But those who had owned the hall beyond the door were not Seleighe elves, who would have tricked him, terrified him for the sport of it, but let him go relatively unharmed. They were Unseleighe, who used that hall as a tasty trap for the unwary. They throve on pain and fear, and nothing pleased them more than to have a human captive to inflict both on.
They had tormented him until they grew bored with his antics, then had decided on one last torment. They blinded him and sent him here. Where "here" was, he had no clue. His task was to "keep the place clean"—and his life depended on it, for once a day he was to return to a specific spot somewhere in the depths of this place, and the dust he had collected would be transformed into an equal amount of bean-bread. Ironically, the rope that held him to his cart, the sack in the cart, and the cart itself were all tools he himself had brought to carry away his loot. It was an irony that obviously had not been lost on the Unseleighe.
Blinded, he could not see where he had cleaned, and apparently he was a fairly stupid man, who had not figured that he could tell where he was in a room by the echoes from the walls, as many blind people Tannim knew had learned to navigate. That was why he cleaned no farther into the room than he could reach with his broom, despite the tantalizing fact that he knew there was thick dust just beyond that point. He had ventured into the middle of a room once, and had been hopelessly lost until he had managed to crawl into a wall again. After that, he never dared make a second attempt.
He was in constant pain, he was more than half mad, and the two oozing holes where his eyes had been made Tannim sick to his stomach to look at. If he remembered his name, he never told it to Tannim. But he was—or had been—a human being, once. However stupid or greedy he had been, he did not deserve a fate like this one.
Yet when Tannim offered to take him away, the man cowered against the wall, wept, and babbled in sheer terror. Clearly, he had been tricked by Unseleighe pretending to "rescue" him before this. Every time Tannim tried to touch him, he only winced violently away. The only way Tannim would ever get the oldster into the Mustang would be kicking, screaming, and utterly mindless with terror. Which right now, could attract a whole lot of unwanted attention and get them both caught.
Finally, Tannim did the only thing he could think of to help the man. He cut bits of the gold fringe from the bottom of the tapestry at the end of the hall and knotted the pieces together until they formed a very long, heavy rope, which he gave to the old man.
"Tie this to the rope on the cart," he explained patiently. "Tie the other end to your waist. You can go as far into the center of a room as you like, and as long as you don't pull the cart after you, you can always follow the rope back to the wall."
He had to explain it several times before the old man finally grasped it, and if the lesson would last past the next meal, Tannim would never be sure. But he had tried. And the old wreck was weepingly, pathetically grateful. But not grateful enough to lose his suspicion of Tannim's motives or identity—his paranoia was too deeply ingrained for him to trust anyone to take him away.
There was something else that occurred to Tannim: time passed oddly Underhill, and the Seleighe and Unseleighe had ways of staving off old age from mortals when they chose. But those methods did not work in the human world, where magic was not as strong. Assuming that he could persuade the oldster that he was to be trusted, Tannim could rescue the poor old goat and bring him across a Gate, only to see him crumble into dust on the threshold.
Would that be a kinder fate than the one he currently had? Given a choice—
Yes, but it's his choice, not mine.
There was enough cutlery in this audience chamber alone, in the weapon-stands, for the old man to have ended his life long ago if he chose. Evidently he preferred living, however miserable that life might be. Maybe it wasn't all that miserable by his standards. Presumably he still had a home, something in his memories worth living for. Perhaps the unknown of death presented a more terrifying prospect than the quiet horror of his daily existence here.
He doesn't trust me, and I can't promise him anything, anyway.
The old derelict filled his sack to the top and shuffled off into the darkness, muttering happily to himself. The cart-wheels creaked, marking his progress, until at last the sounds were swallowed up in the thick darkness.
* * *
Shar shuddered and came awake with a smothered gasp.
The internal lurch as Tannim triggered Shar's trap caught her asleep in her own pocket-domain, and took her completely by surprise. She really hadn't expected him to try anything magical for another twenty-four hours at least! She had been so tired after all her work of last night and the ruse of tailing him today that she had thrown herself down on the couch as soon as she returned "home," and must have fallen asleep. The aftershock of so much Cold Iron linked to her hitting the fields of mage-energy Underhill resonated through her as she sat bolt upright, shaking hair and sleep-fog out of her eyes.
She swore to herself as her head rung with a very physical sensation of impact. There was no way that Madoc would ignore that! And since he knew that Shar was bringing the Mustang Underhill, he would know what had caused this particular mage-quake. She massaged her temples and swung her feet down to the floor, and wondered what particular imp of ill luck she had annoyed enough to plague her with all these miscalculations.
Oh, most excellent, she told herself sarcastically. Madoc knows where I was going to dump the car. He'll be there, either as soon as or before I can get there. He won't wait for me to tell him I've caught Tannim—he'll go to gloat over the car! He might even decide not to trust me further and set up an ambush of his own! Why didn't I think of that in the first place? I swear, I get tired of having to second-guess these Unseleighe pricks!
Tannim would, probably, follow his car as soon as he knew where it had gone. He might already be there. Oh, damnation, if he'd been in the car when it made its little journey, he would be there already!
Better count on it. If he's not, I can revise things.
Her mind buzzed with a hundred plans, but all of them hinged on one thing—whether Madoc went to the Katschei's Hall alone, or with his troop of mage-warriors. Alone, she and Tannim could probably best him and be away. But with his troops backing him, there wasn't a chance.
Ah, damnation, I've never seen him leave his hall once without a full escort. He'll have them with him.
Her plans had been based on the notion that she could bring the car Underhill without Madoc knowing when she did. Why hadn't she foreseen that the Mustang would cause such a ruckus?
Because I was basing it on my car, and I plain forgot how much of Tannim's car is steel and Cold Iron, and all of it filled to the roof with spellwork. I should have done my homework, and now it's too late—
How soon would Madoc get there? How much lead time would she have? Better plan on not having a lot. Better plan on none. Better assume that he'll beat me unless my short route is faster than his.
If Tannim was there, and she had a few minutes, she would probably be able to give him some kind of warning. If she had no time, perhaps she might still be able to do something. Convince Madoc—no, wait! He must have a dozen Unseleighe lords who all have their own plans for Tannim! If I let them know Madoc has the man, I can get them all tangled up in arguing with each other long enough to get him out of there—maybe . . .
The more she thought about it, the better it sounded. The beauty of it was that she would not even have to identify herself to let the information loose. All it would take would be a few well-placed anonymous messages. If all they had was the car, and Tannim didn't follow it immediately, Madoc's allies would be all the more annoyed that Madoc hadn't told them of his plans to trap the human.
So she delayed her departure just long enough to send Madoc's allies their little messages, magicked into pockets and other handy places by the same means she'd used to tack her first note to the panel of Tannim's Mustang, though this time sans pop-rivet. In a few moments, as the
y discovered their messages, they would all go looking for their titular leader. If Madoc showed up now, it wouldn't be with his own hand-selected guards, but with a following of "allies," all of whom had their own axes to grind on Tannim's skull.
She faced her Gate and set it for that first Gate in Unseleighe lands, from which platform she could descend through another series of magical portals and wind up in the Katschei's Hall, in the room beside the audience chamber. There were very few places Underhill that led directly into each other. For reasons of defense on the part of the Seleighe and neutral realms, and paranoia on the part of the Unseleighe, one could only Gate into halls, Elfhames, or other residences from carefully guarded external Gates, which in turn could only be reached from Gates in friendly or neutral territories. Her one advantage would be that she knew a way to the Katschei's Hall that involved fewer Gates than Madoc did.
She set the Gate and stepped through, but remained on the platform where she had arrived. With a chanted phrase and a sigil drawn in the air, she reset it to another currently vacant domain.
That's where I did do my research, she comforted herself, stepping through and arriving at the edge of a swamp. If you know who used to be allies, you know where the Gates are set. Each Gate had a maximum of six destinations; many were not set for more than three or four. No one ever went anywhere in a straight line Underhill, and often a traveler would have to physically walk from one Gate to another in neutral lands in order to reach a Gate that would take him in the direction he wanted to go, and not likely even close to his true destination. It was like trying for connections at Dallas/Ft. Worth airport.
Fortunately, this was not one of those places. Shar would not have enjoyed a stroll across any swamp, but this one, which once had housed Egyptian crocodile-spirits, was particularly unpleasant. They had simply vanished over time; the theory was that something had used these swamps as hunting grounds, and picked them off, one by one. Life was dangerous Underhill; the creature that trusted in his own invincibility and immortality often discovered how misplaced that trust was.
But the Egyptians once allied with the efrits, and the efrits with the vampires of the Balkan states. Those in turn had alliances with the Nordic elves—the sort that corresponded to the Unseleighe—and they contracted an alliance with the Katschei. All of those connections were as long distant as the things that once prowled this marsh, but Shar made a point of discovering such alliances and making mental maps of all the Gates that interconnected. Such maps had served her well in the past, and no doubt would again.
Five Gates later, she walked into the audience chamber of the Katschei, a Russian creature, half-monster, half-mage, who had been defeated and killed by a clever human and a benevolent Russian bird-spirit, the Firebird. A great many of the Russian counterparts to the Seleighe and Unseleighe were bird and animal spirits. The Mare of the Night Wind, for instance, and her sons inhabited the same realm as the Firebird.
According to all that Shar had learned, there were not many creatures who cared to share the Katschei's realm with him. Most of the Katschei's underlings had either been his own creations, or creatures which quickly fled as soon as he was no more. No one had ever taken over this domain afterward, partially because of a superstitious feeling that a place where an "immortal" had been destroyed was very unlucky for other "immortals."
Most of the Katschei's palace now lay in complete darkness, except for the gardens outside and the audience chamber. The garden contained a Gate to the human world, but it came out in the heart of Old Rus, not far from what was now Moscow. Probably not the best place for an American with no passport, no luggage, and nothing but his vehicle to appear, even in the current enlightened times. . . .
Assuming Tannim was already here, and that she had so great a lead time over Madoc that she could help him get the Mach I out of the palace, into the garden, and through a Gate that hadn't been used in centuries. Assuming Tannim would cooperate.
The glow from the audience chamber lay ahead and to the right; she moved carefully across the hallway, and paused for a moment on the threshold.
He was there, all right, standing with his hands in his pockets and his legs braced apart, staring at the car. Already it was a disruptive presence Underhill: little crackling tendrils of energy crept across the hood and roof from time to time, and the longer it remained here, the worse the effect would be.
She stepped into the room, making no effort to be quiet. The heels of her boots made muted ticking sounds on the amber floor.
He whirled, hands held out to attack or defend.
She waited for him to say something, but he remained silent. She kept her own hands down at her side, and walked slowly toward him. She did not hold her hands out; in a mage, empty hands did not mean "no threat," and such a gesture could be construed as aggressive. He showed no sign of relaxing.
She stopped when she was a few feet away from him. Already she sensed the Gate in the other room gathering energy; it would take longer to transport Madoc and his guards than it had to bring only her, but her time was still short.
But he spoke first. "I know who you are, Shar," he said flatly. "I know who your teachers were, and who you've allied yourself with, and they're not exactly friends of mine."
His use of her name shocked her into unconsidered speech, and she flinched as if she'd been slapped. How had he learned her name, much less anything else about her? Unless—
Chinthliss? Could he have contacted Chinthliss?
"They aren't exactly friends of mine, either, monkey-boy," she snapped before she thought. Then she shook her head, and continued, talking so quickly she sounded like a New Yorker so that she could get everything out before Madoc arrived. "Look, you don't have to trust me, you don't have to believe me, but I want to help you. I'm not what I seem, or what you think. But I'm going to have to play along with these jerks to get some room to act, so cut me some slack until the next time you see me, okay? Things are changing faster than you can guess, and I don't much like the idea of being your opposite. I really don't like being forced into it."
He started to answer; she waved him to silence. The Gate had just opened again. She backed up several paces, then said, "Sorry about this," and slapped a spell of paralysis on him just as a clamor of metal signaled that Madoc had come with his guards. Madoc walked through the door into their midst.
"I told you I would bring him, Madoc Skean," she said calmly, without turning around. "I told you, and I have."
Madoc didn't quite run, but he certainly hurried his walk, pushing his escort aside. His eyes gleamed with eager greed as he surveyed Shar briefly, and her prisoner in a more leisurely manner. "You did. Well done," he replied absently. "Now, if you'll just turn him over to me and—"
"Not so fast, Madoc Skean!" said another Unseleighe, who joined Madoc at her side. The sounds of many boots behind her warned that, as she had hoped, the rest of the Unseleighe lords had gotten her message and had taken it seriously. "Not so fast! I have my own claims on this mortal! Did he not slay my own sister's son, Vidal Dhu, with that Death Metal chariot? I swore I would have revenge on him!"
"And what of my claim?" cried another. He was joined by the rest, all of them claiming a piece of Tannim. Shar waited; it was her spell that held him, and protocol dictated that they could not have him until and unless she let him go.
When the clamor of voices ceased, she spoke into a moment of silence. "My claim supersedes all of yours," she said flatly. "My Challenge to him still holds. And you dare not touch him until it is discharged—you know well the rules of the Challenge. Once issued, it must be answered unless the challenger is willing to be otherwise satisfied. I am not satisfied. And High King Oberon will be less than pleased if you violate so simple a tenet of the laws that bind us all."
There was an uneasy stirring behind her as soon as she mentioned the name "Oberon." Madoc's face was set in a frozen snarl.
She could not look at Tannim's expression; she confined her gaze to a point just b
elow his chin. She was afraid to look in his eyes and see the bleakness of betrayal there.
"But his vehicle is causing harm in the aether of Underhill," she continued. "I will release him to you, Madoc Skean, only if you pledge to hold him unharmed until I can deal with the vehicle and take it somewhere safe. Only I have the ability to handle so much Death Metal—as well you know."
Madoc's snarl increased a trifle.
"You cannot leave this metal beast here," she reminded him. "Look you, how already it causes rifts in the energy-fields, and warps magics about itself. It will not be long until its influence reaches even to your own realm."
He nodded slowly, reluctantly. "I will hold him unharmed," he said finally. "I pledge it upon my True Name."
"Then give me your True Name," she replied immediately. The True Name did not have the power that some granted it—to give absolute control over another mage—but it did make it possible to penetrate most of his defenses. That effect was largely psychological, rather than magical.
Lackey, Mercedes - Serrated Edge 05 - Chrome Circle Page 16