The Wheel of Time

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The Wheel of Time Page 206

by Robert Jordan


  Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who have returned to reclaim the lands of their forefathers. (2) The land from which the Seanchan come. See also Hailene; Corenne; Rhyagelle.

  Seandar (shawn-DAHR): Capital city of Seanchan, where the Empress sits on the Crystal Throne in the Court of the Nine Moons.

  Selene (seh-LEEN): A woman met on the journey to Cairhien.

  Seta (SEE-tah): A Seanchan woman; a sul’dam. See also Seanchan; sul’dam.

  Shadar Logoth (SHAH-dahr LOH-goth): A city abandoned and shunned since the Trolloc Wars. It is tainted ground, and not a pebble of it is safe. See also Mordeth.

  Shai’tan (SHAY-ih-TAN): See Dark One.

  Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, the site of the Dark One’s prison.

  Sheriam (SHEER-ee-ahm): An Aes Sedai of the Blue Ajah. The Mistress of Novices in the White Tower.

  Shienar (shy-NAHR): One of the Borderlands. The sign of Shienar is a stooping black hawk.

  shoufa (SHOO-fah): A garment of the Aiel, a cloth, usually the color of sand or rock, that wraps around the head and neck, leaving only the face bare.

  span: See Length, units of.

  Spine of the World, the: A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west.

  stedding (STEHD-ding): An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the True Source exists. Attempts to wield the One Power from outside a stedding have no effect inside a stedding boundary. No Trolloc will enter a stedding unless driven, and even a Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.

  stilling: the act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but she cannot touch it. See also One Power, the; gentling.

  Stone Dogs: See Aiel warrior societies.

  sul’dam (SUHL-DAHM): A woman who has passed the tests to show that she can wear the bracelet of an a’dam and thus control a damane. See also a’dam; damane.

  Sunday: A feastday and festival in midsummer, celebrated in many parts of the world.

  sung wood: See Treesinger.

  Suroth, High Lady (SUE-roth): A Seanchan noblewoman of high degree.

  Tai’shar (TIE-SHAHR): In the Old Tongue, “True blood of.”

  ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.” A great change in the Pattern of an Age, centered around one or more people who are ta’veren. See also Pattern of an Age; ta’veren.

  Tanreall, Artur Paendrag (tahn-REE-ahl, AHR-tuhr PAY-ehn-DRAG): See Hawkwing, Artur.

  Tarmon Gai’don (TAHR-mohn GAY-dohn): The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.

  Tar Valon (TAHR VAH-lon): A city on an island in the River Erinin. The center of Aes Sedai power, and location of the White Tower.

  ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps all life-threads, to form a Web of Destiny. See also Pattern of an Age.

  Tear (TEER): A great seaport on the Sea of Storms.

  Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.

  ter’angreal (TEER-ahn-GREE-ahl): Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. For example, one makes oaths taken within it binding. Some are used by Aes Sedai, but their original purposes are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them. See also angreal; sa’angreal.

  tia avende alantin (TEE-ah ah-VEN-day ah-LANH-tin): “Brother to the Trees.”

  Tia mi aven Moridin isainde vadin: In the Old Tongue, “The grave is no bar to my call.” Inscription on the Horn of Valere. See also Horn of Valere.

  Tigraine (tee-GRAIN): As Daughter-Heir of Andor, she married Taringail Damodred and bore his son Galadedrid. Her disappearance in 972 NE, shortly after her brother Luc vanished in the Blight, led to the struggle in Andor called the Succession, and caused the events in Cairhien that eventually brought on the Aiel War. Her sign was a woman’s hand gripping a thorny rose stem with a white blossom.

  Time of Madness: The years after the Dark One’s counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions; True Source; One Power; Breaking of the World.

  Tinkers: See Tuatha’an.

  Traveling People: See Tuatha’an.

  Tree, the: See Avendesora.

  Treekillers: An Aiel name for the Cairhienin, always said in tones of horror and disgust.

  Treesinger: An Ogier who has the ability to sing to trees (called “treesong”), either healing them, or helping them to grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called “sung wood” and are highly prized. Few Ogier remain who are Treesingers; the Talent seems to be dying out.

  treesong: See Treesinger.

  Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge in stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They are divided into tribe-like bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon.

  Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were slain or driven back into the Great Blight, but some nations ceased to exist, while others were almost depopulated. All records of the time are fragmentary. See also Covenant of the Ten Nations.

  True Source: The driving force of the universe, which turns the Wheel of Time. It is divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.

  Tuatha’an (too-AH-thah-AHN): A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. Things mended by Tinkers are often better than new. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.

  Turak, High Lord of House Aladon (TOO-rak; AL-ah-dohn): A Seanchan of high degree, commander of the Hailene. See also Seanchan; Hailene.

  Verin (VEHR-ihn): An Aes Sedai of the Brown Ajah.

  Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, while the Green Ajah believe an Aes Sedai may bond as many Warders as she wishes. Ethically the Warder must accede to the bonding; but it has been known to be done involuntarily. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.

  War of Power: See War of the Shadow.

  War of the Hundred Years: A series of overlapping wars among constantly shifting allian
ces, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The war depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the present day were formed. See also Hawkwing, Artur.

  War of the Shadow: Also known as the War of Power, it ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.

  Watchers Over the Waves: A group who believe that the armies Artur Hawkwing sent across the Aryth Ocean will one day return, and so keep watch from the town of Falme (FAHL-may) on Toman Head.

  Web of Destiny: See ta’maral’ailen.

  Weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

  Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, the Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change, but each time it is the same Age.

  Whitecloaks: See Children of the Light.

  White Tower: The palace of the Amyrlin Seat in Tar Valon, and the place where Aes Sedai are trained.

  Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing and foretelling the weather, as well as for common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the mayor, just as the Women’s Circle is the equal of the Village Council. Unlike the mayor, the Wisdom is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Reader.

  This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.

  THE GREAT HUNT

  Copyright © 1990 by The Bandersnatch Group, Inc.

  The phrases “The Wheel of Time®” and “The Dragon Reborn™,” and the snake-wheel symbol, are trademarks of Robert Jordan.

  All rights reserved.

  Frontispiece by Kekai Kotaki

  Maps by Ellisa Mitchell

  Interior illustrations by Matthew C. Nielsen and Ellisa Mitchell

  A Tor Book

  Published by Tom Doherty Associates, LLC

  175 Fifth Avenue

  New York, NY 10010

  www.tor-forge.com

  Tor® is a registered trademark of Tom Doherty Associates, LLC.

  ISBN 978-1-4299-6013-7

  First Edition: November 1990

  First E-book Edition: November 2009

  Manufactured in the United States of America

  eBooks may be purchased for business or promotional use. For information on bulk purchases, please contact Macmillan Corporate and Premium Sales Department by writing to [email protected].

  THE

  DRAGON

  REBORN

  ROBERT JORDAN

  Dedicated to

  James Oliver Rigney, Sr.

  (1920–1988)

  He taught me always to follow the dream,

  and when I caught it, to live it.

  And his paths shall be many, and who shall know his name, for he shall be born among us many times, in many guises, as he has been and ever will be, time without end. His coming shall be like the sharp edge of the plow, turning our lives in furrows from out of the places where we lie in our silence. The breaker of bonds; the forger of chains. The maker of futures; the unshaper of destiny.

  —from Commentaries on the Prophecies of the Dragon,

  by Jurith Dorine, Right Hand to the

  Queen of Almoren, 742 AB, the Third Age

  PROLOGUE

  Fortress of the Light

  Pedron Niall’s aged gaze wandered about his private audience chamber, but dark eyes hazed with thought saw nothing. Tattered wall hangings, once battle banners of the enemies of his youth, faded into dark wood paneling laid over stone walls, thick even here in the heart of the Fortress of the Light. The single chair in the room—heavy, high-backed, and almost a throne—was as invisible to him as the few scattered tables that completed the furnishings. Even the white-cloaked man kneeling with barely restrained eagerness on the great sunburst set in the wide planks of the floor had vanished from Niall’s mind for the moment, though few would have dismissed him so lightly.

  Jaret Byar had been given time to wash before being brought to Niall, but both his helmet and his breastplate were dulled from travel and battered from use. Dark, deep-set eyes shone with a feverish, urgent light in a face that seemed to have had every spare scrap of flesh boiled away. He wore no sword—none was allowed in Niall’s presence—but he seemed poised on the edge of violence, like a hound awaiting the loosing of the leash.

  Twin fires on long hearths at either end of the room held off the late winter cold. It was a plain, soldier’s room, really, everything well made but nothing extravagant—except for the sunburst. Furnishings came to the audience chamber of the Lord Captain Commander of the Children of the Light with the man who rose to the office; the flaring sun of coin gold had been worn smooth by generations of petitioners, replaced and worn smooth again. Gold enough to buy any estate in Amadicia, and the patent of nobility to go with it. For ten years Niall had walked across that gold and never thought of it twice, any more than he thought of the sunburst embroidered across the chest of his white tunic. Gold held little interest for Pedron Niall.

  Eventually his eyes went back to the table next to him, covered with maps and scattered letters and reports. Three loosely rolled drawings lay among the jumble. He took one up reluctantly. It did not matter which; all depicted the same scene, though by different hands.

  Niall’s skin was as thin as scraped parchment, drawn tight by age over a body that seemed all bone and sinew, but there was nothing of frailty about him. No man held Niall’s office before his hair was white, nor did any man softer than the stones of the Dome of Truth. Still, he was suddenly aware of the tendon-ridged back of the hand holding the drawing, aware of the need for haste. Time was growing short. His time was growing short. It had to be enough. He had to make it enough.

  He made himself unroll the thick parchment halfway, just enough to see the face that interested him. The chalks were a little smudged from travel in saddlebags, but the face was clear. A gray-eyed youth with reddish hair. He looked tall, but it was hard to say for certain. Aside from the hair and the eyes, he could have been set down in any town without exciting comment.

  “This . . . this boy has proclaimed himself the Dragon Reborn?” Niall muttered.

  The Dragon. The name made him feel the chills of winter and age. The name borne by Lews Therin Telamon when he doomed every man who could channel the One Power, then or ever after, to insanity and death, himself among them. It was more than three thousand years since Aes Sedai pride and the War of the Shadow had brought an end to the Age of Legends. Three thousand years, but prophecy and legend helped men remember—the heart of it, at least, if the details were gone. Lews Therin Kinslayer. The man who had begun the Breaking of the World, when madmen who could tap the power that drove the universe leveled mountains and sank ancient lands beneath the seas, when the whole face of the earth had been changed and all who survived fled like beasts before a wildfire. It had not ended until the last male Aes Sedai lay dead
, and a scattered human race could begin trying to rebuild from the rubble—where even rubble remained. It was burned into memory by the stories mothers told children. And prophecy said the Dragon would be born again.

  Niall had not really meant it for a question, but Byar took it for one. “Yes, my Lord Captain Commander, he has. It is a worse madness than any false Dragon I’ve ever heard of. Thousands have declared for him already. Tarabon and Arad Doman are in civil war, as well as at war with each other. There is fighting all across Almoth Plain and Toman Head, Taraboner against Domani against Darkfriends crying for the Dragon—or there was fighting until winter chilled most of it. I’ve never seen it spread so quickly, my Lord Captain Commander. Like throwing a lantern into a hay barn. The snow may have damped it down, but come spring, the flames will burst out hotter than before.”

  Niall cut him off with a raised finger. Twice already Niall had let him tell his story through, his voice burning with anger and hate. Parts of it Niall knew from other sources, and in some areas he knew more than Byar, but each time he heard it, it goaded him anew. “Geofram Bornhald and a thousand of the Children dead. And Aes Sedai did it. You have no doubts, Child Byar?”

  “None, my Lord Captain Commander. After a skirmish on the way to Falme, I saw two of the Tar Valon witches. They cost us more than fifty dead before we stuck them full of arrows.”

  “You are sure—sure they were Aes Sedai?”

  “The ground erupted under our feet.” Byar’s voice was firm and full of belief. He had little imagination, did Jaret Byar; death was part of a soldier’s life, however it came. “Lightnings struck our ranks out of a clear sky. My Lord Captain Commander, what else could they have been?”

 

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