Crossroads of Twilight

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Crossroads of Twilight Page 79

by Jordan, Robert


  Ishara: The first Queen of Andor (circa FY 994–1020). At the death of Artur Hawkwing, Ishara convinced her husband, one of Hawkwing’s foremost generals, to raise the siege of Tar Valon and accompany her to Caemlyn with as many soldiers as he could break away from the army. Where others tried to seize the whole of Hawkwing’s empire and failed, Ishara took a firm hold on a small part and succeeded. Today, nearly every noble House in Andor contains some of Ishara’s blood, and the right to claim the Lion Throne depends both on direct descent from her and on the number of lines of connection to her that can be established.

  Kaensada: An area of Seanchan that is populated by less-than-civilized hill tribes. These tribes fight a great deal among themselves, as do individual families within the tribes. Each tribe has its own customs and taboos, the latter of which often make no sense to anyone outside that tribe. Most of the tribesmen avoid the more civilized residents of Seanchan.

  Katar: A city in Arad Doman known for its mines and forges. Katar is wealthy enough that its Lords occasionally need reminding that they are part of Arad Doman.

  Kin, the: Even during the Trolloc Wars, more than two thousand years ago (circa 1000–1350 AB), the White Tower continued to maintain its standards, putting out women who failed to measure up. One group of these women, fearing to return home in the midst of the wars, fled to Barashta (near the present-day site of Ebou Dar), as far from the fighting as was possible to go at that time. Calling themselves the Kin, and Kinswomen, they kept in hiding and offered a safe haven for others who had been put out. In time, their approaches to women told to leave the Tower led to contacts with runaways, and while the exact reasons may never be known, the Kin began to accept runaways, as well. They made great efforts to keep these girls from learning anything about the Kin until they were sure that Aes Sedai would not swoop down and retake them. After all, everyone knew that runaways were always caught sooner or later, and the Kin knew that unless they held themselves secret, they themselves would be punished severely.

  Unknown to the Kin, Aes Sedai in the Tower were aware of their existence almost from the very first, but prosecution of the wars left no time for dealing with them. By the end of the wars, the Tower realized that it might not be in their best interests to snuff out the Kin. Prior to that time, a majority of runaways actually had managed to escape, whatever the Tower’s propaganda, but once the Kin began helping them, the Tower knew exactly where any runaway was heading, and they began retaking nine out of ten. Since Kinswomen moved in and out of Barashta (and later Ebou Dar) in an effort to hide their existence and their numbers, never staying more than ten years lest someone notice that they did not age at a normal speed, the Tower believed they were few, and they certainly were keeping themselves low. In order to use the Kin as a trap for runaways, the Tower decided to leave them alone, unlike any other similar group in history, and to keep the very existence of the Kin a secret known only to full Aes Sedai.

  The Kin do not have laws, but rather rules (called “the Rule”) based in part on the rules for novices and Accepted in the White Tower, and in part on the necessity of maintaining secrecy. As might be expected given the origins of the Kin, they maintain the Rule very firmly on all of their members.

  Recent open contacts between Aes Sedai and Kinswomen, while known only to a handful of sisters, have produced a number of shocks, including the facts that there are twice as many Kinswomen as Aes Sedai and that some have lived more than a hundred years longer than any Aes Sedai who has lived since before the Trolloc Wars. The effect of these revelations, both on Aes Sedai and on Kinswomen, is as yet a matter for speculation. See also Daughters of Silence, the; Knitting Circle, the.

  Knitting Circle, the: The leaders of the Kin. Since no member of the Kin has ever known how Aes Sedai arrange their own hierarchy—knowledge passed on only when an Accepted has passed her test for the shawl—they put no store in strength in the Power but give great weight to age, with the older woman always standing above the younger. The Knitting Circle (a title chosen, like the Kin, because it is innocuous) thus consists of the thirteen oldest Kinswomen resident in Ebou Dar, with the oldest given the title of Eldest. By the rules, all will have to step down when it is time for them to move on, but so long as they are resident in Ebou Dar, they have supreme authority over the Kin, to a degree that any Amyrlin Seat would envy. See also Kin, the.

  Lady of the Shadows: A Seanchan term for death.

  Lance-Captain: In most lands, noblewomen do not personally lead their armsmen into battle under normal circumstances. Instead, they hire a professional soldier, almost always a commoner, who is responsible for both training and leading their armsmen. Depending on the land, this man can be called a Lance-Captain, Sword-Captain, Master of the Horse, or Master of the Lances. Rumors of closer relationships than lady and servant often spring up, perhaps inevitably. Sometimes they are true.

  Legion of the Dragon, the: A large military formation, all infantry, giving allegiance to the Dragon Reborn, trained by Davram Bashere along lines worked out by himself and Mat Cauthon, lines which depart sharply from the usual employment of foot. While many men simply walk in to volunteer, large numbers of the Legion are scooped up by recruiting parties from the Black Tower, who first gather all of the men in an area who are willing to follow the Dragon Reborn, and only after taking them through gateways near Caemlyn winnow out those who can be taught to channel. The remainder, by far the greater number, are sent to Bashere’s training camps.

  length, units of: 10 inches = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.

  marath’damane: In the Old Tongue, “those who must be leashed,” and also “one who must be leashed.” The term applied by the Seanchan to any woman capable of channeling who has not been collared as a damane.

  Master of the Lances: See Lance-Captain.

  Master of the Horse: See Lance-Captain.

  Mera’din: In the Old Tongue, “the Brotherless.” The name adopted, as a society, by those Aiel who abandoned clan and sept and went to the Shaido because they could not accept Rand al’Thor, a wetlander, as the Car’a’carn, or because they refused to accept his revelations concerning the history and origins of the Aiel. Deserting clan and sept for any reason is anathema among the Aiel, therefore their own warrior societies among the Shaido were unwilling to take them in, and they formed this society, the Brotherless.

  morat-: In the Old Tongue, “handler.” Among the Seanchan, it is used for those who handle exotics, such as morat’raken, a raken handler or rider, also informally called a flier. See also der’morat-.

  Prophet, the: More formally, the Prophet of the Lord Dragon. Once known as Masema Dagar, a Shienaran soldier, he underwent a revelation and decided that he had been called to spread the word of the Dragon’s Rebirth. He believes that nothing—nothing!—is more important than acknowledging the Dragon Reborn as the Light made flesh and being ready when the Dragon Reborn calls, and he and his followers will use any means to force others to sing the glories of the Dragon Reborn. Forsaking any name but “the Prophet,” he has brought chaos to much of Ghealdan and Amadicia, large parts of which he controls. He joined with Perrin Aybara, who was sent to bring him to Rand, and has, for reasons unknown, stayed with him even though this delays his going to the Dragon Reborn.

  Queen’s Guards, the: The elite military formation in Andor. In peacetime the Guard is responsible for upholding the Queen’s law and keeping the peace. The uniform of the Queen’s Guard includes a red undercoat, gleaming mail and plate armor, a brilliant red cloak, and a conical helmet with a barred visor. High-ranking officers wear knots of rank on their shoulder, and may wear golden lion-head spurs. A recent addition to the Queen’s Guard is the Daughter-Heir’s personal bodyguard, which is composed entirely of women with the sole exception of its captain, Doilin Mellar.

  Questioners, the: An order within the Children of the Light. They refer to themselves as the Hand of the Light, and their avowed purposes are to discover the
truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture, their normal manner that they know the truth already and must only make their victim confess to it. At times they act as if they are entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, at present Rhadam Asunawa, who sits on the Council of the Anointed. Their sign is a blood-red shepherd’s crook.

  Redarms: Soldiers of the Band of the Red Hand, who have been chosen out for temporary police duty to make sure that other soldiers of the Band cause no trouble or damage in a town or village. So named because, while on duty, they wear very broad red armbands that almost cover their entire sleeves. Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. A number of former Redarms were chosen to accompany Mat Cauthon to Ebou Dar. See also Band of the Red Hand.

  Return, the: See Corenne.

  Sea Folk hierarchy: The Atha’an Miere, the Sea Folk, are ruled by the Mistress of the Ships to the Atha’an Miere. She is assisted by the Windfinder to the Mistress of the Ships, and by the Master of the Blades. Below this come the clan Wavemistresses, each assisted by her Windfinder and her Swordmaster. Below her are the Sailmistresses (ship captains) of her clan, each assisted by her Windfinder and her Cargomaster. The Windfinder to the Mistress of the Ships has authority over all Windfinders to clan Wavemistresses, who in turn have authority over all the Windfinders of her clan. Likewise, the Master of the Blades has authority over all Swordmasters, and they in turn over the Cargomasters of their clans. Rank is not hereditary among the Sea Folk. The Mistress of the Ships is chosen, for life, by the First Twelve of the Atha’an Miere, the twelve most senior clan Wavemistresses. A clan Wavemistress is elected by the twelve most senior Sailmistresses of her clan, called simply the First Twelve, a term which is also used to designate the senior Sailmistresses present anywhere. She can also be removed by a vote of her clan’s First Twelve. In fact, anyone other than the Mistress of the Ships can be demoted, even all the way down to deckhand, for malfeasance, cowardice or other crimes. Also, the Windfinder to a Wavemistress or Mistress of the Ship who dies will, of necessity, have to serve a lower ranking woman, and her own rank thus decreases.

  Seandar: The Imperial capital of Seanchan, located in the northeast of the Seanchan continent. It is also the largest city in the Empire.

  Seekers: More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are da’covale and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. Those Seekers who are da’covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards, Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are.

  sei’mosiev: In the Old Tongue, “lowered eyes,” or “downcast eyes.” Among the Seanchan, to say that one has “become sei’mosiev” means that one has “lost face.” See also sei’taer.

  sei’taer: In the Old Tongue, “straight eyes,” or “level eyes.” Among the Seanchan, it refers to honor or face, to the ability to meet someone’s eyes. It is possible to “be” or “have” sei’taer, meaning that one has honor and face, and also to “gain” or “lose” sei’taer. See also sei’mosiev.

  Shara: A mysterious land that lies to the east of the Aiel Waste. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land appear to work to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing’s attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh’boan if a woman and a Sh’botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the “Will of the Pattern.”

  There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the laws regarding the Ayyad stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. When they reach their twenty-first year or begin to channel, whichever comes first, they are killed by Ayyad women and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh’boan or Sh’botay, who is always surrounded by Ayyad women.

  Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co’dansin, Tomaka, Kigali, and Shibouya.

  Shen an Calhar: In the Old Tongue, “the Band of the Red Hand.” (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding. See also Redarms.

  Sisnera, Darlin: A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn, but now serves as Steward for the Dragon Reborn in Tear.

  so’jhin: The closest translation from the Old Tongue would be “a height among lowness,” though some translate it as meaning “both sky and valley” among several other possibilities. So’jhin is the term applied by the Seanchan to hereditary upper servants. They are da’covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so’jhin of the Imperial family, and speak to so’jhin of the Empress herself as to equals. See also Blood, the; da’covale.

  Stump: A public meeting among the Ogier. The meeting can be within or between stedding. It is presided over by the Council of Elders of a stedding, but any adult Ogier may speak, or may choose an advocate to speak for him. A Stump is often held at the largest tree stump in a stedding, and may last for several years. When a question arises that affects all Ogier, a Great Stump is held, and Ogier from all stedding meet to address the question. The various stedding take turns hosting a Great Stump.

  Sword-Captain: See Lance-Captain.

  Taborwin, Breane: Once a bored noblewoman in Cairhien, she lost her wealth and status and is now not only a servant, but in a serious romantic relationship with a man whom she once would have scorned.

  Taborwin, Dobraine: A lord in Cairhien. He currently serves as Steward for the Dragon Reborn in Cairhien.

  Tarabon: A nation on the Aryth Ocean. Once a great trading nation, a source of rugs, dyes and the Guild of Illuminators’ fireworks among other things, Tarabon has fallen on hard times. Racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, it was ripe for the picking when the Seanchan arrived. It is now firmly under Seanchan control; the chapter house of the Guild of Illuminators has been destroyed and most Illuminators themselves made da’covale. Most Taraboners appear grateful that the Seanchan have restored order, and since the Seanchan allow them to continue living their lives with minimal interference, they have no desire to bring on more warfare by trying to chase the Seanchan out. There are, however, some lords and soldiers who remain outside the Seanchan sphere of influence and hope to reclaim their land.

&nb
sp; wasp-jelly: A small aquatic creature that appears to be made of jelly but stings severely when touched.

  weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

  Wild Hunt, the: It is believed by many that the Dark One (often called Grim, or Old Grim, in Tear, Illian, Murandy, Altara and Ghealdan) rides out in the night with the “black dogs,” or the Darkhounds, hunting souls. This is the Wild Hunt. It is believed by many that merely seeing the Wild Hunt pass means imminent death, either for the viewer or for someone dear to the viewer. It is held to be especially dangerous to meet the Wild Hunt at a crossroads, just before sunrise or just after sunset. See also Darkhounds.

  Winged Guards, the: The personal bodyguards of the First of Mayene, and the elite military formation of Mayene. Members of the Winged Guards wear red-painted breastplates and red helmets shaped like rimmed pots that come down to the napes of their necks in the back, and carry red-streamered lances. Officers have wings worked on the sides of their helmets, and rank is denoted by slender plumes.

  Wise Woman: Honorific used in Ebou Dar for women famed for their incredible abilities at healing almost any injury. A Wise Woman is traditionally marked by a red belt. While some have noted that many, indeed most, Ebou Dari Wise Women were not even from Altara, much less Ebou Dar, what was not known until recently, and still is known only to a few, is that all Wise Women are in fact Kinswomen and use various versions of Healing, giving out herbs and poultices only as a cover. With the flight of the Kin from Ebou Dar after the Seanchan took the city, no Wise Women remain there. See also Kin, the.

  Younglings, the: The first Younglings were young men studying under the Warders at the White Tower. They fought against their teachers who attempted to free Siuan Sanche after she was deposed from the Amyrlin Seat. Led by Gawyn Trakand, the Younglings remained loyal to the White Tower, and fought skirmishes against Whitecloaks under Eamon Valda. They accompanied Elaida’s embassy to the Dragon Reborn in Cairhien and saw action against the Aiel and Asha’man at Dumai’s Wells. On their return to Tar Valon, they found themselves barred from the city.

 

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