusla, north of the Kingdom of Waniat; matrilineal in inheritance and nomenclature.
enicanthus flower [ehn-ee-KAHN-thus] – floppy-leaved flower; the hips and berries are medicinal; blooms in the Fourth or Fifth month
Enicanthus Moon – in the Fourth or Fifth month
Enzboarth River – major Boarthine river
Eoques-ware [YO-kwes] – porcelain-like pottery
Eralinee [Eh-rah-LEE-nay] – goddess of spring
Erianthee [Air-ee-AHN-they] – Duzna of Vildecaz, younger daughter of Nimuar
Fading Light – early winter in the Porzalk Empire, one of the five yearly festivals, ends at the Solstice
Fah – the Fourth World, triangularly south of Theninzalk and Pomig; socially and religiously matrilineal; in terms of actual property, patrilineal.
Fah-Harej School [FAH- Hah-REHZH] – Fahnine magical school, looked down upon by others for religious reasons (Fah-Harej does not endorse any specific worship)
Fahnine – of or pertaining to Fah
Fahnine schow-rat [SKOW] – a large, dangerous rodent from Fah
Farmentij Rapids [Fahr-MEHN-tihzh] – on the River Dej
Fauthsku [FOWTH-skoo] – important eastern Province of the Porzalk Empire
Fauthskyo [FOWTH-sky-oh] – of or pertaining to Fauthsku
Ferzal [FEHR-zahl] – river-woman pilot
Firnach [FIHR-nahtch] – the consort of a Firnij
Firnal [FIHR-nahl] – the territory held by a Firnij
Firnij [FIHR-nihzh] – a rank between warlord and nobles of the first (lowest) degree, male or female
Firnine [FIHR-neen] – of or pertaining to Firnijs
Firnoi [FIHR%+noy] – the family of a Firnij
Firefly Moon - In the Sixth or Seventh month
First Day – the beginning of the year, 379 days long, with 13 months of 29 days apiece and seven day weeks, with two days left over at the beginning and end of the year
Fisher Moon – in the Seventh or Eighth month
Fithnoj [Fihth-NOHZH] – Vildecazin traveling cook
Foluch [FOH-lootch] – Vildecaz Castle spell-hound
Founding Day – festivals practiced in cities on Theninzalk, said to be left over from The Cataclysm
Freimach [Fray-MATCH] – mythic rebuilder of Ymiljesai
frost-leopard – very dangerous big cat from Poemig
Frozen Moon – in the Twelfth or Thirteenth month, usually the last moon of the year
gaihups [GUY -hups] – long, full robe worn by professional magicians and scholars
gainnel [gayn-NEHL] – a Justice’s formal robes
Gajbehr [GAHZH-behr] – blood-bay gelding
Ganarch Bog [GAHN-artch] – a particularly nasty swamp in the Vildecaz game preserve
Ganveth River – runs along the northwest border of Udugan.
Garinekoree [Gah-rih-neh-KOH-ray] – goddess of strategy and treachery, of espionage, politics, and malific influences
Garminrich [Gahr-MIHN-ritch] – senior groom at Vildecaz Castle
Garvalin [GAHR-vah-leen] – river-man with a barge for hire
Gathering Crops – late summer-early fall in the Porzalk Empire, one of the five yearly festivals
gaunel – [gow-NEHL] – long-sleeved, ankle-length, basic women’s garment, often with elaborate sleeves
Gaxamirin, Zervethus [Gahx-ah-MIHR-in, Zehr-VEY-thoos] – Imperial Scholar from Thenir
gayling – small coin worth about $1.50 but much prized for being resistant to spells
Gaz-owl [GAHZ] – a rare species of Aon owl often bred in semi-captivity
Giuynee [Geeoo-EYE-nay] – Vildecaz Castle waiting-woman
Glade of Tsampaj [Tsahm-PAHZH] – semi-sacred clearing in the Vildecaz game preserve; in early spring filled with tsinwaj flowers
Gleimai of the Drowned World [GLAY-my] – juggler from Tirin-Dzur, Blaugrex’s sister
Godrienee [Goh-dree-EI-nay] – Dowager Empress of the Porzalk Empire
Golozath Oracle [Goh-LOH-zahth] – a powerful Oracle residing in a cave in the Valdishan Escarpment
Goptou [Gohp-TOO] – Fahnine city
Goptoun-satin [Gohp-TOON] – cloth from Goptou on Fah
Goriach [GO-ree-ahtch] – title for a Provincial Archmagistrate
Gnocarnaz [Nyo-CAHR-nahz] – trading town on the Boarthine Plateau
Greenleaf Moon – in the Fifth or Sixth month
Gremilvee [Greh-MEEL-vay] – large town in Porcaz near Tiumboj
gremmi bontaj [GREHM-mee bohn-TAHJ] – obscenity roughly equivalent to fuck; significantly worse than bontaj alone
Guild of Boatwrights and Sailmakers – one of three international and intercontinental guilds; this one is centered in the Drowned World
Guild of Merchants and Traders – one of three international and intercontinental guilds; this one is centered on Pomig
Guild of Scholars and Priests – one of three international and intercontinental guilds; centered in Fah’s Hidden City of Cynee
Guild of Rectification – founded by Somanee: an international and intercontinental High Guild that maintains rates of exchange, standardizes weights and measures, and adjudicates all disputes in such matters; centered on Haverartbow.
guin [GWEEN] – womens’ underblouse, usually sheer with ornamented collar
Guinar, Moncaz [GWEE-nahr, Mohn-CAHZ] – one of Dom Guyon’s aliases
Guinee [GWEE-nay] – goddess of mists and fog; one of the children of Reonoj
Gunoj [GOO-nohzh] – capital city of Niegee
Guyon, Delionaj [GOOEE-yon, Deh-lee-OH-nahzh] – Yao of the Drowned World, and Doms’ estranged father
Guyon, Doms [GOOEE-on, DOHMS] – Drowned World nobleman, troubador-stage-magician, and finder of the lost
Haorein-brocade [HOW-rain] – very rare cloth from Pomig
Haraj [Hah-RAHZH] – festival held around the Winter Solstice, usually in the middle of the Twelfth Month; one of the five yearly festivals
Hardach [HAHR-datch] – leader and betrayer of the Armies of Tsmai
Harro-aen [HAHR-rohw-eyen] – of or pertaining to Harro-ae
Havelon, Morcoz [HAH-veh-lohn, MOHR-cohz] – one of Kloveon’s couriers.
Haverartbin [Hah-vehr-ART-bihn] – of or pertaining to Haverartbow
Haverartbow – [Hah-vair-ART-boh] – the First World, the largest continent on the Great World, west of the Drowned World and the Maestrich Ocean, east of Pomig and Theninzalk, in the southeast facing the Bazdalt Ocean
hedge-chickens – something like large quail
Hevomaj, The Stalwart [HEY, voh-mahzh] – god of the Boarth Range and the Valdishan Escarpment; grandson of Agnith, the second son of Tsoraj and a mortal woman
Heignith [HAY-nyth] – Banorin’s daughter
Herebarzit [Heh-reh-BAHR-ziht] – keeper of the Meadow-Stage House
Hevomaj Stream [HEY-voh-mahj] – runs in front of Vildecaz Castle to the River Dej
Hirc [HEERK] – the land controlled by a Hircar
Hircar [Heer-KAHR] – title of regional warlords in northern Theninzalk and Haverartbow territories
Hircar, The – elaborate travelers’ inn near Tiumboj
Hircaj [Heer-KAHZH] – the heir or approved successor of an established Hircar
Hircean [Heer-KEYEN] – of or pertaining to Hircars
Hirco [Heer-KOH] – a blood-relative of a Hircar
Hircolein [Heer-koh-LINE] – an in-law of a Hircar
Horbenech-bread [HOR-behn-etch] – special bread served to guests and at official feasts
Hovanthroee Bridge [Hoh-vahn-THROW-ei] – over the River Dej, connecting Otsinmohr to Vildecaz, about four leagues above Valdihovee, the largest of three such bridges