A curious thrashing noise came from somewhere above and ahead of him, and a muffled voice, too high for a man or overman, made a wordless noise. Harsh laughter rang out, growing louder and higher; the thrashing ceased, or perhaps was merely drowned out by the laughing, and the tapestry directly before him suddenly slid upward into the ceiling, revealing a large alcove. A more normal light shone from this opening; hundreds of candles were arranged in tiers on its three walls, every one burning brightly, illuminating an elaborate golden altar. The top of the altar was a panel of red-enameled wood, almost completely covered by a flood of coins, gold and red.
As he approached and cautiously reached for the coins, Garth wondered what the red ones were made of; he had never seen a metal so brightly crimson in hue, and stone coins were rare, being too brittle for everyday use.
He scooped up a handful and realized they were all ordinary gold; the red was fresh arterial blood, blood that ran down his wrist and dripped from his fingers. Revolted, he flung down the coins and turned away.
The tapestry plunged back into place, trapping him in the alcove, but not before he had seen the outer wall of the room to be blank, with no trace of the door he had entered by except a space of bare stone between hangings.
The laughter rang out louder than ever.
CHAPTER TWELVE
He stood frozen with surprise for an instant; a soft sound behind him brought him whirling around to face the altar again, only to discover that it was gone. In its place was a crouching panther; Garth raised his sword, ready to meet its attack, and stepped back against the tapestry, so that the big cat would have further to leap and therefore less momentum when it hit.
No attack came. Instead, a heavy velvet curtain fell between him and the beast, leaving him enclosed in a space scarcely three feet wide. A few of the myriad candles were included in his compartment, so that at least he could see.
He pushed at the velvet barrier; it did not yield. Something held it taut. It was apparently secured to very solid retainers all around. He leaned his full weight against it with no result.
He shrugged, and turned to the tapestry that separated him from the main part of the room. It was anchored just as firmly. He looked about.
His enclosure was perhaps eight feet long; he stood in the center. At either end a dozen candles stood on black iron brackets bolted to the walls. Below him, the floor was a single slab of stone, a dark gray stone, probably slate. Looking up, he saw that the ceiling was covered with gold leaf, worked into elaborate swirls and floral designs. At one end, partly obscured by shadows, hung what appeared to be a cord; its lower end was above his line of sight, which explained how he had failed to notice its presence before.
He took a step and reached for it, hoping it was the draw-cord for one of the hangings; it raised a serpent's head and hissed angrily at his approaching hand.
Things were happening too fast; he bisected the serpent-rope with a sweep of his sword, and then slashed at the velvet curtain.
The blade penetrated with no difficulty, and Garth peered through the rent in the fabric; the panther was gone, if in fact it had ever truly been there, and the altar restored, the gold exactly as he had left it, the blood beginning to dry. He wondered how much of this was illusion, how much magic, and how much simple mechanical tricks.
"Very good, Garth." The laughter had stopped, and now the familiar taunting voice spoke. "You have slain a harmless rock-snake and destroyed a thousand-year-old Yeshitic hanging. Take your gold and begone. Ignore the blood; it came from an Orunian virgin, just turned sixteen, but she was none of your kind. You need not regret her death." The priest tittered obscenely, and Garth's growing anger crystallized into hatred. At the back of his mind he knew that the priest wanted this, that he, like his foul god, thrived on hatred, but that only served to strengthen the emotion. Growling, he stepped through the ruined curtain, sheathing his sword as he did so, then pulled the sack from his belt and scooped the golden coins into it, ignoring the clotted blood.
"Oh, fine, underling; we might hire you as a parlormaid, should you have the courage to apply. Now go and slay us four priests, if you can; or priestesses, if that is more to your taste, though Bheleu and the Final God are served only by men. Go, and bother us no further, scum."
There was a click behind him; he turned, to see that the tapestry had vanished again, and that the double door stood open once more. A sudden gust of wind brushed him, coming from nowhere that he could detect, and the candles flickered and died, leaving only the crimson glow of the torchlit panels.
He took a step toward the exit, then paused. In a final act of defiance, he drew his sword, set aside the sack of gold, gripped the hilt in both hands, then turned and chopped at the altar, sending the enameled top flying to either side, hewn in half. Another blow, and the golden filigree splintered and crumpled. He sheathed his weapon, spat at the broken remains of the altar, then picked up his booty and strode out the doorway. No laughter followed him.
The tapestry fell into place behind him, and the doors slammed shut. He marched through the colonnade and across the courtyard, noting that the corpse was gone from beside the fountain; then he stopped, as his gaze fell on the silvery gates.
The body of an old, old man, withered and emaciated, was nailed to the gates, the feet on one valve, the outstretched arms on the other; horrified, Garth saw that the narrow chest was still rising and falling, slowly and irregularly. The man's face was twisted in agony, his eyes tightly shut. Garth shivered in revulsion as he saw that strips of the man's skin had been cut loose from his flanks and nailed to the gates as well.
Sickened, Garth bellowed, "You filth! Why is this man here?"
There was silence for a moment as his cry echoed and was lost among the columns; then, very softly, that hideously familiar voice spoke, in a smiling, insinuating, smirking tone.
"You seem to enjoy wielding that sword of yours, child; use it to open the gate."
Garth stood motionless for a long moment. Then he dropped the sack of coins and strode to the gate; with all the care he could manage, he began pulling out the nails that held the old man. It was a delicate, difficult job; they had been driven in firmly and required all his strength to pry loose, while the slightest twist or tug might wrench the torn flesh and cause the victim new agony. Garth was very glad that the man was unconscious before the first nail came free.
Fortunately, the metal of the gates was soft, and did not hold the nails as well as wood would have; the superhuman strength of Garth's fingers was sufficient, with some slight aid from his dagger in prying at the larger spikes that held the feet.
At last, Garth had the man, free, and lowered him gently to the gravel; the gates opened to only a slight tug. He picked up his sack and stepped through to be sure the way was clear; he intended to carry the old man back to the Inn of the Seven Stars and see that he received the best possible care, but it would not do to be seen carrying him about the Street of the Temples.
The street was empty; he turned, to see the gates swinging shut. Desperately, he reached out, flinging himself forward to try and stop them, seeing. the old man lying on the gravel through the narrowing gap, but he was not fast enough; the portal slammed shut, forcing him out into the avenue.
With a bellow of rage, Garth flung himself at the gates again; they did not yield. The shock of his impact bruised his shoulder, despite the padding and mail that protected it.
He whipped out his sword and hacked at the metal; the weapon had served him well but suffered in consequence, and this was too much. It broke, leaving him clutching a hilt and a half-foot of blade, and sending slivers of steel in a dozen directions. The gates remained firm, though the top of the GH rune was scratched and battered out of shape.
Once again, he heard laughter; something was flung over the wall, to fall heavily on the pavement at his feet. It was the old man's corpse, hacked messily in two, as it would have been had he used his sword to open the gate as the priest of Aghad suggested.
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Speechless, Garth stood staring at the bloody remains for a long moment, then turned and left, as that final hysterical laugh trailed after him.
CHAPTER THIRTEEN
The moon was still well above the horizon; Garth estimated he had three hours or more until dawn. Although ordinarily he might have called it a night and returned to the Inn of the Seven Stars, the events in the temple of Aghad had enraged him, and he was too full of fury and adrenaline to go quietly back to the inn. Instead, he swung the sack of gold over his shoulder and marched down the avenue toward the overlord's palace, and toward the temple that stood nearest it. He was aware, with part of his mind, that he was being slightly reckless, since he no longer had a sword and was encumbered by the Aghadite gold; he was, however, too mad to care. He would have preferred to devote himself to destroying the temple of Aghad, and hunting out and killing the owner of that taunting voice, but knew that he wouldn't have a chance of succeeding; the priests would undoubtedly be expecting an attack. Instead he would take out his anger on whoever might be guarding this other temple. Even armed only with a dagger and a broken hilt, he knew he could handle any two humans. He regretted that he had left his battle-axe in Koros' stall with his other supplies, as an inappropriate item to be carrying about the city streets.
This next temple, he saw, was the most bizarre he had yet approached; where the others had been built of black basalt or marble or similar stones, this one was constructed of gleaming obsidian, arranged with sharp, broken edges projecting wherever possible. It was a high, narrow building, surmounted by a pointed dome, and fronted with a small forecourt. The court was perhaps twenty feet square, with obsidian walls eight or nine feet high around it, and a pair of large openwork steel gates at the front.
Garth wondered where, even in this volcanic country, they had found so, much obsidian. Further, how had they constructed a building from it? Obsidian was not suited for construction purposes. It must be a facade, he decided, covering up a more ordinary structure.
The gates did not spell out the name of the deity here, nor was it carved in the walls. Instead, the gates were made of twisted, jagged spikes welded together into portals resembling a wall of thorns. There were no handles, and from each of the large spikes projected dozens of needlelike smaller spikes. Where there was no room for these, the metal had sawtoothed edges.
Even in his anger, these gates gave Garth pause; there was nowhere that he could touch them without risking injury. The points appeared razor-sharp. Appropriate, he thought, for the god of sharpness, should there be one. He wondered what sort of insane cult would build such a thing.
He ran the broken stump of his sword through one of the gaps in the glittering tangle of sharpened steel, and pulled; to his surprise, the gate opened readily. He had expected it to be locked for the night.
He stepped through, and noticed for the first time that the courtyard was paved, or perhaps lined, with obsidian, arranged with all possible points and sharp edges projecting upwards, and left thoroughly uneven. Walking on it was difficult, and even through the thick soles of his boots he could feel the knife-edged volcanic glass cutting into his feet.
He made his way gingerly across the broken expanse to the door of the temple building; it, like the gates, was a web of steel spikes. He shoved at it with the broken sword; a long needle-pointed projection caught his finger and gashed it painfully, but the door swung open. It, like the gate, was unlocked. As it began to move, Garth suddenly realized that the night was not silent; somewhere, several voices were wailing, as if in great pain or abject despair. As the door opened wider, he knew it was coming from inside this temple; it swept out over him.
Light also assaulted him, a sharp white light totally unlike the yellow of torchlight or the red of a fire. This glare was tinged with blue, like the flash of lightning. He ignored it. He was in no mood for caution. When the door stopped swinging, he stepped through.
He was at the bottom of a set of uneven steps, steep even for an overman, and all crooked; he clambered up them into the temple proper.
It was a single vast room, twenty feet wide, a hundred long, and at least fifty feet high, not counting the interior of the dome. The walls were jagged, rough stone, and seemed to lean inward; Garth was not sure if this were some illusion, or whether the room actually narrowed toward the top. The floor was broken, uneven flagstones, but far more negotiable than the obsidian courtyard. The light came from dozens of flares that blazed on one wall, burning with a vivid, painfully bright light and casting sharp-edged black shadows of the score or so of worshippers who knelt before the altar. The shadows did not move; the flares had none of the comforting flicker of more ordinary flames.
The altar itself was a single chunk of granite; behind it stood three black-robed priests, faces hidden by hoods, and on it lay a naked young woman-perhaps only a girl. Garth was a poor judge of human age or maturity.
The central priest held a long narrow-bladed dirk clutched in his fist; the man to his right held a coiled whip, and the third priest held a loop of ordinary rope.
The wailing came from the worshippers; the priests and the girl on the altar were making no sound that Garth could detect.
Behind the priests, carved on the end wall of the temple, Garth glimpsed the image of a smiling naked woman, hands outstretched toward the altar; the shadows of the priests made it hard to distinguish details. Although the image he had seen in the marketplace had been robed and held weapons, he recognized the face and evil smile of the idol; this was Sai, goddess of pain and suffering.
No one was paying any attention to him. He put down his sack of bloodstained Aghadite gold, and strode forward across the shattered floor. As he drew nearer, he saw that the priest's dirk had blood upon its tip, and that the naked girl's body was laced with narrow, shallow cuts. He wondered whether the ceremony was to have ended with her death as a human sacrifice, or whether she would merely have been tortured and released; it was clear from her face that she was not a willing participant. He grinned at the prospect of frustrating these sadists. It would be almost as satisfying as killing Aghadites. Still, he hoped he could avoid killing any, not only because he disliked causing unnecessary deaths, but because he did not want the Aghadites to have the satisfaction.
He was even with the back of the small crowd of worshippers, now; he bellowed as the priest lowered the dagger for another cut. He did not want the girl injured further. After all, she was what he had found upon the altar, and therefore what he was to take back to the Forgotten King. He wondered what the old man would make of her.
Startled, the priest stopped his motion; the crowd's wailing wavered.
"Drop that knife or die, priest!" He kicked aside a kneeling figure that blocked his path and stepped up to the altar; his broken sword was still in his hand and, although scarcely the weapon it once was, it could still cut. It should, he thought, be adequate for dealing with this bunch.
The priest backed away, but the dirk remained in his hand.
Garth drew his own dagger, which was now longer than his sword, and also longer than the priest's blade, having been made for an overman rather than a mere human. He saw that the sacrificial victim was tied to the altar and cut away the ropes.
Immediately she rolled off the altar, sprang up, and started toward the door; Garth caught her before she had gone more than a single step, dropping the stump of his sword but keeping the dagger ready in case a priest or worshipper should attack. His hand gripped her arm, none too gently, as he said, "Wait. You go with me." She winced, and nodded.
The wailing had ceased altogether; the worshippers knelt in shocked silence. The man who held the dirk, presumably the high priest, cried out, "Blasphemer! The girl is our sacrifice!"
Garth grinned broadly. "No longer, priest." It occurred to him that, had he come at a different time, he might have found something entirely different on the altar, something more to the Forgotten King's liking, and added, "I was sent to fetch what lay upon this stone."
He was actually quite pleased he had arrived when he did; the girl was obviously an unwilling victim.
"You have made a mistake! She is nothing but a sacrifice!"
"What else was upon your altar?"
"Who sent you? Some wizard?"
"I come from the temple of Aghad." Garth was perfectly willing to stir up discord as long as it was directed properly, and in fact he spoke the literal truth.
"What do they want with our ceremonial weapons?"
"No one said anything about any weapons."
"There is no need for subterfuge; you came for the whip and dagger. What…" The priest's question was cut off abruptly as Garth, releasing the girl, leapt over the altar and grabbed the man by the throat.
"Priest, you talk too much. Give me the dagger." Garth marveled at the man's stupidity; it had been remarkably cooperative of him to reveal so quickly what was ordinarily kept on the altar.
The priest made a desperate and futile stab at Garth's side with the dirk; it was turned by the overman's mail. Garth's own dagger was not turned. He ran it through the priest's wrist, and the fingers sprang open. The dirk clattered to the floor.
The priest who held the whip suddenly came to life; like everyone else in the temple, he had been watching motionlessly, too confused and surprised to do anything about this intrusion, but now he lunged forward and came up holding the dropped dagger.
He stabbed at Garth; the thrust was parried, and the man retreated. Meanwhile, the high priest struggled in Garth's unbreakable grip. His hands clutched at Garth's arm, impeding his movement as his fellow made another thrust, and the dirk missed Garth by mere inches. Annoyed, Garth flung the high priest aside; he struck the wall at the feet of his idol, fell limply to the floor, and lay still. With one disposed of, Garth turned to face the other, who had assumed a proper knife-fighting stance despite his hampering robe.
The third priest leapt upon Garth from behind and swung a loop of rope around his neck.
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