The Curse of Naar

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The Curse of Naar Page 23

by Joe Dever


  Turn to 331.

  340

  Fortunately, the Lavas fail to see you hit the ground and take cover beneath the basalt slab. Through a crack in the rock you watch as they encircle and attack the dragon, and then drag it to the ground. They are angry that the lumbering beast has lost its cargo and they berate and chastise it unmercifully.

  While the Lavas are busy bullying the luckless dragon, you escape across this derelict piece of waste ground and hurry towards the construction area which lies close to the main temple.

  Turn to 220.

  341

  Lord Rimoah steps towards the table and picks up a seemingly ordinary scabbard.

  ‘Here, take this,’ he says, placing it into your hands. ‘It is woven from strands of pure korlinium. It will keep secret the true powers of your mighty blade.’

  You exchange your old scabbard for this new one and affix it to your belt. (Record the Korlinium Scabbard as a Special Item on your Action Chart. You need not discard another item in its favour if you already carry the maximum permissible.)

  ‘Your new scabbard will shield your goodly blade, Grand Master;’ comments Lord Ardan, ‘but what of yourself? You are imbued with Kai powers that may readily be detected. Your formidable skills of body and mind could alert Naar's minions to your presence.’

  If you possess a Platinum Amulet, turn to 53.

  If you do not possess this Special Item, turn to 296.

  342

  As you are about to leap from the wagon you are gripped by an all-consuming nausea. This insidious wave of radiation sickness bleeds strength from your limbs, causing you to fall headlong from the wagon and crash heavily onto the unyielding tunnel floor: lose 10 ENDURANCE points.

  If you survive this calamity, make the necessary adjustments to your Action Chart and turn to 88.

  343

  The portal opens into a vaulted corridor lined with wall-paintings that exude a crude aura of evil. This procession of gaudy murals depict nightmarish scenes: diseased creatures, alien landscapes blighted with pestilence, hosts of larvae writhing in awful triumph over the goodly forces of Kai and Ishir. This macabre celebration of decay fills you with revulsion, yet it pales in comparison to the sight awaiting you at the corridor's end.

  Beyond the corridor lies a vast chamber, rough-hewn from the bedrock of this rotting land. The decomposing carcass of a gigantic reptile rests here upon a floor which shimmers in the eerie yellow half-light. Bile rises in your throat when suddenly you realize why the floor is shimmering: it is carpeted with a seething sea of maggots. Gagging with fear and nausea, you snatch your cloak to your mouth and steady yourself against a pillar as you survey this ghastly hall. Mounted upon the broken back of the great reptilian carcass are two throne-like chairs carved from black wood. Between and below them, lying deep within the creature's exposed rib cage, is a dark semicircular shadow that resembles the entrance to a cave. Drawing upon your Magnakai Discipline of Divination, you scan the hall and quickly determine that all is not what it seems. You detect the presence of three powerful entities protected by spells of illusion and invisibility. You feel sure that two of them are the Künae, the rulers of this hellish domain, but the third eludes you. Its aura feels oddly familiar, yet you cannot readily determine its location or identity.

  If you have ever visited Mogaruith, Kaag, or Helgor in a previous Lone Wolf adventure, turn to 18.

  If you have never visited any of these places, turn to 320.

  344

  Suddenly the fearsome Dragonlord ceases to roar and spit fire. The wounds you have inflicted have weakened him and he is forced to retreat from the combat momentarily in order to recoup enough strength to continue. Before he can strike again, you use the lull in the deafening noise that has accompanied this fight to shout out the Dragonlord's secret name.

  ‘Zheva!’ you cry. Huan'zhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared. Your swift and timely use of Huan'zhor's secret name has routed your enemy. Yet, unfortunately, the Lavas and the reptilian minions do not follow the example of their terrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen Lavas approaching the nest by air from the far side of the chasm. Rather than risk being caught here when they launch their attack, you walk across the floor to the apex of the transporter beam and step in.

  Turn to 155.

  345

  You draw your weapon and strike out, cleaving through its middle. The vine emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its sundered torso. Gagging at the stench of the creature's foul ichor, you pull yourself upright and stagger away along the trail. You are within a few yards of the beach when your escape is suddenly blocked by a wall of flailing vines which descend with alarming speed from the canopy of low branches. You must fight them.

  Haemodyls: COMBAT SKILL 49 ENDURANCE 47

  These creatures are immune to all forms of psychic attack, except Kai-blast and Kai-ray. If you possess Animal Mastery, you may add 2 to your COMBAT SKILL for the duration of this fight.

  If you win the combat, turn to 19.

  346

  You are horrified to discover that you have insufficient strength left in your battle-weary limbs to be able to lift this heavy axe.

  Without warning, and with devastating speed and ruthlessness, a host of monstrous creatures bursts forth from the smoky walls of the inner sanctum and descends on you from all sides. You fight bravely but your resistance is ultimately to no avail; you are captured, disarmed, blinded, and hurled from the battlements of Dazganon out onto the Plain of Despair, where you are attacked by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls upon the Plain of Despair.

  Tragically, your life and your quest end here.

  347

  You draw Skarn-Ska from its Korlinium Scabbard and sense at once that its mere physical presence within this throne hall is causing the Künae a great deal of discomfort. You detect a surge of anxiety in the mental communication passing between them. The creature seated upon the left throne becomes agitated and begins to flail the foul air with its snaky limbs. Then it utters a sinister command to its partner and you hear the words echo in your mind: Slay him, Jantoor!

  The creature seated upon the right throne responds immediately. It raises its right limb and a gout of fire shoots from the palm of its leprous hand and comes speeding towards your chest.

  If you wish to attempt to dodge this gout of fire, turn to 130.

  If instead you wish to try to deflect it with the blade of your sword, turn to 319.

  348

  You settle yourself down on the stone floor of the empty hut and, as you wait for the rain to abate, you busy yourself by cleaning the acidic rain from your equipment. After a few minutes your Sixth Sense warns you of approaching danger. You peer out through the open doorway and catch sight of a flock of bat-winged creatures that are flying low over the surrounding trees. Suddenly they turn in mid-air and come swooping down from out of the rainy sky towards your hiding place.

  If you have ever been to the Ruins of Maaken in a previous Lone Wolf adventure, turn to 107.

  If you have never visited this place, turn to 252.

  349

  You utter the words of the Old Kingdom Spell Invisible Fist and thrust your clenched right hand at the attacking creature. The beast is in mid-air when an invisible shock wave hits it squarely in the face and sends it spinning head over tail to crash heavily against the wall. Limp and unconscious, the beast slides down the moisture-slick wall and arrives at the bottom of the ramp in a tangled
heap.

  While it is still unconscious you turn your attention to the portal and examine its surface in an attempt to find a way to open it. Using your advanced Kai skills you are able to decipher enough of the runic text to discover the secret code which keeps it secure. Confidently you press a section of the surface and, just as you believe it will, it moves inwards with an audible clunk! Moments later the portal creaks open and you hurry through, slamming it shut behind you to prevent the beast from following in your wake when eventually it recovers its senses.

  Turn to 210.

  350

  As you tumble into the dark vortex of this newly-created Shadow Gate, you see the glow of the Moonstone illuminating the silhouette of Alyss in the middle distance. Behind and above, the mouth of the gate by which you entered the abyss is rapidly shrinking. Alyss is using the power of the Moonstone once more, this time to seal the gate in Naar's inner sanctum to prevent his fell minions from following you home to Toran.

  The deeper you fall into the spiralling darkness so it seems the stronger Alyss becomes. Gripping the precious Moonstone with both hands, she extends her arms and glides easily through the whirling funnel towards you. As she draws level, you hear her speaking softly in your mind:

  Thank you, Grand Master. I shall never forget what you have done for me. Had you not returned when you did I would have forfeited my freedom to the Dark God. And freedom, to me, is the most precious of things. For without freedom I would cease to be.

  For a moment, the whirling frigid darkness of the Shadow Gate is illuminated brightly by the flaring rays of the Moonstone. Alyss passes the sacred artefact into your safekeeping, kisses you fondly on the cheek, and with the parting words — Farewell, Lone Wolf. Kai and Ishir should be proud. You are indeed their most worthy champion — she flashes you an impudent smile and in the blink of an eye she is gone.

  Congratulations, Grand Master, for you have braved the many terrors of the Plane of Darkness and emerged triumphant, your quest fulfilled. By denying the Dark God the power of the Moonstone you have won a great and lasting victory which will help keep your world secure. Your achievement will live forever in the legends of Sommerlund, and the tales that will be told of your valiant deeds will inspire future generations of Sommlending to follow the ways of the Kai.

  Your triumph over Naar paves the way for your accedence to the rank of Kai Supreme Master. It also heralds the dawning of a new age, when new challenges will arise to test the courage and bravery of your New Order Kai. Under your paternal stewardship, the first of the New Order adventures is about to begin with the return of the fabled Moonstone to the remote and mysterious Isle of Lorn. If you wish to accept the challenge of the new era, the first exciting quest awaits you in the next Lone Wolf adventure which is entitled:

  Voyage of the Moonstone

  Numbered Sections

  1-10: 1 2 3 4 5 6 7 8 9 10

  11-20: 11 12 13 14 15 16 17 18 19 20

  21-30: 21 22 23 24 25 26 27 28 29 30

  31-40: 31 32 33 34 35 36 37 38 39 40

  41-50: 41 42 43 44 45 46 47 48 49 50

  51-60: 51 52 53 54 55 56 57 58 59 60

  61-70: 61 62 63 64 65 66 67 68 69 70

  71-80: 71 72 73 74 75 76 77 78 79 80

  81-90: 81 82 83 84 85 86 87 88 89 90

  91-100: 91 92 93 94 95 96 97 98 99 100

  101-110: 101 102 103 104 105 106 107 108 109 110

  111-120: 111 112 113 114 115 116 117 118 119 120

  121-130: 121 122 123 124 125 126 127 128 129 130

  131-140: 131 132 133 134 135 136 137 138 139 140

  141-150: 141 142 143 144 145 146 147 148 149 150

  151-160: 151 152 153 154 155 156 157 158 159 160

  161-170: 161 162 163 164 165 166 167 168 169 170

  171-180: 171 172 173 174 175 176 177 178 179 180

  181-190: 181 182 183 184 185 186 187 188 189 190

  191-200: 191 192 193 194 195 196 197 198 199 200

  201-210: 201 202 203 204 205 206 207 208 209 210

  211-220: 211 212 213 214 215 216 217 218 219 220

  221-230: 221 222 223 224 225 226 227 228 229 230

  231-240: 231 232 233 234 235 236 237 238 239 240

  241-250: 241 242 243 244 245 246 247 248 249 250

  251-260: 251 252 253 254 255 256 257 258 259 260

  261-270: 261 262 263 264 265 266 267 268 269 270

  271-280: 271 272 273 274 275 276 277 278 279 280

  281-290: 281 282 283 284 285 286 287 288 289 290

  291-300: 291 292 293 294 295 296 297 298 299 300

  301-310: 301 302 303 304 305 306 307 308 309 310

  311-320: 311 312 313 314 315 316 317 318 319 320

  321-330: 321 322 323 324 325 326 327 328 329 330

  331-340: 331 332 333 334 335 336 337 338 339 340

  341-350: 341 342 343 344 345 346 347 348 349 350

  The Known Planes of Existence

  Action Chart

  Combat Rules Summary

  Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.

  Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.

  Pick a number from the Random Number Table.

  Turn to the Combat Results Table.

  Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)

  Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.

  To Evade Combat

  You may only do this when the text of the adventure offers you the opportunity.

  You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.

  If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.

  Combat Results Table

  Random Number Table

  Errata

  Introduction

  We have taken our unique opportunity to correct errors and to enforce a standard of English usage. We list our changes here. If you see anything that needs correction, please contact the Project Aon Staff.

  Errata

  (Blurb) Replaced ‘THE CURSE OF NAAR’ with ‘The Curse of Naar’. Replaced ‘alter-ego — ‘Wolf's Bane’ — reluctantly’ with ‘alter-ego, Wolf's Bane, reluctantly’. Replaced ‘Naar — the’ with ‘Naar, the’. Replaced ‘your life and the future of your entire world is at stake’ with ‘your life and the future of your entire world are at stake’.

  (The Story So Far) Replaced ‘elite’ with ‘élite’. Replaced ‘monastery of the Kai’ with ‘Monastery of the Kai’. Replaced ‘Kai lord’ with ‘Kai Lord’. Replaced both occurrences of ‘new-found’ with ‘newfound’. Replaced ‘Grand Master Disciplines, and grasp’ with ‘Grand Master Disciplines and grasp’. Replaced both occurrences of ‘artifact’ with ‘artefact’. Replaced ‘free-state’ with ‘Freeland’. Replaced ‘if you were’ with ‘if you are’. Replaced ‘most-trusted’ with ‘most trusted’. Replaced ‘Shianti, whose’ with ‘Shianti whose’. Replaced ‘Gate — an’ with ‘Gate, an’. Replaced ‘Darkness — the’ with ‘Darkness, the’. Replaced ‘Shianti — a’ with ‘Shianti, a’. Replaced ‘Magnamund have’ with ‘Magnamund, have’.

  (The Game Rules) Replaced ‘fall to zero’ with ‘fall to zero or below’. Removed ‘that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages’ and ‘on the last page of this book’. Replaced both occurrences of ‘ie’ with ‘i.e.’. Replaced each occurrence of ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series. Replaced ‘Chart (you’ with ‘Chart. (You’. Replaced ‘Items).’ with ‘Items.)’. Replaced ‘on to’ with ‘onto’. Replaced each occurrence of ‘Magnakai’ with ‘Magnaka
i’. Replaced ‘Grand Master series’ with ‘Lone Wolf Grand Master series’. Replaced ‘Lone Wolf Grand Master series’ with ‘Lone Wolf Grand Master series’. Added ‘Dagger of Vashna’ and ‘Helshezag’ to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector's Edition.

  (Grand Master Disciplines) Replaced ‘venoms & toxins’ with ‘venoms, and toxins’. Replaced ‘smell & night vision’ with ‘smell, and night vision’. Replaced ‘footprints & tracks’ with ‘footprints and tracks’. Replaced ‘500 yds’ with ‘500 yards’. Replaced ‘Defence against: hypnosis’ with ‘Defence against hypnosis’. Replaced ‘hostile telepathy, & evil spirits’ with ‘hostile telepathy, and evil spirits’. Replaced ‘gods Kai and Ishir’ with ‘Gods Kai and Ishir’. Replaced ‘gases, corrosive’ with ‘gases, and corrosive’. Replaced ‘When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed opposite and overleaf.’ with ‘When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 13–20), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of.’ in harmony with the Collector's Editions. Replaced ‘COMBAT SKILL is reduced to 8 points or less’ with ‘ENDURANCE is reduced to 8 points or less’ as clarified in Lone Wolf Club Newsletter No.24. Replaced ‘Magi-Magic’ with ‘Magi-magic’. Replaced ‘battle magic’ with ‘battle-magic’. Replaced ‘artifacts’ with ‘artefacts’. Replaced each occurrence of ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series. Replaced ‘fortresses increases’ with ‘fortresses increase’. Replaced ‘body, increases’ with ‘body, increase’. Replaced ‘magi-magic spell’ with ‘Old Kingdom Spells’. Added ‘ If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.’ to the section on Grand Huntmastery. Replaced each occurrence of ‘battle wounds’ with ‘battle-wounds’. Added Brian Williams' Grand Master Disciplines illustrations from later books. Replaced ‘will be of use’ with ‘may be of use’. Added ‘If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.’ from the Equipment section. Replaced ‘darkness, and have’ with ‘darkness and have’. Replaced ‘plants, and have’ with ‘plants and have’. Replaced ‘Duration, and the protection of his inanimate body, increase’ with ‘Duration and the protection of his inanimate body increase’.

 

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