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by Bethesda Softworks


  The clearing opened up before them, where the mist settled on the grass, enveloping it in an opaque, chilly vapor. Burlap targets were arranged around in a semi-circle, several meters apart, like sentinels.

  "You've been practicing," observed Templer.

  "Well, a bit. I've only been back in town for a few days." said Stryngpool with a smile. "My parents said you got here a week ago?"

  "That's right. My unit's camped a few miles east, and I thought I'd visit the old haunts. A lot's changed, I could hardly recognize anything at all." Templer looked down at the valley below, to the vast empty tilled ground, stretching out for miles around. "It looks like a good planting."

  "My family's rather spread out since yours left. There was some discussion I think about keeping your old house up, but it seemed a little sentimental. Especially as there was fertile ground beneath."

  Stryngpool strung his bow carefully. It was a beautiful piece of art, darkest ebony and spun silver filigrees, hand-crafted for him in Wayrest. He looked over at Templer stringing his bow, and felt a twinge of pity. It was a sad, weathered utensil, bound together with strips of fabric.

  "If that's how they taught you to string your bow, you need some advisors from the academy in that army of yours," said Stryngpool as gently as he could. "The untightened loop is supposed to look like an X in an O. Yours looks like a Z in a Y."

  "It works for me," said Templer. "I should tell you, I won't be able to make an afternoon of this. I'm supposed to join my unit this evening."

  Stryngpool began to feel annoyed by his old friend. If he was angry about his family losing their land, why couldn't he just say it? Why did he come back to the valley at all? He watched Templer nock his first arrow, taking aim at a target, and coughed.

  "I'm sorry, but I can't in good faith send you back to the army without a little new wisdom. There are three types of draw, three-fingers, thumb and index, thumb and two fingers. Then there's the thumb draw which I like, but you see," Stryngpool showed Templer the small leather loop fastened on the cord of his bow, "You need to have one of these thingies or you'll tear your thumb right off."

  "I think I like my stupid method best."

  "Don't be pigheaded, Templer. They didn't give me the gold ribbon of merit for nothing. I had demonstrated shooting from under a shield, standing, sitting, squatting, kneeling, and sitting on horseback. This is practical information I'm imparting for the sake of our friendship which I, at least, haven't completely forgotten. Sweet Kynareth, I remember when you were just an oily little squirt, begging for this kind of honest guidance."

  Templer looked at Stryngpool for a moment, and lowered his bow. "Show me."

  Stryngpool relaxed, shook away the tensions that had been building. He did his exercise, drawing the bow back to his eyebrow, his moustache, his chest, his earlobe.

  "There are three ways of shooting: snatching and releasing in one continuous motion, like the Bosmer do; holding with a short draw and a pause before releasing like the Khajiit; and partial draw, pause, final draw," Stryngpool fired the arrow into the center of the target with cool precision, "And release. Which I prefer."

  "Very nice," said Templer.

  "Now you," said Stryngpool. He helped Templer select a grip, nock his arrow correctly, and take aim. A smile grew on Templer's face -- the first time Stryngpool had seen such a childlike expression on the war-etched visage all afternoon. When Templer released the arrow, it rocketed high over the top of the target and into the valley below where it disappeared from sight.

  "Not bad," said Templer.

  "No, not bad," said Stryngpool, feeling friendly once again. "If you practice, you should be able to focus your aim a little bit."

  The two shot a few more practice bolts before parting ways. Templer began the long trek east to his unit's camp, and Stryngpool wound his way down through the woods to the valley and his family's mansion. He hummed a little tune he learned at the academy as he passed the great lawn and walked up to the front door, pleased with himself for helping his old friend. It entirely escaped his attention that the large picture window was broken.

  But he noticed right away when he came into the Great Hall, and saw Templer's wild-shot bolt sticking in his gold ribbon of merit.

  Great Harbingers of the Companions

  This history is recorded by Swyk the Long-Sighted, of the Circle of Jorrvaskr in the 3rd era. While I am not gifted with a sharp gift of words, I have learned the stories of the Companions before me, and set to record them that they might not be lost when I am. Hereafter is the list of notable Harbingers of the Companions, those who lead us through the darkness to glories in Sovngarde.

  Notes on the Harbinger: the Companions have never had a true leader since Ysgramor -- none have been mighty enough to corral the great hearts that beat within Jorrvaskr. While others like mages and thieves need the blessings of their hierarchy to know how to dress, we Companions are capable of leading our own destinies to glory. The Harbinger advises, resolves disputes, and helps to clarify when questions arise of the nature of honor. In the thousands of years the Companions have held at Jorrvaskr, there have been Harbingers both terrible and brilliant, those known for their arm, those for their hearts, and those for their minds. Here are listed some of the most gloried Harbingers, who inspire song and deed.

  Ysgramor: the first Harbinger, the first Man, the bringer of Words, and the one who first bound the Companions to honor in that far off land of long ago. Better people have written of him, so I will not attempt to meet their words.

  Jeek of the River: Captain of the Jorrvaskr during the Return, discoverer of the Skyforge, founder of Whiterun, and keeper of the original oath of the Companions, now lost to time. While other crews sought glory in conquest, his was the first to settle and serve as protector for the less war-gifted in the land as they came behind.

  Mryfwiil the Withdrawn: Several hundred years after the death of Ysgramor, the Companions as we now know them were soldiers for hire, little better than mercenaries. Our services could be purchased for the fighting of wars, but the commitment to individual honor meant that often Shield-Brothers would be forced to face each other on the field of battle. The bonds of honor which bind the Companions threaten to break, until Mryfwiil, in his wisdom, decreed that we would no longer be party to any war or political conflict of any kind. Because of his steady hand, the Companions today are known as impartial arbiters of honor, in addition to their glories on the field of battle.

  Cirroc the Lofty: The first Harbinger to not be of ancestral Atmoran blood. This was around the time that the Nords began to think of themselves as such, and there were great disputes about purity and the legacy of Ysgramor. Cirroc first came to Jorrvaskr as a servant, but the Redguard quickly proved his mettle when treated disrespectfully by one of the less honor-bound warriors of the time. Granted the stature of an honorary Companion after saving the life of Harbinger Tulvar the Unmentioned, he became known as the most capable of Shield-Brothers in the hall, with speed and cunning surpassing any of the old Atmoran stock. His time as Harbinger was short-lived, but it is said that his field knowledge of bladework continues to pass to every new Companion through their training.

  Henantier the Outsider: The first elven Harbinger. Like Cirroc before him, he was initially subject to ridicule when arriving at Jorrvaskr, for this was the time (near the closing of the first era) when elves were not permitted to be full Companions, and few were even allowed to see the inside of the hall. Henantier was humble in the daylight hours, performing any task asked of him. At night, he trained fiercely in the outside yard, allowing himself only minutes of sleep before resuming his servant duties the next day. So he toiled through several Harbingers, never resting, never complaining, and always keeping his mind and body sharp. Given his long life, he came to be trusted by the new Companions as the one who them learn the ways of honor.

  When one such pupil had aged into an old man and become Harbinger himself, Henantier was the one at his deathbed. With all Compa
nions assembled, he named Henantier as his successor, saying "even an elf can be born with the heart of a Nord sometimes." There were some number of Companions who laid down their weapons that day, but those who remained knew the truth of honor, and it is their legacy we continue to bear.

  Macke of the Piercing Eyes: A Harbinger known for her great beauty, but any who underestimated her on account of it would never make the mistake again. Was said to have once stared down half an opposing army, then slaughtered the remainder single-handedly. Her disappearance in her 8th year as Harbinger has never been explained, though many slanderous lies claim to make accountings for it.

  Kyrnil Long-Nose: After the dark periods in the late second era, when a string of false and dishonorable Harbingers laid claim to Jorrvaskr, it was Kyrnil Long-Nose who gathered the true hearts of the Companions in the wilds and stormed Jorrvaskr itself, killing the usurpers and returning honor through blood, in the old ways. He began the tradition of trusted advisors called the Circle (after our great lord Ysgramor's council of captains) who would serve as examples to the younger, newer Companions.

  By ensuring that the notions of honor can have an unbroken string of tradition, he steadied the course of the Companions and restored our destinies to that of Ysgramor's, pressing ever onwards to Sovngarde.

  Hallgerd's Tale

  by Tavi Dromio

  I think the greatest warrior who ever lived had to be Vilus Nommenus," offered Xiomara. "Name one other warrior who conquered more territory."

  "Tiber Septim, obviously," said Hallgerd.

  "He wasn't a warrior. He was an administrator... a politician," said Garaz. "And besides, acreage conquered can't be final means of determining the best warrior. How about skill with a blade?"

  "There are other weapons than blades," objected Xiomara. "Why not skill with an axe or a bow? Who was the greatest master of all weaponry?"

  "I can't think of one greatest master of all weaponry," said Hallgerd. "Balaxes of Agia Nero in Black Marsh was the greatest wielder of a lance. Ernse Llervu of the Ashlands is the greatest master of the club I've ever seen. The greatest master of the katana is probably an Akaviri warlord we've never heard of. As far as archery goes --"

  "Pelinal Whitestrake supposedly conquered all of Tamriel by himself," interrupted Xiomara.

  "That was before the First Era," said Garaz. "It's probably mostly myth. But there are all sorts of great warriors of the modern eras. The Camoran Usurper? The unknown hero who brought together the Staff of Chaos and defeated Jagar Tharn?"

  "We can't declare an unknown champion as the greatest warrior. What about Nandor Beraid, the Empress Katariah's champion?" suggested Xiomara. "They said he could use any weapon ever invented."

  "But what happened to him?" smiled Garaz. "He was drowned in the Sea of Ghosts because he couldn't get his armor off. Call me overly particular, but I think the greatest warrior in the world should know how to take armor off."

  "It's kinda hard to judge ability to wear armor as a skill," said Xiomara. "Either you have basic functionality in a suit of armor or you don't."

  "That's not true," said Hallgerd. "There are masters in that as well, people who can do things while wearing armor better than we can out of armor. Have you ever heard of Hlaalu Pasoroth, the King's great grandfather?"

  Xiomara and Garaz admitted that they had not.

  "This was hundreds and hundreds of years ago, and Pasoroth was the ruler of a great estate which he had won by right of being the greatest warrior in the land. It's been said, and truly, that much of the House's current power is based on Pasoroth's earnings as a warrior. Every week he held games at his castle, pitting his skill against the champions of the neighboring estates, and every week, he won something.

  His great skill wasn't in the use of weaponry, though he was decent enough with an axe and a long sword, but in his ability to move quickly and with great agility wearing a full suit of heavy mail. There were some who said that he moved faster while wearing armor than he did out of it.

  "Some months before this story begins, he had won the daughter of one of his neighbors, a beautiful creature named Mena who he had made his wife. He loved her very much, but he was intensely jealous, and with good reason. She wasn't very pleased with his husbandly skills, and the only reason Mena never strayed was because Pasoroth kept a close eye on her. She was, to put it kindly, naturally amorous and resentful of her position as a prize. Wherever he went, he always brought her with him. At the games, she was placed in a special box so that he could see her even while he competed.

  "But his real competition, though he didn't know it, was from a handsome young armorer he also had won at one of his competitions. Mena had noticed him, and the armorer, whose name was Taren, had certainly noticed her."

  "This has all the makings of a dirty joke, Hallgerd," said Xiomara, with a smile.

  "I swear that it's entirely true," said Hallgerd. "The problem facing the lovers was, of course, that they could never be alone. Perhaps because of this, it became a burning obsession to both of them. Taren decided that the best time for them to consummate their love was during the games. Mena feigned illness, so she didn't have to stay in the box, but Pasoroth visited the sickroom every few minutes between fights, so Taren and Mena could never get together. The sound of Pasoroth's armor clunking up the stairs to visit his sick wife gave Taren the idea.

  "He crafted his lord a new suit of armor, strong, and bright, and beautifully decorated. For his purposes, Taren rubbed the leg joints with luca dust so the more he sweated and the more he moved them, the more they'd stick together. After a little while, Taren figured, Pasoroth wouldn't be able to walk very quickly, and wouldn't have enough time in between fights to visit his wife. But just in case, Taren also added bells to the legs which rung loudly when they moved, so the couple would be able to hear him coming in plenty of time.

  "When the games commenced the following week, Mena feigned illness again and Taren presented his lord with the new armor. Pasoroth was delighted with it, as Taren hoped he would be, and donned it for his first fight. Taren then stole upstairs to Mena's bedchamber.

  "All was silent outside as the two began to make love. Suddenly, Mena noticed a peculiar expression on Taren's face and before she had a chance to ask him about it, his head fell off at the neck. Pasoroth was standing behind him with his axe in hand."

  "How did he get upstairs so quickly, with his leg joints gummed up? And didn't they hear the bells ringing?" asked Garaz.

  "Well, you see, when Pasoroth realized he couldn't walk on his legs very quickly, he walked on his hands."

  "I don't believe it," laughed Xiomara.

  "What happened next?" asked Garaz. "Did Pasoroth kill Mena also?"

  "No one knows exactly what happened next," said Hallgerd. "Pasoroth didn't return for the next game, nor for the next. Finally, at the fourth game, he returned to fight, and Mena appeared in the box to watch. She didn't appear to be sick anymore. In fact, she was smiling and had a light flush to her face."

  "They did it?" cried Xiomara.

  "I don't have all the salacious details, except that after the battle, it took ten squires thirteen hours to get Pasoroth's armor off because of all the luca dust mixed with sweat."

  "I don't understand, you mean, he didn't take his armor off when they -- but how?"

  "Like I said," replied Hallgerd. "This is a story about someone who was more agile and accomplished in his armor than out of it."

  "Now, that's skill," said Garaz.

  Hanging Gardens of Wasten Coridale

  This book was apparently written in Dwemer and translated to Aldmeris. Only fragments of the Aldmeris is readable, but it may be enough for a scholar of Aldmeris to translate fragments of other Dwemer books.

  ...guide Altmer-Estrial led with foot-flames for the town-center where lay dead the quadrangular gardens...

  ...asked the foundations and chains and vessels their naming places...

  ...why they did not use solid sound to teach e
scape from the Earth Bones nor nourished them with frozen flames...

  ....the word I shall have once written of, this "art" our lesser cousins speak of when their admirable ignorance...

  ...but neither words nor experience cleanses the essence of the strange and terrible ways of defying our ancestors' transient rules.

  The translation ends with a comment in Dwemer in a different hand, which you may be translated as follows:

  "Put down your ardent cutting-globes, Nbthld. Your Aldmeris has the correct words, but they cannot be properly misinterpreted."

  Harvesting Frostbite Spider Venom

  My reserves of frostbite spider venom are nearly depleted. The injuries I suffered in my last encounter with these deadly arachnids prevent me from undertaking the task myself, which is why I've hired you.

 

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