There was only one word on the small square of paper. Gone. She crumpled it in her fist. Somehow they had slipped out again without her people inside seeing. Months of futile search had convinced her there was no cache of angreal, whatever Moghedien believed. She had even considered putting a Wise Woman or two to the question; one of them might know its whereabouts, if it existed. And horses might fly. All that kept her here in this wretched city was the simple fact that when one of the Chosen gave a command, you obeyed until it was changed. Anything else was a short road to a painful death. Yet if Elayne and Nynaeve were here. . . . They had ruined everything in Tanchico. Whether or not they really were full sisters—impossible as that seemed—Falion would not take their presence as coincidence. Maybe there was a cache. For the first time she was glad that Moghedien had ignored her since giving her her orders so many months ago in Amadicia. What had felt like abandonment might yet be a chance for advancement in the Chosen’s eyes. That pair might yet lead her to the cache, and if not, if there was no cache. . . . Moghedien had seemed to have interest in Elayne and Nynaeve themselves. Delivering them would certainly be better than nonexistent angreal.
Leaning back, she let the sway of the chair soothe her. She did hate this city—she had come here as a runaway, when she was a novice—but perhaps this visit would end pleasantly after all.
Sitting in his study, Herid was peering into his pipe and wondering whether he had the means of lighting it at hand when the gholam squeezed under the door. Of course, even if Fel had been paying attention, he would not have believed, and once the gholam was inside the room, few men would have stood any chance.
When Idrien came to Fel’s study later, she stared at what was piled none too neatly on the floor beside the table. It took her a moment to realize what it was, and when she did, she fainted before she could get a scream out. However many times she heard of someone torn limb from limb, she had never seen it before.
The rider turned his horse at the top of the hill for a last look back at Ebou Dar, gleaming white in the sun. A good city for looting, and from what he had learned of the local people, they would resist, so the Blood would allow looting. They would resist, but he hoped the other eyes were bringing back reports of disunity such as he had seen. Resistance would not last long, where a so-called queen ruled a tiny patch of ground, and that combined the best possibilities. Wheeling his mount, he rode west. Who knew? Perhaps that fellow’s comment had been an omen. Perhaps the Return would come soon, and the Daughter of the Nine Moons with it. Surely that would be the greatest omen of victory.
Lying on her back in the night, Moghedien stared at the roof of the tiny tent she was allowed to herself as one of the Amyrlin’s servants. From time to time her teeth ground, but as soon as she realized it, she stilled them again, very conscious of the a’dam necklace tight around her neck. This Egwene al’Vere was harder than Elayne or Nynaeve had been; she tolerated less and demanded more. And when she passed the bracelet to Siuan or Leane, especially Siuan. . . . Moghedien shivered. That must be what it would be like if Birgitte could wear the bracelet.
The tent flap moved aside, admitting just enough moonlight for her to make out a woman ducking in.
“Who are you?” Moghedien demanded roughly. When they sent for her in the night, whoever came always brought a lantern.
“Call me Aran’gar, Moghedien,” an amused voice said, and a small light bloomed inside the tent.
Her own name clove Moghedien’s tongue to the roof of her mouth; that name meant death here. She was struggling to speak, to say her name was Marigan, when suddenly she became truly aware of the light. A small glowing white ball, pale, hanging in the air near her head. With the a’dam on her, she could not do more than think of saidar without permission, but she could still feel it channeled, see the webs woven. This time she felt nothing, saw nothing. Just a tiny ball of pure light.
She stared at the woman who had called herself Aran’gar, recognizing her now. Halima, she thought; secretary to one of the Sitters, she believed. But a woman certainly, if one who looked as though she had been designed by a man. A woman. But that ball of light had to be saidin! “Who are you?” Her voice shook slightly, and she was surprised it was so steady.
The woman smiled at her—a very amused smile—as she settled beside the pallet. “I told you, Moghedien. My name is Aran’gar. You will learn that name in the future, if you are lucky. Now, listen to me carefully, ask no more questions. I will tell you what you need to know. In a moment I will remove your pretty necklace. When I do, you will vanish as quickly and silently as Logain did. If you do not, you will die here. And that will be a shame, because you are summoned to Shayol Ghul this very night.”
Moghedien licked her lips. Summoned to Shayol Ghul. That could mean eternity in the Pit of Doom, or immortality ruling the world, or anything in between. Little chance it meant being named Nae’blis, not if the Great Lord knew enough of how she had spent the past months to send someone to free her. Yet it was a summons she could not refuse. And it meant an end to the a’dam at last. “Yes. Remove it. I will go immediately.” There was no point to delaying anyway; she was stronger than any woman in the camp, but she did not intend to give a circle of thirteen a chance at her.
“I thought you would see it so,” Halima—or Aran’gar—chuckled richly. She touched the necklace, flinching slightly, and Moghedien wondered again about a woman who apparently channeled saidin and was hurt, however faintly, by touching what should only hurt a man who could channel. Then the necklace was off, being slipped hastily into the woman’s pouch. “Go, Moghedien. Go, now.”
When Egwene reached the tent and put her head and lantern in, she found only disturbed blankets. She withdrew slowly.
“Mother,” Chesa fussed behind her, “you should not be out in the night air. Night air is bad air. If you wanted Marigan, I could have fetched her.”
Egwene looked around. She had felt the necklace come off, and felt the flash of pain that meant a man who could channel had brushed the link. Most people were already asleep, but a few still sat outside their tents around low fires, and some not far. It might be possible to find out which man had come to “Marigan’s” tent.
“I think she has run away, Chesa,” she said. Chesa’s angry mutterings about women who deserted their mistresses followed her back to her own tent. It could not have been Logain, could it? He would not have come back, could not have known. Could he?
Demandred knelt in the Pit of Doom, and for once he did not care that Shaidar Haran watched his trembling with that eyeless, impassive gaze. “Have I not done well, Great Lord?”
The Great Lord’s laughter filled Demandred’s head.
The unstained tower breaks and bends knee to the forgotten sign.
The seas rage, and stormclouds gather unseen.
Beyond the horizon, hidden fires swell, and serpents nestle in the bosom.
What was exalted is cast down; what was cast down is raised up.
Order burns to clear his path.
—The Prophecies of the Dragon
translation by Jeorad Manyard
Governor of the Province of Andor for
the High King, Artur Paendrag Tanreall
The End
of the Sixth Book of
The Wheel of Time
GLOSSARY
A Note on Dates in This Glossary. The Toman Calendar (devised by Toma dur Ahmid) was adopted approximately two centuries after the death of the last male Aes Sedai, recording years After the Breaking of the World (AB). So many records were destroyed in the Trolloc Wars that at their end there was argument about the exact year under the old system. A new calendar, proposed by Tiam of Gazar, celebrated freedom from the Trolloc threat and recorded each year as a Free Year (FY). The Gazaran Calendar gained wide acceptance within twenty years after the Wars’ end. Artur Hawkwing attempted to establish a new calendar based on the founding of his empire (FF, From the Founding), but only historians now refer to it. After the death and destr
uction of the War of the Hundred Years, a third calendar was devised by Uren din Jubai Soaring Gull, a scholar of the Sea Folk, and promulgated by the Panarch Farede of Tarabon. The Farede Calendar, dating from the arbitrarily decided end of the War of the Hundred Years and recording years of the New Era (NE), is currently in use.
Accepted: Young women in training to be Aes Sedai who have reached a certain level of power and passed certain tests. It normally takes five to ten years to be raised from novice to Accepted. Somewhat less confined by rules than novices, they are allowed to choose their own areas of study, within limits. Accepted wear a Great Serpent ring on the third finger of the left hand. When an Accepted is raised Aes Sedai, she chooses her Ajah, gains the right to wear the shawl, and may wear the ring on any finger or not at all if circumstances warrant. See also Aes Sedai.
a’dam (AYE-dam): A device for controlling a woman who can channel, usable only by either a woman who can channel or a woman who can be taught to channel, and having no effect on any woman who cannot channel. It creates a link between the two women. The Seanchan version consists of a collar and bracelet linked by a leash, all of silvery metal. If a man who can channel is linked to a woman by an a’dam, the likely result is death for both. Simply touching an a’dam can result in pain for a man who can channel when the a’dam is being worn by a woman who can channel. See also linking; Seanchan.
Aes Sedai (EYEZ seh-DEYE): Wielders of the One Power. Since the Breaking of the World ended, all are women. Respected and honored by many, yet widely distrusted and feared, even hated. Also widely blamed for the Breaking of the World, and thought to meddle in the affairs of nations. At the same time, few rulers are without an Aes Sedai advisor, even where such a connection must be secret. Apparently after some years of channeling the One Power, Aes Sedai take on an ageless quality, so that one old enough to be a grandmother may show no signs of age except perhaps a few gray hairs. See also Ajah; Amyrlin Seat; Breaking of the World.
Age of Legends: Age ended by the War of the Shadow and the Breaking of the World. A time when Aes Sedai performed wonders now only dreamed of. See also Breaking of the World; War of the Shadow.
Aiel (eye-EEL): The people of the Aiel Waste. Fierce and hardy. They veil their faces before they kill. Deadly warriors with weapons or bare hands, they will not touch a sword even on the point of death, nor ride a horse unless pressed. Aiel call battle “the dance,” and “the dance of spears.” They are divided into twelve clans: the Chareen, the Codarra, the Daryne, the Goshien, the Miagoma, the Nakai, the Reyn, the Shaarad, the Shaido, the Shiande, the Taardad, and the Tomanelle. Each clan is divided into septs. Sometimes they speak of a thirteenth clan, the Clan That Is Not, the Jenn, who were the builders of Rhuidean. All know that Aiel supposedly once failed the Aes Sedai and were banished to the Aiel Waste for that sin, and that they will be destroyed if they ever fail the Aes Sedai again. See also Aiel warrior societies; Aiel Waste; gai’shain; bleakness; Rhuidean.
Aiel War (976–78 NE): When King Laman (LAY-mahn) of Cairhien cut down Avendoraldera, four clans of the Aiel crossed the Spine of the World. They looted and burned the capital city of Cairhien as well as many other cities and towns, and the conflict extended into Andor and Tear. By the conventional view, the Aiel were finally defeated at the Battle of the Shining Walls, before Tar Valon; in fact, Laman was killed in that battle, and having done what they came for, the Aiel re-crossed the Spine. See also Avendoraldera; Cairhien; Spine of the World.
Aiel warrior societies: Aiel warriors are all members of one of twelve societies. These are Black Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N’dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shae’en M’taal), Thunder Walkers (Sha’mad Conde), True Bloods (Tain Shari), and Water Seekers (Duadhe Mahdi’in). Each has its own customs, and sometimes specific duties. For example, Red Shields act as police, and Stone Dogs are often used as rear guards during retreats, while Maidens are often scouts. Aiel clans frequently raid and battle one another, but members of the same society will not fight each other even if their clans do so. Thus there are always lines of contact between the clans, even during open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.
Aiel Waste: Harsh, rugged and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders enter; the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers, gleemen, and the Tuatha’an are allowed safe entry, although Aiel avoid all contact with the Tuatha’an, whom they call “the Lost Ones.” No maps of the Waste itself are known to exist.
Ajah (AH-jah): Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai’don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. A Black Ajah, dedicated to serving the Dark One, is officially and vehemently denied.
Altara (al-TAH-rah): A nation on the Sea of Storms, though in truth little unifies it except a name. The people of Altara think of themselves as inhabitants of a town or village, or as this lord’s or that lady’s people, first, and only second if at all as Altaran. Few nobles pay taxes to the crown or offer more than lip service, and that often slight. The ruler of Altara (currently Queen Tylin Quintara of House Mitsobar; TIE-lihn quin-TAHR-ah; MIHT-soh-bahr) is seldom more than the most powerful noble in the land, and at times has not even really been that. The Throne of the Winds holds so little power that many powerful nobles have scorned to take it when they could have.
Amyrlin Seat (AHM-ehr-lihn SEAT): (1) Leader of the Aes Sedai. Elected for life by the Hall of the Tower, which consists of three representatives (called Sitters, as in “a Sitter for the Green”) from each Ajah. The Amyrlin Seat has, theoretically, supreme authority among the Aes Sedai, and ranks as the equal of a king or queen. A slightly less formal usage is “the Amyrlin.” (2) The throne on which the leader of the Aes Sedai sits.
Amys (ah-MEESE): Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold. Amys is sister-mother to Aviendha.
angreal (ahn-gree-AHL): Remnants of the Age of Legends that allow anyone capable of channeling to handle a greater amount of the Power than is safe or even possible unaided. Some were made for use by women, others by men. Rumors of angreal usable by both men and women have never been confirmed. Their making is no longer known, and few remain in existence. See also channel; sa’angreal; ter’angreal.
Arad Doman (AH-rad do-MAHN): Nation on the Aryth Ocean. Presently racked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Domani women are famous—or infamous—for their beauty, seductiveness and scandalous clothes.
Artur Hawkwing: Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG tahn-REE-ahl). Ruled FY 943–94. United all lands west of the Spine of the World. Sent armies across the Aryth Ocean (FY 992), but contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.
Atha’an Miere (ah-thah-AHN mee-EHR): See Sea Folk.
Avendoraldera (AH-ven-doh-ral-DEH-rah): Tree grown in the city of Cairhien from a sapling of A
vendesora, a gift from the Aiel in 566 NE, although no record shows any connection between the Aiel and the legendary Tree of Life.
Bair (BAYR): A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker. She cannot channel. See also dreamwalker.
Berelain sur Paendrag (BEH-reh-lain suhr PAY-ehn-DRAG): First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. See also Mayene.
Birgitte (ber-GEET-teh): Hero of legend and story, renowned for her beauty almost as much as for her bravery and skill at archery. Supposedly carried a silver bow and silver arrows with which she never missed. One of the heroes to be called back when the Horn of Valere is sounded. Always linked with the hero-swordsman Gaidal Cain. Except for her beauty and skill with a bow, she is little like the stories of her. See also Horn of Valere.
Bleakness, the: Term given by the Aiel to the effects on many of learning that rather than having always been fierce warriors, their ancestors were strict pacifists forced into defending themselves during the Breaking of the World and the years following. Many feel that this was their failure of the Aes Sedai. Some throw down their spears and run away. Others refuse to put off gai’shain white when their time is up. Still others deny the truth of this, and with it deny necessarily that Rand al’Thor is truly the Car’a’carn; these either return to the Aiel Waste or go to join the Shaido opposing him. See also Aiel; Aiel Waste; Car’a’carn; gai’shain.
Blight, the: See Great Blight.
Borderlands: The nations bordering the Great Blight: Saldaea, Arafel, Kandor, and Shienar. Their history is one of unending raids and war against Trollocs and Myrddraal. See also Great Blight.
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