Sten s-1

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Sten s-1 Page 2

by Allan Cole


  "Uh, don't we have to. . ."

  The Chief Tech looked at him, then decided not to say anything. He turned away from the terminal, and swiftly unlocked the bright red EMERGENCY PROCEDURES INPUT control panel.

  Sten pyloned off an outraged Tech and hurtled down the corridor toward The Row's entrance, fumbling for his card. The young Sociopatrolman blocked his entrance.

  "I saw that, boy."

  "Saw what?"

  "What you did to that Tech. Don't you know about your betters?"

  "Gee, sir, he was slipping. Somebody must have spilled something on the slideway. I guess it's a long way to see what exactly happened. Especially for an older man. Sir." He looked innocent.

  The younger patrolman brought an arm back, but his partner caught his wrist. "Don't bother. That's Sten's boy."

  "We still oughta. . .oh, go ahead, Mig. Go on in."

  "Thank you, sir."

  Sten stepped up to the gate and held his card to the pickup.

  "Keep going like you are, boy, and, you know what'll happen?"

  Sten waited.

  "You'll run away. To the Delinqs. And then we'll go huntin' you. You know what happens when we rat those Delinqs out? We brainburn 'em."

  The patrolman grinned.

  "They're real cute, then. Sometimes they let us have the girls for a few shifts. . .before they put them out on the slideways."

  Hydraulics screamed suddenly, and the dome seal-off doors crashed across the entrance. Sten fell back out of the way, going down.

  He looked at the two patrolmen. Started to say something. . .then followed their eyes to the flashing red lights over the entrance:

  ENTRANCE SEALED. . .EMERGENCY. . .EMERGENCY. . .

  He slowly picked himself up. "My parents," Sten said numbly. "They're inside!"

  And then he was battering at the solid steel doors until the older patrolman pulled him away.

  Explosive bolts fired around six of the dome panels. The tiny snaps were lost in the typhoon roar of air blasting out into space.

  Almost in slow motion, the escaping hurricane caught the shanty cubicles of The Row, and the people in them, and spat them through the holes into blackness.

  And then the sudden wind died.

  What remained of buildings, furniture, and the stuff of life drifted in the cold gleam of the faraway sun. Along with the dry, shattered husks of 1,385 human beings.

  Inside the empty dome that had been The Row, the Chief Tech stared out the port of the control capsule. His assistant got up from his board, walked over and put his hand on the Tech's arm.

  "Come on. They were only Migs."

  The Chief Tech took a deep breath.

  "Yeah. You're right. That's all they were."

  CHAPTER TWO

  IMAGINE VULCAN.

  A junkyard, hanging in blackness and glare. Its center a collection of barrels, mushrooms, tubes, and blocks stacked haphazardly by an idiot child.

  Imagine the artificial world of Vulcan, the megabillion-credit heart of the Company. The ultimate null-environment machine shop and factory world.

  The Company's oreships streamed endlessly toward Vulcan with raw materials. Refining, manufacture, sub- and in many cases final assembly of products was completed, and the Company's freighters delivered to half the galaxy. To an empire founded on a mercantile enterprise, the monstrous vertical trust was completely acceptable.

  Six hundred years before, Thoresen's grandfather had been encouraged by the Eternal Emperor to build Vulcan. His encouragement included a special C-class tankerload of Antimatter2, the energy source that had opened the galaxy to man.

  Work began with the construction of the eighty-by-sixteen-kilometer tapered cylinder that was to house the administrative and support systems for the new world.

  Drive mechanisms moved that core through twenty light-years, to position it in a dead but mineral-rich system.

  Complete factories, so many enormous barrels, had been prefabricated in still other systems and then plugged into the core world. With them went the myriad life-support systems, from living quarters to hydroponics to recreational facilities.

  The computer projections made the then unnamed artificial world seem impressive: a looming ultraefficient colossus for the most efficient exploitation of workers and materials. What the computer never allowed for was man.

  Over the years, it frequently was simpler to shut down a factory unit after product-completion rather than to rebuild it. Other, newer factories, barracks, and support domes were jammed into place as needed. In a world where gravity was controlled by McLean generators, up and down were matters of convenience only. In two hundred years, Vulcan resembled a metal sculpture that might have been titled Junk in Search of a Welder.

  Eventually, atop the catch-as-catch-can collection of metal The Eye was mounted—Company headquarters linked to the original cylinder core. The sixteen-kilometer-wide mushroom was, in Sten's time, only two hundred years old, added after the Company centralized.

  Below The Eye was the cargo loading area, generally reserved for the Company's own ships. Independent traders docked offworld and were forced to accept the additional costs of cargo and passenger transfer by Company space-lighter.

  Under the dock was the visitors' dome. A normal, wide-open port, except that every credit spent by a trader or one of his crew went directly into the Company's accounts.

  The visitors' dome was as far South as offworlders were permitted. The Company very definitely didn't want anyone else dealing with—or even meeting—their workers.

  Vague rumors floated around the galaxy about Vulcan. But there had never been an Imperial Rights Commission for Vulcan. Because the Company produced.

  The enormous juggernaut delivered exactly what the Empire needed for centuries. And the Company's internal security had kept its sector very quiet.

  The Eternal Emperor was grateful. So grateful that he had named Thoresen's grandfather to the nobility. And the Company ground on.

  Any juggernaut will continue to roll strictly on inertia, whether it is the Persian Empire or General Motors of the ancients, or the sprawling Conglomerate of more recent history. For a while. If anyone noticed in Sten's time that the Company hadn't pioneered any manufacturing techniques in a hundred years, or that innovation or invention was discouraged by the Company's personnel department, it hadn't been brought to the Baron's attention.

  Even if anyone had been brave enough or foolish enough to do so, it wasn't necessary. Baron Thoresen was haunted by the fact that what his grandfather created was slowly crumbling beneath him. He blamed it on his father, a cowering toady who had allowed bureaucrats to supplant the engineers. But even if the third Thoresen had been a man of imagination, it still would probably have been impossible to bring under control the many-headed monster the elder Thoresens had created.

  The Baron had grown up with the raw courage and fascination for blood-combat—physical or social—of his grandfather, but none of the old man's innate honesty. When his father suddenly disappeared offworld—never to be seen again—there was no question that the young man would head the Company's board of directors.

  Now, he was determined to revitalize what his grandfather had begun. But not by turning the Company upside down and shaking it out. Thoresen wanted much more than that. He was obsessed with the idea of a kendo masterstroke.

  Bravo Project.

  And now it was only a few years from fruition.

  Under the Baron was his board, and the lesser Executives. Living and working entirely in The Eye, they were held to the Company not only by iron-clad contracts and high pay but that sweetest of all perks—almost unlimited power.

  Under the Execs were the Technicians—highly skilled, well-treated specialists. Their contracts ran for five to ten years. When his contract expired, a Tech could return home a rich man, to set up his own business—with the Company, of course, holding exclusive distribution rights to any new products he might have developed—or to retire.

&n
bsp; For the Exec or Tech, Vulcan was very close to an industrial heaven.

  For the Migs, it was hell.

  It's significant that the winner of the Company's Name-Our-Planet contest, a bright Migrant-Unskilled worker, had used the prize money to buy out his contract and passage out as far from Vulcan as possible.

  Fellahin, oakie, wetback—there will always he wandering laborers to perform scutwork. But just as the Egyptian fellah would marvel at the mechanical ingenuity of the Joads, so the twentieth-century assembly-line grunt would be awed by the likes of Amos Sten.

  For Amos, one world could never be enough. Doing whatever it took for a full belly, a liter of gutbuster, and a ticket offworld, he was the man to fix your omni, get your obsolete harvester to working, or hump your new bot up six flights of stairs.

  And then move on.

  His wife, Freed, was a backwater farm-world kid with the same lust to see what the next planetfall brought. Eventually, they guessed, they'd find a world to settle on. One where there weren't too many people, and a man and a woman wouldn't have to sweat for someone else's business. Until they found it, though, any place was better than what they'd already seen.

  Until Vulcan.

  The recruiter's pitch sounded ideal.

  Twenty-five thousand credits a year for him. Plus endless bonuses for a man of his talents. Even a contract for ten thousand a year for Freed. And a chance to work on the galaxy's most advanced tools.

  And the recruiter hadn't lied.

  Amos' mill was far more sophisticated than any machine he'd ever seen. Three billets of three different metals were fed into the machine. They were simultaneously milled and electronically bonded. Allowable tolerances for that bearing—it took Amos ten years to find out what he was building—was to one millionth of a millimeter, plus or minus one thousand millionth.

  And Amos' title was master machinist.

  But he only had one job—to sweep up burrs the mill spun out of its waste orifices that the dump tubes missed. Everything else was automatic, regulated by a computer half a world away.

  The salaries weren't a lie either. But the recruiter hadn't mentioned that a set of coveralls cost a hundred credits, soymeat ten a portion, or the rent on their three barracks rooms was one thousand credits a month.

  The time-to-expiration date on their contracts got further away, while Amos and Freed tried to figure a way out. And there were the children. Unplanned, but welcome. Children were encouraged by the Company. The next generation's labor pool, without the expense of recruiting and transportation.

  Amos and Freed fought the Company's conditioning processes. But it was hard to explain what open skies and walking an unknown road meant to someone who grew up with curving gray domes and slideways.

  Freed, after a long running battle with Amos, had extended her contract six months for a wall-size muraliv of a snowy landscape on a frontier world.

  Almost eight months passed before the snow stopped drifting down on that lonely cluster of domes, and the door, with the warm, cheery fire behind it, stopped swinging open to greet the returning worker.

  The mural meant more to Amos and Freed than it did to Sten. Even though young Karl didn't have the slightest idea of what it was like to live without a wall in near-touching distance, he'd already learned that the only goal in his life, no matter what it took, was to get off Vulcan.

  CHAPTER THREE

  "YOU GOTTA REMEMBER, boy, a bear's how you look at him."

  "Dad, what's a bear?"

  "You know. Like the Imperial Guard uses to scout with. You saw one in that viddie."

  "Oh, yeah. It looks like the Counselor."

  "A little—only it's a mite hairier and not so dumb. Anyway, when you're in a scoutcar, looking down at that bear, he don't look so bad. But when that bear's standing over you. . ."

  "I don't understand."

  "That bear's like Vulcan. If you was up The Eye, it'd probably look pretty good. But when you're a Mig, down here. . ."

  Amos Sten nodded and poured himself another half liter of narcobeer.

  "All you got to remember in a bear fight, Karl, is you don't ever want to be second. Most of all, you don't want to get caught by that bear in the first place."

  That was a lesson Sten had already learned. Through Elmore. Elmore was an old Mig who had the solo apartment at the end of the corridor. But most of the off-shift time Elmore was in the children's play area telling stories.

  They were the never true, always wonderful part of the oral tradition that industrial peasants from a thousand worlds had brought to Vulcan, making their own underground tradition.

  The Drop Settling of Ardmore. The Ghost Ship of Capella. The Farmer Who Became King.

  And Vulcan's own legends. The Delinqs Who Saved the Company. The eerie, whispered stories of the warehouses and factory domes that were generations-unused by humans. . .but still had something living and moving in them.

  Sten's favorite was the one Elmore told least often—about how, one day, things would change. How someone would come from another world, and lead the Migs up, into The Eye. A day of reckoning when the air cycling system would spew the blood of the Execs. The best was the last, when Elmore said slowly that the man who would lead the Migs would be a Mig himself.

  The corridor's parents never minded Elmore. He kept the kids out of their hair, and, very grateful, they all chipped in to card Elmore some kind of present every Founder's Day. If any of them knew most of Elmore's stories were anti-Company, they never said anything. Nor would they have cared.

  The end was inevitable. Some kid talked around the wrong person. Like the Counselor.

  One off-shift, Elmore didn't return. Everyone wondered what had happened. But the topic became boring, and everyone forgot.

  Not Sten. He saw Elmore again, on The Row. The man was a shambling hulk, stumbling behind a streetcleaning machine. He paused beside Sten and looked down at the boy.

  Elmore's mouth opened, and he tried to speak. But his tongue lolled helplessly, and his speech was guttural moans. The machine whistled, and Elmore obediently turned and stumbled away after it. The word crawled out of Sten's mind: brainburn.

  He told his father about what he'd seen. Amos grimaced. "That's the secret you gotta learn, boy. You got to zig when they zag."

  "What'd I tell you about zigging, son?"

  "I couldn't, pa. There were four of them, and they was all bigger than me."

  "Too bad, boy. But there's gonna be a lot of things bigger than you come along. How you gonna handle this one?"

  Sten thought for a minute.

  "They won't look nigh as big from the back, would they, dad?"

  "That's a terrible thought, Karl. Terrible. Especially since it's true."

  Sten got up.

  "Where you headed?"

  "I'm. . .gonna go play."

  "Naw. First you're gonna let that black eye go away. And let people forget."

  Two weeks later, one of the four boys was shinnying up a rope in exercise period when it broke and dropped him twenty feet to the steel deck.

  Three days after that, two more of the group were exploring an unfinished corridor. It was probably just their bad luck to be standing under a wallslab when the fasteners broke. After the boys were released from the hospital, the Counselor reprimanded their parents.

  The leader of Sten's attackers was just as unfortunate. Out after curfew, he was jumped from behind and battered into unconsciousness. After an investigation, the Counselor said it had probably been a Delinq—a member of one of the wild gangs that roamed the abandoned sectors of Vulcan, one step ahead of brainburn.

  Despite the explanations, Sten was left pretty much alone after that.

  "Karl: Gotta have a word with you."

  "Uh. . .yeah, dad?"

  "Me and the other folks been to a meeting with the Counselor."

  "Oh."

  "You wonderin' what he wanted?"

  "Yeah. Oh, yeah. Sure I am."

  "Don't have any idea,
do you?"

  "Nossir."

  "Didn't think you did. Seems that some Mig's kid went and invented something. Some kinda spray. You don't know anything about that, do you, boy?"

  "Nossir."

  "Uh-huh. This spray smells just like. . .well, like when the sewage recycler blew up down on Corridor Eighteen-forty-flve. Remember that?"

  "Yessir."

  "Kinda quiet tonight, aren't we? Anyway. So somebody went and sprayed this on the Counselor and four of those aides he's got. Sprayed on their pants where they sit down. Is that a laugh you're hidin'?"

  "Nossir."

  "Didn't think so. The Counselor wanted all of us parents to find out who's got themselves a antisocial kid and turn him in."

  "What're you gonna do, dad?"

  "Already done it. Dropped by the microfiles. Your ma talked to the librarian, while I sort of looked at who's been reading books on chemistry."

  "Oh."

  "Yeah. Oh. Unfortunately, I went and forgot to give them records back."

  Sten didn't say anything.

  "My pa told me once—before you go setting a man's foot on fire, you best make sure there's at least six other people with torches in their tool kits. You follow what I mean?"

  "Yessir."

  "Thought you might."

  * * *

  One of the best times was what Sten always thought of as the Off-shift Xypaca.

  Xypacas were incredibly nasty little carnivores that had been discovered on some hellworld by the Company's probeships. Nobody knew why the crew had brought back specimens of the psychopathic little reptiles. But they did.

  Measuring barely twenty centimeters in height, the Xypaca had a willingness to use its claws and teeth on anything up to a hundred times its own height. One of Sten's teachers, originally from Prime World, said Xypacas looked like minityrannosaurs, whatever they were.

  If the Xypaca hated almost everything equally, it had a special hard place in what passed for its heart for its own species. Except during the brief breeding cycle, the Xypaca loved nothing more than tearing its fellow Xypaca apart. Which made them ideal pit-fighting animals.

 

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