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Dungeon Lord: Abominable Creatures (The Wraith's Haunt Book 3)

Page 58

by Hugo Huesca


  Energy Drain: Active. Very Low.

  Dungeon Lord Mantle - The mantle is the heart of the Dungeon Lord and represents the dark pact made in exchange for power.

  -It allows the Dungeon Lord access to the Dungeon Lord status and powers, as defined by the Dungeon Screen.

  -It allows the Dungeon Lord to create and control dungeons, as per the limitations of his Dungeon Screen.

  Energy Drain: None.

  Improved Reflexes - Allows the owner to experience increased reaction time for a small burst of time.

  -Basic status elevates his reaction speed to a degree dictated by the owner’s Agility, for a duration of 3 seconds per use.

  Improved Metabolism - Reduces the energy costs of all talents by 25% - the caloric requirements of the user are increased by the same amount.

  Energy Drain: Activated. High.

  Resist Sickness: Basic - Allows it’s owner to resist disease and sickness.

  -Basic status allows the owner to resist non-magical sickness as if they had Endurance of 15 and were in optimal conditions (clean, well-fed, rested).

  Spellcasting: Basic (IV) - Domains: general. Forbidden: Healing - Represents the owner’s magical ability.

  -Basic status allows the caster to use and learn all basic related spells of their domain. Extra ranks improve each individual spell’s characteristics, such as range or damage.

  -Efficient status grants the owner 1 extra basic spell.

  -Allowed spells: 1 basic per day + 1 basic spell due to Dungeon Lordship

  Energy Drain: Active. Varies per Spell.

  Ancient Lord Aura - The owner creates an aura around him that enhances allied beings inside its area of effect. Affected beings can use the Dungeon Lord’s Spirit as their own while this aura is active. Their physical attributes are also bolstered +1 while this aura is active. If the creature is a minion of the Dungeon Lord, they are immune to fear while affected by this aura.

  Duration: 1 minute.

  Energy Drain: Activated. Moderate.

  Pledge of Armor - Any armor that the Dungeon Lord wears is considered magical, as if it had a minor protection enchantment. This bonus stacks with any protection enchantment the armor may have, or any other similar defensive enchantment. Magical armor can deflect spells of similar power-category, as well as normal weaponry.

  Restriction: Selecting this talent locks out the Pledge of Bloodshed advancement option.

  Pledge of Muted Armor - The Dungeon Lord’s Pledge of Armor is upgraded with new effects. Upon falling unconscious or being otherwise impaired, a team of four rescue drones is generated around his person. The rescue drones will stop at nothing to drag the Dungeon Lord to the nearest safe place, but they lack defensive capabilities. In addition, the Dungeon Lord can hide his armor’s magical output at no extra energy cost.

  Energy Drain: Passive.

  Spell List

  Minor Order - Command. The caster forces a target creature to follow a simple order, as long as said order is not immediately against the creature’s moral code or presents a threat to its life.

  Eldritch Edge - Enchantment. The caster adds a magical flame to the edge of a weapon. This flame makes the weapon magical for the duration, allowing it to bypass weak magical defenses and mundane ones.

  Duration: 1 minute per Spellcraft rank.

  Murmur’s Reach - Command (Mantle) - The caster possesses a minion located in the same dungeon as the caster. The caster’s body is left defenseless during this time.

  Duration: Ten minutes per Spellcraft rank.

  Dungeon’s Message — Divination — This spell allows you to send a 140—character message to any minion of the caster located anywhere on the same plane as the casting Dungeon Lord. The message is sent through the link between minion and Dungeon Lord, and as such, cannot be replicated by others. (Warning: this does not stop a minion with a very low Mind score from being tricked by non-magical means.)

  Stone Pillar - The Dungeon Lord targets an area of solid ground of 5 feet radius which, after 3 seconds, bursts upwards in the shape of a stone column, rising to 20 feet or until it reaches a ceiling. This effect is limited by the availability of material in the chosen area and cannot be used to create matter out of nothing.

  If the Dungeon Lord has an Improved Combat casting above 5, the channeling time is reduced to 2 seconds.

  Acknowledgments

  If you’re reading this, you’ve reached the end of Dungeon Lord: Abominable Creatures. Thank you for sticking with Ed and me for three entire books! The Dungeon Lord’s adventure is far from over, though, and I hope we meet again in Dungeon Lord: Ancient Traditions, which should come out, hopefully, early in the first half of 2019. (If you’re reading this in late 2019 and there is no Ancient Traditions anywhere in sight, feel free to hurry me along at hugohuesca.writer@gmail.com ! You can also join my Facebook group, Hugo Huesca, and leave a comment there.)

  Writing this book was a special kind of challenge. It’s the longest one I’ve ever written (so far) and the history of the tribulations I went through while writing it could make for their own tale. At one point, the entire manuscript was lost when my hard-drive got corrupted so hard it also—somehow—managed to delete all my cloud backups. Thankfully the data was recovered in its entirety by the heroic actions of a Lasershark’s team, and I learned a valuable lesson in keeping off-site backups.

  In the end, I’m glad to have faced the challenge of Abominable Creatures, and I’m eager to begin the next chapter in Ed’s adventure.

  See you there!

  —Hugo Huesca.

  PD: Feel free to contact me at hugohuesca.writer@gmail.com or leave a comment in my Facebook group. That’s where I usually post the updates regarding the next books’ launch dates, but if you prefer email I you can join my newsletter.

  Reading your words of encouragement means a lot to me and genuinely inspires me to do my best. More than a couple times I’ve managed to power through a particularly nasty bout of writer’s block after reading a letter from a reader. In a way, this makes the Wraith Haunt’s tale a group effort between us all. Let’s see where our path leads us.

  Edward Wright will return in Dungeon Lord IV: Ancient Traditions

  About the Author

  If you want to find out about Dungeon Lord’s next installments before anyone else, you can do so here:

  www.subscribepage.com/dungeonlord

  Also by Hugo Huesca

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  There are infinite worlds in Rune Universe, but only one of them holds the key to Cole’s salvation.

  The Complete Rune Universe Trilogy is available now.

  EDGE OF CONQUEST

  A thriller set in the background of a space war between the Earth and its former colonies in deep space as they struggle for independence.

  Joseph Clarke is a former soldier fallen in disgrace. He has sworn never to fight again, but when the rebellion comes knocking at his door, he must break that promise.

  For a woman forgotten by history has been found alive, hidden in a remote planet, away from the grasp of the Tal-Kader conglomerate, the corrupt corporation that governs the Edge with an iron fist.

  As the flames of war threaten to engulf the Edge, Clarke must team up with a genetically-enhanced assassin to beat Tal-Kader’s fleet in a race to the planet where the woman is hiding. But Clarke’s actions could bring the Edge to a conflict much greater than a mere civil war — it could mean a war against Earth.

  Edge of Conquest is available now.

 

 

 
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