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  'Oh, my goodness,' said the Nord woman, all afluster. 'I thought my ears must be fooling me when I heard that door a-knockin'. Come in, come in, it's so cold!'

  The three were ushered in the door, and they were relieved to find that the Guild did not look abandoned in the least. It was well swept, well lit, and cheerfully decorated. The group fell into introductions. The inhabitants of the Guildhouse in Olenveld were two families, the Nords Jalmar and Nette, and the Bretons Lywel, Rosalyn, and old Wynster. They were friendly and accommodating, immediately bringing some mulled wine and bread while Munthen and Cinneta explained to them what they were doing there, and what the healers and herbalists had said about Vralla.

  'So, you see,' said Cinneta, tearfully. 'We didn't think we'd find the Mages Guild in Olenveld, but now that we have, please, you're our last hope.'

  The five strangers also had tears in their eyes. Nette wept particularly noisily.

  'Oh, you've been through too, too much,' the Nord woman bawled. 'Of course, we'll help. Your little girl will be right as rain.'

  'It is fair to tell you,' said Jalmar, more stoically, though he clearly was also touched by the tale. 'This is a Guildhouse, but we are not Mages. We took this building because it was abandoned and it serves our purposes since the Exodus. We are Necromancers.'

  'Necromancers?' Cinneta quivered. How could these nice people be anything so horrible?

  'Yes, dear,' Nette smiled, patting her hand. 'I know. We have a bad reputation, I'm afraid. Never was very good, and now that well-meaning but foolish Archmagister Hannibal Traven -'

  'May the Worm King eat his soul!' cried the old man quite suddenly and very viciously.

  'Now, now, Wynster,' said the teenage girl Rosalyn, blushing and smiling at Cinneta apologetically. 'I'm sorry about him. He's usually very sweet-natured.'

  'Well, of course, he's right, Mannimarco will have the last say in the matter,' Jalmar said. 'But right now, it's all very, well, awkward. When Traven officially banned the art, we had to go into hiding. The only other option was to abandon it altogether, and that's just foolish, though there are many who have done it.'

  'Not many people know about Olenveld anymore since Tiber Septim used it as his own personal graveyard,' said Lywel. 'Took us a week to find it again. But it's perfect for us. Lots of dead bodies, you know... '

  'Lywel!' Rosalyn admonished him. 'You're going to scare them!'

  'Sorry,' Lywel grinned sheepishly.

  'I don't care what you do here,' said Munthen sternly. 'I just want to know what you can do for my daughter.'

  'Well,' said Jalmar with a shrug. 'I guess we can make it so she doesn't die and is never sick again.'

  Cinneta gasped, 'Please! We'll give you everything we have!'

  'Nonsense,' said Nette, picking up Vralla in her big, beefy arms. 'Oh, what a beautiful girl. Would you like to feel better, little sweetheart?'

  Vralla nodded, wearily.

  'You stay here,' Jalmar said. 'Rosalyn, I'm sure we have something better than bread to offer these nice folks.'

  Nette started to carry Vralla away, but Cinneta ran after her. 'Wait, I'm coming too.'

  'Oh, I'm sure you would, but it'd ruin the spell, dear,' Nette said. 'Don't worry about a thing. We've done this dozens of times.'

  Munthen puts his arms around his wife, and she relented. Rosalyn hurried off to the kitchen and brought some roast fowl and more mulled wine for them. They sat in silence and ate.

  Wynster shuddered suddenly. 'The little girl has died.'

  'Oh!' Cinneta gasped.

  'What in Oblivion do you mean?!' Munthen cried.

  'Wynster, was that really necessary?' Lywel scowled at the old man, before turning to Munthen and Cinneta. 'She had to die. Necromancy is not about curing a disease, it's about resurrection, total regeneration, transforming the whole body, not just the parts that aren't working now.'

  Munthen stood up, angrily. 'If those maniacs killed her -'

  'They didn't,' Rosalyn snapped, her shy eyes now showing fire. 'Your daughter was on her last breath when she came in here, anyone could see that. I know that this is hard, horrible even, but I won't have you call that sweet couple who are only trying to help you, 'maniacs.''

  Cinneta burst into tears, 'But she's going to live now? Isn't she?'

  'Oh yes,' Lywel said, smiling broadly.

  'Oh, thank you, thank you,' Cinneta burst into tears. 'I don't know what we would have done -'

  'I know how you feel,' said Rosalyn, patting Wynster's hand fondly. 'When I thought we were going to lose him, I was willing to do anything, just like you.'

  Cinneta smiled. 'How old is your father?'

  'My son,' Rosalyn corrected her. 'He's six.'

  From the other room came the sound of tiny footsteps.

  'Vralla, go give your parents a big hug,' said Jalmar.

  Munthen and Cinneta turned, and the screaming began.

  Experimentation in the Physicalities of the Werewolf

  by Reman Crex

  Far too many books such as this one begin with some sort of justification. Some reason for study is concocted, in the hopes that the writer's obsession will be seen in a more noble light. I make no such pretensions. No werewolf killed my family, none ever threatened me personally, nor even an acquaintance of mine. My obsession is borne out of simple curiosity, with a strong dose of hatred for the unnatural. Is it possible to hate something without having been done harm by it? I am no philosopher, and thus here ends my introduction. On with my studies.

  I have endeavored, over the course of several decades, to perform a complete study of the physical nature of the creatures we call werewolves. I overlook entirely the origins of this plague, whether it is acquired voluntarily or inflicted, and how one might be cured. Such matters are filled with too much guesswork and rambling second-hand inanities from farmhands.

  Subject A

  Captured: in Morrowind, while in beast form

  Makeup: Male, Breton in his true form

  Notes: Subject shows an unusually high degree of control over his transformations.

  Experiment 1 -- Subject's bodily proportions were thoroughly measured before, during, and after the transformation. As expected, the proportions were identical while in true form, but some minor swelling of the head was observed immediately after the return. Changes observed during transformation:

  23% increase in shoulder width

  17% narrowing of hips

  47% lengthening of arms

  7% increase in finger length (not accounting for claws)

  As for the legs -- the lengthening of the foot to several times its normal length seems to account for the otherwise negligible changes in the thigh region.

  Experiment 2 -- Subject was coerced into changing as rapidly and as frequently as possible, at various times and at various levels of duress.

  Transformation times and effects were not viewed to change notably. Subject expired, concluding tests.

  Subject B

  Captured: in Cyrodiil, already imprisoned by local authorities, in true form

  Makeup: Female, Nord in her true form

  Notes: Subject's large size in both true and transformed forms makes an excellent fit for vivisection

  I believe I may have been the first to witness a werewolf transformation ply its effects on the internal workings of a creature. The heart is the first thing to swell, long before the lungs or bones shift to accommodate it. This may account for the intense chest pains that some of the afflicted report directly before their changes.

  More interesting were the changes observed in the muscles of the legs. I had expected a strengthening, as the beasts are known for great power and speed, but they also seemed to change color into a dusky brown. This could also be attributed to blood loss from the procedures.

  Before the subject expired, I worked applying some known "remedies" for the disease directly to internal organs. Wolfsbane petals applied to the bones seemed to render them brittle, and the ribcage ne
arly collapsed at the touch. The juice of ripened belladonna berries was pressed directly into the veins, and they could be seen to shrivel behind the flow as it moved through the system. Upon reaching the heart, the major vessels pulled away completely, and subject expired within minutes.

  An Explorer's Guide to Skyrim

  by Marcius Carvain,

  Viscount Bruma

  Far too often, noble visitors from Cyrodiil see little more of Skyrim than the view from their carriage. To be sure, this coarse, uncivilized province is far from hospitable, but it is also a place of fierce, wild beauty, with grand vistas and inspiring natural wonders awaiting those with the will to seek them out and the refinement to truly appreciate them. If you are of a mind to see Skyrim for yourself, I recommend beginning your adventure as I did, by seeking out Stones of Fate.

  No doubt you are taken aback by the name, as I once was. The provincials and village folk have all manner of dark tales about these ancient monuments. Stories of necromantic rituals and fell spirits, of great and terrible powers conferred on any who dare to touch them.

  The stories are, as Jarl Igrof once told me, "A load of mammoth dung." A bit uncouth, but you get the point.

  To be sure, keep your guards with you at all times - brigands and wild animals are never to be taken lightly. But the stones themselves are nothing to fear. Quite the contrary, their proximity to cities and roads makes them ideal destinations for the novice explorer, and many boast spectacular views that make the journey well worth the effort.

  To whet your appetite, here are four such locations:

  Most travelers enter Skyrim by way of Helgen, "Gateway to the North." If you find yourself in this backwater hovel, consider taking an afternoon's ride to the north, keeping to the road as it winds down the cliffs at the eastern end of Lake Ilinalta. Just off the path, on a small bluff, lie the three Guardian Stones, the greatest concentration of standing stones in all Skyrim. The view of the lake here at sunset is simply sublime.

  Visitors from Cheydinhal will pass through Riften, city of intrigue and larceny since Tiber Septim's day. If you seek adventure in the Rift, leave the city by the southern gate and cast your gaze upon the bluff that rises to the south. Atop it sits the Shadow Stone, a fitting symbol for the city of thieves.

  Whiterun is the heart of Skyrim, its towering palace rivaling even the great castles of Cyrodiil. But should you tire of the Jarl's hospitality, another adventure awaits a few hours to the east of the city, along the road that rises above White River Gorge. The Ritual Stone can be found atop the lone hill that rises on the north side of the road, set into an ancient monument. Take time to soak in the incredible view of Whiterun, the tundra, and the gorge from this unique spot.

  More seasoned explorers may wish to visit Markarth, the ancient city of stone far to the west. The recent Forsworn Rebellion has made travel in the Reach perilous, but for those determined to seek adventure no matter the cost, another stone can be found to the east of the city, perched on the mountain above Kolskeggr Mine. Though the climb is difficult, reaching the summit is a milestone any explorer could be proud of.

  There are other Stones of Fate to be found in Skyrim - I myself have seen several more, perched on the most remote mountain peaks, or wreathed in fog amid the northern marshes. But the true joy of exploration is in the discovery, and so I leave the rest to you. May the Eight guide your steps.

  Fall from Glory

  by Nithilis Lidari

  The Thieves Guild of Skyrim is something of an enigma. Within the last few decades, their order has gone from one of the largest, most influential criminal organizations in all of Tamriel to a small group of stragglers barely able to wreak havoc in their home city of Riften. Although evidence that could explain this rapid decline has never surfaced, speculation has run rampant.

  One theory holds that the Guild suffered a loss - it's strongly believed that their Guild Master was slain by one of their own. This Guild Master, known only as "Gallus," maintained strong ties with many of the influential families in Skyrim. When he perished, those bonds perished with him. Without these bonds, the Guild could no longer safely operate within Skyrim's holds.

  A second theory suggests that the Guild is experiencing some sort of mystical "curse" causing normal activities for its members to become exceedingly difficult. While there is no solid evidence to support this theory, the last two decades have seen an unusual rise in failed attempts by the Guild to execute highly lucrative heists. Reasons for the presence of this supposed curse is being attributed to everything from the aforementioned murder to divine interference.

  In order to solve this mystery once and for all, I've spent the last two years infiltrating the Thieves Guild. Initially making contact with them in Riften proved difficult, as they're quite wary of outsiders, but through repeated efforts I was able to gain their confidence. It's my hope that once I've gained access to some of the Guild leadership, I can learn more about their decline and publish a second volume of my work.

  Although helping the Guild perform their petty crimes brands me as a criminal, I feel that it's a burden worth bearing. The mystery of the Thieves Guild's fall from power needs to be solved once and for all as a matter of record and as a footnote to Skyrim's history.

  The Fall of Saarthal

  by Heseph Chirirnis, Mages Guild Scholar

  Assigned to Imperial Archaeologist Sentius Floronius

  Let it be known that the esteemed archaeologist has chosen to focus his boundless talents on the cooking and baking habits of early First Era Nords. While this work will no doubt bring great glory and benefit to the Empire, it is clear that my limited expertise is of no use to this effort.

  I have instead been using my considerable free time to investigate a particular avenue of study, namely that of the Fall of Saarthal. Every child of the Empire knows what happened here; that the first city of Man on Tamriel was sacked by the elves, jealous and fearful of the threat men posed to them. Relations have obviously improved considerably since then, but to be able to see the results of the destruction first-hand, it is quite striking to note the degree of effort that went into the venture.

  The first task before me was differentiating between areas of original architecture and those that were rebuilt after Ysgramor retook the city with his five hundred companions. Initially relying heavily on the expertise of archaeologist Floronius, my ability to discern the difference for myself improved over time. Indeed, I was surprised to find that many areas of the city, far more than I would have believed, retained much of the original stonework. Work was clearly done to remedy the effects of the city being burned after the elves' assault, but I suspect they underestimated the durability of Nordic craftsmanship.

  Or rather, that is what I initially thought. Perhaps it was a mistaken sense of pride in the accomplishments of these early men, or perhaps it was just my inexperience that led me to this conclusion. Something was amiss, though. Repeated attempts to consult the exceedingly perceptive archaeologist were unfruitful, often digressing into lectures on the bathing habits of Saarthal residents, or the average number of potted plants in homes. I was again forced to rely on my limited powers of observation and deduction.

  And so I have no conclusive results to report at this time. I can say with certainty that the initial attack on Saarthal seems to have been very focused, and does not appear to correlate to any locations that have been established as points of defense or importance. While the eminent scholar Sentius has yet to examine my findings, or indeed show any interest in them, my inclination is to suggest that not only did the elves know the apparent layout of the city, but that their assault was based on a specific directive and perhaps a singular goal.

  My humble investigations shall continue as time permits.

  Fall of the Snow Prince

  An account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye

  From whence he came we did not know, but into the battle he rode, on
a brilliant steed of pallid white. Elf we called him, for Elf he was, yet unlike any other of his kind we had ever seen before that day. His spear and armor bore the radiant and terrible glow of unknown magicka, and so adorned this unknown rider seemed more wight than warrior.

  What troubled, nay, frightened us most at that moment was the call that rose from the Elven ranks. It was not fear, not wonder, but an unabashed and unbridled joy, the kind of felicity felt by a damned man who has been granted a second chance at life. For at that time the Elves were as damned and near death as ever they had been during the great skirmishes of Solstheim. The Battle of the Moesring was to be the final stand between Nord and Elf on our fair island. Led by Ysgramor, we had driven the Elven scourge from Skyrim, and were intent on cleansing Solstheim of their kind as well. Our warriors, armed with the finest axes and swords Nord craftsmen could forge, cut great swaths through the enemy ranks. The slopes of the Moesring ran red with Elf blood. Why, then, would our foe rejoice? Could one rider bring such hope to an army so hopeless?

 

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