"And how may I aid you, sir?"
"Have you a lantern? I would tend to my mount, but the light is inadequate."
"A lantern? Not for sale."
"Could I borrow one, then? I can pay."
She shrugged. "As you please." She departed, winding her way across the room again to vanish through a door at the back. A moment later she emerged again, a shuttered lantern in her hand. Garth took it, thanked her, dropped a coin in her palm and left; he failed to notice the steady gaze of one of the patrons studying him, and was out of sight through the stable's arch when the same man also departed, walking quickly in the direction of the temple of Tema.
CHAPTER FIFTEEN
Frima didn't think much of the tunic. It was scarcely longer than the gambeson, and she insisted there was a cold draft on her shins despite the fact that Garth could not feel a breath of air. Further, it was embroidered in red and gold, as was appropriate for a Prince of Ordunin on formal occasions, and she seemed to consider such adornment a sign of decadence. She pointed out that no Dыsarran wore any garment with more than a single color to it, and although the midnight-blue of the tunic was perfectly acceptable, she found the bright trimmings utterly appalling.
Garth let her complain, so long as she wore the thing and returned his padding. He pointed out that he preferred to have her look like a foreigner; she replied that she hadn't known foreigners were so tasteless.
Despite her complaints, Frima donned the tunic. Garth, meanwhile, returned his gambeson to its proper place beneath his mail, tossed aside the hilt of his sword and its now-useless scabbard, and tied his battle-axe to his back. He wished he had thought to bring a second cloak. It was something he would do on any future adventures; that, and a spare pair of boots. He felt very exposed wandering the streets wearing armor openly, as if he were inviting attack; it seemed though that he had no choice. He also thought that carrying the axe was inviting trouble, but it was undoubtedly safer than going unarmed.
Besides, he relied on the fact that the humans would not expect a fugitive to walk openly in their midst.
He had no real plans at this point; he still had three temples to rob, but he was tired and hungry and had a captive to take care of. It occurred to him that he should have gotten food while in the tavern getting the lantern. He stood, and leaned over the door of the stall, peering through the arch at the street.
A pedestrian passed by, and a second later an oxcart followed. There was a hint of dawn in the eastern sky, visible only as a slightly paler shade of gray in the cloud-cover, but present nonetheless. Dugger the stable-boy was gone, and presumably one of his daytime compatriots would show up at any minute; Garth had no desire to waste more money bribing them to silence as he had Dugger. He decided he did not care to venture forth just now, and instead found his meager remaining supply of provisions, left over from his journey.
Frima looked dubiously at the strips of dried meat and the handful of berries he offered her, but took them and ate them; he ate his fill likewise, and washed the unappetizing fare down with the metallic-tasting water from his one remaining canteen, leaving enough for his prisoner to do the same. He was surprised when she made no complaint; it was just as well, though, as she would probably be eating more of the same throughout the long ride back to Skelleth.
His hunger assuaged, he sat back and contemplated whether he would do better to tackle the remaining shrines by daylight or at night; after some thought, he decided he simply didn't have enough information, and asked Frima her opinion.
"Would it be safer to rob the altars of P'hul and Bheleu by night or day, girl?"
Frima, who had said nothing since she stopped complaining about her new garb, answered, "I don't know."
"The worshippers live by day, but their ceremonies are held at night, correct?"
"Yes."
"What of the priests? When do they sleep?"
"I don't know. Perhaps they have no need to sleep at all."
"Everyone, human or overman, needs to sleep."
It seemed plain the girl was to be of no use in deciding. It appeared to him that the priests must sleep during the day, and that therefore that would be the optimum time to make his attempt, but if he were seen abroad in daylight he would be inviting retaliation from the cult of Sai.
Of course, at night he was risking the revenge of Tema and Andhur Regvos.
It was no use; he was unable to decide on such a basis. He considered instead what he would do if he did not choose to rob another temple immediately.
Obviously, he would sleep.
Did he want to sleep?
Well, yes, now that the subject came up, he realized he was quite weary and could use a nap. He would take one, and when he woke up he would go rob the next temple.
The matter finally decided, he announced, "We will sleep now." Without waiting to see what Frima thought of this, he stretched himself out as best he could on the straw and fell soundly asleep.
Frima did not immediately follow his example, but instead sat and reviewed the events of the night just ending and the one before it. She had been tending her father's shop while he attended the regular moonlight ceremony at the temple when three large men had entered, claiming a pot they had bought there had a faulty seam; she had known that they were lying, for her father was undoubtedly the best tinker in Dыsarra, but had looked at the pot anyway, and found herself gagged, then grabbed, then bound, and carried off in a sack over one man's shoulder. She had spent the following day in a small, cramped cell somewhere, but had been too frightened to sleep for a long time, even though it was obviously after dawn; when at last she had dozed off, it was to be rudely awakened by the same three men, who removed not merely her bonds but her clothes as well, before dragging her, struggling all the way, to the altar of Sai.
She had known, from the instant that the gag was pressed into her mouth, that she was being kidnapped by one of the day-dweller cults; it was a familiar concept, a traditional childhood fear, suddenly become much too real. She had had no real hope of escape; nobody ever escaped from the temples. Instead she had tried to behave properly, as befit a true follower of the night-goddess and the daughter of the city's best tinker. And then, when the ceremony was well under way and she was paying attention to nothing but the pain from the cutting of the priest's knife, this great red-eyed, bloody-handed monster had appeared and freed her.
She was familiar with overmen; every so often one would come to the shop, to buy a belt-buckle or have a harness repaired, never to buy the pots and kettles that were, her father's pride. They spoke rudely and carried swords, and had faces like Death himself-or at least like Bheleu, as represented in the little idols she had seen in the marketplace. She did not like overmen; they were big and dangerous and mysterious, and it was said that they laughed at the gods yet were not struck down, which implied some sorcerous might, although she had never heard of an overman magician.
But then an overman had rescued her, and she suddenly owed her life to an inhuman monster. This creature casually snapped a man's neck with one hand and spoke of killing her as if she were no more than one of the dogs that prowled the alleys, but then fed and clothed her and bathed her wounds. He even declined to rape her; she didn't seriously believe his statement that he couldn't. She was, in fact, still virgin; the high priest of Sai was to have ravished her as part of the sacrificial ceremony, a part that had not yet been reached when she was rescued. Her three captors had not dared to usurp the priest's privilege.
Further, Garth spoke to her in a perfectly civil manner, more so than any overman she had met before, and did not strike her, but merely threatened. Then when he spoke, he claimed to be from some semi-mythical wasteland and said that he planned to take her to someplace in the forbidden land of Eramma, whether she wanted to go or not. It was all very confusing. Overmen came from the Yprian Coast, and rode oxen or great horses, not huge black panthers.
She found the whole affair incomprehensible and was unsure of her feelings towar
d Garth. He had kidnapped her, but saved her from death; he had threatened her life, but now lay sleeping peacefully a few feet away, trusting her with his own life. What was to prevent her from escaping, or even killing him with his own weapons? She stood.
A low growl reached her, and she sat down again very quickly. She had thought that the huge black beast was asleep, but it was watching her now, its golden eyes gleaming in the pale morning light that filtered dimly in. She stared back.
It blinked, then casually lowered its head and appeared to go to sleep once again.
She stared for a moment longer, then relaxed. There was no point in arguing with the monster. Still thoroughly confused, she settled back, realized that she was in fact exhausted, and fell asleep.
She slept uneasily, and when Garth had rested enough to take the edge off his fatigue, he was awakened by her thrashing about. At first he did not remember his situation very clearly and his hand instinctively went to his axe, but he recalled himself in time to avoid smashing the girl's skull.
It was midmorning; he had slept four or five hours. Frima had not, having kept herself awake until after dawn, and he saw no reason to wake her. Unsettled though she might be, her troubled sleep was probably better for her than no rest at all. Garth suspected it was the discomfort of the dozens of unbandaged slashes that kept her from resting easily; he regretted that he had not been able to bandage them properly-assuming, of course, that she would have allowed it-but at least he had done what he could.
Although he could have used more rest himself, he decided against going back to sleep. Instead he got to his feet and brushed off the straw that stuck to his mail; then he slung his axe on his back, stuffed a sack under his belt and, with a calming word to Koros, left the stall.
Heretofore, all his crimes had been committed at night; he hoped that undertaking his next in broad daylight would make it that much more unexpected. It is to a fugitive's advantage to be unpredictable.
One of the two stable-boys he had spoken with the preceding day sat in the archway, whittling carelessly at a scrap of wood with an old table knife; he showed no sign that he was aware of Garth's presence. That was fine with Garth; for the first time, he gave serious consideration to finding some other way out of the stableyard.
The sun was faintly visible, well up in the eastern sky, but obscured by a layer of cloud. Elsewhere the clouds were thicker, and nowhere was the sky any color but gray. Any lingering glow from the volcanoes was submerged in the more powerful drabness of the daylight. It was not raining, but puddles on the packed dirt showed that it had been while Garth slept.
He looked about, studying anew the double row of stalls, the blank wall, the open arch. There was no exit at ground level except the arch. There was no truly compelling reason not to use it. The stable-boy was certainly no threat in and of himself.
Garth looked at the lad again, who was still intent on his lackadaisical carving; it was the boy who had been the more belligerent of the two, who had demanded he explain why he carried a sword. It occurred to him that the boy might think it strange that he no longer carried the blade.
Garth decided he did not want the boy to see him. He did not want anyone to see him leaving the stable; he did not want to make his connection with this place any better known than it already was. Quite aside from logic, he was emotionally and intuitively displeased by the idea. His position had become so complicated that its logic was beyond him, and he resolved instead to rely on his instincts. Accordingly, lend himself another way of leaving the stable.
There was no alternative at ground level unless he wanted to knock out a wall; he had not the time to burrow his way out. That left one direction-up. He swung open the broad door of Koros' stall until it stood out perpendicular to its closed position; it projected out from beneath the roof of the stable. He tested its strength; although it was not as solid as he might have desired, it was adequate. Using the door as a steppingstone, he vaulted upward so that his head, arms, and chest were above the level of the roof's edge; he caught himself, then crawled upward until his full weight rested on the wet red tiles.
He was very pleased to note that he had made the ascent with a minimum of clatter; the lack of his scabbarded sword was an advantage in that respect. He drew himself carefully upright, being sure not to put his full weight upon any part of the roof until he had tested it sufficiently, then surveyed his position.
The roof he was standing on was about ten feet wide and fifty long, sloping toward the stableyard; on the far side of, the yard was another virtually identical to it, and the two were connected at either end by a narrow wall, which looked wide and strong enough to walk on if it became necessary-but not if it remained unnecessary. Beyond the other roof was the wall of the upper story or stories of the Inn of the Seven Stars; along the upper edge of the roof he stood on was a blank wall of gray stone, extending upward at least twenty feet. He wondered what it was; he had not noticed from the street what building occupied that position, and the featureless expanse gave no clue. There was no exit in that direction. The wall was too high to leap, and he was not a very good climber.
On the opposite side, the stone wall of the inn was spotted with windows, half a dozen of them, but all, he was happy to see, shuttered; there was no danger of being noticed by the occupants of those rooms, and having his presence on the roof questioned. That wall was lower; the windows were all in a single tier, and he judged the distance between the roof of the stable and the roof of the inn to be no more than a dozen feet, probably less. The inn's roof was constructed of the same tile as that on which he stood, but was much, much steeper, and there were at least two skylights visible between the chimneypots. There was no exit by that route, either. At the one end, beyond the wall, lay the open street. That left only one direction unexplored; he could not see what lay beyond the blank wall at the stable's inner end. Though the upper stories of other buildings were visible beyond, there was a definite gap immediately behind that wall.
He made his way carefully along the sloping surface, trying to avoid dislodging any of the battered tiles, until he stood within a pace of the edge. He peered over and found himself looking into a small enclosed yard, strewn with garbage and half-flooded by the morning's rain. An unpleasant odor drifted faintly to his slit nostrils.
The far side of the yard was filled by a simple twostory structure, apparently an ordinary house; on either hand walls five or six feet high separated it from similar patches of earth, though due to the angle of his vision he could not see much of either, despite the height of his perch. The left-hand yard was, as far as he could see, cleaner than the central one; of the right-hand yard he could not even see that much.
He paused to consider, and glanced back at the stableyard; from his elevated position he could see that the abandoned trough where he had burned his cloak now held an inch or so of murky rainwater, black with the ashes of his garment.
There was no reason to bother crossing over to the right-hand yard; of the other two, both were accessible from the roof he was on. The central yard spanned the stable yard and perhaps half of each of the roofed-over stables; the left-hand yard extended across the remaining four or five feet.
The left-hand yard would be a longer drop, being below the higher portion of the roof; therefore, he made his way to the bottom corner, where the gray stone of the wall extended out from beneath the red tiles, lowered himself over the outer edge, and let
himself drop.
He landed with a splash, and immediately felt water seeping into his right boot through the puncture made by the obsidian in the forecourt of Sai's temple; it was cold and sluggish, probably made up of filthy mud as much as water. He wished he knew how to curse, as humans did; he tried muttering the names of a few gods but it provided no relief, and he growled instead.
It was hard to judge accurately the depth of the water, because his boots sank into the mud beneath the weight of his armored body; there was at least an inch, though.
He s
logged across the little court, his boots thrusting aside decaying fruit peels and muck-coated old bones, and climbed onto a stone doorstep that rose above the water; he could feel the water draining slowly from his ruined boot, leaving a slimy residue and a wet lining.
The door was centered in the wall. There were two narrow windows on either side, all dark and curtained, but with their shutters open. That implied that there was someone somewhere within, but most likely not in these rearmost rooms. He tried the latch. It yielded, and he leaned on the door. It did not yield.
A wordless noise of annoyance burst from him. He leaned harder, letting his left foot fall back into the befouled water the better to brace himself.
The door still did not yield, and in a burst of anger Garth lifted his axe over his head and swung it at the recalcitrant barrier. Splinters flew. He struck again, and felt the blade slice through into the space beyond. The door was not unreasonably thick.
He pulled the axe free and let it dangle loosely in his right fist as he leaned to peer through the crack he had made.
The room beyond was dark, and he could see nothing. He stood back, and swung the axe again; the wood of the door gave, bursting inward, leaving two wide gaps. He slung the axe on his back once again and ripped out the broken wood between the two slits, giving him an opening wide enough to get his hand through. He reached in and, as he had expected, found that the door was barred; the bar lay only a few inches below the opening, and it was no great feat of dexterity to lift it free and let it drop to the floor inside.
It occurred to him that he was making a great deal of noise, yet so far no one had appeared to question him; luck was apparently with him. It did not occur to him that he might have made less noise going in through one of the windows. He worked the latch and pushed on the door again.
The Seven Altars of Dusarra tlod-2 Page 15