The Children of Wrath

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The Children of Wrath Page 69

by Mickey Zucker Reichert


  Odrorir (OD-dror-eer)—The cauldron containing the mead of poetry brewed from Kvasir’s blood

  Ran (RAHN)—Wife of Aegir; killed at the Ragnarok

  Raska Colbeysson (RASS-ka)—son of Freya and Colbey; a.k.a. Ravn (RAY-vinn)

  Ratatosk (Rah-tah-TOSK)—a squirrel who relays insults between Nidhogg and the eagle at the top of Yggdrasill

  Sif (SIFF)—Thor’s wife; Northern goddess of fertility and fidelity

  Sigyn (SEE-gihn)—Loki’s wife

  Skögul (SKOH-gull)—Raging; a Valkyrie

  Skoll (SKOEWL)—Northern wolf who will swallow the sun at the Ragnarok

  Skuld (SKULLD)—“Being,” the Norn who represents future

  Spring of Mimir—spring under the second root of Yggdrasill

  Syn (SIN)—Northern goddess of justice and innocence

  Surtr (SURT)—The king of fire giants; destined to kill Frey and destroy the worlds of elves and men with fire at the Ragnarok; killed at the Ragnarok

  Thor—Northern god of storms, farmers, and law; killed at the Ragnarok

  Thrudr (THRUDD)—Thor’s daughter; goddess of power

  Tyr (TEER)—Northern one-handed god of war and faith; killed at the Ragnarok

  Ugagnevangar (Oo-gag-nih-VANG-ahr)—Dark Plain of Misfortune; Loki’s world on which sits Brysombolig

  Urdr (ERD)—Fate; the Norn who represents past

  Valaskjalf (Vahl-AS-skyalf)—Shelf of the Slain; Odin’s citadel

  Valhalla (VAWL-holl-a)—The heaven for the souls of dead warriors killed in valiant combat; at the Ragnarok, these souls assisted the gods in battle

  Vali (VAHL-ee)—Odin’s son; destined to survive the Ragnarok

  The Valkyries (VAWL-ker-ees)—The Choosers of the Slain; warrior women who choose which souls go to Valhalla on the battlefield

  Verdandi (Ver-DAN-dee)—Necessity; the Norn who represents present

  Vidar (VEE-dar)—Son of Odin; he is destined to avenge his father’s death at the Ragnarok by slaying the Fenris Wolf; current leader of the gods

  The Well of Urdr—body of water at the base of the first root of Yggdrasill

  The Wolf Age—The sequence of events immediately preceding the Ragnarok during which Skoll swallows the sun, Hati mangles the moon, and the Fenris Wolf runs free

  Yggdrasill (IGG-dra-zill)—the World Tree

  Western

  (gods of this pantheon are rarely worshiped anymore)

  Aphrikelle (Ah-fri-KELL)—Western goddess of spring

  Cathan (KAY-than)—Western goddess of war, specifically of hand-to-hand combat; twin to Kadrak

  Dakoi (Dah-KOY)—Western god of death

  The Faceless God—Western god of winter

  Firfan (FEER-fan)—Western god of archers and hunters

  Itu (EE-too)—Western goddess of knowledge and truth

  Kadrak (KAD-drak)—Western god of war; twin to Cathan

  Ruaidhri (Roo-AY-dree)—Western leader of the pantheon

  Suman (SOO-mon)—Western god of farmers and peasants

  Weese (WEESSS)—Western god of winds

  Yvesen (IV-e-sen)—Western god of steel and women

  Zera’im (ZAIR-a-eem)—Western god of honor

  Eastern

  Sheriva (Sha-REE-vah)—omnipotent, only god of the Eastlands

  Outworld Gods

  Ciacera (See-a-SAIR-a)—The goddess of life on the sea floor who takes the form of an octopus

  Mahaj (Ma-HAJ)—The god of dolphins

  Morista (Moor-EES-tah)—The god of swimming creatures who takes the form of a seahorse

  FOREIGN WORDS

  A (AH)—EASTERN. “from”

  ailar (IGH-LAR)—EASTERN. “to bring”

  al (AIL)—EASTERN. the first person singular pronoun

  alfen (ALF-in)—BÉARNESE. “elves;” new term created by elves to refer to themselves

  amythest-weed—TRADING. a specific type of wildflower

  anem (ON-um)—BARBARIAN. “enemy;” usually used in reference to a specific race or tribe with whom the barbarian’s tribe is at war

  aristiri (ah-riss-TEER-ee)—TRADING. a breed of singing hawks

  årvåkir (AWR-vaw-keer)—NORTHERN. “vigilant one”

  baronshei (ba-RON-shigh)—TRADING. “bald”

  bein (bayn)—NORTHERN. “legs”

  berserks (bair-sair)—NORTHERN. soldiers who fight without emotion, ignoring the safety of self and companions because of drugs or mental isolation; “crazy”

  bha’fraktii (bhah-FROK-tee-igh)—ELFIN. “those who court their doom;” a lysalf term for svartalf

  binyal (BIN-yall)—TRADING. type of spindly tree

  bleffy (BLEFF-ee)—WESTERN/TRADING. a child’s euphemism for nauseating

  bolboda (bawl-BOE-da)—NORTHERN. “evilbringer”

  brishigsa weed (brih-SHIG-sah)—WESTERN. a specific leafy weed with a translucent, red stem; a universal antidote to several common poisons

  brorin (BROAR-in)—RENSHAI. “brother”

  brunstil (BRUNN-steel)—NORTHERN. a stealth maneuver learned from barbarians by the Renshai; literally: “brown and still”

  chrishius (KRISS-ee-us)—WESTERN. a specific type of wildflower

  chroams (krohms)—WESTERN. specific coinage of copper, silver, or gold

  corpa (KOR-pa)—WESTERN. “brotherhood, town;” literally: “body”

  cringers—EASTERN. gang slang for people who show fear

  daimo (DIGH-moh)—EASTERN. slang term for Renshai

  demon (DEE-mun)—ANCIENT TONGUE. a creature of magic

  dero (DAYR-oh)—EASTERN. a type of winter fruit

  djem (dee-YEM)—NORTHERN. “demon”

  djevskulka (dee-yev-SKOHL-ka)—NORTHERN. an expletive that essentially means “devil’s play”

  doranga (door-ANG-a)—TRADING. a type of tropical tree with serrated leaves and jutting rings of bark

  drilstin (DRILL-stinn)—TRADING. an herb used by healers

  dwar’freytii (dwar-FRAY-tee-igh)—ELFIN. “the chosen ones of Frey;” svartalf name for themselves

  Einherjar (IGHN-herr-yar)—NORTHERN. “the dead warriors in Valhalla”

  ejenlyåndel (ay-YEN-lee-ON-dell)—ELFIN. “immortality echo;” a sense of infinality that is a part of every human and elf.

  eksil (EHK-seel)—NORTHERN. “exile”

  erenspice (EH-ren-spighs)—EASTERN. a type of hot spice used in cooking

  fafra (FAH-fra)—TRADING. “to eat”

  feflin (FEF-linn)—TRADING. “to hunt”

  floyetsverd (floy-ETTS-weard)—RENSHAI. a disarming maneuver

  formynder (for-MEWN-derr)—NORTHERN. “guardian,” “teacher”

  forrader (foh-RAY-der)—NORTHERN. “traitor”

  forraderi (foh-reh-derr-EE)—NORTHERN. “treason”

  Forsvarir (Fours-var-EER)—RENSHAI. a specific disarming maneuver

  frey (FRAY)—NORTHERN. “lord”

  freya (FRAY-a)—NORTHERN. “lady”

  frichen-karboh (FRATCH-inn kayr-BOH)—EASTERN. widow; literally: “manless woman, past usefulness”

  frilka (FRAIL-kah)—EASTERN. the most formal title for a woman, elevating her nearly to the level of a man

  fussling (FUSS-ling)—TRADING. slang for bothering

  galn (gahln)—NORTHERN. “ferociously crazy”

  ganim (GAH-neem)—RENSHAI. “a non-Renshai”

  garlet (GAR-let)—WESTERN. a type of wildflower believed to have healing properties

  garn (garn)—NORTHERN. “yarn”

  Gerlinr (Gerr-LEEN)—RENSHAI. a specific aesthetic and difficult sword maneuver

  granshy (GRANN-shigh)—WESTERN. “plump”

  gullin (GULL-in)—NORTHERN. “golden”

  gynurith (ga-NAR-ayth)—EASTERN. “excrement”

  hacantha (ha-CAN-thah)—TRADING. a type of cultivated flower that comes in various hues

  hadongo (hah-DONG-oh)—WESTERN. a twisted, hardwood tree

  Harval (Harr-VALL)—ANCIENT TONGUE. “the gray blade” />
  Hastivillr (has-tih-VEEL)—RENSHAI. a sword maneuver

  jovinay arythanik (joh-VIN-ay ar-ih-THAN-ik)—ELFIN. “a joining of magic;” a gathering of elves for the purpose of amplifying and casting spells

  jufinar (JOO-finn-ar)—TRADING. a type of bush-like tree that produces berries

  kadlach (KOD-lok; the ch has a guttural sound)—TRADING. a vulgar term for a disobedient child; akin to brat

  kathkral (KATH-krall)—ELFIN. a type of broad-leafed tree

  kenya (KEN-ya)—WESTERN. “bird”

  khohlar (KOH-lar)—ELFIN. a mental magical concept that involves transmitting several words in an instantaneous concept

  kjaelnabnir (kyahl-NAHB-neer)—RENSHAI. temporary name for a child until a hero’s name becomes available

  kinesthe (Kin-ESS-teh)—NORTHERN. “strength”

  kolbladnir (kol-BLAW-neer)—NORTHERN. “the cold-bladed”

  kraell (kray-ELL)—ANCIENT TONGUE. a type of demon dwelling in the deepest region of chaos’ realm

  kyndig (KAWN-dee)—NORTHERN. “skilled one”

  lav’rintir (lahv-rinn-TEER)—ELFIN. “destroyer of the peace”

  lav’rintii (lahv-RINN-tee-igh)—ELFIN. “the followers of Lav’rintir”

  lessakit (LAYS-eh-kight)—EASTERN. a message

  leuk (LUKE)—WESTERN. “white”

  loki (LOH-kee)—NORTHERN. “fire”

  lonriset (LON-ri-set)—WESTERN. a ten-stringed musical instrument

  lynstreik (LEEN-strayk)—RENSHAI. A sword maneuver

  lysalf (LEES-alf)—ELFIN. “light elf”

  magni (MAG-nee)—NORTHERN. “might”

  meirtrin (MAYR-trinn)—TRADING. a specific breed of nocturnal rodent

  minkelik (min-KEL-ik)—ELFIN. “human”

  mirack (merr-AK)—WESTERN. a specific type of hardwood tree with white bark

  missy beetle—TRADING. a type of harmless, black beetle

  mjollnir (MYOLL-neer)—NORTHERN. mullicrusher

  modi (MOE-dee)—NORTHERN. “wrath”

  Morshoch (MORE-shock)—ANCIENT TONGUE. “sword of darkness”

  motfrabelonning (mot-frah-bell-ONN-ee)—NORTHERN. “reward of courage”

  mynten (MIN-tin)—NORTHERN. a specific type of coin

  nådenal (naw-deh-NAHL)—RENSHAI. Literally: “needle of mercy;” a silver, guardless, needle-shaped dagger constructed during a meticulous religious ceremony and used to end the life of an honored, suffering ally or enemy, then melted in the victim’s pyre

  nålogtråd (naw-LOG-trawd)—RENSHAI. “needle and thread;” a Renshai sword maneuver

  noca (NOE-ka)—BÉARNESE. “grandfather”

  odelhurtig (OD-ehl-HEWT-ih)—RENSHAI. a sword maneuver

  oopey (OO-pee)—WESTERN/TRADING. a child’s euphemism for an injury

  orlorner (oor-LEERN-ar)—EASTERN. “to deliver to”

  perfrans (PURR-franz)—a scarlet wild flower

  pike—NORTHERN. “mountain”

  prins (PRINS)—NORTHERN. “prince”

  ranweed—WESTERN. a specific type of wild plant

  raynshee (RAYN-shee)—TRADING. “elder”

  rexin (RAYKS-inn)—EASTERN. “king”

  rhinsheh (ran-SHAY)—EASTERN. “morning”

  richi (REE-chee)—WESTERN. a specific breed of song bird

  rintsha (RINT-shah)—WESTERN. “cat”

  Ristoril (RISS-tor-ril)—ANCIENT TONGUE. “sword of tranquility”

  sangrit (SAN-grit)—BARBARIAN. “to form a blood bond”

  shucara (shoo-KAHR-a)—TRADING. a specific medicinal root

  skjald (SKYAWLD)—NORTHERN. musician chronicler

  skulk i djevlir (SKOOLK EE dyev-LEER)—NORTHERN. “devil’s brutal fun”

  skulkë i djevgullinhåri (SKOOLK-eh EE dyev-gull-inn-HARR-ee)—NORTHERN. “golden-haired devil’s brutal fun”

  svartalf (SWART-alf)—ELFIN. “dark elf”

  svergelse (sverr-GELL-seh)—RENSHAI. “sword figures practiced alone; katas”

  take—a game children play

  talvus (TAL-vus)—WESTERN. “midday”

  thrudr (THRUDD)—NORTHERN. “power, might”

  tisis (TISS-iss)—NORTHERN. “retaliation”

  torke (TOR-keh)—RENSHAI. “teacher, sword instructor”

  tre-ved-en (TREH-ved-enn)—RENSHAI. “Loki’s cross;” a Renshai maneuver designed for battling three against one

  trithray (TRITH-ray)—TRADING. a purple wildflower

  Tvinfri (TWINN-free)—RENSHAI. a disarming maneuver

  ulvstikk (EWLV-steek)—RENSHAI. a sword maneuver

  uvakt (oo-VAKT)—RENSHAI. “the unguarded;” a term for children whose kjaelnabnir becomes a permanent name

  Valhalla (VAWL-holl-a)—NORTHERN. “Hall of the Slain;” the walled “heaven” for brave warriors slain in battle

  Valkyrie (VAWL-kerr-ee)—NORTHERN. “Chooser of the Slain”

  valr (VAWL)—NORTHERN. “slayer”

  Vestan (VAYST-in)—EASTERN. “The Westlands”

  waterroot—TRADING. an edible sea plant

  wertell—TRADING. a specific plant with an acid seed used for medicinal purposes

  wisule (WISS-ool)—TRADING. a foul-smelling, disease-carrying breed of rodents which has many offspring because the adults will abandon them when threatened

  yarshimyan (yar-SHIM-yan)—ELFIN. a type of tree with bubblelike fruit

  PLACES

  Northlands

  The area north of the Weathered Mountains and west of the Great Frenum Range. The Northmen live in ten tribes, each with its own town surrounded by forest and farmland. The boundaries change.

  Asci (ASS-kee)—home of the Ascai; Patron god: Bragi

  Aerin (Ah-REEN)—home of the Aeri; Patron god: Aegir

  Blathe (BLAYTH-eh)—home of the Blathe; Patron god: Aegir

  Devil’s Island—an island in the Amirannak. A home to the Renshai after their exile. Currently part of Blathe

  Erd (URD)—home of the Erdai; Patron goddess: Freya

  Gelshnir (GEELSH-neer)—home of the Gelshni; Patron: Tyr

  Gjar (GYAR)—home of the Gjar; Patron: Heimdall Nordmir (NORD-meer)—the Northlands high kingdom, home of the Nordmirians; Patron: Odin

  Shamir (Sha-MEER)—home of the Shamirins; Patron: Freya

  Skrytil (SKRY-teel)—home of the Skrytila; Patron: Thor

  Talmir (TAHL-meer)—home of the Talmirians; Patron: Frey

  Westlands

  The Westlands are bounded by the Great Frenum Mountains to the east, the Weathered Mountains to the north, and the sea to the west and south. In general, the cities become larger and more civilized as the land sweeps westward. The central area is packed with tiny farm towns dwarfed by lush farm fields that, over time, have nearly coalesced. This area is known as the Fertile Oval. The easternmost portions of the Westlands are forested, with sparse towns and rare barbarian tribes. To the south lies an uninhabited tidal plain.

  Almische (Ahl-mish-AY)—a small city

  Béarn (Bay-ARN)—the high kingdom; a mountain city

  Bellenet Fields (Bell-e-NAY)—a tourney field in Erythane

  Corpa Bickat (KORE-pa Bi-KAY)—a large city

  Corpa Schaull (KORE-pa Shawl)—a medium-sized city; one of the “Twin Cities” (see Frist)

  Erythane (AIR-eh-thane)—a large city closely allied with Béarn. Famous for its knights

  The Fields of Wrath—Plains near Erythane. Home to the Renshai

  Frist (FRIST)—a medium-sized city; one of the “Twin Cities” (see Corpa Schaull)

  Granite Hills—a small, low range of mountains

  Great Frenum Mountains (FREN-um)—towering, impassable mountains that divide the Eastlands from the Westlands and Northlands

  Greentree—a small town

  Hopewell—a small town

  The Knight’s Rest—a pricy tavern in Erythane

  New Lovén (Low-VENN)—a medium-sized city

  Nualfheim (Noo-ALF-highm)—the elves’ name for their island<
br />
  The Off-duty Tavern—a Pudarian tavern frequented by guardsmen

  Oshtan (OSH-tan)—a small town

  Porvada (Poor-VAH-da)—a medium-sized city

  Pudar (Poo-DAR)—the largest city of the West; the great trade center

  The Red Horse Inn—an inn in Pudar

  The Road of Kings—the legendary route by which the Eastern Wizard is believed to have rescued the high king’s heir after a bloody coup

  Santagithi—a medium-sized town, relatively young

  The Western Plains—a barren salt flat

  Wynix (Why-NIX)—a medium-sized town

  Eastlands

  The area east of the Great Frenum Mountains. It is a vast, overpopulated wasteland filled with crowded cities and eroded fields. Little forest remains.

  Dunchart (DOON-shayrt)—a small city

  Ixaphant (IGHCKS-font)—a large city

  Gihabortch (GIGH-hah-bortch)—a city

  LaZar (LAH-zar)—a small city

  Lemnock (LAYM-nok)—a large city Osporivat (As-poor-IGH-vet)—a large city

  Prohothra (Pree-HATH-ra)—a large city Rozmath (ROZZ-mith)—a medium-sized city

  Stalmize (STAHL-meez)—the Eastern high kingdom

  Bodies of Water

  Amirannak Sea (A-MEER-an-nak)—the Northernmost ocean

  Brunn River (BRUN)—a muddy river in the Northlands

  Conus River (KONE-uss)—a shared river of the Eastlands and Westlands

  Icy River—a cold, Northern river

  Jewel River—one of the rivers that flows to Trader’s Lake

  Perionyx River (Peh-ree-ON-ix)—a Western river

  Southern Sea—the southernmost ocean

  Trader’s Lake—a harbor for trading boats in Pudar

  Trader’s River—the main route for overwater trade

  Objects/Systems/Events

  The Bards—a familial curse passed to the oldest child, male or female, of a specific family. The curse specifically condemns the current bard to obsessive curiosity but allows him to impart his learning only in song. A condition added by the Eastern Wizards compels each to serve as the personal bodyguard to the current king of Béarn as well.

  Cardinal Wizards—a system of balance created by Odin in the beginning of time consisting of four, near immortal opposing guardians of evil, neutrality, and goodness who were tightly constrained by Odin’s laws. Obsolete.

  The Great War—a massive war fought between the Eastland army and the combined forces of the Westlands.

  Harval—“the Gray Blade.” The sword of balance imbued with the forces of law, chaos, good, and evil.

 

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