Books of Skyrim

Home > Fantasy > Books of Skyrim > Page 21
Books of Skyrim Page 21

by Bethesda Softworks


  The third day was bright and sunny, but the soldier, rattled and sleepless, didn't even notice. He moved as fast as he could trying to get through the forest before nightfall.

  As darkness began to fall he saw a cabin just off the road and thought to himself it would be a good place to hunker down for the night. After arriving at the cabin he spent some time blocking the doors and windows, nothing would get in.

  Despite his preparations, he could not sleep. He sat in what used to be the cabin's bedroom staring at the barricaded door shaking. Eventually he could keep his eyes open no longer and fell asleep.

  This time he awoke to laughing on the other side of the barricaded door. It sounded like the woman from before, but he refused to believe it was her.

  The soldier burst through the barricaded door into the main room to find the ghostly woman from the night before staring at the ground laughing hysterically with axe in hand.

  He began to relentlessly attack the ghostly woman but he could feel his strikes were less effective. He used a scroll of firebolt which drew a scream from her and she exploded, disappearing.

  The ordeal was over, the ghost was gone.

  The soldier slept well that night and the next day made excellent distance through the woods. As the sun began to set he came out on the other side of the forest and looked back, remembering the days before.

  As he turned and started walking away from the woods he could swear he heard the sobbing again.

  The Cake and The Diamond

  by Athyn Muendil

  I was in the Rat and the Pot, a foreigner cornerclub in Ald'ruhn, talking to my fellow Rats when I first saw the woman. Now, Breton women are fairly common in the Rat and the Pot. As a breed, they seem inclined to wander far from their perches in High Rock. Old Breton women, however, are not so migratory, and the wizened old biddy drew attention to herself, wandering about the room, talking to everyone.

  Nimloth and Oediad were at their usual places, drinking their usual stuff. Oediad was showing off a prize he had picked up in some illicit manner -- a colossal diamond, large as a baby's hand, and clear as spring water. I was admiring it when I heard the creaking of old bones behind me.

  "Good day to you, friends," said the old woman. "My name is Abelle Chriditte, and I am in need of financial assistance to facilitate my transportation to Ald Redaynia."

  "You'll want to see the Temple for charity," said Nimloth curtly.

  "I am not looking for charity," said Abelle. "I'm looking to barter services."

  "Don't make me sick, old woman," laughed Oediad.

  "Did you say your name was Abelle Chriditte?" I asked, "Are you related to Abelle Chriditte, the High Rock alchemist?"

  "Closely related," she said, with a cackle. "We are the same person. Perhaps I could prepare you a potion in exchange for gold? I noticed that you have in your possession a very fine diamond. The magical qualities of diamonds are boundless."

  "Sorry, old woman, I ain't giving it up for magic. It was trouble enough stealing this one," said Oediad. "I've got a fence who'll trade it for gold."

  "But your fence will demand a certain percentage, will he not? What if I could give you a potion of invisibility in exchange? In return for that diamond, you could have the means to steal many more. A very fair exchange of services, I would say."

  "It would be, but I have no gold to give you," said Oediad.

  "I'll take what remains of the diamond after I've made the potion," said Abelle. "If you took it to the Mages Guild, you'd have to supply all the other ingredients and pay for it as well. But I learned my craft in the wild, where no Potion-makers existed to dissolve diamonds into dust. When you must do it all by hand, by simple skill, you are blessed with remnants those fool potion-makers at the Guild simply swallow up."

  "That sounds all very nice," said Nimloth, "But how do we know your potion is going to work? If you make one potion, take the rest of Oediad's diamond, and leave, we won't know until you've gone whether the potion works or not."

  "Ah, trust is so rare these days," sighed Abelle. "I suppose I could make two potions for you, and there'd still be a little bit of the diamond left for me. Not a lot, but perhaps enough to get me to Ald Redaynia. Then you could try the first potion right here and now, and see if you're satisfied or not."

  "But," I interjected. "You could make one potion that works and one that doesn't, and take more of the diamond. She could even give you a slow-acting poison, and by the time she got to Ald Redaynia, you'd be dead."

  "Bleedin' Kynareth, you Dunmer are suspicious! I will hardly have any diamond left, but I could make two potions of two doses each, so you can satisfy yourself that the potion works and has no negative effects. If you still don't trust me, come along with me to my table and witness my craft if you'd like."

  So it was decided that I would accompany Abelle back to her table where she had all her traveling bags full of herbs and minerals, to make certain that she was not making two different potions. It took nearly an hour of preparation, but she kindly allowed me to finish her half-filled flagon of wine while I watched her work. Splintering the diamond and powdering the pieces required the bulk of the time; over and over again, she waved her gnarled hands over the gem, intoning ancient enchantments, breaking the facets of the stone into smaller and smaller pieces. Separately she made pastes of minced bittergreen, crushed red bulbs of dell'arco spae, and driblets of ciciliani oil. I finished the wine.

  "Old woman," I finally said with a sigh. "How much longer is this going to take? I'm getting tired of watching you work."

  "The Mages Guild has fooled the populace into thinking alchemy is a science," she said. "But if you're tired, rest your eyes."

  My eyes closed, seemingly of their own volition. But there had been something in that wine. Something that made me do what she asked.

  "I think I'll make up the potion as cakes. It's much more potent that way. Now, tell me, young man, what will your friends do once I give them the potion?"

  "Mug you in the street afterwards to retrieve the rest of the diamond," I said simply. I didn't want to tell the truth, but there it was.

  "I thought so, but I wanted to be certain. You may open your eyes now."

  I opened my eyes. Abelle had made a small presentation on a wooden platter: two small cakes and a silver cutting knife.

  "Pick up the cakes and bring them to the table," said Abelle. "And don't say anything, except to agree with whatever I say."

  I did as I was told. It was a curious sensation. I didn't really mind being her puppet. Of course, in retrospect, I resent it, but it seemed perfectly natural at the time to obey without question.

  Abelle handed the cakes to Oediad and I dutifully verified that both cakes were made the same way. She suggested that he cut one of the cakes in half, and she would take one piece and he'd take the other, just so he would know that they worked and weren't poisoned. Oediad thought it was a good idea, and used Abelle's knife to cut the cake. Abelle took the piece on the left and popped into her mouth. Oediad took the piece on the right and swallowed it more cautiously.

  Abelle and all the bags she was carrying vanished from sight almost instantly. Nothing happened to Oediad.

  "Why did it work for the witch and not for me?" cried Oediad.

  "Because the diamond dust was only on the left-hand side of the blade," said the old alchemist through me. I felt her control lessening as the distance grew and she hurried invisibly down the dark Ald'ruhn street away from the Rat and the Pot.

  We never found Abelle Chriditte or the diamond. Whether she completed her pilgrimage to Ald Redaynia is anyone's guess. The cakes had no effect, except to give Oediad a bad case of droops that lasted for nearly a week.

  Cats Of Skyrim

  A Report By Aldetuile

  I have been sent to this frigid wasteland to catalogue and study any of its indigenous cats, which has so far been uneventful. After months of wandering I have so far only encountered some variations of the same basic species.
>
  In my travels I have encountered several khajiit outcast from their clans that have taken up residence in Skyrim. They have been most unhelpful, probably for fear I'd expose their locations. I can't say I'm surprised that there are few khajiit here, it's cold and unwelcoming.

  Sabrecats are basic giant cats that have evolved two dangerously sharp front teeth.

  The average sabrecat has a reddish brown fur which it uses to blend into grassy regions, but I have observed them skulking and sleeping on rocks so I don't believe the fur is for camouflage.

  The primary attacks of the sabrecat are its biting attack, but it can also briefly rear up to attack with its front claws. I have also seen it pounce forward on its prey in a particularly powerful attack.

  The snowy version of the sabrecat has spotted white fur which I believe it uses more for stalking more than its cousin in the plains.

  The tooth of the cat is rumored to be useful in potions that restore the imbibers stamina as well as a potion that will temporarily give a more keen eye for smithing.

  An skillful hunter can usually salvage the pelts and teeth of their kill, but report that the meat is tasteless and not fit to eat.

  Chance's Folly

  by Zylmoc Golge

  By the time she was sixteen, Minevah Iolos had been an unwelcome guest in every shop and manor in Balmora. Sometimes, she would take everything of value within; other times, it was enough to experience the pure pleasure of finding a way past the locks and traps. In either situation, she would leave a pair of dice in a prominent location as her calling card to let the owners know who had burgled them. The mysterious ghost became known to the locals as Chance.

  A typical conversation in Balmora at this time:

  "My dear, whatever happened to that marvelous necklace of yours?"

  "My dear, it was taken by Chance."

  The only time when Chance disliked her hobby was when she miscalculated, and she came upon an owner or a guard. So far, she had never been caught, or even seen, but dozens of times she had uncomfortably close encounters. There came a day when she felt it was time to expand her reach. She considered going to Vivec or Gnisis, but one night at the Eight Plates, she heard a tale of the Heran Ancestral Tomb, an ancient tomb filled with traps and possessing hundreds of years of the Heran family treasures.

  The idea of breaking the spell of the Heran Tomb and gaining the fortune within appealed to Chance, but facing the guardians was outside of her experience. While she was considering her options, she saw Ulstyr Moresby sitting at a table nearby, by himself as usual. He was huge brute of a Breton who had a reputation as a gentle eccentric, a great warrior who had gone mad and paid more attention to the voices in his head than to the world around him.

  If she must have a partner in this enterprise, Chance decided, this man would be perfect. He would not demand or understand the concept of getting an equal share of the booty. If worse came to worse, he would not be missed if the inhabitants of the Heran Tomb were too much for him. Or if Chance found his company tiresome and elected to leave him behind.

  "Ulstyr, I don't think we've ever met, but my name is Minevah," she said, approaching the table. "I'm fancying a trip to the Heran Ancestral Tomb. If you think you could handle the monsters, I could take care of unlocking doors and popping traps. What do you think?"

  The Breton took a moment to reply, as if considering the counsel of the voices in his head. Finally he nodded his head in the affirmative, mumbling, "Yes, yes, yes, prop a rock, hot steel. Chitin. Walls beyond doors. Fifty-three. Two months and back."

  "Splendid," said Chance, not the least put off by his rambling. "We'll leave early tomorrow."

  When Chance met Ulstyr the next morning, he was wearing chitin armor and had armed himself with an unusual blade that glowed faintly of enchantment. As they began their trek, she tried to engage him in conversation, but his responses were so nonsensical that she quickly abandoned the attempts. A sudden rainstorm swelled over the plain, dousing them, but as she was wearing no armor and Ulstyr was wearing slick chitin, their progress was not impeded.

  Into the dark recesses of the Heran Tomb, they delved. Her instincts had been correct -- they made very good partners.

  She recognized the ancient snap-wire traps, deadfalls, and brittle backs before they were triggered, and cracked all manners of lock: simple tumbler, combination, twisted hasp, double catch, varieties from antiquity with no modern names, rusted heaps that would have been dangerous to open even if one possessed the actual key.

  Ulstyr for his part slew scores of bizarre fiends, the likes of which Chance, a city girl, had never seen before. His enchanted blade's spell of fire was particularly effective against the Frost Atronachs. He even saved her when she lost her footing and nearly plummeted into a shadowy crack in the floor.

  "Not to hurt thyself," he said, his face showing genuine concern. "There are walls beyond doors and fifty-three. Drain ring. Two months and back. Prop a rock. Come, Mother Chance."

  Chance had not been listening to much of Ulstyr's babbling, but when he said "Chance," she was startled. She had introduced herself to him as Minevah. Could it be that the peasants were right, and that when mad men spoke, they were talking to the daedra prince Sheogorath who gave them advice and information beyond their ken? Or was it rather, more sensibly, that Ulstyr was merely repeating what he heard tell of in Balmora where in recent years "Chance" had become synonymous with lockpicking?

  As the two continued on, Chance thought of Ulstyr's mumblings. He had said "chitin" when they met as if it had just occurred to him, and the chitin armor that he wore had proven useful. Likewise, "hot steel." What could "walls beyond doors" mean? Or "two months and back"? What numbered "fifty-three"?

  The notion that Ulstyr possessed secret knowledge about her and the tomb they were in began to unnerve Chance. She made up her mind then to abandon her companion once the treasure had been found. He had cut through the living and undead guardians of the dungeon: if she merely left by the path they had entered, she would be safe without a defender.

  One phrase he said made perfect sense to her: "drain ring." At one of the manors in Balmora, she had picked up a ring purely because she thought it was pretty. It was not until later that she discovered that it could be used to sap other people's vitality. Could Ulstyr be aware of this? Would he be taken by surprise if she used it on him?

  She formulated her plan on how best to desert the Breton as they continued down the hall. Abruptly the passage ended with a large metal door, secured by a golden lock. Using her pick, Chance snapped away the two tumblers and bolt, and swung the door open. The treasure of the Heran Tomb was within.

  Chance quietly slipped her glove off her hand, exposing the ring as she stepped into the room. There were fifty-three bags of gold within. As she turned, the door closed between her and the Breton. On her side, it did not resemble a door anymore, but a wall. Walls beyond doors.

  For many days, Chance screamed and screamed, as she tried to find a way out of the room. For some days after that, she listened dully to the laughter of Sheogorath within her own head. Two months later, when Ulstyr returned, she was dead. He used a rock to prop open the door and remove the gold.

  The Charwich-Koniinge Letters

  Book I

  6 Suns Height, 3E 411

  Kambria, High Rock

  My Dear Koniinge,

  I hope this letter reaches you in Sadrith Mora. It's been many weeks since I've heard from you, and I hope that the address that I have for you is still up-to-date. I gave the courier some extra gold, so if he doesn't find you, he is to make inquiries to your whereabouts. As you can see, after a rather tedious crossing, I've at long last made my way from Bhoriane to my favorite principality in High Rock, surprisingly literate and always fascinating Kambria. I at once ensconced myself in one of the better libraries here, becoming reacquainted with the locals and the lore. At the risk of being overly optimistic, I think I might have struck on something very interesting about this myster
ious fellow, Hadwaf Neithwyr.

  Many here in town remember him, though few very fondly. When Hadwaf Neithwyr left, so too did a great plague. No one thinks it a coincidence.

  According to my contacts here, Azura is not his only master. It may be that when he summoned forth the Daedra and accepted her Star, he was doing so for someone named Baliasir. Apparently, Neithwyr worked for this Baliasir in some capacity, but I never could find out from anyone exactly what Baliasir's line of business was, nor what Neithwyr did for him. Zenithar, the God of Work and Commerce, is the most revered deity in Kambria, which served my (that is to say our) purposes well, as the people are naturally receptive to bribery. Still, it did me little good. I could find nothing specific about our quarry. After days of inquiry, an old crone recommended that I go to a nearby village called Grimtry Garden, and find the cemetery caretaker there. I set off at once.

 

‹ Prev