"What do you mean? I live here. With my mum and my sister," replied the boy, crawling out of his hiding place.
"Then it's you that I've come to see. Is your mother home?"
"She's home, all right," Clouter looked around, gave it a thought and started to crawl back under the porch. "But I'm not going in there. It's buckwheat for dinner and I hate it. If mum sees me, she'll take me by my ear and sit me at the table. I’d best stay here for a while."
"How can I help you?" a low woman's voice made me look up from Clouter's hiding place. Judging by the squeaking of the floorboards the kid was trying to signal me that he wasn't there and that I really had no idea where he might be. With a wise mother's smile Elizabeth looked under her feet and then asked a completely unexpected question: "Excuse me, I wonder if you've see a ginger boy around here? I've baked his favourite pie, but it will get cold soon and won't be as tasty. I'll have to give it all to Dawnie, like the porridge."
"You gave the porridge to Dawnie? For real?" after hitting his head a couple of times on the floorboards, Clouter ran like lightning from his hideout and stood before his mother, eyes shining. "Is it a blueberry pie?"
"Of course, it's the blueberry pie, just as you like it. Run along while it's still hot, you rascal," Elizabeth ruffled his hair, as the kid ran past her and then turned to me again, "So, how can I help you?"
"I was sent to you by the Headman. He said that I could come and live with you for three months. Here are the papers," I handed Elizabeth the letter. If her behaviour with her son was so natural, I shouldn't have any major problems with this NPC.
"Three months, eh?" muttered Elizabeth, scanning through the paper. I couldn't help wondering what the Headman wrote in there. I didn't manage to have a look in his house and then was too busy talking to Tisha. What if it gave me a boost to Intellect? You never know. "The nights are warm at the moment, so I can give you the summer house. Is that all right with you?" my landlady looked me over. "Are you going to live here as a freeloader or as a help?"
Was there a quest in this for me? It may be for free, but a quest is still a quest!
"I don't like being a freeloader. If you need anything done, just tell me and I’ll do it: whether it’s fetching the water, chopping wood or digging the garden..."
"No, my labourers can do all that well enough. The Headman said that you aren’t new to cooking," Elizabeth paused and I froze in expectation. A profession-based quest! It's a dream for any player! You can't even imagine the kind of bonuses you can get there! Elizabeth hesitated, but then appeared to come to a decision and said: "I'm not a rich woman, so I can't feed another mouth. You will be completely responsible for feeding yourself?" she then glanced at my red headband and added: "I also ask you not to come inside my house uninvited."
Attention to the player! You have been denied access to the main house of Elizabeth, the widow of the former Beatwick Headman. If you breach this restriction, one violation of your parole conditions will be recorded. Have a pleasant game!
Elizabeth turned around and went into the house, leaving me on the porch in a state of complete depression. I had already gotten all excited about getting quests and a friendly attitude to me... How could I have forgotten my red-band status? With that any NPC will treat me warily and with suspicion. A former criminal, what do you expect? What if I start killing everyone left and right, or pickpocketing and nicking their money? Who knows with these ex-cons! So it looks like earning levels wasn't going to be such a simple task after all. And I had all these plans to gain a dozen or two in the coming three months by doing various quests... A pity. I'll have to do something about that, that's certain. And as soon as possible too.
The summer house, kindly provided to me by Elizabeth, was astounding in its simplicity and Spartan feel. Its entire collection of furniture consisted of one bed, which took up half of the free space. That was it. There was the earthen floor, which remained cold even in today's heat, grey wooden planks for the wall and narrow windows right by the ceiling, which had trouble letting even the moonlight through. Great place for spending the next three months. I threw myself on the bed and started to make plans, just to keep my brain occupied.
First. I'll have to do the quest with the wolves first thing tomorrow. Extra experience and reputation with the Krong province should help me win Elizabeth's trust and move into the big house. I had little desire to be stuck in this cage for three months.
Second. I had to solve the problem of how to visit Farstead. Getting there on a cart wasn't an option — it would take too long. So I had to find another way. The Headman said that a caravan travels to that town from time to time. I had to make an arrangement with its leader to buy a scroll of teleportation from Beatwick to Farstead. The return scroll I could buy there. Judging by the distance to the town, the scroll could cost around eight or nine hundred gold. It's quite a lot, but I had to get to the Bank of Barliona and get my hands on the possessions of my former Hunter character. There should be at least eleven thousand there just in gold, not counting all the leftover equipment. Even if all of it mainly had Agility bonuses, I could use even that. It would be like plate mail compared to what I had on now.
Third. I had to find out about the mines that I’d seen marked on the Headman's map. He did warn me, of course, that it's dangerous to go it alone there, but I really mustn’t let an opportunity like this get away. If I understood correctly, the closest deposits of something or other are located a couple of hours' walk from Beatwick. 'I don't really feel like sleeping, so if I left now I'd be back by the morning. This will also give me a better idea about what I can count on in terms of levelling up professions.
Fifth... there is no fifth, I'm done planning.' Now is the time for action — to go and look at that mine. But first I had to look through my bag, since I haven't really had time for it until now. After the Dungeon it was quite full of things I haven't even looked at. I threw the contents of the bag right on the floor, lit a rushlight, put it into a small hole in the wall and began the inspection. There were the chess pieces. It was a pity that each Orc Warrior took up an entire slot in the bag. The thought of having to drag all thirty two figurines with me left me somewhat stumped. Where on earth will I get a bag that big? Then there were seven rings with a +3 stat bonus and four rings with a +2 bonus. They were the ones I failed to sell at the Pryke mine and were now outdated. There was no point of keeping them for later for a potential sale at an auction. Junk like this wouldn't even sell for five gold. I'll have to offload them with a normal NPC merchant. I didn't even look at the chainmail gloves, dropped by the last boss of the dungeon. These belonged to the members of my future clan and I had no intention to turn into a rat. Why expose myself to extra temptation? What if I liked them and didn't want to part with them? Twenty three pieces of Malachite, one hundred pieces of Copper Ore and sixty eight Copper Ingots would all come in handy for levelling up my Jewelcrafting until I solved my ore supply issues. There was my old friend, the Mining Pick. And, finally, there was the large pile of various skins, tails, meat, claws and other junk, which had dropped from the rats and spiders of the Dungeon. I had to fight the impulse to gather it all up and sell it off without even looking at it — the first completion of a Dungeon gave quite a good chance to get a considerable bonus even from simple mobs, so I didn't want to throw away something potentially useful. As I sorted through it all, I set aside a Spider Eye, horrible in its look and feel. Its properties remained unidentified, and I did not have the Wisdom stat, which would help in this task. It's not like I needed it in any case. It was much easier to go to mage NPCs in any town and identify the object for a couple of gold. I also set aside twenty two Rat Tails with "Used by Alchemists" property and twelve Spider Mandibles, with the "Used by Armourers" property — I would go around the relevant shops trying to sell these goods later. Just look at my thoughts running ahead — 'go around the shops'. I haven't even sorted out the teleportation scroll, but I'm making all these plans for the town anyway. The rest turned
out to be total trash, with only the Rat Meat being potentially useful for levelling up in Cooking.
After going through the items, I put them back in the bag, got a solid grip on my Mallet and went out into the night. The owners of Barliona know very well that many of the game's players only appear during late evenings. For this reason the nights here are very light and generally have very good visibility. I took a couple of steps from the door and cursed. Just my luck! It looked like Beatwick was on that unique list of places where the rule about lighter nights did not apply. Pitch black darkness covered the village like a blanket and it was impossible to see anything even a couple of meters away. Thus my plan to go to the mine fell through quite thoroughly. I had no desire whatsoever to trudge around in this dark. I sat on a bench, leant against the wall and closed my eyes. There was an almost complete silence that seemed to arrive in the village together with the dark, broken only by the rustle of the forest and the quiet chirping of crickets. There were no dog noises or shouts from crowds of NPCs, which were now peacefully sleeping in their houses. It was an ideal night to go out by yourself and breathe in the crisp, clean air, which contained hints of pine resin, fir needles and a tangy whiff of an animal. An animal?! I immediately opened my eyes and saw just a couple of meters away an indistinct cloud, out of which two red eyes were staring at me. What the...? I selected the indistinct cloud and tried to see in its properties what I was dealing with.
Object properties: hidden.
Hidden? How's that? Concealing a mob's properties was impossible in Barliona. Or at least it was until just now. The entire game is built upon the ability to read them, which allows the players to devise combat strategies with the mob or a boss. I had to get into the manual or on the forums to see who is able to hide their properties and whether this was even possible. But that's for later, right now I had other matters to deal with — what does this thing in front of me want? I had little doubt that its intentions were anything but nice and friendly. As a rule, in Barliona if a mob is aggressive, it's sure to have red eyes. Neutral or friendly mobs would have eyes of any other colour but red. The two red lamps looking straight at me did not make my immediate future look very promising.
Trying not to make any sudden movements, I got up from the bench and started to shift sideways towards my door. I had to cover just a couple of meters. With every small step I took the strange thing also shifted sideways, always keeping a meter and a half in front of my face. I don't think I'm liking this anymore. Maybe I should attack it first? Attack is the best defence, after all. I was about to summon a Lightning Spirit on this incomprehensible something, but then my hand slid against the door knob. The thought of testing which of us was tougher was evaporated in a second — a door, despite its humble status, was a great obstacle against mobs. No-one abolished the principle of 'My home is my castle' — even in Barliona.
I carefully slid my hand behind my back, slowly lowered the door handle and quickly dropped inside the house. Immediately turning around, I tried to slam the door shut with my whole weight. Just as I was making my first move the beast lunged forward and began to push hard on the closing door from the other side.
Damage taken. Hit Points reduced by 30: 260 (Door hit): 230 (Physical defence). Total Hit Points: 650 of 680.
Skill increase:
+10% Endurance. Total: 70%
+5% Strength. Total: 60%
I was just a couple of centimetres away from completely closing the door. I strained all I could, heaving my whole body against it, but the beast that was pushing on the other side just wouldn't let me do it. Moreover, gradually, centimetre by centimetre the door began to open. At some point a mist-covered appendage slipped through the crack that formed. Inside the house the mist dissipated and I could see four sharp claws in the twilight. What is this, an overgrown wolverine? The claws dug into the door and left deep marks — exactly the same as those on the village gates. Was I suppose to think that this is the way the local youth got its kicks? It'll become a running joke if it gets around the village tomorrow — how the Shaman got scared by children's pranks. I was about to stop resisting, but then a message popped up:
Energy level: 30. Stop, you angry Shaman!
This was the automatic message I put in place back at the mine to stop myself biting the dust from the Energy loss. This was no joking matter. It's not like the local kids would have the strength to demolish my Energy in a matter of seconds. This is something else.
But what this something was I didn't have a chance to find out. A couple of seconds later a message flashed that my Energy had gone down to zero and I froze like a broken doll. Unlike in the mines, in the main gameworld Energy can be easily restored from zero, even without the aid of water. But until it is restored to at least ten points, the player freezes like a wax figure.
Another blow on the door threw me far back into the room and already mid-flight I saw some grey shadow speed after me. There was no mist around it, but in the darkness of the room I could not make out what it was. Only one thing was clear — the beast had two arms and two legs. Or four appendages, to sum it up. Why did I put out the lamp before leaving? That way I'd know what I was dealing with now. There was a flash of four sharp claws: a sharp pang of pain and the surrounding twilight became even darker. So, my house is not much of a castle, it would seem. Though it's not like it's really my house — I was getting ahead of myself.
There was a flash and it seemed to me that I almost immediately found myself at the entrance to the local cemetery. A very symbolic respawning point. A small temple stood a few meters away from me, shading me from the bright morning sun. Looks like that unidentified beast did get me in the end, and the compulsory twelve hours from the moment of death went by in a flash. Great.
I was about to head to the temple when I found myself staring angrily at a message that popped up:
Attention!
In connection with your death, your level of Experience has been reduced by 30%. Current Experience: 199; points remaining until next level 1201.
I checked my purse. That's right, it now contained only three thousand gold. The other half was lying in the summer house. I could only hope that no-one had come in and laid their hands on it. It should have been somewhere behind the bed and not really visible from the door.
But what was it that got me? Despite the fact that I had 680 Hit Points and 230 Physical defence, the beast sent me for a respawn with a single blow. I looked into the combat logs, hoping that this feature had become unlocked since my leaving the mine. Yes! Now we'll read what it was that swatted me. I switched on the filter for the damage sustained in the last thirty hours and saw several lines:
23:45:23 Damage taken. 28 (258 'Door hit' — 230 'Physical defence'). Hit Points remaining: 652
23:45:26 Damage taken. 28 (258 'Door hit' — 230 'Physical defence'). Hit Points remaining: 624
23:45:39 Damage taken. 28 (258 'Hit against the wall' — 230 'Physical defence'). Hit Points remaining: 596
23:45:41 Damage taken. 24762 (24998 'Unknown' — 230 'Physical defence'). Hit Points remaining: 0.
I looked at the messages dumbfounded. That was some swatting! Twenty five thousand damage can be inflicted by a mob that's no less than level 70. But where would an aggressive mob of such a level come from in Beatwick and why on earth did it decide to pay me a visit?
"Were you looking for something, my son?" a voice sounded nearby and made me turn around. A small, plump and pink-cheeked priest of some god was standing by the temple, thumbing through the prayer beads in his hands. A black robe covered him from head to foot, but failed to conceal the size of his enormous stomach. "Do you want to receive a blessing from Vlast? In that case you have to become his novice. Are you ready?"
So this was a temple of Vlast. The god of wine making. He was an analogue of Bacchus, Pan and other such gods from the real world. I went into the manual to read the main limitations imposed by serving this god and was surprised to see that there were none — any NPC or pla
yers could become this god's novice without any restrictions. This didn't concern just the novices, but you could even become a priest just a few months after becoming a novice. There were no additional costs or donations to be made. All you had to do is drink a glass of wine or homebrew every day and thus receive your divine blessing. Although if you failed to drink it, you'd incur a divine curse, not a pleasant thing, as a rule. This meant that you'd have to atone for your sins with two glasses of homebrew. All right, I was never that interested in Barliona's religions as a Hunter and as a Shaman had even less need of them. Of course, Vlast is a convenient god for levelling up the Faith stat, but there are just too many complications in this field. Not my thing. Now it was clear, however, where the priest got his large stomach — probably from saying all those daily prayers with his parishioners and anyone else who dropped by. With the devout aid of wine and homebrew, that is. I bet those guards I met by the gates yesterday were also his active novices.
"No, thank you. I respect Vlast, but I am not ready to become his novice. You have my thanks," I bowed to the priest, receiving a similar bow in response.
"As you wish. Vlast doesn't force anyone to serve him. Only someone with true insight could fathom the real depth of his teaching. Can I help you with anything else, my son?" the priest run the standard phrase by me.
"Yes. Holy father, can you tell me if there are any monsters in these parts that roam about at night and bring grief and destruction to the local people?" the incident with the respawn wouldn't let me be. I was dying to find out what dealt me all that damage.
The priest stopped fingering the prayer beads, looked around and then gestured me to follow him:
The Kartoss Gambit (The Way of the Shaman: Book #2) Page 3