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by Bethesda Softworks


  The Principalities of Victory beheld how great was the wickedness of the wayward spirits, and saw that they were bold in sin and full of wiles. They resolved then to chasten the tribes of daedra, and smite darkkind with hammer and hand.

  But ever shall Darkness contest the Light, and great were the Powers that breathed the void and laid waste upon one another, and no oath might bind them, so deep were they in envy and perfidy. For once the portals are opened, who shall shut them upon the rising tide?

  The Wild Elves

  by Kier-jo Chorvak

  In the wilds of most every province of Tamriel, descended philosophically if not directly from the original inhabitants of the land, are the Ayleids, commonly called the Wild Elves. While three races of Elven stock -- the Altmer (or High Elves), the Bosmer (or Wood Elves), and the Dunmer (or Dark Elves) -- have assimilated well into the new cultures of Tamriel, the Ayleids and their brethren have remained aloof toward our civilization, preferring to practice the old ways far from the eyes of the world.

  The Wild Elves speak a variation of Old Cyrodilic, opting to shun Tamrielic and separating themselves from the mainstream of Tamriel even further than the least urbanized of their Elven cousins. In temperament they are dark-spirited and taciturn -- though this is from the point of view of outsiders (or "Pellani" in their tongue), and doubtless they act differently within their own tribes.

  Indeed, one of the finest sages of the University of Gwilym was a civilized Ayleid Elf, Tjurhane Fyrre (1E2790-2E227), whose published work on Wild Elves suggests a lively, vibrant culture. Fyrre is one of the very few Ayleids to speak freely on his people and religion, and he himself said "the nature of the Ayleid tribes is multihued, their personalities often wildly different from their neighbor[ing] tribes" (Fyrre, T., Nature of Ayleidic Poesy, p. 8, University of Gwilym Press, 2E12).

  Like any alien culture, Wild Elves are often feared by the simple people of Tamriel. The Ayleids continue to be one of the greatest enigmas of the continent of Tamriel. They seldom appear in the pages of written history in any role, and then only as a strange sight a chronicler stumbles upon before they vanish into the wood. When probable fiction is filtered from common legend, we are left with almost nothing. The mysterious ways of the Ayleids have remained shrouded since before the First Era, and may well remain so for thousands of years to come.

  The Windhelm Letters

  The following transcribed letters were recovered from a strongbox found after a fire consumed a house in Solitude in the early part of the 3rd Era. Nobody by the addressed name lived at the home, and it is unknown how long the family had owned the strongbox. The letters are believed to have been written during the reign of Jarl Elgryr the Unminded, who ruled Windhelm in the Second Era and about whom few other records are extant.

  My dearest Thessalonius,

  I hope this letter reaches you, and finds you well. It is getting more difficult to find paper within the city, but I still save the scraps sent by the city's tax agents. I hope you don't mind a household reckoning on the reverse of this.

  Windhelm remains as cold as ever, but nothing compared to the heart of her king. Smoke and revelry rise from the palace daily, while we have little wood or coal to keep the chill off. I fear for the little ones, but they're so brave, having never known any other kind of life. We all speak of you daily, and hope that we may come to see you soon.

  Yours,

  Reylia

  Dear Thessalonius,

  Your last message arrived safely, but the promised gold mentioned within did not. When I mentioned this to the courier, she shrugged and turned to the door with no other word. While hearing from you brings joy to us all, I would caution you to not trust that particular woman again.

  The minds of the city grow numb with cold and silence. We starve, and the unminded one makes no appearance, no speech, nothing to succor his people. His wizard has been seen walking the streets of the city at odd hours, visiting homes. I saw him paint some horrid symbol on one door -- it dripped like blood before vanishing like sand in the wind. The next dawn, nobody who lived there still drew breath. I am a friend to one of the scullery maids who was sent to clean out the house. She described the most horrible things to me and the children, but I will spare you the details.

  The worst of it is, that was a house that supported the king. If that's what happens to his friends, what will be the fate of the rest of us?

  But don't let this shift your mind from its important tasks. We all know you work to free us, and pray for your success and swift return.

  Love,

  Reylia

  This next letter was scribbled onto a piece of cloth with what appears to be charcoal.

  Thess.,

  I hope you didn't actually ... [illegible] ... efforts are important, but our sufferings must remain ... [illegible] ... retaliation can be swift and terrible. If you no longer care for me, at least think of your ... [illegible] .... Love always, R

  Dear Thessalonius,

  Weeks go by and we have no word from Solitude. I tell the children that you're simply very busy, but it's getting harder to make excuses for you. If you can no longer send money (and I understand, smuggling anything of value into the city has become a fool's errand), at least send word that you still live and work for the freedom of Windhelm.

  As regards your issue that I mentioned previously, worry not. With food shortages being what they are, I have removed it from my concerns.

  Always yours,

  Reylia

  My dearest Thessalonius,

  It was good to hear from you at last. Please forgive the rantings of a starving mind. We have at last depleted the basement stores of food, even with the strictest rationing. I see the little ones' faces growing thin and my heart weeps for them. They are, in some ways, brave. I think they're looking after me moreso than I them.

  Please come home. I strongly desire to look upon your face.

  -- R

  Papa,

  Ma said to write you, so we love and miss you. Ma is tired a lot, but has lots of visitors, so we are being good and helpping.

  Love,

  Stessl and Shapl

  Thessalonius,

  I don't have much time. The city has finally broken. The gates of the palace will not keep us out. The storming begins soon. I have gathered those who still have a spirit to live, and we are taking our own fortunes to hand. I hope to see you on the other side of this. Pray for us as we once prayed for you.

  Your Reylia

  The Wispmother: Two Theories

  by Mathias Etienne

  Among the folk tales from the northern reaches of Skyrim, few subjects are as popular as the Wispmother: ghostly women who lure unsuspecting travelers to their doom, steal children, and takes vengeance on those who wronged them in life.

  Similar tales exist throughout Tamriel: The Melusanae of Stros Mkai, who lure ships to wreck on jagged shoals, then consume the souls of those aboard. The serpentine Chalass of Black Marsh. The Amronal of Valenwood.

  But unlike these mythic creatures, most scholars concede that Wispmothers actually exist. Though rare, credible reports of their sightings are simply too frequent to be ignored. Herein, a synopsis of what can be gleaned from provincial legends, and the dominant theories on what they may actually be.

  Wispmothers

  Most tales agree on only a few basic facts about Wispmothers. They are always female. They take the form of human (some say Elven) spirits, wreathed in mist and decaying rags. They have an affinity for frost magic, rarely appearing in more temperate climes.

  But beyond that, the tales differ wildly. Some say they are ghosts, waiting to be laid to rest. Others, that they are all that remains of the Snow Elves who once ruled Skyrim. Some say they are native to Hjaalmarch (or the north more generally), but other tales mention them in forgotten places, on mountaintops as far away as the Jeralls.

  Most reputable scholars dismiss these stories, preferring instead to focus on the few documented sightings from rece
nt years. From these, two dominant theories have emerged:

  Based on his extensive research into necromancy and Cyrodiil's Ayleid culture, Master Sadren Sarethi posits that Wispmothers are a necrologic state, a type of lich-dom developed by a now-forgotten First Era culture. Under his theory, these are no mere ghosts - they are a cult of powerful sorceresses who achieved eternal life through undeath.

  Alternately, Lydette Viliane of the Synod contends that Wispmothers are not undead at all, but rather elemental manifestations arising out of Nirn itself. By noting several similarities to Spriggans and Ice Wraiths, she contends that the Wispmothers are essentially elemental personifications of snow or mist, innately wielding the power of their element, instead of manipulating it through conventional sorcery.

  Wisps

  In most accounts, the victim is initially drawn to the Wispmother by glowing, ghostly lights. Although initially passive, these creatures later attack in tandem with her, distracting the victim and draining their energy.

  Popular legend holds that these are the spirits of the Wispmother's previous victims. These spirits strengthen her, so anyone hoping to destroy her must first release the souls of those she has killed.

  To scholars, this description immediately recalls the Will-o-the-Wisp, a rare and dangerous swamp denizen of southern Tamriel. Oddly, Cyrodillic legends invariably refer to Wisps as lone predators, while these appear to exist in some sort of symbiotic relationship with others of their kind.

  Viliane argues that these Wisps are a sub-species of true Wisps, scavengers that lure prey to the Wispmother and share in the psychoetherial energy released by her kills. As co-dependent scavengers, they most likely lack the formidable defenses of their predatory cousins, rendering them far more vulnerable.

  Alternately, Sarethi posits that these "Wisps" are merely emanations or conjurations of the Wispmother, and not free-living creatures. This is supported by one incident in which an adventurer reportedly killed a Wispmother directly, only to observe the remaining Wisps immediately perish as well, though the source is considered highly unreliable.

  In summary, scholarly opinion about Wispmothers and Wisps is sharply divided, and is likely to remain so for some time. But all sources agree on one crucial point: these are highly dangerous foes, and should be avoided at all costs.

  Withershins

  By Yaqut Tawashi

  "All right," said Kazagha. "Why don't you want to talk?"

  Zaki put down his mug of mead and just stared at his wife for a few seconds. Finally, grudgingly: "Because everything I have a conversation, darling, it flows in alphabetical order. Just like I told you. I think the only way to stop it is not to talk at all."

  "Couldn't you just be imagining this?" said Kazagha patiently. "It wouldn't be the first time you had an insane paranoid delusion. Remember when you thought the royal battlemage of Black Marsh was hiding behind every tree with lewd intent, intent on making you -- a middle-aged, fat, balding tailor -- into his personal sex slave? You don't need to be ashamed, but it's Sheogorath's way to make us all a little crazy sometimes. If you go to the healer--"

  "Damn it, Kazagha!" snarled Zaki and stomped out, slamming the door behind him. He nearly collided with Siyasat, his neighbor.

  "Excuse me," she said to Zaki's back. He clamped his hands over his ears as he stormed down the street, turning the corner to his tailor shop. His first customer was waiting out front, smiling widely. Zaki tried to keep his temper under control and took out his keys, returning the customer's smile.

  "Fine day," said the young man.

  "Gods!" hollered Zaki, sending the young man flying with a well-placed punch, and dashing away.

  As much as he hated to admit that Kazagha was right, it was evidently time, once again, for one of the healer's herbal cocktails. Tarsu's temple to health, mental and physical, was several streets north, an impressive obelisk. Halqa, the chief herbalist, met him before he came in the hall.

  "How are you today, Sa'Zaki Saf?"

  "I need to make an appointment with Tarsu," said Zaki in his calmest voice.

  "Just one moment, let me see how his schedule looks." Halqa said, looking over a scroll. "Is this an emergency?"

  "Kind of," said Zaki, and slapped his head. Why couldn't he say yes, or absolutely, or sure?

  "Let's see," said Halqa, frowning. "The best I can do is next Middas. Would that work for you?"

  "Middas!" cried Zaki. "I'll be a complete psychotic by Middas. Isn't there anything earlier?"

  He knew what the answer would be before she said it. There was no alternative. In a way, he had forced the response. If only he had kept the conversation going until "Y."

  "No," said Halqa. "I'm sorry. Do you want me to make the appointment--?"

  Zaki walked away, gritting his teeth. He wandered the streets, his head down to avoid all conversations, until he looked up and discovered that he had walked all the way to the wharf. A sweet breeze was blowing along the water and he took several deep breaths until he felt almost normal. When his temper cooled, he could think again. What if this alphabetical conversation wasn't a delusion at all? What if what he felt wasn't paranoia, but acute awareness? He knew it was the classic dilemma: am I crazy or is there really something weird going on?

  Across the road was a shop called ParaDocks, featuring a display of herbs, crystals, and vapors trapped in orbs . The sign in the window read "Mystical Consultation sunrise to noon." It was worth a shot, though Zaki was dubious. The only people who generally came down the wharf for healing were stupid adventurers who didn't know any better.

  Incense burned in copious billows of pink and gold, obscuring and then revealing the clutter within. Jijjic death masks glowered down from the walls, smoking censors hung by chains from the ceiling, and the floor was a maze of bookshelves. At a wellworn table in the back a small man wearing a headress was tabulating a young lady's purchases.

  "Okay," said the man. "Your total comes to fifty-seven gold pieces. I threw in the restorative scale conditioner for free. Just remember, the candle should be lit only after you invoke Goroflox The Unholy, and mandrake root does best in partial shade."

  The customer gave a quick, shy smile to Zaki and left the store.

  "Please help me," said Zaki. "Every conversation I hear or get involved in seems to be arranged alphabetically. I don't know if I'm going insane or if there are some kind of bizarre forces at work. To be honest with you, I'm normally a skeptic when it comes to your type of business, but I'm at the end of my rope. Can you do anything to make this madness end?"

  "Quite a common problem, actually," said the man, patting Zaki on the arm. "When you get to the end of the alphabet, do conversations then go to reverse alphabetical order or start at the beginning of the alphabet?"

  "Reverse alphabetical order," said Zaki, and then corrected himself. "Damn it! I mean, it starts from the beginning, all over again. I'm in agony. Can you call on the spirits and tell me, am I insane?"

  "Sauriki," said the man with a reassuring smile. "I don't have to. You're quite sane."

  "Thank you," said Zaki, frowning. "By the way, my name's Zaki, not Sauriki."

  "Unusually close, eh?" said the man, patting Zaki on the back. "My name's Octoplasm. Follow me, please. I think I have just what you need."

  Octoplasm lead Zaki down the narrow corridor behind the desk. The two men pushed past dusty cabinets filled with strange creatures in liquids, past heaps of neolithic stones, past stack after stack of moldering leather-bound books, into the dank heart of the store. There he picked up a small, squat cylindrical drum and a book, and handed them to Zaki.

  "'Vampirism, Daedric Possession, and Withershin Therapy,'" said Zaki, squinting his eyes to read the book in the gloom. "What in Oblivion does this have to do with me? I'm not a vampire, look at this tan. And what's Withershin Therapy, and how much will it cost me?"

  "Withershins, from the Old Cyrodilic withersynes, which means backwards," said Octoplasm in a serious tone. "It's the art of reversing th
e direction of things in order to gain access to the spirit world, and break curses, cure vampirism, and trigger all manners of apotropaic healing. You know the story about the guy who was told that slaughterfish live in hot water, so he said, 'Well, let's boil them in cold water'?"

  "Xenophus," said Zaki instinctively, his brother having taken a rather esoteric upper level course in Cyrodilic philosophy as an elective in at the Imperial College thirty-one years before, and immediately wishing he hadn't. "And what do you do with the cylindrical thingy?"

 

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