by Marcus Chown
Take quantum computers. The reason they can carry out many calculations at once is because they can exist in a superposition of states. For instance, a 10-element quantum computer is simultaneously in 1,024 states and can therefore carry out 1,024 calculations at once. But all the parallel strands of a calculation are of absolutely no use unless they get woven together. Interference is the means by which this is accomplished. It is the means by which the 1,024 states of the superposition can interact and influence each other. Because of interference, the single answer coughed out by the quantum computer is able to reflect and synthesise what was going on in all those 1,024 parallel calculations.
Think of a problem divided into 1,024 separate pieces and one person working on each piece. For the problem to be solved, the 1,024 people must communicate with each other and exchange results. This is what interference makes possible in a quantum computer.
An important point worth making here is that, although superpositions are a fundamental feature of the microscopic world, it is a curious property of reality that they are never actually observed. All we ever see are the consequences of their existence—what results when the individual waves of a superposition interfere with each other. In the case of the double slit experiment, for instance, all we ever see is an interference pattern, from which we infer that an electron was in a superposition in which it went through both slits simultaneously. It is impossible to actually catch an electron going through both slits at once. This is what was meant by the earlier statement that it is possible only to observe the consequences of an atom being in two places at once, not it actually being in two places at once.
MULTIPLE UNIVERSES
The extraordinary ability of quantum computers to do enormous numbers of calculations simultaneously poses a puzzle. Though practical quantum computers are currently at a primitive stage, manipulating only a handful of qubits, it is nevertheless possible to imagine a quantum computer that can do billions, trillions, or quadrillions of calculations simultaneously. In fact, it is quite possible that in 30 or 40 years we will be able to build a quantum computer that can do more calculations simultaneously than there are particles in the Universe. This hypothetical situation poses a sticky question: Where exactly will such a computer be doing its calculations? After all, if such a computer can do more calculations simultaneously than there are particles in the Universe, it stands to reason that the Universe has insufficient computing resources to carry them out.
One extraordinary possibility, which provides a way out of the conundrum, is that a quantum computer does its calculations in parallel realities or universes. The idea goes back to a Princeton graduate student named Hugh Everett III, who, in 1957, wondered why quantum theory is such a brilliant description of the microscopic world of atoms but we never actually see superpositions. Everett’s extraordinary answer was that each state of the superposition exists in a totally separate reality. In other words, there exists a multiplicity of realities—a multiverse—where all possible quantum events occur.
Although Everett proposed his “Many Worlds” idea long before the advent of quantum computers, it can shed some helpful light on them. According to the Many Worlds idea, when a quantum computer is given a problem, it splits into multiple versions of itself, each living in a separate reality. This is why the boy’s quantum personal computer at the start of this chapter split into so many copies. Each version of the computer works on a strand of the problem, and the strands are brought together by interference. In Everett’s picture, therefore, interference has a very special significance. It is the all-important bridge between separate universes, the means by which they interact and influence each other.
Everett had no idea where all the parallel universes were located. And, frankly, nor do the modern-day proponents of the Many Worlds idea. As Douglas Adams wryly observed in The Hitchhiker’s Guide to the Galaxy: “There are two things you should remember when dealing with parallel universes. One, they’re not really parallel, and two, they’re not really universes!”
Despite such puzzles, half a century after Everett proposed the Many Worlds idea, it is undergoing an upsurge in popularity. An increasing number of physicists, most notably David Deutsch of the University of Oxford, are taking it seriously. “The quantum theory of parallel universes is not some troublesome, optional interpretation emerging from arcane theoretical considerations,” says Deutsch in his book, The Fabric of Reality. “It is the explanation—the only one that is tenable—of a remarkable and counterintuitive reality.”
If you go along with Deutsch—and the Many Worlds idea predicts exactly the same outcome for every conceivable experiment as more conventional interpretations of quantum theory—then quantum computers are something radically new under the Sun. They are the very first machines humans have ever built that exploit the resources of multiple realities. Even if you do not believe the Many Worlds idea, it still provides a simple and intuitive way of imagining what is going on in the mysterious quantum world. For instance, in the double slit experiment, it is not necessary to imagine a single photon going through both slits simultaneously and interfering with itself. Instead, a photon going through one slit interferes with another photon going through the other slit. What other photon, you may ask? A photon in a neighbouring universe, of course!
WHY ARE ONLY SMALL THINGS QUANTUM?
Quantum computers are extremely difficult to build. The reason is that the ability of the individual states of a quantum superposition to interfere with each other is destroyed, or severely degraded, by the environment. This destruction can be vividly seen in the double slit experiment.
If some kind of particle detector is used to spot a particle going through one of the slits, the interference stripes on the screen immediately vanish, to be replaced by more or less uniform illumination. The act of observing which slit the particle goes through is all that is needed to destroy the superposition in which it goes through both slits simultaneously. And a particle going through one slit only is as likely to exhibit interference as you are to hear the sound of one hand clapping.
What has really happened here is that an attempt has been made to locate, or measure, the particle by the outside world. Knowledge of the superposition by the outside world is all that is needed to destroy it. It is almost as if quantum superpositions are a secret. Of course, once the world knows about the secret, the secret no longer exists!
Superpositions are continually being measured by their environment. And it takes only a single photon to bounce off a superposition and take information about it to the rest of the world to destroy the superposition. This process of natural measurement is called decoherence. It is the ultimate reason we do not see weird quantum behaviour in the everyday world.2 Although naively we may think of quantum behaviour as a property of small things like atoms but not of big things like people and trees, this is not necessarily so. Quantum behaviour is actually a property of isolated things. The reason we see it in the microscopic world but not in the everyday world is simply because it is easier to isolate a small thing from its surroundings than a big thing.
The price of quantum schizophrenia is therefore isolation. As long as a microscopic particle like an atom can remain isolated from the outside world, it can do many different things at once. This is not difficult in the microscopic world, where quantum schizophrenia is an everyday phenomenon. However, in the large-scale world in which we live, it is nearly impossible, with countless quadrillions of photons bouncing off every object every second.
Keeping a quantum computer isolated from its surroundings is the main obstacle facing physicists in trying to construct such a machine. So far, the biggest quantum computer they have managed to build has been composed of only 10 atoms, storing 10 qubits. Keeping 10 atoms isolated from their surroundings for any length of time takes all their ingenuity. If a single photon bounces off the computer, 10 schizophrenic atoms instantly become 10 ordinary atoms.
Decoherence illustrates a limitation of quantum
computers not often publicised amid the hype surrounding such devices. To extract an answer, someone from the outside world—you—must interact with it, and this necessarily destroys the superposition. The quantum computer reverts to being an ordinary computer in a single state. A 10-qubit machine, instead of spitting out the answers to 1,024 separate calculations, spits out just one.
Quantum computers are therefore restricted to parallel calculations that output only a single answer. Consequently, only a limited number of problems are suited to solution by quantum computer, and much ingenuity is required to find them. They are not, as is often claimed, the greatest thing since sliced bread. Nevertheless, when a problem is found that plays to the strengths of a quantum computer, it can massively outperform a conventional computer, calculating in seconds what otherwise might take longer than the lifetime of the Universe.
On the other hand, decoherence, which is the greatest enemy of those struggling to build quantum computers, is also their greatest friend. It is because of decoherence, after all, that the giant superposition of a quantum computer with all its mutually interfering strands is finally destroyed; it is only by being destroyed—reduced to a single state representing a single answer—that anything useful comes out of such a machine. The world of the quantum is indeed a paradoxical one!
1 Binary was invented by the 17th-century mathematician Gottfried Leibniz. It is a way of representing numbers as a strings of zeros and ones. Usually, we use decimal, or base 10. The right-hand digit represents the ones, the next digit the tens, the next the 10 × 10s, and so on. So, for instance, 9,217 means 7 + 1 × 10 + 2 × (10 × 10) + 9 × (10 × 10 × 10). In binary, or base 2, the right-hand digit represents the ones, the next digit the twos, the next the 2 × 2s, and so on. So for instance, 1101 means 1 + 0 × 2 + 1 × (2 × 2) + 1 × (2 × 2 × 2), which in decimal is 13.
2 I am totally aware that all this talk of quantumness being a “secret” that is destroyed if the rest of the world learns about it is a complete fudge. But it is sufficient for our discussion here. Decoherence, the means by which the quantum world, with its schizophrenic superpositions, becomes the everyday world where trees and people are never in two places at once, is a can of worms with which the experts are still wrestling. For a real explanation, see Chapter 5, “The Telepathic Universe.”
4
UNCERTAINTY AND THE LIMITS OF KNOWLEDGE
WHY WE CAN NEVER KNOW ALL WE WOULD LIKE TO KNOW ABOUT ATOMS AND WHY THIS FACT MAKES ATOMS POSSIBLE
Passing farther through the quantum land our travelers met quite a lot of other interesting phenomena, such as quantum mosquitoes, which could scarcely be located at all, owing to their small mass.
George Gamow
He must be going mad. Only moments before he had parked his shiny red Ferrari in the garage. He had even stood there on the driveway, admiring his pride and joy until the last possible moment, as the automatic door swung shut. But then as he crunched across the gravel to his front door there had been a curious rustling of the air, a faint tremor of the ground. He had wheeled round. And there, squatting back on his driveway, in front of the still-locked garage doors, was his beautiful red Ferrari!
Such Houdini-like feats of escapology are never of course seen in the everyday world. In the realm of the ultrasmall, however, they are a common occurrence. One instant an atom can be locked up in a microscopic prison; the next it has shed its shackles and slipped away silently into the night.
This miraculous ability to escape escape-proof prisons is entirely due to the wavelike face of microscopic particles, which enables atoms and their constituents to do all the things that waves can do. And one of the many things waves can do is penetrate apparently impenetrable barriers. This is not an obvious or well-known wave property. But it can be demonstrated by a light beam travelling through a block of glass and trying to escape into the air beyond.
The key thing is what happens at the edge of the glass block, the boundary where the glass meets the air. If the light happens to strike the boundary at a shallow angle, it gets reflected back into the glass block and fails to escape into the air beyond. In effect, it is imprisoned in the glass. However, something radically different happens if another block of glass is brought close to the boundary, leaving a small gap of air between the two blocks. Just as before, some of the light is reflected back into the glass. But—and this is the crucial thing—some of the light now leaps the air gap and travels into the second glass block.
The parallel between the Ferrari escaping its garage and the light escaping the block of glass may not be very obvious. However, for all intents and purposes, the air gap should be just as impenetrable a barrier to the light as the garage walls are to the Ferrari.
The reason the light wave can penetrate the barrier and escape from the block of glass is that a wave is not a localised thing but something spread out through space. So when the light waves strike the glass-air boundary and are reflected back into the glass, they are not actually reflected from the exact boundary of the glass. Instead, they penetrate a short distance into the air beyond. Consequently, if they encounter another block of glass before they can turn back, they can continue on their way. Place a second glass block within a hair’s breadth of the first and, hey presto, the light jumps the air gap and escapes its prison.
This ability to penetrate an apparently impenetrable barrier is common to all types of waves, from light waves to sound waves to the probability waves associated with atoms. It therefore manifests itself in the microscopic world. Arguably, the most striking example is the phenomenon of alpha decay in which an alpha particle breaks out of the apparently escape-proof prison of an atomic nucleus.
BREAKING OUT OF A NUCLEUS
An alpha particle is the nucleus of a helium atom. An unstable, or radioactive, nucleus sometimes spits out an alpha particle in a desperate attempt to turn itself into a lighter and more stable nucleus. The process poses a big puzzle, however. By rights, an alpha particle should not be able to get out of a nucleus.
Think of an Olympic high jumper penned in by a 5-metre-high metal fence. Even though he is one of the best high jumpers in the world, there is no way he can jump over a fence that high. No human being alive has sufficient strength in their legs. Well, an alpha particle inside an atomic nucleus finds itself in a similar position. The barrier that pens it in is created by the nuclear forces that operate inside a nucleus, but it is just as impenetrable a barrier to the alpha particle as the solid metal fence is to the high jumper.
Contrary to all expectations, however, alpha particles do escape from atomic nuclei. And their escape is entirely due to their wavelike face. Like light waves trapped in a glass block, they can penetrate an apparently impenetrable barrier and slip away quietly into the outside world.
This process is called quantum tunnelling and alpha particles are said to “tunnel” out of an atomic nucleus. Tunnelling is actually an instance of a more general phenomenon known as uncertainty, which puts a fundamental limit on what we can and cannot know about the microscopic world. The double slit experiment is an excellent demonstration of uncertainty.
THE HEISENBERG UNCERTAINTY PRINCIPLE
The reason a microscopic particle like an electron can go through both slits in the screen simultaneously is that it can exist as a superposition of two waves—one wave corresponding to the particle going through one slit and the other to the particle going through the other slit. But that is not sufficient to guarantee that its schizophrenic behaviour will be noticed. For that to happen, an interference pattern must appear on the second screen. But this, of course, requires the individual waves in the superposition to interfere. The fact that interference is a crucial ingredient for the electron to exhibit weird quantum behaviour turns out to have profound implications for what nature permits us to know about the electron.
Say in the double slit experiment we try to locate the slit each electron goes through. If we succeed, the interference pattern on the second screen disappears. After all
, interference requires that two things mingle. If the electron and its associated probability wave go through only one slit, there is only one thing.
How, in practice, could we locate which slit an electron goes through? Well, to make the double slit experiment a bit easier to visualise, think of an electron as a bullet from a machine gun and the screen as a thick metal sheet with two vertical parallel slits. When bullets are fired at the screen, some enter the slits and go through. Think of the slits as deep channels cut through the thick metal. The bullets ricochet off the internal walls of the channels and by this means reach the second screen. They can obviously hit any point on the second screen. But, for simplicity, imagine they end up at the midpoint of the second screen. Also for simplicity, say that at this point the probability waves associated with the bullets interfere constructively, so it is a place that gets peppered with lots of bullets.
Now, when a bullet ricochets off the inside of a slit, it causes the metal screen to recoil in the opposite direction. It’s the same if you are playing tennis and a fast serve ricochets off your racquet. Your racquet recoils in the opposite direction. Crucially, the recoil of the screen can be used to deduce which slit a bullet goes through. After all, if the screen moves to the left, the bullet must have gone through the left-hand slit; if it moves to the right, it must have been the right-hand slit.