The Way of Kings

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The Way of Kings Page 124

by Brandon Sanderson


  “Intellect. If a great thinker develops a new theory of mathematics, science, or philosophy, we will name him wise. We will sit at his feet and learn, and will record his name in history for thousands upon thousands to revere. But what if another man determines the same theory on his own, then delays in publishing his results by a mere week? Will he be remembered for his greatness? No. He will be forgotten.

  “Invention. A woman builds a new design of great worth—some fabrial or feat of engineering. She will be known as an innovator. But if someone with the same talent creates the same design a year later—not realizing it has already been crafted—will she be rewarded for her creativity? No. She’ll be called a copier and a forger.”

  He plucked at his strings, letting the melody continue, twisting, haunting, yet with a faint edge of mockery. “And so,” he said, “in the end, what must we determine? Is it the intellect of a genius that we revere? If it were their artistry, the beauty of their mind, would we not laud it regardless of whether we’d seen their product before?

  “But we don’t. Given two works of artistic majesty, otherwise weighted equally, we will give greater acclaim to the one who did it first. It doesn’t matter what you create. It matters what you create before anyone else.

  “So it’s not the beauty itself we admire. It’s not the force of intellect. It’s not invention, aesthetics, or capacity itself. The greatest talent that we think a man can have?” He plucked one final string. “Seems to me that it must be nothing more than novelty.”

  The guards looked confused.

  The gates shook. Something pounded on them from outside.

  “The storm has come,” Wit said, standing up.

  The guards scrambled for spears left leaning beside the wall. They had a guard house, but it was empty; they preferred the night air.

  The gate shook again, as if something enormous were outside. The guards yelled, calling to the men atop the wall. All was chaos and confusion as the gate thumped yet a third time, powerful, shaking, vibrating as if hit with a boulder.

  And then a bright, silvery blade rammed between the massive doors, slicing upward, cutting the bar that held them closed. A Shardblade.

  The gates swung open. The guards scrambled back. Wit waited on his boxes, enthir held in one hand, pack over his shoulder.

  Outside the gates, standing on the dark stone roadway, was a solitary man with dark skin. His hair was long and matted, his clothing nothing more than a ragged, sacklike length of cloth wrapping his waist. He stood with head bowed, wet, ratty hair hanging down over his face and mixing with a beard that had bits of wood and leaves stuck in it.

  His muscles glistened, wet as if he’d just swum a great distance. To his side, he carried a massive Shardblade, point down, sticking about a finger’s width into the stone, his hand on the hilt. The Blade reflected torchlight; it was long, narrow, and straight, shaped like an enormous spike.

  “Welcome, lost one,” Wit whispered.

  “Who are you!” one of the guards called, nervous, as one of the other two ran to give the alert. A Shardbearer had come to Kholinar.

  The figure ignored the question. He stepped forward, dragging his Shardblade, as if it weighed a great deal. It cut the rock behind him, leaving a tiny groove in the stone. The figure walked unsteadily, and nearly tripped. He steadied himself against the gate door, and a lock of hair moved from the side of his face, exposing his eyes. Dark brown eyes, like a man of the lower class. Those eyes were wild, dazed.

  The man finally noticed the two guards, who stood, terrified, with spears leveled at him. He raised his empty hand toward them. “Go,” he said raggedly, speaking perfect Alethi, no hint of an accent. “Run! Raise the call! Give the warning!”

  “Who are you?” one of the guards forced out. “What warning? Who attacks?”

  The man paused. He raised a hand to his head, wavering. “Who am I? I… I am Talenel’Elin, Stonesinew, Herald of the Almighty. The Desolation has come. Oh, God… it has come. And I have failed.”

  He slumped forward, hitting the rocky ground, Shardblade clattering down behind him. It did not vanish. The guards inched forward. One prodded the man with the butt of his spear.

  The man who had named himself a Herald did not move.

  “What is it we value?” Wit whispered. “Innovation. Originality. Novelty. But most importantly… timeliness. I fear you may be too late, my confused, unfortunate friend.”

  THE END OF

  Book One of

  THE STORMLIGHT ARCHIVE

  ENDNOTE

  “Above silence, the illuminating storms—dying storms— illuminate the silence above.”

  The above sample is noteworthy as it is a ketek, a complex form of holy Vorin poem. The ketek not only reads the same forward and backward (al lowing for alteration of verb forms) but is also divisible into five distinct smaller sections, each of which makes a complete thought.

  The complete poem must form a sentence that is grammatically correct and (theoretically) poignant in meaning. Because of the difficulty in constructing a ketek, the structure was once considered the highest and most impressive form of all Vorin poetry.

  The fact that this one was uttered by an illiterate, dying Herdazian in a language he barely spoke should be of particular note. There is no record of this particular ketek in any repository of Vorin poetry, so it is very unlikely that the subject was merely repeating something he once heard. None of the ardents we showed it to had any knowledge of it, though three did praise its structure and ask to meet the poet.

  We leave it to His Majesty’s mind, on a strong day, to puzzle out the meaning of why the storms might be important, and what the poem may mean by indicating that there is silence both above and below said storms.

  —Joshor, Head of His Majesty’s Silent Gatherers, Tanatanev 1173

  ARS ARCANUM

  THE TEN ESSENCES AND THEIR HISTORICAL ASSOCIATIONS

  The preceding list is an imperfect gathering of traditional Vorin symbolism associated with the Ten Essences. Bound together, these form the Double Eye of the Almighty, an eye with two pupils representing the creation of plants and creatures. This is also the basis for the hourglass shape that was often associated with the Knights Radiant.

  Ancient scholars also placed the ten orders of Knights Radiant on this list, alongside the Heralds themselves, who each had a classical association with one of the numbers and Essences.

  I’m not certain yet how the ten levels of Voidbinding or its cousin the Old Magic fit into this paradigm, if indeed they can. My research suggests that, indeed, there should be another series of abilities that is even more esoteric than the Voidbindings. Perhaps the Old Magic fits into those, though I am beginning to suspect that it is something entirely different.

  ON THE CREATION OF FABRIALS

  Five groupings of fabrial have been discovered so far. The methods of their creation are carefully guarded by the artifabrian community, but they appear to be the work of dedicated scientists, as opposed to the more mystical Surgebindings once performed by the Knights Radiant.

  ALTERING FABRIALS

  Augmenters: These fabrials are crafted to enhance something. They can create heat, pain, or even a calm wind, for instance. They are powered—like all fabrials—by Stormlight. They seem to work best with forces, emotions, or sensations.

  The so-called half-shards of Jah Keved are created with this type of fabrial attached to a sheet of metal, enhancing its durability. I have seen fabrials of this type crafted using many different kinds of gemstone; I am guessing that any one of the ten Polestones will work.

  Diminishers: These fabrials do the opposite of what augmenters do, and generally seem to fall under the same restrictions as their cousins. Those artifabrians who have taken me into confidence seem to believe that even greater fabrials are possible than what have been created so far, particularly in regard to augmenters and diminishers.

  PAIRING FABRIALS

  Conjoiners: By infusing a ruby and using meth
odology that has not been revealed to me (though I have my suspicions), you can create a conjoined pair of gemstones. The process requires splitting the original ruby. The two halves will then create parallel reactions across a distance. Spanreeds are one of the most common forms of this type of fabrial.

  Conservation of force is maintained; for instance, if one is attached to a heavy stone, you will need the same strength to lift the conjoined fabrial that you would need to lift the stone itself. There appears to be some sort of process used during the creation of the fabrial that influences how far apart the two halves can go and still produce an effect.

  Reversers: Using an amethyst instead of a ruby also creates conjoined halves of a gemstone, but these two work in creating opposite reactions. Raise one, and the other will be pressed downward, for instance.

  These fabrials have only just been discovered, and already the possibilities for exploitation are being conjectured. There appear to be some unexpected limitations to this form of fabrial, though I have not been able to discover what they are.

  WARNING FABRIALS

  There is only one type of fabrial in this set, informally known as the Alerter. An Alerter can warn one of a nearby object, feeling, sensation, or phenomenon. These fabrials use a heliodor stone as their focus. I do not know whether this is the only type of gemstone that will work, or if there is another reason heliodor is used.

  In the case of this kind of fabrial, the amount of Stormlight you can infuse into it affects its range. Hence the size of gemstone used is very important.

  WINDRUNNING AND LASHINGS

  Reports of the Assassin in White’s odd abilities have led me to some sources of information that, I believe, are generally unknown. The Windrunners were an order of the Knights Radiant, and they made use of two primary types of Surgebinding. The effects of these Surgebindings were known—colloquially among the members of the order—as the Three Lashings.

  BASIC LASHING: GRAVITATIONAL CHANGE

  This type of Lashing was one of the most commonly used Lashings among the order, though it was not the easiest to use. (That distinction belongs to the Full Lashing below.) A Basic Lashing involved revoking a being’s or object’s spiritual gravitational bond to the planet below, instead temporarily linking that being or object to a different object or direction.

  Effectively, this creates a change in gravitational pull, twisting the energies of the planet itself. A Basic Lashing allowed a Windrunner to run up walls, to send objects or people flying off into the air, or to create similar effects. Advanced uses of this type of Lashing would allow a Windrunner to make himself or herself lighter by binding part of his or her mass upward. (Mathematically, binding a quarter of one’s mass upward would halve a person’s effective weight. Binding half of one’s mass upward would create weightlessness.)

  Multiple Basic Lashings could also pull an object or a person’s body downward at double, triple, or other multiples of its weight.

  FULL LASHING: BINDING OBJECTS TOGETHER

  A Full Lashing might seem very similar to a Basic Lashing, but they worked on very different principles. While one had to do with gravitation, the other had to do with the force (or Surge, as the Radiants called them) of adhesion—binding objects together as if they were one. I believe this Surge may have had something to do with atmospheric pressure.

  To create a Full Lashing, a Windrunner would infuse an object with Stormlight, then press another object to it. The two objects would become bound together with an extremely powerful bond, nearly impossible to break. In fact, most materials would themselves break before the bond holding them together would.

  REVERSE LASHING: GIVING AN OBJECT A GRAVITATIONAL PULL

  I believe this may actually be a specialized version of the Basic Lashing. This type of Lashing required the least amount of Stormlight of any of the three Lashings. The Windrunner would infuse something, give a mental command, and create a pull to the object that yanked other objects toward it.

  At its heart, this Lashing created a bubble around the object that imitated its spiritual link to the ground beneath it. As such, it was much harder for the Lashing to affect objects touching the ground, where their link to the planet was strongest. Objects falling or in flight were the easiest to influence. Other objects could be affected, but the Stormlight and skill required were much more substantial.

  This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.

  THE WAY OF KINGS

  Copyright © 2010 by Dragonsteel Entertainment, LLC

  All rights reserved.

  Interior illustrations by Isaac Stewart, Ben McSweeney, and Greg Call Edited by Moshe Feder

  A Tor Book

  Published by Tom Doherty Associates, LLC

  175 Fifth Avenue

  New York, NY 10010

  www.tor-forge.com

  Tor® is a registered trademark of Tom Doherty Associates, LLC.

  ISBN: 978-0-7653-2635-5

 

 

 


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