Raising Humans in a Digital World

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Raising Humans in a Digital World Page 28

by Diana Graber


  Chapter 8

  1.Monke, Lowell, “The Human Touch,” Education Next 4(4), Fall 2004. Retrieved on April 11, 2018 from http://educationnext.org/thehuman touch/.

  2.“Status of Mind: Social Media and Young People’s Mental Health and Wellbeing,” Royal Society for Public Health (May 2017). Retrieved on December 3, 2017 from https://www.rsph.org.uk/uploads/assets/uploaded/62be270a-a55f-4719-ad668c2ec7a74c2a.pdf.

  3.Lanquist, Lindsey, “Instagram Launches 3 New Safety Features—Here’s How to Use Them,” Self (September 26, 2017). Retrieved on November 3, 2017 from https://www.self.com/story/new-instagram-features.

  4.Perez, Sarah, “Twitter Starts Putting Abusers in ‘Time Out,’” TechCrunch (February 16, 2017). Retrieved on April 11, 2018 from https://beta.techcrunch.com/2017/02/16/twitter-starts-putting-abusers-in-time-out/?_ga=2.37566819.23505104.1523456549-1685009490.1486857013.

  5.Oldfield, Edward, “Facebook and Snapchat Trial New Features to Tackle Online Bullying in Campaign Headed by Prince William,” DevonLive (November 16, 2017). Retrieved on November 3, 2017 from http://www.devonlive.com/news/devon-news/facebook-snapchat-trial-new-features-785837.

  6.Ibid.

  7.Lucy Cadova (member of Faceup.com team), in discussion with author, April 6, 2018. Used with permission.

  8.Matt Soeth (founder of #ICANHELP), in discussion with author, April 4, 2018. Used with permission.

  9.Soeth, discussion.

  10.Maeve Repking video. Retrieved on July 10, 2018 from https://www.icanhelpdeletenegativity.org/maeve.

  11.Liz Repking (founder and CEO of Cyber Safety Consulting), in discussion with author, April 8, 2018. Used with permission.

  12.Soeth, discussion.

  13.Ciulla Lipkin, discussion.

  14.Freidman, Thomas L., Thank You for Being Late: An Optimists Guide to Thriving in the Age of Accelerations (New York: Farrar, Straus and Giroux, 2016), p. 31.

  15.Ciulla Lipkin, discussion.

  16.Soeth, discussion.

  17.“Remarks by the President on Egypt,” The White House (February 11, 2011). Retrieved on April 12, 2018 from https://obamawhitehouse.archives.gov/the-press-office/2011/02/n/remarks-president-egypt.

  18.Parker-Pope, Tara, “Are Today’s Teenagers Smarter and Better Than We Think?” New York Times (March 30, 2018). Retrieved on April 12, 2018 from https://mobile.nytimes.com/2018/03/30/well/family/teenagers-generation-stoneman-douglas-parkland-.html?smid=fb-nytimes&smtyp=cur.

  19.Ibid.

  Index

  ability, 77

  accuracy, 164

  addiction, 73, 74–75, 76

  adolescents

  benefits of online gaming for, 101–2

  benefits of social media for, 100–101, 109

  depression and, 104–6

  downside of online gaming for, 103–4

  downside of social media for, 109

  limiting screen time for, 106

  monitoring of social media feeds by, 108

  paradoxical privacy practices of, 137–38

  privacy and, 137–40

  screen time and, 71–72, 106–7

  smartphones and, 71–72

  socializing and, 99–100

  social media and, 99–100, 104–7, 109

  vulnerability to technologies, 75–81

  AfterSchool, 171

  age, 109–10. See also specific age groups

  age restrictions, 38, 118

  screen time and, 15, 21, 81–82

  social media and, 109–10

  Aiken, Mary, 3, 6

  Alderman, Lesley, 11

  algorithms, 134–35, 136, 169

  Alter, Adam, 29

  Alvarez, Jennifer Lynn, 159–61

  Amazon, 45, 136

  American Academy of Pediatrics (AAP), 21, 81–82

  Family Media Use Tool, 82

  Android, parental control features, 84–85

  Anthony, Susan B., xxxiii

  anticipation, 75

  anxiety, 104–5, 109

  Apple, 80

  Apple App Store, 4

  Apple Facetime, 19

  appropriation, 27

  apps, 133. See also specific apps

  beneficial, xvi

  created by children, 170–72

  creating, 167–68, 170–72

  free, 127–30

  personal data collected by, 127–28

  for social good, 167–72

  storytelling on, 42

  teaching children to evaluate, 143–44

  terms of service, 129–30

  artistic expression, 162

  Ask.fm, 171

  AT&T, “Passport” service, 86

  at-risk youth, xv

  attention, 11–13

  Attention-Deficit/Hyperactivity Disorder (ADHD), 11

  Australia, 120

  authorship, 156–57

  Azoulay, Ouri, 78–79

  behavior, 62

  “Behavior Model” (Fogg), 77

  benefit, maximizing, 13–14

  binges, avoiding, 82

  Borba, Michele, 39–40, 41

  boredom, importance of experiencing, 9

  boundaries, setting, 17

  Brexit, 152

  bullycide, 117–18

  bullying. See also cyberbullying, standing up to, xx

  Burlison, Elias, 183, 184

  Burns, Steve, 14

  BuzzFeed News, 153

  Cadova, Lucy, 170–71

  California, xxi

  Call of Duty, 104

  Cambridge Analytica, 133

  Capistrano Unified School District (CUSC), xxi

  captology, 76–77

  CareerBuilder, 55

  caregivers, mobile device usage by, 6–8

  cell phones. See also smartphones, life before, xxxi–xxxii

  Center for Humane Technology, 80

  Centers for Disease Control and Prevention, 11

  Charter Schools Act, xxi

  child development. See also cognitive development; moral development

  introducing technology in developmentally appropriate ways, 14–15

  mobile devices and, 5–8

  screen time and, 9–10

  childhood, effect of smartphones on, xviii–xix

  children

  assessing readiness for smartphones, xix–xxi

  benefits of unplugging for, 87–88

  limiting screen time for, 15, 21, 80

  setting their own screen time limits, 81–87

  vulnerability to technologies, 74–75

  Children’s Commission for England, 108, 109–10

  Children’s Online Privacy Protection Act (COPPA), 38

  China, 102

  Christakis, Dimitri, 9

  Chromebooks, 25

  Circle with Disney, 84

  citizenship. See also digital citizenship, five themes of, xxxii–xxxv

  Ciulla Lipkin, Michelle, 150–51, 175–77

  civic engagement, 162

  social networking and, xvi

  civics, for a digital age, xxiv–xxviii

  Codeacademy, 170

  cognition, distributed, 27

  cognitive development

  concrete stage, 36–37

  formal stage, 36–37

  preoperational stage, 36

  sensorimotor stage, 36

  stages of, 36–37

  collective intelligence, 27

  college admissions

  digital reputation and, 53–59

  online reputation and, 50–51, 53–59

  social media and, xv

  College Board, 127–28

  college students

  benefits of unplugging for, 88–89

  screen time and, 72–73

  smartphones and, 72–73

  Common Core State Standards (CCSS), 24

  Common Sense Media, xvii, 72, 86, 103, 104

  communication, 82

  communities, xxix

  compassion, xxxii, xxxiv, 167

  compulsive behavior, 76. See
also addiction

  connectedness, xv, xxxi, 41, 105

  Connolly, Patti, 18–19, 32–33

  Connolly, Tim, 19

  content, 62, 82

  “continuous partial attention,” 84

  Cook, Tim, 80, 158

  cookies, 129–30

  courage, xxxiii, xxxv, 167

  C.R.A.A.P., 164–65

  C.R.A.P., 156–57, 164–65

  crap detection, 155–57, 164–65

  creativity, 159–62

  critical thinking, 149–66

  cultural change, xvi

  cultural competencies, 26, 32

  currency, 156–57

  cyberbullying, 95–97, 98, 116–18, 132

  Cyberbullying Research Center, 116, 123

  Cyber Civics, xxiv–xxvii, xxviii, 12, 32, 38–39, 65, 83, 154–55

  interviews with alumni of, 182–84

  Cyber Civics Moments, xxix–xxx, 42–43, 144–45, 181

  Cyber Safety Consulting, 110

  Cyberwise, 83–84

  data collection, 126–27

  data mining, 136. See also data collection

  Davis, Ashawnty, 118

  depression, social media and, 104–6

  “de-’tech’-tive” skills, xxx, xxxi

  DeviantArt, 159–60

  devices, xvii, xix. See also specific devices mobile, 3–5, 8–9, 15, 17 (see also smartphones)

  Diagnostic and Statistical Manual of Mental Disorders, or DSM-5, 74

  Dieckmeyer, Anna, 112, 181–84

  #Digital4Good, 173

  digital actions, permanence of, 63–64

  Digital Armour, 58

  “digital billboard,” 56–58

  digital citizenship, xxvi–xxvii

  Digital Citizenship Summit, 74

  “Digital Cleanse,” 73, 88

  digital distractions, 69–71, 84, 90

  digital drama, 97

  digital footprint, 55–59

  digital leadership, xx, 167–80

  digital literacy, xxviii, 110, 111

  digital media compulsion, 73, 74

  digital mentors, 31–32

  digital on-ramps, 32–34

  digital relationships, 98, 100–102

  digital reputation, xix–xx, 49–68

  digital tools, free and low-cost, xvi

  disconnectedness, xxxi

  disinhibition, online, 97–98

  Disney, 21

  distributed cognition, 27

  Donohue, Chip, 14, 15, 16

  dopamine, 75, 76

  Drouin, Michelle, 113

  Dunbar, Robin, 107

  echo chambers, 134–35

  education, xiv–xvii

  Egypt, 101

  Ellis, Ross, 118, 123

  email etiquette/literacy, 43–45

  emotional skills, xix, 41

  emotional support, 109

  empathy, 34, 39–40, 62

  employers

  digital reputation and, 55

  social media and, 55

  Entertainment Software Rating Board, 103

  Erikson, Erik, 99

  Essick, Jim, 162–63

  ethical thinking, 34–36

  ethnic minorities, 109

  executive function, 9, 10–12

  eye contact, 6–8, 40, 41

  Facebook, xxv, 79, 109, 140, 169

  FaceUp.com, 170–71

  facial expressions, 6–8, 40, 41

  “fake news,” xx, 151–53

  reporting, 157–58

  teaching children about, 164–65 (see also media literacy)

  Faltas, Shaheer, xxv–xxvii, xxviii, 30, 154–55

  Family Media Use Tool, 82

  Family Online Safety Institute (FOSI), 129

  family relationships, 101

  family time, unplugged, 41

  Family Zone, 84

  Fandom, 160

  fandom, 159–61

  fanfiction, 160

  Fazli, Sophia, 183–84

  fear, technologies and, 174–75

  Federal Trade Commission (FTC), 128

  filter bubbles, 134–35

  Fishman, Dean, 3

  Fogg, B. J., 76–77

  FOMO (fear of missing out), 109

  foundation, xxix

  Fred Rogers Center (FRC), 14, 15–16

  Friedman, Thomas, 175

  friendships, online, 100–102

  frontal cortex, 75, 76

  Futuresource Consulting Ltd., 25

  games, 101–2, 103–4, 133

  gaming disorder, 102

  gaming industry, 79

  Gandhi, Mahatma, xxxiii

  Gardner, Howard, 56

  Gates, Bill, xxvii, 137

  Gates, Bill Sr., xxvii

  Gates, Melinda, 38, 158

  “Generation D,” 74

  Gessner, Conrad, xxx

  Glaze-Kelley, Shelley, 12, 13, 43, 70, 164

  Gmail, 44–45, 128

  Goldilocks hypothesis, 106–7

  GoodPlay group, 56

  good things happening online, xv–xvi

  Google, 129

  Googling yourself, 65–66

  Green, Gabriella, 118

  Greenfield, David, 73, 74–75, 91

  G Suite for Education, 128

  GTA (Grand Theft Auto), 103

  The Guardian, 133

  Guerry, Richard, 63–64

  Hampton, Natalie, xvi, 172

  handles, 101

  Harris, Tristan, 79–80

  Harvard Crimson, 50

  Harvard University, 11

  Herring, Su Sonia, 149

  Hinduja, Sameer, 116, 118–19, 122, 123

  Hirst, Blake, xxxiv

  honesty, xxxii, xxxiv, 167

  humane design, 80

  human interaction, importance of, 6–8, 40–41

  human touch, 41

  humblebragging, 62–63

  Hurst-Della Pietra, Pamela, 5, 8–9, 13

  hyperarousal, 75

  #ICANHELP, 172

  identity construction, xxv

  “iGen,” xviii–xix

  impression management, 99–100

  impulse control, 113

  India, 101

  Indonesia, 101

  infants

  limiting screen time for, 15, 21, 81–82

  special considerations for, 15

  information, thinking critically about, xx

  information literacy, xx, xxiv–xxvii, 153–54. See also media literacy

  Instagram, 65, 79, 95, 97, 100, 108, 109, 129, 140, 160

  instincts, trusting your, 18

  The Institute for Responsible Online and Cellphone Communication (IROC2), 63–64

  intelligence, collective, 27

  intentional use, 15–16

  interactive technologies, 10

  International Classification of Diseases Manual (ICD-11), 102

  internet, benefits of, xv–xvi

  internet addiction, 74–75

  interpersonal communication skills, 72–73

  iPads, xxiv

  iPhones, xxiv. See also smartphones

  limiting use of, 80

  parental control features, 84–85

  Iraq, 101

  Japan, 102

  Jenkins, Henry, 26–28, 56, 158, 162

  Jensen, Frances, 76

  Johnson, Stephen, 158

  Journal of the American Medical Association (JAMA), 112–13, 114

  Journey School, xxi–xxii, xxiv–xxv, 12–13, 30, 38–39, 83, 149

  judgment, 27

  Kaiser Family Fondation, xxiv

  Kamenetz, Anya, 69

  Kaplan Test Prep, 50–51

  Kardaras, Nicholas, 12, 29, 30, 75

  Karr, Kim, 172, 173

  Katzman, Alan, 52–55, 64

  Kelley, Peter, 110–11, 174–75

  KidsEmail, 44–45

  Kiesecker, Cheri, 127–28

  kindergarten, differences today, 23–24

  kindness. See also empathy

 
cultivating, 122

  online, 45–46

  storytelling about, 122

  King, Martin Luther Jr., xxxiii

  Kleeman, David, 13–14, 102

  Kogan, Aleksandr, 133

  Kohlberg, Lawrence, 36, 37

  Konrath, Sara, 40

  Lambrecht, Deborah, 29–30

  language development, 9–10, 18

  Lanier, Jarod, 29

  leading by example, 17, 85–86

  learning, xiv–xv

  Leff, Shauna, 129, 133–34

  Lewis, Paul, 29

  LGBTQ+ youth, 109

  license, 129–30

  Lieberman, Cynthia, 83

  life skills, online, 179–80

  likes, 45–46, 75–76

  limits, 82

  location information, 129–30

  log file information, 130

  Louv, Richard, 91

  Lui, Eric, xxiv–xxviii

  Mac, parental control features, 84–85

  Macedonia, 151–53

  marginalized youth, xv

  McArtney, Jack, xvii, xviii

  McLuhan, Marshall, xxx

  media

  producing vs. consuming, 18, 161–62, 164, 165–66

  social interactions and, 16

  thinking critically about, xx

  media contract, xxii–xxiii

  media exposure, xxii–xxiv

  media literacy, xxvii, 149–66

  media mentors, 18

  media psychology, xxiv

  media usage

  age restrictions, 38

  being a role model, 85–86

  limiting, 31–32, 106

  making a language-rich experience, 18

  management of, 81–86

  Medium, Stories, 42

  memes, 49–50

  Mendoza, Kelly, xvii

  Messenger Kids, 80

  Minecraft, 102–3

  miscommunication, 97

  misinformation, xx

  Mister Rogers’ Neighborhood, 15–16

  MIT App Inventor, 172

  Mobicip, 84

  mobile devices, 3. See also specific devices

  as babysitters, 4–5

  as digital pacifiers, 8–9

  limiting use of, 15

  monitoring use of, 17

  Mogel, Wendy, 179

  monetization, 130

  Monke, Lowell, 167

  moral development, three levels of, 37

  motivation, 77

  multitasking, 27

  music, 133

  Musical.ly, 119–20

  National Association for the Education of Young Children (NAEYC), 14

  National Association of Media Literacy Education (NAMLE), 149, 150, 175

  nature, connecting with, 89–91

  NBC’s Today Show, 131–32

  negotiation, 27

  Netflix, 161

  Net Nanny, 84

  networking, 27

  new media literacies, 26–28, 158

  “new public square,” 134

  New York Times, 21, 133, 179

  New Zealand, 102

 

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