The Serpents of Arakesh

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The Serpents of Arakesh Page 9

by V M Jones

‘James Fitzpatrick.

  ‘Richard Osborne.

  ‘Adam Equinox.’

  There was a odd, uncertain silence. None of us had any idea whether the news was good or bad. Only Zach made a little punching motion with his hand in the air, and whispered, ‘Yes!’

  The five whose names had been read out shuffled to the door and into the library. The fire hadn’t been lit, and the room looked gloomier and less welcoming than it had the evening before. We stood in a silent little huddle in front of the fireplace, and waited.

  Sooner than any of us expected, the door burst open and in came Q. His glasses were sitting at an odd angle, and were more than usually misted over. He slammed the door behind him, and leaned against it. ‘Well, that was terrible,’ he muttered. ‘I should have let Usherwood handle it, instead of insisting on doing my own dirty work. She would have taken it in her stride. So many angry parents! So many disappointed little faces!’

  We all looked at one another, light beginning to dawn. There were one or two tentative smiles.

  Q took his glasses off, polished them on his jersey, and replaced them on his nose. ‘Well,’ he said, with a slightly shaky smile, ‘this is the easy part. The news for all of you is good. You have been chosen to stay on and work with me for the next two days. Congratulations.’

  A tidal wave of relief broke over me, taking my breath away — a rush of joy so powerful I barely felt Richard’s spine-crunching back-slap, or Jamie’s earnest, sweaty handshake.

  Q was moving round the room, fielding a barrage of questions from the parents and shaking the children by the hand. ‘No, the test results remain confidential,’ he told Jamie’s dad. ‘I may touch on the mechanics of the selection process with the children later on, but the results themselves wouldn’t be of relevance to anyone other than myself.’

  He turned back to the rest of us.

  ‘And now, my friends, perhaps it would be appropriate for the parents to return to their rooms and collect their belongings. I’ll have a quick word with the children, and then it will be time for farewells and an early night. We have a long day ahead.’

  Q beamed at us. He seemed to have completely regained his good spirits, and even behind the cloudy lenses I could see his eyes were glowing with pleasure.

  ‘So you are my five finalists,’ he said softly. ‘Gen, Kenta, Jamie, Richard and Adam. Welcome to what I believe will not only be the most exciting two days of your lives, but quite probably the most significant two days in the history of computer games.

  ‘In fairness, perhaps I should say a word or two about the selection process. It employed a technique developed here at Quested Court; a technique so radical even I was uncertain of its success.

  ‘My greatest concern was that the results would be ambiguous — that the selection technique would not indicate which of you should be chosen. But when your handwriting, birthdate and other personal details, your responses to the computer test, and the video of your performance in the initiatives challenge were put into a programme derived from the Karazan source code, the results were conclusive.’

  Q smiled round at our blank faces. ‘You could almost say that it was Karazan, not I, that made the final decision.

  ‘Karazan has chosen you.’

  The secret of Karazan

  ‘Choose a desk, relax and make yourselves comfortable.’ Q smiled at us.

  Early morning sunshine streamed in through the open windows. The computer room seemed a totally different place — sunny, friendly and familiar. The door was open and a little breeze ruffled the papers on Q’s desk.

  Tiger Lily appeared in the doorway and paused, haughtily surveying the room with her golden eyes. Then she padded over to my desk and leapt lightly onto my lap. She curled up, tucked her nose into the crook of her paw, and went straight to sleep.

  ‘Are you all ready? Excellent. Then let’s begin.

  ‘First of all, I think we need to introduce ourselves properly … perhaps say a word or two about who we are, and so on. You will know what is most important to you, and that’s what I’d like you to share.

  ‘Perhaps I should lead the way. My name is Quentin Quested, and my friends call me Q. That includes all of you.’ Q beamed at us. ‘I am fifty-five years old, and have one daughter named Hannah. I live here at Quested Court with a group of special helpers with whom I work so closely they are almost like a family: Shaw, who takes care of my physical safety …’

  ‘Bodyguard!’ Richard mouthed across to me.

  ‘And of course Hannah’s nanny, and Withers, whom you may not have met, who takes care of my finances. And Usherwood, who deals with the marketing side of the business.’ Q paused. ‘On a more personal note, Hannah is my life … and Karazan is my world: a world in many ways more real to me than the one we inhabit. Now, who would like to be next?’

  Jamie jumped up. ‘I will! My name’s James Mortimer Fitzpatrick, my friends call me Jamie and I’m eleven. My hobbies are juggling and magic — I did circus arts and a magician course last holidays. I’m an only child. I want to invent computer games and be rich and famous like Q.’

  ‘A commendable ambition, Jamie.’ Q smiled. ‘Who’s next?’

  Genevieve stood up, blushing. ‘I’m Gen, and I’m thirteen,’ she said in a soft voice. ‘I’ve loved fantasy and fairy tales ever since I can remember. I have two little sisters and I make up stories for them. Mum and Dad gave us a computer for Christmas last year, and Quest to Karazan. It was the best present ever. And I still can’t believe I’m here.’ She sat down again quickly.

  ‘Thank you, Gen.’

  Richard pushed back his chair. ‘Well, you all know I’m Richard,’ he said sheepishly. ‘I like sport, especially rugby, and computer games. I have two pet mice, and a brother called Thomas. And I hate school.’ He grinned round at us, and sat back down.

  I looked down at my desk, hoping I wouldn’t be next. ‘Kenta?’

  Kenta rose reluctantly. ‘My name is Kenta Nakamura, and I am twelve years old,’ she said rapidly. ‘I live with my mother and father above our greengrocer shop. My father bought our computer second hand, to assist with the business. My godfather sent me Quest of the Dark Citadel for my birthday. It is the only one I have played, but I love it.’ She gave Q a shy smile. ‘Is that enough?’

  ‘Yes, Kenta, that’s perfect. And Adam.’

  I stood up, knocking my chair over with a clatter. I picked it up again, blushing like a beetroot and feeling like a complete idiot. ‘I’m Adam,’ I mumbled. ‘I don’t know the first thing about computers — or about anything much, really.’ There was a stifled snigger from Jamie. ‘I can’t believe I got through to the final five. I’m worried there’s been some kind of a mix-up.’ Quickly, I sat back down again.

  ‘You can rest assured, Adam,’ said Q gravely, ‘no mistake has been made.’

  ‘Now, you must be wondering what we will be doing over the next few days. In order for you to understand it better, I’ll need to fill you in on some of the background to the development of the Karazan game world.

  ‘Firstly: who can tell me the names of all the games, in the correct order?’

  Four hands went up, Jamie’s fingers clicking. I stared down at my desk. I hoped this wasn’t going to be like school.

  ‘Kenta?’

  ‘Quest to Karazan, Quest of the Dark Citadel, Dungeon Quest, and Quest for the Golden Goblet.’

  Jamie’s hand was flapping again. Without waiting to be asked, he blurted, ‘You forgot Quest to the Desert of the Dead — it comes after Dungeon Quest.’

  ‘Wonderful! Well done, both of you.

  ‘Now, when Quest to Karazan was first developed, the technology was much simpler. I doubt any of you realise quite how basic computer games were then — funny, blocky graphics, written captions instead of proper speech, and, above all, slow.’

  ‘However … two years later came Quest of the Dark Citadel. It was vastly superior in almost every way. Increased animation and music capabilities, 256 colour VGA, digi
tised speech and sound on the CD-Rom version … at the risk of becoming too technical, a quantum leap forward in terms of technology. All these advances were taking place pretty much across the board.’

  Q took his glasses off and polished them. ‘But Citadel pioneered a far more important innovation, unique to the Quest series, and one which has remained absolutely secret until this moment.

  ‘Before I continue, I need to remind you all of the confidentiality clause in the agreement you and your parents signed when you arrived. Nothing that is said in the course of the next two days is to go beyond these four walls. If anyone has any difficulty with that, I ask you to leave now.’

  He paused again and looked round the room, locking eyes with each of us in turn. No one moved or made a sound. But my mind was buzzing. Was Q really going to tell us, a bunch of kids, about a top-secret innovation? Why? And when he did, would we even begin to understand it?

  ‘I called this invention a randomiser,’ Q continued softly. ‘Effectively, it uses virtual intelligence and a cutting-edge technique called spontaneous evolution to enable the fantasy world of Karazan to evolve on its own, without any further input from me.’

  Huh? As I’d expected, Q had completely lost me, and by the blank looks on the other kids’ faces, they weren’t any better off. But suddenly a familiar little voice piped up from the door.

  ‘Q, you have to use proper words. Explain so I can understand. Can I come and sit on your lap? And has anyone seen Tiger Lily?’

  We broke for pancakes and hot chocolate, and afterwards, Q tried again. This time he had Hannah on his lap, and seemed a lot more relaxed. Tiger Lily had trotted away across the lawn: her beauty sleep over, she was off to catch herself some lunch.

  ‘When I wrote Quest of the Dark Citadel,’ Q explained, frowning in his effort to keep it simple, ‘I built something new into the programme. It was the ability for Karazan to change and develop all on its own, just like societies and civilisations do in real life.’

  ‘This is what I called the ‘randomiser’, and it’s what makes my games different each time you play them, with an infinite number of variables and …’

  ‘Q!’

  ‘Sorry,’ said Q. ‘This is harder than I thought. Stop me if I get carried away, Chatterbot.’

  ‘You betcha.’

  ‘Well, the most important effect of the randomiser only became apparent when I started work on Goblet two years ago. And it was this.’ He paused, took a sip of water from the glass on his desk, and continued. ‘Karazan had grown into an independent world, parallel to our own. A world with its own physical structure, its own geography, its own politics and population and laws and … and universe.’

  Q stopped there, and looked round at us.

  ‘Try again, Q,’ Hannah suggested.

  Q sighed. ‘This is going to sound so bizarre, I hesitate to say it. In the simplest possible terms, Karazan has become real. It exists, in exactly the same way as our own world. And I have found a way to travel there.

  ‘That is what you are here to do.’

  The quest

  We stared at Q. No one said anything for what seemed a very long time.

  Gen’s hand went up. ‘I’m sorry, Q; I don’t mean to be rude, or sound as if I doubt what you’ve just said. I just want to make sure I understand it properly. You said Karazan is real? You can actually go there — really, not just in your imagination, or on the computer? And that we are going to go?’

  There was a nervous giggle from Jamie’s direction, but I didn’t look round. My eyes, like everyone else’s, were fixed on Q.

  ‘Yes,’ said Q simply.

  Suddenly everyone was talking at once. Q held up his hand, and the babble of voices trailed off into a reluctant silence. ‘One at a time, please,’ said Q. ‘Of course you all have questions, and I’ll do my best to answer them. Now, Kenta.’

  Kenta stood up. ‘I have read about something called ‘virtual reality’. Is it an extension of that?’

  ‘No, it’s far, far more than that. It is … one could quite accurately call it … absolute reality. Jamie?’

  Jamie’s face was pinker than usual. ‘Do you mean you want to shrink us down and put us into the computer?’

  Richard made a muffled snorting sound, but Q answered with extreme seriousness. ‘No, Jamie, not at all. The world of Karazan doesn’t exist inside the computer. It exists in exactly the same way as our own world does, but as far as I can explain it, in a different dimension.’

  Richard’s hand went up. ‘Have you been? What’s it like?’

  ‘No. So far, no one has. For reasons I don’t fully understand, adults don’t seem able to make the transition between the two worlds — at least, not yet. I’ve been working on a modification to the programme to overcome this, but so far, I have been unsuccessful. Believe me, if I could travel there myself, I would. Kenta?’

  ‘How did you discover it? And how can you be sure it will work?’

  Q rubbed the shiny dome of his head sheepishly. ‘I discovered it by accident,’ he admitted. ‘I was working on a Virtual Reality Enhancer, or VRE — a keyboard toggle to trigger a cybernetic real-time interface between the game and the player. Testing it out, I experienced a bizarre effect, which I knew instantly could have only one interpretation.

  ‘Have any of you ever seen a strobe light? Strobes use the triggered discharge of an energy-storage capacitor through a special flashtube filled with xenon gas at low pressure to produce a very short burst of high intensity white light.’

  Hannah gave him a warning frown.

  Q continued hastily, ‘If you move while the light is flashing, it gives a jerky, almost time-warp effect, close to the one I experienced. In one flash of the light I was in our world, and in the next, I was in Karazan. I alternated between the two dimensions for approximately thirty seconds.’

  What Q was saying reminded me of something. Bright, flashing lights … The plasma globe. Not wanting to sound like a fool, I stammered out, ‘The last test we did. Was that …’

  Q smiled at me. His eyes were very warm. ‘Ah, Adam,’ he said, ‘I wondered whether you might pick up on that. The plasma globe was the definitive test. The globe was connected to a computer running the Virtual Reality Enhancer, and the purpose of the test was to gauge your individual conductivity potential. You all scored highly and you, Adam, spectacularly so. If there were any doubts remaining in my mind, that test dispelled them. Any one of you could pass from our world to Karazan as easily as walking through an open door.’

  His words were followed by another short silence. There was one final question that needed to be asked — and answered. To me, it was so huge, so obvious, it seemed to fill the room. Yet everyone was quiet. So at last, reluctantly, I put up my hand.

  ‘It sounds way, way weird, but if you say it’s possible, then I guess we have to believe it. I just wondered … how can you be sure that once we’re in Karazan, we can come back again? I mean … what if it only works in one direction? What if we get stuck there?’

  As soon as the words were out of my mouth, Jamie hopped up like a jack-in-the-box. He began talking over Q, who had started to answer my question. His voice was much louder than normal, and slightly squeaky. ‘That’s my question, too. How would we get back again? And what if we couldn’t? It sounds dangerous to me.’

  He sat back down. There was an awkward pause. No one dared look at Q.

  ‘The points you have raised are very important, Jamie — as is yours, Adam,’ he said at last. ‘I’ve battled with the question of whether it’s right to send five children into a situation where there are so many unknowns. I still don’t know the answer. But one thing is clear: you must decide whether or not you wish to go. And I will accept your decision without reservation.’

  ‘Well, I think the whole thing’s cool,’ pipes up Richard. ‘I bet we could get back OK. I really want to go — it sounds like the most awesome adventure! And it’s the whole point of being here, after all.’

 
Q gave him a grateful smile.

  Hesitantly, Kenta spoke. ‘I am not sure I understand why you wish us to go.’

  ‘Kenta, you have identified the issue at the heart of this entire enterprise. If you are involved — which all of you are, even should you choose not to go — you have a right to know everything.’

  Hannah’s eyelids had been drooping for a while, and now she was fast asleep on Q’s lap, her head resting snugly in the crook of his arm. He looked down at her tenderly, and gently settled her into a more comfortable position. He smiled at us, and sighed.

  ‘I am asking you to go to Karazan for a purpose. On a quest, if you like. All of you who have played the games know there are five magical potions in Karazan. There is the Potion of Invisibility, the Potion of Beauty and Eternal Youth, the Potion of Power and Invincibility, the Potion of Insight … and the Potion of Healing.

  ‘I am asking you to find a phial of the Potion of Healing, and bring it back to me. I’m afraid I have no idea whether it actually exists, or whether it would have the same properties in our world as it does in Karazan. But I’m asking you to try — with all my heart.’

  No one spoke. We waited, watching Q, seeing his eyes fill with tears and a look of unbearable sorrow settle over his face like a shroud.

  ‘I am asking you for Hannah,’ he said softly. ‘Without it, she will die.’

  ALT CONTROL Q

  ‘Hannah has a rare and potentially deadly form of cancer. Two out of every three children who suffer from it are eventually cured. But not Hannah.’

  I looked at her, curled up like a kitten on Q’s lap. With all her zip and sparkle smoothed away by sleep, I saw how thin her face was. For the first time, I noticed her pale, translucent skin and the purple shadows like bruises under her eyes.

  ‘Hannah starts the last of six monthly chemotherapy courses this afternoon. It is her last chance. All going well, it will continue for five days. She is very brave, but she’s also far weaker than she appears; she has been through it before, and she is afraid. I wish I had her courage, her strength.

 

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