Bubble Gum and Monsters

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Bubble Gum and Monsters Page 13

by Mark Francis

The End

  Lexicon

  AdorenessGift. Level 1: Awe, Level 2: Fear, Level 3: Love. Only Charms have access to this Gift.

  AnimalnessGift. Level 1: Talk to Animals, Level 2: Summon Animals, Level 3: Possess Animals. Only Sights have access to this Gift.

  AwakeningThe time when a Kinedaar child becomes a young vampire. Newly Awakened Childaar develop physical and mental capacities which reach the upper limits of human achievement. Over time they develop Gifts. They also gain the ability to see and track the Suffering. The Awakening process completes within a week.

  CharmOne of the six Childaar Dynasties. Charms have access to the Adoreness, Speedness,and Tuffness Gifts.

  ChildaarA young vampire.

  DynastyEach Childaar belongs to one of six Dynasties: Charm, Hardy, Quick, Sight, Sovereign, and Smart. A Childaar’s Dynasty determines which Gifts they have access to.

  EldaarVampires who were once Childaar but skipped their Sleepining. Eldaar receive Dark Gifts and are evil. They must drink the blood of Kinedaar for sustenance.

  Ennui

  Kinedaar who were once young vampires but underwent the Sleepining. They tend to have a love for nature.

  FormnessGift. Level 1: Claws, Level 2: Dirt Sleep, Level 3: Transform (bat, mist, wolf). Only Hardys have access to this Gift.

  GiftsYoung vampire powers: Adoreness, Animalness, Formness, Hideness, Mindness, Powness, Psiness, Seeingness, Speedness, Tuffness, Upness, and Wizardness. Each Gift has 3 levels. The longer a Childaar has a Gift from a level, the stronger it is. For example, a Sovereign who develops Jump at ten years old will be able to jump further than if they had developed it at sixteen.

  HardyOne of the six Childaar Dynasties. Hardys have access to the Formness, Powness, and Tuffness Gifts.

  HidenessGift. Level 1: Unnoticeable, Level 2: Stranger, Level 3: Cloak. Quicks and Sights have access to this Gift.

  KinedaarNormal humans. Adult Kinedaar rationalize away and forget supernatural activities. Child Kinedaar see and remember supernatural activities. The younger they are, the clearer their memories.

  MindnessGift. Level 1: Suggest, Level 2: Command, Level 3: Memory. Smarts and Sovereigns have access to this Gift.

  MissionsAn encounter in which young vampires attempt to ease a buildup of Suffering. There are two kinds of missions: Stomps and Operations.

  OperationA mission in which a situation must be resolved in order to ease the Suffering. Young vampires must be careful to not draw unwanted attention during an Operation or the Suffering pops and they fail.

  OraklesA group of young vampires with Scry who organize Childaar around the world by assigning them to teams and placing them in various cities.

  PownessGift. All Childaar have access to basic Powness which lets them punch x2 as hard as the strongest person in the world. Level 1: x10, Level 2: x50, Level 3: x100. Hardys and Sovereigns have access to this Gift.

  PsinessGift. Level 1: Shield, Level 2: Telekinesis, Level 3: Blast. Only Quicks have access to this Gift.

  QuickOne of the six Childaar Dynasties. Sights have access to the Hideness, Psiness, and Speedness Gifts.

  SeeingnessGift. Level 1: Perception, Level 2: Telepathy, Level 3: Scry. Sights and Smarts have access to this Gift.

  SightOne of the six Childaar Dynasties. Sights have access to the Animalness, Hideness, and Seeingness Gifts.

  SleepiningThe process of changing from Childaar to Ennui through prolonged exposure to the sun. Childaar must have their Sleepining before their eighteenth birthday or become an Eldaar.

  SmartOne of the six Childaar Dynasties. Smarts have access to the Mindness, Seeingness, and Wizardness Gifts.

  SovereignOne of the six Childaar Dynasties. Sovereigns have access to the Mindness, Powness, and Upness Gifts.

  SpeednessGift. All Childaar have access to basic Speedness, which lets them move x2 as fast as the fastest person in the world. Level 1: x10, Level 2: x50, Level 3: x100. Quicks and Charms have access to this Gift.

  StompsA mission in which young vampires fight monsters to ease the Suffering.

  The SufferingAn omnipresent force that manifests as a gray and black, wispy, swirling mist or fog. Only Childaar can see the Suffering. Locations such as museums, galleries, libraries, and schools are mostly safe from it. Furthermore, the families of Childaar also have protections.

  TomesHandwritten books of the finest materials, used to store vampire lore.

  TuffnessGift. All Childaar have access to basic Tuffness, which lets them take x2 damage as the toughest person in the world. Level 1: x10, Level 2: x50, Level 3: x100. Hardys and Charms have access to this Gift.

  UpnessGift. Level 1: Jump, Level 2: Glide, Level 3: Fly. Only Sovereigns have access to this Gift.

  WizardnessGift. Level 1: Fire, Level 2: Illusion, Level 3: Time. Only Smarts have access to this Gift.

 


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