* * *
Captain Trell's gifts provided days of entertainment; Benjin taught them to play a game known as pickup. He drew a grid on the back of a piece of leather and drew a number in each square. Players put their bets on the squares they wanted, and the dice would be rolled. They used a combination of dice whose maximum was equal to the number of squares on the grid, which made every roll a potential winner. If the number you bet was rolled, then you got all the bets on the grid.
The group had very little in the way of coinage, which made it difficult for them to play, but Pelivor solved their problem. He brought them a long strip of rawhide that he said they could cut up and use as pretend coinage. The idea was an instant success, and Pelivor even joined them for a few games. Benjin was an experienced player, and he tried to teach them the nuances of the game. Each player could bet more than one square per roll, but no more than one coin per square. They took turns placing bets until everyone passed on their chance to bet or until the grid was full.
The game could be frustrating at times; especially when they could not remember who had placed bets on which squares, but they had fun learning.
"Many places in the Greatland have elaborate pickup tables with colored betting chips for each player that make it much easier to keep track of, but this is better than boredom by far," Benjin said, to which they all agreed.
Catrin played on occasion, but most of the time she returned to her book, which she now thought was entitled Men Leave. This at least made sense given what the captain knew of the book. Even with the additional knowledge, she had few revelations. The latter part of the book seemed to describe the shipbuilding process, but she was unsure, and there were no illustrations to help her. The information Captain Nora provided was inconclusive, and Catrin began to wonder if it was influencing her attempts at translation. Perhaps, she thought, she had been better off before finding out what someone else thought the book was about. At the times when she could no longer take the frustration, she talked with Pelivor or played pickup with the men.
Her games of pickup grew fewer as the intensity of the games began to increase. Benjin was no longer the most experienced player, and Vertook surprised them all by consistently winning. They asked him how he won so often, and he always gave them the same obtuse reply: "Patterns." This answer served only to infuriate the rest of them, as they sought to see these magical patterns Vertook used to beat them. Each time they played, they were more determined to win, and they demanded rematch after rematch, even after he had taken all their bits of rawhide numerous times.
"What do you mean by 'patterns'?" Catrin asked when she cornered him one day.
He just shrugged. "Patterns all around, but you must learn to see them. Some things more likely than others, and when one pattern happens, probably not happen again. Patterns not always right, but better than no patterns."
Catrin was not sure she understood his logic, but she began looking for patterns in everything, as Vertook suggested, and in many ways, she found confirmation of his words, not the least of which was his obscene winning streak. Despite her efforts to duplicate his feat, she was never able to see the patterns in relation to pickup, as Vertook did.
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