by James Lowder
Wanted men were safer than soldiers or bounty hunters at the Hanged Man. It was for that reason Artus chose to stay there, overruling Pontifax's strident objections; even the Harpers would likely steer clear of the inn.
As he had warned Theron, Artus had left Suzail within hours of learning the ring's possible whereabouts. He'd taken only enough time to gather a few belongings from his rented room and track down Pontifax. The old mage had secured them fast passage from Suzail to Baldur's Gate. They had flown much of the way on griffons. But when they could stand the freezing journey by air no longer, they covered the last fifty of the five hundred miles as part of a merchant caravan. In all, the long trip had taken but a few days.
"Gods, I hate this place," Pontifax sniffed. He reached down to flick a thumb-sized cockroach that had just wandered boldly onto the table before him. The daylight streaming in through the broken window didn't deter the bugs in the least. The roach hissed as the mage sent it spinning end-over-end across the room.
"Chult will be worse," Artus murmured vaguely.
"And that's supposed to make me feel better?"
Artus shrugged and sat on the room's sole, ragged bed. "You didn't have to sleep on the floor. Consider yourself lucky." He could hear the sounds of drunken snoring clearly through the wall, though that was less disturbing than the unpleasant human symphony they'd been forced to endure last night when their neighbor had been host to at least three women he'd rented for the evening.
Pushing that vivid memory from his mind as best he could, Artus pulled his notebook from his pocket. He opened to the pages he'd devoted to Theron's wild tales of the goblins and the other monsters he'd encountered in Chult. Artus had hoped to assuage his conscience, bruised by the heated exchange with the sick man, by setting his old friend's story down with the others he'd recorded. Along with his own adventures, he'd transcribed tales told to him by such notables as the great sage Elminster and Princess Alusair of Cormyr.
Unconsciously, he let a few pages flip past, until the book fell open to a section marked with a crude drawing of a harp contained in the arc of a quarter moon. Artus had never been much of an artist, but he'd attempted this rendering of the Harpers' symbol in his enthusiasm just after joining the group. Their ideals were his ideals then-protecting the cities of Faerun from danger; helping to maintain the balance between civilization and the wilderness; recording the stories of those who had passed before. It was all about freedom from fear and the right of everyone to live his life as he wished. Artus shook his head. Was I ever so ridiculously idealistic?
His contact with the Harpers had ended five years past, with the young explorer storming out of a council meeting in Shadowdale. He'd been assigned to monitor the activities of Eregul the Freestave, a powerful wizard who had thrown in with the evil Zhentarim. Even after Artus had witnessed the mage kill an innocent man, the council would not allow him to him challenge the renegade. Too dangerous, they had claimed, too likely to cause an open conflict with the Zhentarim, one the Harpers were not yet ready to fight.
But Artus was not one to bide his time. He went off in search of Eregul, ready to bring him to justice. In the end, though, he never had the chance to challenge the wizard. Stalking Eregul through the twisted streets of Zhentil Keep, he'd been captured by the Zhentarim, brought to the city officials as a spy, and tortured. It was Pontifax who eventually rescued him, not the Harpers. Artus had always assumed that, since he'd given no information about the secret organization to the Zhentish, the Harpers didn't consider him a threat. That's why they'd left him alone these past five years to pursue justice as he saw fit.
A sharp creaking brought the explorer out of his musings. "The door," he snapped. Pontifax had magically barred both the door and the window, so the intruder had to be a mage of no small skill.
"Oh my," Pontifax gasped. "Look at the bugs."
The roaches and centipedes, so bold a moment before, were scattering. They tumbled off the table and the walls in their haste to find cover. Most raced for the cracks snaking across the plaster walls. Others went for the window, abandoning the Hanged Man for a safer home.
The door creaked fully open, and a huge scorpion skittered in. The thing was half the size of a man and as black as a zombie's heart. Small patches of hair, drooping like a cat's whiskers, covered its hide. Its tail curled behind it as it hopped sideways to clear the door.
Pontifax cursed. He'd drawn a small square of grayish ghoul flesh from his pocket; with it, he could paralyze anyone who entered the room, but only by touching them. He hadn't counted on their foe being anything like this.
Artus, too, was at a loss for what to do. He stood little chance of killing the scorpion with his dagger before it stung him. He looked down at the medallion, but it remained dormant on his breast. Where was Skuld? Now that I need the spirit to help, Artus lamented to himself, he doesn't appear. I thought the four-armed thug was supposed to protect me from danger.
"Do not fear my friend," came a reedy voice from the hallway. "He will not harm you unless you attack him-or me."
The man who entered the room matched his thin voice perfectly. His legs were like stems, clad in loose-fitting white pants made of rough cloth. His shirt, which wouldn't have fit either Pontifax's bulk or Artus's well-muscled torso, billowed around him like a sail. One sleeve was pinned closed where he was missing an arm. The other hung loose over a limb that looked like it belonged on a scarecrow. His features were sharp and angular, topped with a mop of unwashed gold hair resembling straw. His blue eyes glinted like sunlight on the ocean.
With his remaining hand, he pushed the door closed behind him. "I hear you gentlemen are looking for passage to Chult," the stranger whispered.
Pontifax stuffed the gruesome spell component back into his pocket, but Artus neither sheathed his dagger nor straightened from his defensive crouch. "Who sent you?" the explorer asked warily.
Chittering, the scorpion took up a position in front of his master. The thin man patted the curve of its bulbous tail, carefully avoiding the wicked stinger. "I'm here on behalf o' the Refuge Bay Trading Company," he said. "Now, put away your dagger, good sir, or you'll be upsetting my companion here. Neither o' us would be too pleased with the results if you got him too riled."
Warily Artus stuck his dagger into the tabletop. It would be easier to retrieve there if a fight broke out.
"I don't begrudge a wise man his precautions," the stranger said, gesturing to the knife. The gem in the hilt glowed faintly, even in the sunlight. "I just can't abide open threats."
"Who told you we need passage to Chult?" Pontifax asked.
"Well, you gentlemen put word out, did you not?" He didn't wait for an answer before continuing. "The trading company happens to have a ship anchored out o' port, ready to be on its way to Refuge Bay. The cost isn't light, but then, we're talking about a fine lady o' the sea, a galleon what made this trip to Chult a dozen times and a captain what made it a dozen more."
The discussion quickly turned to the cost, which was higher than Artus had expected and barely what he could afford. After a few terse exchanges-punctuated by the scorpion's cluttering-the amount was decided. Pontifax counted out half the gold coins required and held them out for the stranger.
"Put them in a bag, if you please," the thin man said. He gestured to his missing arm. "This was taken by pirates off Ioma. This-" he held up his hand, which was almost paralyzed into a fist "-is the unfortunate result o' taking more than my share o' the company's money. That's why they gave me the scorpion, you see?"
When Pontifax held out the money, the scorpion scuttled forward. It reached up with one huge claw and took the bag, then backed away.
"Just like a new set o' hands," the stranger said, laughing. The scorpion opened the door with its free claw and hurried out. "I'd better catch him before he spends all the money in the taproom." He winked. "Kind o' a ladies man, you know. Remember, the other half goes to the captain the moment you get aboard. A longboat will be waiting to take
you to the Narwhal at midnight."
With that he disappeared after his poisonous cohort.
Pontifax walked over to close the door, but stopped short and cursed. "The blasted wards I set upon the door are still in place," he hissed. "Somehow he and his pet strolled right through them."
Pulling his dagger from the tabletop, Artus said, "Use this to jam it shut. No insult intended, but that'll probably slow down any intruders in this place better than your magic." He slumped onto the bed. "Besides, a dagger won't do me any good in a fight here, not with things like that scorpion running loose in the halls "
He tugged at the medallion. "I wonder why Skuld never showed himself."
"Obviously you were never in any serious danger." The mage closed the door and plunged the dagger through the wood, into the jamb. "Perhaps the scorpion's poison bad been removed."
Pontifax set about the tedious task of checking and re-checking the three packs they'd stowed in the corner near the window. When he shifted the first, a mangy rat turned its beady eyes to him, then scrambled across the room to a hole in the floorboards.
"Artus, I should make you go through every shirt in these packs looking for unwelcome stowaways. I was against staying here in the first place, and we'll probably get a horde of fleas in our breeches for the bother…"
Artus didn't hear a word of his old friend's diatribe. He'd settled back against the wall, absorbed in his journal once more.
Three
The ship's boat struggled along in the open water outside the sheltered harbor at Baldur's Gate. The wind had picked up at sunset, and the waves were tipped with the slightest caps of white. The eight-man crew didn't seem to mind. They strained against the oars, making good speed despite the rough seas.
As arranged, Artus and Pontifax had met the longboat at midnight, on the southernmost pier, closest to the ocean. The Narwhal, it seemed, was anchored outside the port. Artus took this as a bad sign; had the ship been engaged in strictly legal activity, it would seek the safety of the harbor, not shun it. Despite her registration to the Refuge Bay Trading Company, the Narwhal was in all likelihood little more than a pirate ship.
"Yer looking a little anxious," taunted Nelock, the only officer aboard the ship's boat. He had the look of a wild ape about him. His hairy arms hung out of his sleeves as he lounged at the boat's prow, his thick features locked in an expression of extreme ill-humor. "Could it be yer beginning to think we're taking ya out far enough to dump yer bodies where no one'll find 'em?"
The thought had occurred to Artus, but he'd dismissed it. The notion was a surprise to Pontifax, however. The old mage blanched, his sudden distress made clear to everyone by the light of the full moon overhead.
"Hardly," Artus said, leaning back against one of their packs. "You could have robbed us on the docks. Two more bodies found in the harbor wouldn't cause a stir, not in a port as big as Baldur's Gate."
The crew's barking laughter rang out over the open water. "Awright," Nelock snapped, "stop yer yapping and put yer backs to it. If the captain hears ya making a racket rowing up to the ship, she'll have the lot of ya under the cat-o'-nine-tails."
Silence fell upon the ship's boat, fear of the Narwhal's captain clamping down on the sailors like a vice. Artus and Pontifax thought better of testing the boatswain's warning. They rested patiently in the stern, watching the dark shape of the ship grow larger and larger.
As the company agent had said at the Hanged Man, the Narwhal was a galleon. Such vessels were rare in Baldur's Gate, since ships meant for peaceful trade dominated the ports of the Sword Coast-cogs and caravels and dromonds that mainly skirted the coastline. Not only was the galleon larger than these, it was obviously constructed with more aggressive ventures in mind. At regular intervals, black squares broke the wide stripe of white paint that ran the length of the hull. As the ship's boat drew closer, Artus noticed the holes looked like missing teeth in a giant's smile. He knew, however, that behind each port stood a heavy ballista capable of firing iron-shod spears or bags filled with shrapnel or even more ingenious projectiles.
A few lights winked furtively aboard the tri-master as Nelock guided the small boat to her side. Two crewmen hustled to the task of fastening lines to the bow and stem as the apelike officer pulled a whistle from under his heavy coat and blew a series of four notes. Instantly, a hatch opened halfway up the Narwhal's hull. A lantern appeared, then a blond sailor peered out of the entry port.
Warily, Pontifax eyed the line of steep, water-slick steps cut into the ship's side. He'd never been particularly dextrous, and this obstacle appeared potentially dangerous, even to the most agile of sailors. "I don't suppose you'd allow me to stay in this fine craft until you haul it up to the deck."
The officer pushed past the old mage and, by way of an answer, started up the twenty boarding steps at a run. He paused partway up. "It wouldn't be wise to keep the captain waiting, gentlemen," he warned, then continued up the steps.
Placing a hand on Pontifax's shoulder, Artus whispered, "You can always use a spell to fly to the deck or climb up the side like a spider,"
"Bad idea all around," the mage grumbled. He placed one foot tentatively on the first step. "Magic shouldn't be used to shield oneself from the little challenges of life. It won't win us any respect from the crew, either."
A wave rocked the ship's boat, knocking Pontifax off his feet. The crewmen could have broken his fall, but they didn't. The white-haired mage crashed to the deck. There he floundered about in his heavy robes like a game fish until he became thoroughly entangled in a coil of rope. And still the silent crewmen sat and watched, smirks twisting their faces.
Artus helped his friend out of the rope's grasp and pulled him to his feet. "Look, Pontifax, you-"
"Be a good soldier and get out of my way," the mage rumbled. After pausing for a moment to straighten his robes, he cast a withering look at the crewmen. They received the glare with lazy, indolent faces. Pontifax murmured something as he stepped up to the boarding ladder, his fingers moving in an arcane pattern.
Only Artus seemed to notice the mage was casting a spell. Probably to help him keep his footing, the explorer decided.
Artus watched his friend struggle up the hull. The rolling ship did its best to dislodge the boarder, heaving up and down in the choppy seas, but the mage gamely made the entry port. With a sigh of relief, Artus followed.
The blond elven sailor with the lantern gave Artus a hand and pulled him into the portal from the top boarding step. "Welcome aboard the Narwhal," he said, holding the lantern high so it would cast its light evenly over the newcomers' features. "I am Master Quiracus, the ship's first mate, You've already met Nelock." He gestured with the lantern at the hairy officer. "He's the boatswain."
Nelock pulled a battered felt cap from the pocket of his heavy coat. He raised the hat facetiously at Artus, then Pontifax. "We'll be fast friends by the time a tenday's out."
Frowning at the sarcasm, Master Quiracus said, "No need to be discourteous, Nelock." He ignored the startled look on the boatswain's face. "I'll take these gentlemen to the captain. You snap to it and supervise the stowing of the ship's boat. Take their gear and pile it near the mainmast until the captain decides where to put them." He turned from the portal and strode into the darkness of the ballista deck.
Artus and Pontifax hurried to keep within the glow of the lantern. The deck was a cramped, crowded place, smelling of sweat and sea salt. Huge ballistae hunched before the ports, a ready store of ammunition close at hand.
Hammocks slung from the deck-head beams near each siege engine held snoring, muttering sailors. Though he could not see the entire deck, Artus figured there to be at least one hundred men in this part of the ship alone.
The first mate took the steps leading to the upper deck two at a time. When he made to do the same, Pontifax slipped again and fell back against Artus.
"That spell you cast in the ship's boat couldn't have worn off already," Artus said.
"Whatever
do you mean?"
"Before you climbed into the ship you used a spell to give yourself steady footing."
The mage snorted. "Hardly." Lowering his voice, he said, "I cast a little incantation on the lazy dogs who enjoyed my difficulty. For the next few nights, they'll be dreaming of nothing but slightly overweight mages dropping on them from great heights."
"Hurry along, gentlemen," the first mate called from the top of the stairs. "Captain Bawr is awaiting us on the poop deck."
A cold wind blasted over the quarter deck, limning the rigging with ice and setting the masts to creaking. That didn't seem to affect the sailors, who went quietly about their work. Toward the bow, Nelock and a handful of crewmen secured the ship's boat. Others climbed the rigging to vantages high up the masts. From the activity, it appeared to Artus the watch was changing.
"Whatever you do," Quiracus warned as they made their way to the rear of the ship, "be sure not to challenge the captain's word. Go along with whatever she says." He flashed them a warm smile. "If there's a problem, I'll do what I can to straighten it out later."
Artus steeled himself as they climbed to the poop deck. The captain sounds like a real terror, he thought. Luckily, though, the first mate seems friendly enough.
"Captain Bawr, these are the two gentlemen you were expecting."
In his mind, Artus had created his own Captain Bawr-a tall woman with cold eyes and a lantern jaw. Her clothes would be coarse, the sword at her side polished brighter than any smile she could muster. A widow's knot would hold her hair tight. A perpetual air of disdain would lurk in her stance and her movements. Maybe she would bear a scar or two from mutineers-all of whom she would have sent to a watery grave.