by Terry Brooks
Hendel knew that if an armed force were moving toward Varfleet, there was in all probability a second, much larger force moving against Tyrsis. He was certain that the Spirit Lord planned to destroy the cities of Callahorn quickly and thoroughly, leaving the gateway to all the Southland open and undefended. His first duty was to warn his own people, but it was a long, two-day march to Culhaven and two more days back again.
He quickly discovered that Balinor had been mistaken in his belief that his father was still the King. If Balinor were killed or imprisoned by his insanely jealous brother or the treacherous mystic Stenmin before he could secure the throne and gain command of the Border Legion, then Callahorn was doomed. Someone had to reach the borderman before it was too late. There was nobody available for the job but Hendel. Allanon was still searching the Northland for the missing Shea, accompanied by Flick and Menion Leah. He made his decision quickly, ordering one of the battered Dwarfs in the ragged patrol to leave that very night for Culhaven. Whatever else happened, word would have to be brought to the Dwarf elders that the invasion of the Southland had begun through Callahorn and that the Dwarf armies must march to the aid of Varfleet. The cities of Callahorn must not fall or the lands would be divided and the very thing Allanon feared most would come to pass. With the Southland conquered, the Dwarf armies and the Elven armies would be divided and the Warlock Lord would be assured his eventual victory over all the lands. The ragged Dwarf gave his solemn promise to Hendel that he would not fail—that they would all leave at once for the Anar.
It took Hendel many hours to get back to Tyrsis, since this time travel was slow and dangerous. The forests had been penetrated by Gnome hunters whose mission it was to prevent any communication between the cities of Callahorn. More than once Hendel was forced to hide himself until a large patrol had passed, and time and again he was compelled to go far out of his way to avoid crossing heavily guarded sentry lines. The network of sentry posts was far tighter than it had been in the Dragon’s Teeth, an indication to the seasoned border fighter that the attack was close at hand. If the Northlanders planned to strike Varfleet within the next day or so, then Tyrsis would be assaulted at the same time. The smaller island city of Kern might have already fallen. It was daylight when the Dwarf succeeded in penetrating the last of the sentry lines and was approaching the plains above Tyrsis, the danger of detection by the Gnomes behind and the threat of discovery by the evil Stenmin and the misguided Palance just ahead. He had met Palance several times, but it was unlikely the prince would remember him, and he had encountered Stenmin only once. Nevertheless, it would be wise to avoid attracting anyone’s attention.
He entered the waking city of Tyrsis, concealed in the midst of dozens of traders and travelers. Once within the great Outer Wall, he wandered for several hours through the nearly deserted barracks of the Border Legion, speaking with the soldiers there and searching for some clue concerning his friends. Finally he was able to learn that they had arrived in the city at sunset two days ago and gone directly to the palace. They had not been seen again, but there was good reason to believe that Balinor had visited briefly with his father and then left. Hendel knew what this meant, and for the remainder of the daylight hours he posted himself close to the palace grounds, watching for any sign of his missing friends.
He noticed that the palace was well guarded by soldiers wearing the crest of a falcon, a sign he didn’t recognize. There were soldiers stationed at the main gates and throughout the city, all bearing the same insignia, and these were apparently the only activated units in all of Tyrsis. Even if he found Balinor alive and managed to free him, it would not be a simple task to regain control of the city and reactivate the Border Legion. The Dwarf heard no mention of the invasion from the north, and it appeared the people were totally ignorant of the danger facing them. It was incredible to Hendel that even someone as disturbed and misguided as Palance Buckhannah would refuse to prepare the city against a threat as awesome as that posed by the Warlock Lord. If Tyrsis fell, the younger son of Ruhl Buckhannah would have no throne left him. Hendel silently studied the terrain composing the People’s Park that stretched beneath the wide span of the Bridge of Sendic. When it was dark, he began his assault on the guarded palace.
Now he paused momentarily within the darkened room, closing the window tightly behind him. He was in a small study, the walls lined with shelves of books carefully marked and labeled. It was the personal library of the Buckhannah family, a luxury in these times when so few books were written and dissemination was considerably limited. The Great Wars had nearly obliterated literature from the face of the earth, and little had been written in the embattled, desperate years since. To have a private library and to be able to sit and read any of several hundred books at leisure were privileges shared by very few, even in the most enlightened societies of the four lands.
But Hendel scarcely gave the room more than a passing thought as he moved on catlike feet for the door at the far end, his keen eyes detecting a dim light along the crack near the floor. Cautiously the Dwarf peered into the lighted hallway. There was no one in sight, but he suddenly realized that he had not yet decided what his next step would be. Balinor and the Elven brothers could be anywhere in the palace. After rapid consideration of the alternatives, he concluded that they would be imprisoned in the cellar beneath the palace if they were alive. He would search there first. Listening for a long moment to the silence, the Dwarf took a deep breath and stepped calmly into the hallway.
Hendel was familiar with the palace, having visited Balinor on more than one occasion. He did not recall where specific rooms were situated, but he knew the halls and stairways, and he had been taken to the cellar where the wines and food were stored. At the end of the hall, he turned left at the cross passage, certain the cellar stairs were just ahead. He reached the massive door that shut out the chill of the lower passages when he heard voices in the hall behind him. Hastily he tugged at the door, but to his dismay it would not open. He pulled again with his powerful shoulders hunched down and knotted, and still the door did not move. The voices were almost on top of him now, and in desperation he moved to reach another place of concealment. At that instant his eyes fell on a safety catch close to the floor which he had missed. With the voices just beyond the corner of the hall and the footsteps of several men echoing on the polished stone flooring, the Dwarf coolly drew back this second latch, swung open the heavy door, and darted inside. The door closed behind him just as three sentries rounded the corner on their way to relieve the guards stationed at the south gate.
Hendel did not wait to find out whether he had been seen, but darted down the stone-hewn stairs into the blackness of the deserted storage cellar. Pausing at the bottom of the stairway, the Dwarf groped along the cold stone of the wall for an iron torch rack. After several long minutes he found it, wresting the torch quickly from its setting and lighting it with the aid of flint and iron.
Then, with slow, painstaking care he searched the entire cellar, room by room, corner to corner. Time passed quickly, and still he found nothing. At last he had searched everywhere without any success, and it began to appear his friends were not being held captive in that part of the palace. Reluctantly Hendel forced himself to admit that they might have been imprisoned in one of the upper rooms. It seemed strange that either Palance or his evil adviser would risk having the captives seen by people visiting. Still, Hendel considered, perhaps Balinor had indeed left the city of Tyrsis and gone in search of Allanon. But he knew that guess was wrong even before the thought was completed. Balinor was not the kind of man who would seek anyone’s help with this kind of problem—he would face his brother, not run. Desperately, Hendel tried to imagine where the borderman and the brothers might have been secured, where in the ancient building prisoners could be safely concealed from everyone. The logical place was beneath the palace in the dark, windowless depths he had just…
Suddenly Hendel remembered that there were ancient dungeons that lay beneath
even this cellar. Balinor had mentioned them in passing, remarking briefly on their history, noting that they had been abandoned and the entry sealed over. Excitedly, the Dwarf peered around the shadowed chamber, trying to recall where the ancient passage had been built. He was certain that this was where his friends had been taken—it was the one place a man could be hidden and never found. Almost no one knew of its existence outside of the royal family and their close associates. It had been sealed over and forgotten for so many years that even the eldest citizens of Tyrsis might not recall its existence.
Ignoring the small adjoining rooms and passages, the determined Hendel carefully studied the walls and flooring of the central chamber, certain that it had been here he had viewed the sealed opening. If it had indeed been reopened, it should not be difficult to find. Yet he could see it nowhere. The walls appeared solid and the molding unbroken as he probed and tapped along the base. Once again his search proved fruitless, and once again he felt that he might have been mistaken. Despondently, he collapsed against one of the wine casings resting in the center of the floor, his eyes scouring the walls desperately as he tried to remember. Time was running out for Hendel. If he did not escape before daylight, he would probably join his friends in captivity. He knew he was missing something, overlooking something that was so obvious it had managed to escape him. Cursing silently, he rose from the wine barrel and walked slowly about the large chamber, thinking, trying to recall. It was something about the walls … something about the walls…
Then he had it. The passageway was not through the walls, but through the center of the floor! Suppressing a wild shout of glee, the Dwarf rushed over to the wine casings against which he had twice that evening so casually rested. Straining his powerful muscles to almost superhuman limits, he managed to roll aside several of the unwieldy barrels so that the stone slab which covered the hidden entryway was revealed. Grasping an iron ring hinged at one end of the slab, the sweating Dwarf pulled upward with an audible groan. Slowly, the stone grating in protest, the giant slab swung upward and fell back heavily on the flooring. Hendel peered cautiously into the black hole before him, extending the feeble torchlight into the musty depths. There was an ancient stone stairway, wet and covered with a greenish moss, that disappeared into the blackness. Holding the light before him, the little man descended into the forgotten dungeon, silently praying that he was not making another mistake.
Almost immediately he felt the biting chill of the stale, imprisoned air cutting through his clothing to cling maliciously to the warm skin beneath. The musty, barely breathable atmosphere caused him to wrinkle his nose in distaste and move down the steps more quickly. Such confining, tomblike holes frightened him more than anything, and he began to question his wisdom in deciding to venture into the ancient prison. But if Balinor were truly a captive in this terrible place, the risk was worth taking. Hendel would not abandon his friends. He reached the bottom of the stairs and could see a single corridor leading directly ahead. As he moved slowly forward, trying to peer through the damp gloom that defied even the light of the slow-burning torch, he could make out iron doors cut into the solid stone of either wall at regular intervals. These ancient, rusted slabs of iron were windowless and fastened securely in place by huge metal clasps. This was a dungeon that would terrify any human being—a windowless, lightless row of cubicles where lives could be shuttered away and forgotten as surely as the dead.
For untold years the Dwarfs had lived like this following the devastating Great Wars in order to stay alive and had emerged half-blind into a nearly forgotten world of light. That terrible memory had imbedded itself in generations of Dwarfs, leaving them with an instinctive fear of unlighted, confined places that they would never completely overcome. Hendel felt it now, as nagging and hateful as the clammy chill of the earth’s depths into which this ancient grave had been carved.
Forcing down the rising knot of terror that hung in his throat, the determined hunter studied the first several doors. The bolts were still rusted in place and the metal covered with layers of dust and unbroken cobwebs. As he passed slowly down the line of grim iron portals, he could see that none of them had been opened in many years. He lost count of the number of doors he checked and the dim corridor seemed to continue on endlessly into the blackness. He was tempted to call out, but the sound might carry back through the open entryway to the chambers above. Glancing apprehensively behind him, he realized that he could no longer see the opening or the stairs. The darkness looked exactly the same behind as it did ahead. Gritting his teeth and muttering softly to himself to bolster his waning confidence, he moved forward, carefully scrutinizing each door he passed for signs of recent use. Then, to his astonishment, he heard the vague whisper of human voices through the heavy silence.
Freezing into a motionless statue, he listened intently, afraid that his senses were deceiving him. Yet there they were again, faint, but clearly human. Moving ahead quickly, the Dwarf tried to follow the sound. But as suddenly as they had appeared, the voices were gone. Desperately, Hendel glanced at the doors to either side. One was rusted shut, but the other bore fresh scratches in the metal, and the dust and cobwebs had been brushed away. The latch was oiled and had been recently used! With one quick tug, the Dwarf pulled back the metal fastening and yanked open the massive door, thrusting the torch before him, the light falling sharply on three astonished, half-blinded figures who rose hesitantly to face this new intruder.
There were warm cries of recognition, a rushing together with outstretched hands, and the four friends were reunited. The rough visage of Balinor, towering above the drawn faces of the smiling Elven brothers, appeared relaxed and confident, and only the blue eyes betrayed the borderman’s deep sense of relief. Once again, the resourceful Dwarf had saved their lives. But this was no time for words or feelings, and Hendel quickly motioned them back down the darkened passage toward the stairway leading up from this frightening dungeon. If daybreak found them still wandering beneath the palace, the chance of discovery and recapture would be a near certainty. They had to escape immediately into the city. In hurried steps they moved down the corridor, the dying torchlight held before them like the probing cane of a blind man seeking the way.
Then came the sudden grating of stone on stone and a heavy thudding noise as if a tomb had closed. Horrified, Hendel charged ahead, reaching the damp stone steps and stopping short. Above, the huge stone slab had been closed, the fastenings secured, and the exit to freedom barred. The Dwarf stood helplessly beside his three friends, shaking his head in stunned disbelief. His attempt to save them had failed; he had only succeeded in becoming a captive himself. The torch in his gnarled hand was almost burned out. Soon, they would be left in total blackness, and the waiting would begin again.
26
Junk, nothing but junk!” roared Panamon Creel in frustration, kicking once more the pile of worthless metal blades and jewelry that lay on the ground before him. “How could I have been such a fool? I should have seen it right away!”
Shea walked silently to the north end of the clearing, his eyes staring at the faint trail in the forest earth that the crafty Orl Fane had left in his flight northward. He had been so close. He had held the precious Sword in his own hands—only to lose it through an unforgivable failure to recognize the truth. The massive form of Keltset loomed silently beside him, the great bulk bending close to the damp, leaf-strewn ground, the inscrutable face almost next to his own as the strangely gentle eyes studied and searched. Shea turned quietly back to the raging Panamon.
“It wasn’t your fault—you had no reason to suspect the truth,” he muttered dejectedly. “I should have listened to his raving with a little more wisdom and a little less … whatever. I knew the signs to look for and I forgot to keep my eyes open when it counted.”
Panamon nodded and shrugged, stroking the carefully trimmed mustache with the point of his piked hand. With a last kick at the discarded implements, he called once to Keltset, and without further discu
ssion the two began quickly to break camp, strapping together the gear and weapons that had been deposited for the night. Shea watched them for a moment, still unable to accept his failure to gain possession of the Sword. Panamon called gruffly to him to lend a hand, and he silently obeyed. He could not face the inevitable aftermath of this most recent setback. Panamon Creel had obviously been pushed as far as he would stand it, chaperoning a foolish and amazingly stupid little Valeman around in the dangerous borderlands of Paranor, searching for some people who might very well turn out to be enemies and for a Sword that only Shea knew anything about, but couldn’t recognize when he had it in his own hands. The scarlet highwayman and his giant companion had nearly lost their lives once already over this mysterious Sword and undoubtedly once was more than enough. The Valeman had no choice now except to try to locate his friends. But when he did find them, he would have to confront Allanon and tell him how he had failed—failed them all. He shuddered at the prospect of facing the grim Druid, of feeling those remorseless eyes peer into his most carefully hidden thoughts for the whole truth. It was not going to be pleasant.
He recalled suddenly the strange prophecy related to them in the Valley of Shale on that dark, misted dawn over a week ago. It was the Shade of Bremen who had forewarned of the danger in the forbidding Dragon’s Teeth—how one would not see Paranor, how one would not reach the other side of the mountain, yet would be first to lay hands on the Sword of Shannara. It had all been foretold, but Shea had forgotten it in the stress and excitement of the past few days.
The weary Valeman closed his eyes against the world for a few moments and wondered how on earth he could possibly be a part of this incredible puzzle that centered around a war of power with the spirit world and a legendary Sword. He felt so small and helpless that it seemed that the easiest path for him to choose now was to bury himself and pray for a quick end to life. So much depended on him, if Allanon were to be believed, and from the beginning he had been completely inadequate to the task. He had been unable to do anything for himself, depending on the strength of other men to get him this far. How much had they all sacrificed for him so that he might lay hands on the magic Sword. Yet when he had it in his grasp…