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  "But you like the one of my mother most of all," she smiled. "I see you look at it even when you seem to be looking at the others. It's my favorite also."

  "Would you tell me more about her?" I asked, trying to keep my voice light and conversational.

  "Oh, she would have said she was nothing extraordinary, but she was," the girl said, picking a flower from the garden. "My father died when I was quite young, and she had so many roles to fill, but she did them all effortlessly. We have a great many business interests and she was brilliant at managing everything. Certainly better than I am now. All it took was her smile and everyone obeyed, and those that didn't paid dearly. She was very witty and charming, but a formidable force when the need arose for her to fight. Hundreds of battles, but I can never remember a moment of feeling neglected or unloved. I literally thought she was too strong for death. Stupid, I know, but when she went to battle that -- that horrible creature, that freak from a mad wizard's laboratory, I never even thought she would not return. She was kind to her friends and ruthless to her enemies. What more can one say about a woman than that?"

  Poor Betaniqi's eyes teared up with remembrance. What sort of villain was I to goad her so, in order to satisfy my perverted longings? Sheogorath could never have conflicted a mortal man more than me. I found myself both weeping and filled with desire. Palla not only looked like a goddess, but from her daughter's story, she was one.

  That night while undressing for bed, I rediscovered the black disc I had stolen from Magister Tendixus's office weeks before. I had half-forgotten about its existence, that mysterious necromantic artifact which the mage believed could resurrect a dead love. Almost by pure instinct, I found myself placing the disc on my heart and whispering, "Palla."

  A momentary chill filled my chamber. My breath hung in the air in a mist before dissipating. Frightened I dropped the disc. It took a moment before my reason returned, and with it the inescapable conclusion: the artifact could fulfill my desire.

  Until the early morning hours, I tried to raise my mistress from the chains of Oblivion, but it was no use. I was no necromancer. I entertained thoughts of how to ask one of the Magisters to help me, but I remembered how Magister Ilther had bid me to destroy it. They would expel me from the Guild if I went to them and destroy the disc themselves. And with it, my only key to bringing my love to me.

  I was in my usual semi-torpid condition the next day in classes. Magister Ilther himself was lecturing on his specialty, the School of Enchantment. He was a dull speaker with a monotone voice, but suddenly I felt as if every shadow had left the room and I was in a palace of light.

  "When most persons think of my particular science, they think of the process of invention. The infusing of charms and spells into objects. The creation of a magickal blade, perhaps, or a ring. But the skilled enchanter is also a catalyst. The same mind that can create something new can also provoke greater power from something old. A ring that can generate warmth for a novice, on the hand of such a talent can bake a forest black." The fat man chuckled: "Not that I'm advocating that. Leave that for the School of Destruction."

  That week all the initiates were asked to choose a field of specialization. All were surprised when I turned my back on my old darling, the School of Illusion. It seemed ridiculous to me that I had ever entertained an affection for such superficial charms. All my intellect was now focused on the School of Enchantment, the means by which I could free the power of the disc.

  For months thereafter, I barely slept. A few hours a week, I'd spend with Betaniqi and my statue to give myself strength and inspiration. All the rest of my time was spent with Magister Ilther or his assistants, learning everything I could about enchantment. They taught me how to taste the deepest levels of magicka within a stored object.

  "A simple spell cast once, no matter how skillfully and no matter how spectacularly, is ephemeral, of the present, what it is and no more," sighed Magister Ilther. "But placed in a home, it develops into an almost living energy, maturing and ripening so only its surface is touched when an unskilled hand wields it. You must consider yourself a miner, digging deeper to pull forth the very heart of gold."

  Every night when the laboratory closed, I practiced what I had learned. I could feel my power grow and with it, the power of the disc. Whispering "Palla," I delved into the artifact, feeling every slight nick that marked the runes and every facet of the gemstones. At times I was so close to her, I felt hands touching mine. But something dark and bestial, the reality of death I suppose, would always break across the dawning of my dream. With it came an overwhelming rotting odor, which the initiates in the chambers next to mine began to complain about.

  "Something must have crawled into the floorboards and died," I offered lamely.

  Magister Ilther praised my scholarship, and allowed me the use of his laboratory after hours to further my studies. Yet no matter what I learned, Palla seemed scarcely closer. One night, it all ended. I was swaying in a deep ecstasy, moaning her name, the disc bruising my chest, when a sudden lightning flash through the window broke my concentration. A tempest of furious rain roared over Mir Corrup. I went to close the shutters, and when I returned to my table, I found that the disc had shattered.

  I broke into hysterical sobs and then laughter. It was too much for my fragile mind to bear such a loss after so much time and study. The next day and the day after, I spent in my bed, burning with a fever. Had I not been a Mages Guild with so many healers, I likely would have died. As it was, I provided an excellent study for the budding young scholars.

  When at last I was well enough to walk, I went to visit Betaniqi. She was charming as always, never once commenting on my appearance, which must have been ghastly. Finally I gave her reason to worry when I politely but firmly declined to walk with her along the reflecting pool.

  "But you love looking at the statuary," she exclaimed.

  I felt that I owed her the truth and much more. "Dear lady, I love more than the statuary. I love your mother. She is all I've been able to think about for months now, ever since you and I first removed the tarp from that blessed sculpture. I don't know what you think of me now, but I have been obsessed with learning how to bring her back from the dead."

  Betaniqi stared at me, eyes wide. Finally she spoke: "I think you need to leave now. I don't know if this is a terrible jest --"

  "Believe me, I wish it were. You see, I failed. I don't know why. It could not have been that my love wasn't strong enough, because no man had a stronger love. Perhaps my skills as an enchanter are not masterful, but it wasn't from lack of study!" I could feel my voice rise and knew I was beginning to rant, but I could not hold back. "Perhaps the fault lay in that your mother never met me, but I think that only the caster's love is taken into account in the necromantic spell. I don't know what it was! Maybe that horrible creature, the monster that killed her, cast some sort of curse on her with its dying breath! I failed! And I don't know why!"

  With a surprising burst of speed and strength for so small a lady, Betaniqi shoved herself against me. She screamed, "Get out!" and I fled out the door.

  Before she slammed the door shut, I offered my pathetic apologies: "I'm so sorry, Betaniqi, but consider that I wanted to bring your mother back to you. It's madness, I know, but there is only one thing that's certain in my life and that's that I love Palla."

  The door was nearly shut, but the girl opened it crack to ask tremulously: "You love whom?"

  "Palla!" I cried to the Gods.

  "My mother," she whispered angrily. "Was named Xarlys. Palla was the monster."

  I stared at the closed door for Mara knows how much time, and then began the long walk back to the Mages Guild. My memory searched through the minutiae to the Tales and Tallows night so long ago when I first beheld the statue, and first heard the name of my love. That Breton initiate, Gelyn had spoken. He was behind me. Was he recognizing the beast and not the lady?

  I turned the lonely bend that intersected with the outskirts of Mir
Corrup, and a large shadow rose from the ground where it had been sitting, waiting for me.

  "Palla," I groaned. "Pal La."

  "Kiss me," it howled.

  And that brings my story up to the present moment. Love is red, like blood.

  Pension of the Ancestor Moth

  To be read by all novitiates of the Temple:

  The Order of the Ancestor Moth is as ancient as it is noble. We nurture and celebrate our beloved ancestors, whose spirits are manifest in the Ancestor Moths. Each moth carries the fjyron of an ancestor's spirit. Loosely translated as the "will to peace," the fjyron can be sung into the silk produced by the Ancestor Moths. When the silk is in turn spun into cloth and embroidered with the genealogy of the correct Ancestor, clothing of wondrous power can be made.

  Adepts of our order are gifted with prescient powers. The wisdom of the ancestors can sing the future into the present. For this reason, our order and our order alone has been given the privilege to interpret the Elder Scrolls. These writings exceed even the gods, both aedra and daedra. Such insight into the inner fabric of reality comes at a price. Each reading of the Elder Scrolls is more profound than the last. Each leaves the priest blind for longer, and longer periods of time. Finally, the last reading achieves a nearly sublime understanding of that scroll's contents, but the priest is left permanently blinded to the light of this world. No longer can he read the scrolls.

  This Monastery is dedicated to the service of these noble members of our order. They now live out their lives with the Ancestor Moths that they so love. Their underground demesnes are well suited to the moths. They raise and nurture the fragile creatures, singing to them constantly. They harvest the silk and spin it into bolts of cloth. They weave the cloth, embroidering it with the genealogies and histories of the ancestors that spun the silk. This is their new life.

  As they tend the Ancestor Moths, so we tend the blind monks. While they toil in dark, we serve in the light. They need food and water. We provide. They need tools and furniture. We provide. They need secrecy and anonymity. We provide. They need purveyors to sell the fruit of their labors. We provide.

  At one time, we also provided protection. Many generations ago, Gudrun came to our temple. Newly blinded by visions of what was to be, she brought with her new teachings. The visions of the ancestors foresaw the need of the monks to defend themselves. They train and practice the teachings of Gudrun constantly. They are masters of the sword of no sword, the axes of no axe.

  As a novitiate, you will learn the teachings of Gudrun. You will learn the way of the peaceful fist. You will learn to serve the blind monks. You will learn to provide. In time, you may attain the peace and insight of the Ancestor Moths.

  The Pig Children

  by Tyston Bane

  No one -- not the oldest Dark Elf of Mount Dagoth-Ur or the Ancient Sage of Solitude himself -- can recall a time when the Orc did not ravage our fair Tamriel. Whatever foul and pestilent Daedra of Oblivion conjured them up could scarcely have created a more constant threat to the well-being of the civilized races of Tamriel than the obnoxious Orc.

  Orcs are thankfully easy to recognize from other humanoids by their size -- commonly forty pertans in height and fifteen thousand angaids in weight -- their brutal pig-like features, and their stench. They are consistently belligerent, morally grotesque, intellectually moronic, and unclean. By all rights, the civilized races of Tamriel should have been able to purge the land of their blight eras ago, but their ferocity, animal cunning, and curious tribal loyalty have made them inevitable as leeches in a stagnant pool.

  Tales of Orcish barbarity precede written record. When Jastyaga wrote of the Order of Diagna's joining the armies of Daggerfall and Sentinel "to hold at bay the wicked Orcs in their foul Orsinium fastness... and burn aught in cleansing flame" in 1E950, she assumed that any reader would be aware of the savagery of the Orcs. When the siege was completed thirty years later, after the death of many heroes including Gaiden Shinji, and the destruction of Orsinium scattered the Orcish survivors throughout the Wrothgarian Mountains, she further wrote, "The free peoples rejoiced for that their ancient fell enemy was dispersed into diverse parts." Obviously, the Orcs had been terrorizing the region of the Iliac Bay at least since the early years of the First Era.

  The Posting of the Hunt

  The writing in the book appears to be a hasty transcription, perhaps from dictation, or copied from a longer work.

  Let no man say before a witness that the Hunt has not been called, nor the Rites declared, or the Ancient Offices observed.

  The Ritual of the Innocent Quarry, also called the Wild Hunt, is an ancient rite drawing magical energy from the powerful magicka stream that engulfs this realm. The creators and times of the rituals are long forgotten. But followed properly, the rite brings great power and prestige to the Huntsman.

  The ritual pits the all-powerful Huntsmen and their Greater and Lesser Dogs against the pitiful and doomed Innocent Quarry, called by tradition the Hare, after the mortal creature of human hunts. At once, the Huntsman is transported by the exquisite thrill and glory of his might and dominion over his helpless prey, and at the same time touched by the tragic, noble, and ultimately futile plight of the Innocent Quarry. In the highest aesthetic realization of the ritual, the ecstatic rapture of the kill is balanced by the Huntsman's identification with the sadness and despair of the Innocent Quarry. As in pieces the body of the innocent Hare is torn, the Huntsman reflects on the tragic imbalances of power and the cruel injustices of the world.

  As the Hunt begins, the Lesser Dogs assemble before the green crystal reflections of the Chapel of the Innocent Quarry. Inside the Chapel, the Huntsmen, the Greater Dogs, and the Master of the Hunt perform the rites that initiate and sanctify the Huntsmen, the Hunt, and the Innocent Quarry. Then the Huntsman emerges from the Chapel, displays the Spear of Bitter Mercy, and recites the Offices of the Hunt. The Offices describe explains the laws and conditions of the four stages of the Hunt: the Drag, the Chase, the Call, and the View to the Kill.

  Stage One -- The Drag, in which the Lesser Dogs drag the ground to flush out the Hare.

  Stage Two -- The Chase, in which the Greater Hounds drive the Hare before them.

  Stage Three -- The Call, in which the Greater Hounds trap the Hare and summon the Huntsmen for the kill.

  Stage Four -- The View, in which the Huntsman makes the kill with the ritual Spear of Bitter Mercy, and calls upon the Master of the Hunt to view the kill by ringing the town bell. The Master of the Hunt then bestows the Bounty upon the Huntsman Bold who has wielded the Spear of Bitter Mercy in the kill. The Master of the Hunt also calls upon the Huntsman Bold to name the next Hare for the next Hunt (though the Huntsman Bold himself may not participate in the next Hunt).

  The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor, detail the practices and conditions of the Hunt. These practices and conditions, also known as the Law, strictly define all details of the Hunt, such as how many Hounds of each sort may participate, how the Spear of Bitter Mercy may be wielded, and so forth. In addition, the Law states that the Hare must have a genuine chance to escape the Hunt, no matter how slim. In practice, this condition has been defined as the availability of six keys, which, if gathered together in the Temple of Daedric Rites, permit the Hare to teleport away from the Hunt, and so elude the Huntsman and his Spear. It is inconceivable, of course, that the Hare might actually discover the keys and escape, but the forms must be observed, and tampering with the keys or cheating the Hare of a genuine chance of finding or using the keys is a shameful and unforgivable betrayal of the Law of the Hunt.

  The Ritual of the Hunt grants the Huntsmen protection from all forms of attack, including mortal and immortal weapons, and sorceries of all schools. Huntsmen are cautioned, however, that the ritual does not protect the Huntsman from the potent energies of his own Spear, and cautions against reckless wielding of the Spear in close melee, darkness, or other dangerous circumstan
ces, for a single touch of the Spear of Bitter Mercy means instant and certain death for innocent Hare or fellow Huntsman alike.

  The right to name a Wild Hunt is a grand and grave right indeed, as all but the High Daedra Lords are vulnerable to the potent sorceries of the Spear of Bitter Mercy. The Spear itself is therefore a terrible weapon, and it is forbidden to remove it from the Grounds of the Ritual Hunt.

  A Primer on Enchanting

  by Sergius Turrianus

  Enchanting was raised to a fine art by the wizards of the Arcane University. Sadly, some of the nuances of this skill were lost when the Imperial City was sacked. Yet we are not without capability. This text will cover only the basics of Enchanting. It is but a primer for students of the College of Winterhold.

  Before a weapon or bit of armor can be enchanted, the wizard must first learn the enchantment. This is a personal task. Enchantments cannot easily be passed from one mage to another. They must be understood at a primal level that can only be achieved by destroying an enchanted item and absorbing its nature.

 

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