Tepper,Sheri - The Song of Mavin Manyshaped

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Tepper,Sheri - The Song of Mavin Manyshaped Page 9

by Song Of Mavin Manyshaped(Lit)


  "Why are they here?" she asked the nearest watcher. "Who are they?"

  "I've heard six people say six different things about who they are," her informant muttered. "As to why, well, young man, that should be obvious to anyone. We've plague in the city, and those out there are determined we shall not bring it out of these walls."

  "Surely there are Elators within the walls who could transport themselves away in an instant? Armigers who could fly over their lines? Others, perhaps, who escape such sieges as this every day of their lives? The place cannot be closed tight!" Mavin was beginning to feel the crowd's panic as her own. Her heart pounded and her muscles twitched with the need to do something.

  "Well, and if it gets bad enough, they'll probably try. The Healers have set a proscription on all who leave the city, however, and not many will risk that until they must. Even an Elator must come out somewhere, and it is said they have the countryside for leagues around under watch."

  "It's true, then? What someone told me. A Healer was injured—forced, down in Poffle."

  "So the story goes. There is plague there, in Poffle. And now there is plague here."

  "Has anyone approached the Healers? Surely they know there are people here innocent of any involvement with Poffle. Travelers."

  "Young man, ask someone who knows. I am a merchant, here doing trade, and as innocent of involvement as yourself. Wait! See there. A Herald comes. Now you will have some answer, and so will I."

  A knot of glaring light had separated from the flaming line along the hill and was coming toward them, lighting the upper half of a Herald's body so that he seemed a half person, floating upon the dark. The light came from a large, shallow brazier floating between two Tragamors, and its evident purpose was to light the Herald's face so that he could be recognized. He stopped outside the walls, far enough away that all could see, yet close enough to be heard. Mavin had been told of Heralds' Talent, but she had never heard the trumpet voice with which Gamesmen of this persuasion made their pronouncements. When the voice came, it startled her as well as others along the wall so that they moved as one with a reflexive grunt.

  "People of Pfarb Durim give ear," the Herald cried. "I am the Herald Dumarch-don, servant of the great King, Frogmott of the Marshes, and of his allies in this endeavor, the Sorcerer Lanuzh, the mighty Armiger, Galesbreath of Rockwind Demesne, and other Game-lords and men of unquestioned honor and unlimited might. I cry siege upon the city of Pfarb Durim and upon that pit of Hell which lies at its feet. Siege shall be maintained until all within have died or until a cure has come. Let none within seek to escape, for our vengeance will be dreadful upon him and upon his house, his Demesne, and his kindred." The Herald wore a tabard of jewels. His face was proud and high-nosed, and his voice like an orchestra of brass, mellow and challenging at once. Mavin could not get her fill of looking at him, so marvelous he was, but he turned his back on all within the city and rode away, back to that flickering line of light along the mountain.

  When she turned back to ask yet another question, the man had gone, and she stood for long moments upon the wall staring out at the gathered host. Even as she watched, a hilltop was crowned with moving figures, newly arrived besiegers tightening the grip upon the city. She fought her way down the stairs and through the crowd gathered around the inn. Huge, burly men guarded the door, pretending not to hear her as she asked for the Seer Windlow. Giving up in frustration, she slipped away, around the side of the place and into a narrow, blank alleyway where the trash from the place was dumped. There was a small window, high above. She looked around to see that she was not observed, then lengthened an arm and used it to pull herself up and through the narrow opening. She came down into the place, casually, stopping a scurrying servant in the hall.

  "I am seeking the Seer Windlow. I carry an important message for him. Can you tell me where he is?"

  "There's no Seer here, young sir. Was you wanting that one with the young men and the boy? He was here eating a meal, but then he went with the others. To the Mudgery Mont, so they said at dinner. And sensible it was of them, too, for the Mont is above all this clamor." And she was off down the hallway, answering a screamed summons from below.

  Mavin used the same window to leave the place and set about finding the Mudgery Mont, growing more frantic by the moment as she thought of Mertyn left alone.

  Now it was necessary to fight her way through the streets, packed from wall to wall with the inhabitants of the inner city as they tried to get to the walls, to the gates, to learn for themselves that the city had been closed like a trap with themselves inside. She gave it up before she had gone two streets, melting into a dark sideway and from that swarming up the side of a building and onto the roofs. When she had come to a less crowded place, she descended, picking out a small group who seemed disinclined to join the general pack.

  "The Mudgery Mont? Surely. At the top of the hill which caps the cliffs, young man. They'll never let you in there, though. It's guarded like a treasury."

  Mavin nodded her thanks and was off again, swarming onto the roofs once more to lope across them in some long legged form more usual in forests than in such a place as this. She could see the hill against the western sky, crowned with squat towers and another set of walls. It was closer, actually, to the place she had left Mertyn than the gateway inn had been, and she wasted some small breath giving thanks for this as she ran and climbed and swung across gaping chasms of street.

  Behind her came the hooting of a great horn, an outcry of bells, a welling shout as from a thousand throats. Something had happened where the mob was gathered, but she did not look back. Soon she was at the foot of the hill where streets widened to sweep upward around mansions and palaces and one brightly lit and elegant hotel. Before it stood a dozen Gamesmen in livery, Heralds and Tragamors, leaping to do the bidding of those who went in and out. Mavin came to ground and walked into the light, approaching the door as though she had business there. They did not let her go by unchallenged.

  "Just hold a minute there, young man," said one of the Tragamors, moving toward her purposefully. "What business have you here?"

  "I have come to Mudgery Mont to find the Seer Windlow. I have … a message for him."

  "Does he expect you?"

  "I think—yes, he may well. Can you tell me if he is here?"

  "Give me your name. Wait here. It may be he will receive you, and it may be he will not."

  "Tell him, please, that Mavin waits without. With news which he should have."

  She waited. The Tragamor showed no indication of passing on her message or of going himself. Time passed. She fidgeted from foot to foot, strode back and forth. Then she saw another petitioner approach the Tragamor, give him money, and the man went within on the moment.

  "Gamelords," she said to herself. "I have no coin to pay the man. What I have must be kept for Mertyn's sake." She melted back into the darkness, into the shadows of the streets and up to the roofs once more. Trees grew in the gardens of the Mont, and she was able to go across to the roof of the hotel itself, leaping like some great thrilpat among the branches. From there it was only a few moments to find a stairway leading down, and from there only a matter of time until she encountered a servant.

  "I seem to have lost my way," she said, trying to give an appearance of puzzled calm. "I am looking for the Seer Windlow, or any of his party."

  "Certainly, young sir," she replied. "Will you follow me." She trotted away, down a flight of stairs, to knock on a door and beckon Mavin forward. The door opened and she said, "This young man wandering about the hotel, sir, looking for a guest." Before she could react, Mavin found herself held fast by yet another Tragamor in the livery of the place confronting an irritable-looking Armiger who held a glass of wine in one hand and a sword in the other.

  "A spy," he grated. "The hotel is full of them. They gather in closets and leap out at one from under the stairs. And who are you working for, young spy?"

  She had no time to invent anything
new. Taken by surprise, she fell back upon the story she knew. "I am the servant of the Wizard Himaggery, sir. I traveled here in company with the Seer Windlow and his group of students. I seek him now, with a message." She tried to keep the face which she wore calm, slightly aloof, not dismayed, even though her nerves screamed at the thought of Mertyn, alone in the empty lodging house, burning with fever.

  "Humph," the Armiger snorted. "A silly tale, but silly enough to be true. How did you get in?"

  "The guards were busy talking with someone, sir. I-just came in." She tried to sound surprised at this. Evidently the propensity of the guards for unguardly behavior was sufficiently well understood that they believed her. "Raif, go up and get someone from the Seer's party to come down here and vouch for this youngster.

  "You'd better be telling the absolute truth, young man, for if you are not we'll have a Demon delving into your skull within the hour, and he'll not rest till he knows who spies upon the guests of Mudgery Mont." He went grumpily to his chair, taking the wine with him, but sheathing the sword. Mavin breathed a bit more freely, and the two men who held her relaxed somewhat. It was not long before the door opened, and the Tragamor called Raif returned with a youth, scarcely more than a boy, whom Mavin had not seen before.

  "Gamesman Huld offered to take a look at him," said Raif, standing aside. Behind him the youth paused, posed in the doorway, and fingered the jeweled dagger hung at his golden belt. He was elegantly, almost foppishly dressed, wearing a Demon's half helm so over ornamented that it appeared top heavy. Beneath it a narrow, white face looked out through swollen-lidded eyes, a lizard's look, calculating, without warmth.

  "Who does he say he is?" The voice was as chill as the eyes, as uncaring. "Who does the pawnish churl say he is?"

  Mavin took tight rein on her temper, recoiled within herself as if she had seen a serpent rearing before her, and spoke quietly, without emphasis. "I am the servant of the Wizard Himaggery, Gamesman. I seek the Seer Windlow to give him a message."

  "You can give it to me," he said carelessly. "The Seer is occupied."

  She breathed deeply, aware of danger. "My deepest apologies, Gamesman. I may give the message only to the Seer."

  Anger flared in the pale youth's face, turning it into a livid mask. He turned to the Armiger, sneered, "It does not know its place, does it, Armiger? I suggest you teach it its place, and bring it to me when it is ready to give me its so-called message. This is no Wizard's servant, for Wizards have better taste … " His hand began to play with his dagger, half drawing it from its sheath, and Mavin knew he was about to Read her to find the truth.

  "Do they, now?" The drawling voice came from the doorway, which still stood open. Seeing the tall figure which lounged there brought sudden tears of relief to Mavin's eyes. It was Twizzledale. "Do Wizards indeed have better taste? The youth told you, I suppose, that he is the servant of the Wizard Himaggery. Did he not, Huld?"

  "Nonsense," spat the Demon. "Lies and trickery. Likely there is no Wizard Himaggery … "

  "Oh, indeed there is, Huld, and I am he." Twizzledale strolled into the room, one hand playing with the knife at his own belt, almost in mockery of the Demon.

  The pale youth barked laughter. "You? You are the Fon, whatever a Fon may be, of some place no one has ever heard of."

  "Am I a Wizard, Huld?" Twizzledale's voice purred, all the mockery gone from it, menace dripping from every sound.

  "So you say!"

  "Would you care to test the notion, Huld?"

  The bulky Tragamor crossed the room in one heaving motion. "My lord, Huld. The revered Ghoul Blourbast, your thalan, would not forgive us if some misunderstanding were to result in any injury to you, or even any discomfort. Surely the matter is not worth a major confrontation. The Seer is here under the protection of the High King Prionde. The High King's sons travel with him. This Wizard is with them, also, and it is said that you will join the group … "

  "I will not," the Demon sneered. "I have looked it over. I have smelled it. It was my thalan's wish that I be educated at some advanced school, but this Seer is no Gamesmaster. He is a charlatan, a fake. I will have nothing to do with it." He turned and stalked from the room, leaving the Armiger still mumbling.

  "Raif, go with him. No doubt he'll leave the city by way of the tunnel. Let him go. But double the guard behind him." Baring his teeth, he frowned at the man's back, then turned back to Twizzledale and Mavin. "You say you're this man's master? Well, then get him out of here, and I don't want to find him wandering about the hotel again. You've just put me between the jaws of a cracker, and I like not the feel of it. Do you know who he is?" And he pointed the way Huld had gone.

  "I learned," said the Fon. "Tonight. When the Seer learned. We had not been told that the young Demon, Huld, was ward or thalan or what have you of the Arch-ghoul Blourbast, holder of Hell's Maw."

  The Armiger lifted off the ground, hung in the air, burning with annoyance. "Don't say that. Don't say that word."

  "Hell's Maw," repeated Twizzledale. "From which no good thing comes. Is that not the saying here in Pfarb Durim? I have heard it seven times since entering the city, Guardmaster. Come now. Settle. You are using power to no purpose. We will leave you in peace."

  He took Mavin by the shoulder and led her out of the room. "Mavin, what possessed you to try that here? The place is guarded like an old pombi's one kit."

  "I know," she whispered, reaching for his hand. "Listen, Fon. There's plague in Pfarb Durim … " And as they walked she murmured rapidly of all that had brought her to Mudgery Mont.

  When they came to the door of the suite of chambers which were occupied by the Seer and his students, Twizzledale opened the door softly, peering around it before entering. He drew her into a side room, shut the door behind them, and then went to still another door, half hidden behind a hanging. "I didn't want Valdon to see you," he explained. "It was he who sent Huld down to identify you. There was much sympathetic feeling between the two." He passed through the door, leaving it ajar, and she heard a rapid murmur of voices, Wind-low saying "No! Here!" and more rustling of clothing as the voices went on. The Seer came into the room, belting a robe around him.

  "Where is the place young Mertyn lies ill?" he demanded.

  She went to the window, oriented herself by the slope of the hill and the line of distant towers, pointed.

  "There. Near the round-roofed building. Perhaps six or seven streets over. The woman who runs the place—who ran the place. She left—said not to move him."

  "I doubt it would hurt him to be wrapped well and carried here, if it were done quickly. Twizzledale will go, and I'll send men from the Mont."

  "Valdon won't like it," said the Fon. "He grows more annoyed with every passing hour."

  "Valdon is frustrated that the world has not yet fallen at his feet," said Windlow. "His expectations of this journey were unrealistic. He awaited some great event, some recognition of himself. He must blame someone. Well, we will not speak of it to him."

  "What will they think?" Mavin murmured. "About your going out to get a boy, just a boy."

  "Why, Mavin." Windlow was surprised. "What would they think if the Wizard Himaggery did not go out to rescue his thalan? Since the Fon has said he is the Wizard Himaggery—and who am I to say he is not, particularly if both you and he say he is—and since everyone, including Boldery, knows that Mertyn is the Wizard Himaggery's thalan, why then of course he must be rescued." He turned to Twizzledale, frowning. "Though how you will explain it all to Valdon, I do not know. I leave it to your necessarily fertile imagination."

  And from that moment it was only a short time before they came to the empty lodging house with a troop of the Mont's guards and carried Mertyn back to that place, up the back way, quietly, into a room separated from the body of the hotel, where the Seer awaited them. Only Twizzledale had touched him, though the Seer now laid a hand upon his forehead and sighed.

  "The woman said ghoul-plague, did she? And that is what the host outsi
de the gate is besieging us for? Then I am deeply worried, lad."

  "What is this disease?" Mavin asked. "I had never heard of it."

  "It begins, some say, with the eating of human flesh. For this reason it is called ghoul-plague. In my reading of history, however, I have found that it may not be human flesh but the flesh of shadowpeople which causes the disease. Once begun, it is like other plagues, crossing from those who have eaten the forbidden flesh to those who have not. It is carried from place to place, and none know how."

  "Mertyn touched the sick man, in the alley. The man drooled on him. On his face."

  "That may have been enough. A very ancient book spoke of disease being spread by the bites of small creatures, little blood suckers or flitter bats. 1 have seen plagues of similar kind. Some do recover." He did not sound hopeful.

  "The woman said the shadowpeople are said to cure this plague," said Mavin. For the past hour she had been making plans, moving pieces of information about in her head. "I'm going to go find them, Gamesmaster."

  "Find the shadowpeople?" The Fon was amazed. "They can't be found by anyone wishing to do so."

  "Perhaps not. But I must try. Will you care for Mertyn while I am gone? I would not ask this thing of you, except that you are kindly and good, and you cannot leave the city anyhow."

  "And you," murmured Windlow. "How will you leave the city?"

  "The way that Demon did," she said. "The Armiger said he went through tunnels."

  "By all the Gamegods, child. Those tunnels lead to Hell's Maw. And I do not know, nor do any in this city know for all I can tell, whether there is any way out of Hell's Maw at all."

  Though both of them tried to dissuade her, speaking quietly so as not to disturb Mertyn, she would not be moved.

 

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