Lackey, Mercedes - Serrated Edge 05 - Chrome Circle

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Lackey, Mercedes - Serrated Edge 05 - Chrome Circle Page 13

by Chrome Circle [lit]


  He even half-convinced Shar. She had been trained as a youngster by the Unseleighe, after all, in the time before she had broken off with her father. Why shouldn't Tannim think that she was just the same as them? She was the daughter of Charcoal, Chinthliss' great enemy—and she had been groomed by Charcoal to be Tannim's rival in magic ever since Chinthliss took Tannim as a protégé. Allying with Madoc Skean became a matter of self-defense.

  Until she came to learn more about both Tannim and Madoc, that is. Then it became obvious, at least to her, that this tale Madoc had spun about a human mage mad for power was full of what they threw on the compost heap. Tannim was no more a conquering Patton than she was. He might consider moving into some little unused section of Underhill one day, just as she had, but conquering vast sections of it would simply never occur to him. It was only Unseleighe paranoia that made such a thing seem possible.

  But by then she had already committed herself to Madoc. She'd been having second thoughts for some time now.

  The very fact that her blood-father was friends with the Unseleighe was enough to make her think they were worthless. What she had learned about them since she had cut off all ties to him only confirmed that. Only her own paranoia had made her listen to Madoc in the first place; only his incredible charisma had persuaded her to give the Unseleighe one more chance.

  But Madoc had grown more and more arrogant with her every time she had spoken with him since she first pledged her help. He needed her; she was the only creature allied with him that could handle Cold Iron with impunity. He knew that, and yet pretended that it was otherwise.

  And the more she saw and learned of Tannim, the less she liked Madoc or wished to put up with him.

  So she donned her armor; armor that the Unseleighe would understand. Her hair she braided back in a severe and androgynous style that left the impression of a helmet. She wore tunic and pants of knitted cloth-of-silver that cleverly counterfeited fine chain-mail and minimized her femininity. Her belt was a sword-belt, with a supporting baldric, and the empty loops that should support a sheath spoke eloquently for her capabilities.

  She looked herself over in the mirror, analyzing every nuance of her outfit and stance for clues that might hint at weakness. She found none.

  She banished the glass again and turned toward the Gate, activating it and setting it for an Unseleighe-held portion of Underhill where she could Gate to Madoc Skean's stronghold. Although this was a poor strategic move, coming to him like a petitioner, she would not permit him here. Allow him here but once, and there was no telling the mischief he could cause.

  Or what he might leave behind, besides his smell.

  Her Gate had only three settings: Unseleighe Underhill, her mother's realm, and her father's. The last, she would not use. To go to the human world, she must use the Gate in the "garage." A bit awkward, sometimes, but necessary.

  She stepped through her Gate, felt the shivering of energies around her as it sprang to life and bridged the gap between where she was and where she wanted to be.

  As usual, it was dark. She blinked, and waited for her eyes to adjust. Many Unseleighe creatures simply could not exist in bright light, so most Unseleighe realms were as gloomy as a thunderstorm during an eclipse, or dusk on a badly overcast day. She stood at the head of a path that traveled straight through a primeval and wildly overgrown forest. Forests such as this one had not existed on the face of the human world since the Bronze Age, if then. It was the distillation of everything about the ancient Forest that primitive man had feared.

  And it contained everything dark and treacherous that primitive man had believed in.

  The trees were alive, and they hungered; strange things rustled and moaned in the undergrowth. There were glowing eyes up among the branches, and as Shar stepped out on the path, the noises increased, the trees leaned toward her, and the number of eyes multiplied.

  Something screamed in pain in the distance, and something nearer wailed in desolation.

  Shar looked about her with absolute scorn, as the sounds and eyes surrounded her, and the trees closed in.

  "Will you just chill out?" she snapped, putting a small fraction of her Power behind her words. "I've been here before, and you know it. I am not impressed."

  A moment of stunned silence, a muttering of disappointment, and within a few more seconds, the trees were only trees, and there were no more scuttlings in the underbrush or eyes in the branches overhead.

  "Oh, thank you," she said sarcastically, and made her way to the second Gate. So much of the power of the older Unseleighe depended on fear that the moment anyone faced them down, they simply melted away. That might be why there were so few of these unadapted creatures active in the humans' world these days, and Cold Iron had nothing to do with them fleeing to dwell Underhill. The modern world was frightening enough that most people couldn't be scared by these ancient creatures. Where was the power of glowing eyes to terrify when rat eyes looked out at children every day from beneath the furniture of their ghetto apartments? How could a man be terrified by reaching tree branches when beneath the tree was a crack-addict with a gun? Moans and cries in the darkness could be the neighbor pummeling his wife and children to a pulp—and he just might come after anyone else who interfered, too, so moans and cries were best ignored.

  The supernatural lost its power to terrify when so much of the natural world could not be controlled. These elder creatures were forced to abide in places like this one, where, if they were lucky, some poor unsuspecting being from another realm might stumble in to die of fright.

  But the Unseleighe who had adapted found the modern human world rich in possibility. They fed on human pain and misery, so anywhere there was the potential for such things, you found them in the thick of it. Sometimes they even caused it, either as sustenance for themselves or as a hobby. Some considered inflicting suffering on humans to be an art form.

  She had been taught by her father and his friends that humans were no business of hers. They were cattle, beneath her except to use when she chose and discard afterward.

  But she had been taught by her mother that humans were not that much different from her. More limited, shorter-lived—but did that mean that a human confined to a wheelchair was the toy of humans with no such limitations?

  For a long time she had been confused by the conflicting viewpoints, especially while the handsome Unseleighe Sidhe had been courting her, seeking her favors. They seemed so powerful, so confident. They had everything they wanted, simply by waving a hand. They were in control of their world, and controlled the humans' world far more than the mortals knew. They were beautiful, charismatic, confident, proud. . . .

  But after a few bitter and painful episodes, she began to see some patterns. Once an Unseleighe got what he wanted, he discarded her exactly as they urged her to do with the humans. Her father, whom she tried desperately to please, cynically used her childish devotion to manipulate her.

  The lessons were branded deeply; as deeply as the ones she was supposed to be learning. Little by little, she changed her own approach. She began learning, fiercely, greedily. She stole knowledge, when it was not given to her.

  She spent more time in her mother's company. No one, not even the powerful Unseleighe lords, dared to block the approach of a nine-tailed kitsune to her daughter, and Ako made certain they were given no reason to think she was undermining their teaching.

  Then, when the time was right, after Shar had established her own tiny Underhill domain, and she had learned everything she could, she began severing her connections to the Unseleighe and to her father.

  She had cast Charcoal out of her life first; he had made the mistake of trying to coerce her when she refused to cooperate with some unsavory project of his. She no longer even remembered what it was; it had been trivial, but she had not wanted to have any part of it, and for the first time, she had the power to enforce her own will.

  After barring him from her domain, she began pursuing her own projects—t
he first of which was to spend an entire year with her mother and her mother's people.

  That year had been the most eye-opening time she had ever passed. She had moved among kitsune with poise, not posturing. She had learned manners rooted in respect, not fear of repercussions. She had heard laughter that was not aimed at anyone but instead filled the room with its warmth. At the end of that year, she had withdrawn to her own domain and begun planning what she truly wanted to do with her life, and more importantly, plotting how to rid herself of the Unseleighe influence without a loss of power or status.

  She shook herself out of her reverie as she approached the Gate that would take her to Madoc Skean. This one was guarded, by literally faceless warriors, but she had the signs and the passwords, and they ignored her. There were four of them, of the "immortal" type; no weapon would kill them except Cold Iron, and even then it would have to penetrate their mage-crafted armor. The Gate was a real, solid structure, four pillars supporting a dome above a platform, all of black-and-red marble. The faceless ones stood at each corner, staring out into nothingness. They had no wills of their own, never tired, never needed food or drink; they were enchanted flesh and metal, sustained by the mage-energies of their master.

  She walked up onto the platform beneath the dome, closed her eyes, and "knocked" with her power. At the third "knock," she opened her eyes on the audience chamber of Madoc Skean, Lord of Underhill, Magus Major and Unseleighe commander.

  As if to emphasize how different he and his Seleighe rival Keighvin Silverhair were, everything in Madoc's domain was of the most archaic mode. This "audience chamber," for instance. Shar was fairly certain that he had copied it from a movie about a barbarian king and his barbarian rivals—all the Sidhe seemed to love movies. Built of the same black-and-red marble as the Gate, the main body of it was lit only by torches in brackets along the walls, so that the high ceiling was shrouded in gloom. Pillars ranged along each side of the room, their tops lost in the shadows. The floor, of the same marble, held a scattering of fur rugs. A fire burned in the center of the room, held in a huge copper dish supported on bronze lions' feet. At the end of the room, on a platform that raised him above the floor by about three feet so that anyone who approached him would be forced to look up at him, was Madoc. He sat in a Roman-style chair, made of gold and draped with more furs. Torches burned in golden holders on either side of him, and the rear wall was covered with a huge tapestry depicting Madoc doing something disgusting to a defeated foe. Two more of his faceless guards flanked his throne; their black armor was ornamented with gold chasing and rubies the same color as drying blood.

  Madoc wore a heavy, primitive crown of gold, inscribed with Celtic knotwork and set with more rubies, on his handsome, blond head. He made no attempt to disguise his cat-pupiled green eyes or pointed ears. His costume was an elaborate and thickly embroidered antique-style tunic and trews made of gold and scarlet silk; on his feet were sandals that laced up over the legs of the trews. The leather was studded with gold, as was the heavy belt at his waist. A crimson mantle of silk velvet was held to his shoulders by matching Celtic circle-brooches. His jewelry, aside from the crown and the brooches, consisted of a pair of heavy gold armbands and a gold torc with monster-head finials.

  Shar could not help thinking that he looked like an art supply catalog on two feet.

  Shar stepped carefully down from the platform, which held the physical counterpart of the Gate in the Forest, and made her way across the vast and empty floor. She kept her face impassive right up until the moment that she came to Madoc's feet.

  Then she allowed her face to assume an expression of amused irony. "I think you owe Frank Frazetta licensing fees," she said.

  Madoc frowned, a flash of real anger, as his impassive mask slipped for a moment. Shar smiled. Madoc hated being reminded that the elves copied everything they did from humans, and he hated it even more when she recognized the source.

  "Don't mention Frazetta's name to me again. He has caused the Unseleighe enough trouble. You're making no progress in dealing with Tannim," he said abruptly, as she crossed her arms over her breasts and took a hip-shot, careless stance designed to tell him without words that she was not impressed.

  She shrugged. "It's coming along. You know as well as anyone that Oberon has been taking an interest in Keighvin and his crew, and that includes Tannim. Challenge him without all the proper protocols and you could wind up answering to the High King. Again. Just because he threw you out of the Court once doesn't mean he can't choose to come after you."

  Madoc flushed. "You haven't stayed long enough to get Tannim's response to your challenge!" he accused. "You're toying with him! Enough of your foolishness! We are not engaged with this plan to amuse you. Deal with the man and have done with it!"

  She lowered her eyelids to hide her anger at the tone of command he had taken with her. He should know better than to take that attitude with her—

  Suddenly, a soft popping sound signaled Azure's arrival into the throne room, speeding towards her with obvious excitement. Something must have happened to make her pet seek her out here! She raised her hand to warn Madoc not to disturb the creature—

  Too late.

  He was already irritated with her, and this intrusion gave him an excuse to vent that anger on something connected with her.

  He blasted the hapless creature into the back wall with a flick of his hand. It whimpered once, and died.

  Shar felt stunned, as if she had taken the blow herself. She stared at the remains of her pet, then transferred her gaze to Madoc. The Unseleighe yawned, rubbed his chin, and smiled at her lazily.

  "Next time," he purred, "curb your dog."

  At that moment Shar made up her mind about which side she was on.

  She gave no outward sign of her thoughts. Instead, she said, "What do you want me to do? Don't you realize what weapon he's likely to choose for the Challenge? Cars. Racing. His Mustang against mine." She gritted her teeth and went on with the deception. "In anything else, I could best him, but not that. He's better than I am or ever will be, and no amount of magery is going to counteract his skill."

  Madoc frowned, as if that had never occurred to him. "Well, kill him, then!" he snapped.

  But again, she shook her head. "Oberon," she said succinctly. "If you don't want Oberon's attention, play by the rules of the game. We've issued the Challenge; we can't kill Tannim out of hand now. Remember, if you violate the rules, no Unseleighe will ever trust you. He has to accept the Challenge, and you're going to have to figure out some way of making him choose magery or some other weapon I am superior with. That's why I've been drawing things out; I've been trying to get him off balance enough that he won't think of racing as the response when I finally let him respond."

  There. Bite on that awhile.

  She seethed with anger at the wanton, pointless destruction of Azure; she would mourn the poor little creature later, when her privacy was assured. But the best way to get revenge on Madoc was to frustrate him, to make him angry. If he lost control of himself, he would do something stupid, and he might lose all of his allies. That would put him right back at square one, all of his plans in ruins, all of it to do over again. But this time it would take much longer to undo all the damage. Look how long it had taken Vidal Dhu to regain his reputation after losing to Keighvin Silverhair the first time!

  Madoc frowned fiercely at being confronted with the truth—but then, unexpectedly, he smiled.

  "But he cannot choose racing if he has nothing to race with, can he?" the Unseleighe lord said with glee. " 'Tis simple enough: we steal his precious Mustang with magic, and bring it Underhill! There are pockets we can armor against the harmful effect of so much Cold Iron—and I myself have enough power to bring the vehicle here!"

  She blinked, taken aback—then quickly recovered. "What if he comes after it?" she countered. "What if he brings help with him, armed with Cold Iron weapons?"

  "Then he but proves my point to Oberon," Madoc retorted
with triumph. "And we can lay a trap for him. Oberon cannot object to our squashing him like an impudent insect if he brings Death Metal into Underhill!"

  She was too well-trained to panic, but her mind raced as it never had before. "Let me deal with the car and set the trap," she said quickly. "Why waste your energies on dealing with something I can handle with impunity? Then you can confront him yourself, power intact."

  Madoc nodded slowly. "You have a point," he admitted. "It would exhaust me to bring the car Underhill; it would serve us little if I cannot be the one to defeat him here." He straightened regally on his throne. "Very well," he said, his arrogance as heavy a mantle as the red velvet shrouding his shoulders. "Deal with it, Shar. Bring the car to the Underhill pocket nearest the Hall of the Mountain King. The Norse are used to the presence of metals; it should cause a minimum of disturbance to their magics. And if it troubles them—" he smiled, a snake's smile as it prepared to sink its fangs into the neck of the prey "—well, I offered an alliance, and they refused me. They can deal with the consequences."

  She nodded shortly and turned on her heel, striding to the Gate at the other end of the hall and presenting him with her back instead of retreating, walking backward, as an underling would do. In that much, at least, she could offer open defiance. Her jaw was clenched so hard it ached, and her hands twitched as she forced them to remain at her side without turning into fists.

 

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