Cities in Chains

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Cities in Chains Page 31

by Tao Wong


  Fireball

  Effect: Create an exploding sphere of fire. Deals 150 points of fire damage to those caught within. Sphere of fire expands to 3 meters radius (on average). Cooldown 60 seconds.

  Cost: 100 Mana

  Polar Zone

  Effect: Create a thirty meter diameter blizzard that freezes all targets within one. Does 10 points of freezing damage per minute plus reduces effected individuals speed by 5%. Cooldown 60 seconds.

  Cost: 200 Mana

  Greater Healing

  Effect: Heals 75 Health per casting. Target does not require contact during healing. Cooldown 60 seconds per target.

  Cost: 50 Mana

  Mana Drip

  Effect: Increases natural health regeneration of target by 5%. Only single use of spell effective on a target at a time.

  Duration: 10 minutes

  Cost: 100 Mana

  Freezing Blade

  Effect: Enchants weapon with a slowing effect. A 5% slowing effect is applied on a successful strike. This effect is cumulative and lasts for 1 minute. Cooldown 3 minutes

  Spell Duration: 1 minute.

  Cost: 150 Mana

  Sabre’s Load-Out

  Omnitron III Class II Personal Assault Vehicle (Sabre)

  Core: Class II Omnitron Mana Engine

  CPU: Class D Xylik Core CPU

  Armor Rating: Tier IV (Modified with Adaptive Resistance)

  Hard Points: 5 (5 Used)

  Soft Points: 3 (2 Used)

  Requires: Neural Link for Advanced Configuration

  Battery Capacity: 120/120

  Attribute Bonuses: +35 Strength, +18 Agility, +10 Perception

  Inlin Type II Projectile Rifle

  Base Damage: N/A (Dependent Upon Ammunition)

  Ammo Capacity: 45/45

  Available Ammunition: 250 Standard, 150 Armor Piercing, 200 High Explosive, 25 Luminescent

  Ares Type II Shield Generator

  Base Shielding: 2,000 HP

  Regeneration Rate: 50/second unlinked, 200/second linked

  Mkylin Type IV Mini-Missile Launchers

  Base Damage: N/A (dependent on missiles purchased)

  Battery Capacity: 6/6

  Reload rate from internal batteries: 10 seconds

  Available Ammunition: 12 Standard, 12 High Explosive, 12 Armor Piercing, 4 Napalm

  Monolam Temporal Cloak

  This Temporal Cloaks splices the user’s timeline, adjusting their physical, emotional, and psychic presence to randomly associated times. This allows the user to evade notice from most sensors and individuals. The Monolam Temporal Cloak has multiple settings for a variety of situations, varying the type and level of dispersal of the signal.

  Requirements: 1 Hardpoint, Tier IV Mana Engine

  Duration: Varies depending on cloaking level

  Type II Webbing Mini-Missile

  Base Damage: N/A

  Effect: Disperses insta-webbing upon impact or on activation. Dispersal covers 3 cubic feet.

  Cost: 500 Credits

  Shinowa Type II Sonic Pulser

  Base Damage: 25 per second

  Additional Effect: Disrupts auditory sense of balance on opponent during use. Effects have a small chance of continuing after use.

  Cost: 25,000 Credits

  Other Equipment

  Silversmith Mark II Beam Pistol (Upgradeable)

  Base Damage: 18

  Battery Capacity: 24/24

  Recharge Rate: 2 per hour per GMU

  Cost: 1,400 Credits

  Tier IV Neural Link

  Neural link may support up to 5 connections.

  Current connections: Omnitron III Class II Personal Assault Vehicle

  Software Installed: Rich’lki Firewall Class IV, Omnitron III Class IV Controller

  Ferlix Type II Twinned-Beam Rifle (Modified)

  Base Damage: 57

  Battery Capacity: 17/17

  Recharge rate: 1 per hour per GMU (currently 12)

  Tier II Sword (Soulbound Personal Weapon of an Erethran Honor Guard)

  Base Damage: 98

  Durability: N/A (Personal Weapon)

  Special Abilities: +10 Mana Damage, Blade Strike

  Kryl Ring of Regeneration

  Often used as betrothal bands, Kyrl rings are highly sought after and must be ordered months in advance.

  Health Regeneration: +30

  Stamina Regeneration: +15

  Mana Regeneration: +5

  Tier III Bracer of Mana Storage

  A custom work by an unknown maker, this bracer acts a storage battery for personal Mana. Useful for Mages and other Classes that rely on Mana. Mana storage ratio is 50 to 1.

  Mana Capacity: 0/350

  Fey-steel Dagger

  Fey-steel is not actual steel but an unknown alloy. Normally reserved only for the Sidhe nobility, a small—by Galactic standards—amount of Fey-steel is released for sale each year. Fey-steel takes enchantments extremely well.

  Base Damage: 28

  Durability: 110/100

  Special Abilities: None

  Author’s Note

  Thank you for reading Book 4 and I hope you enjoyed it. This book was a real struggle to write, with some aspects of the System and the larger Galactic System requiring backend fleshing out before I could go ahead. In addition, I struggled a lot with how much to include in the settlement building, between my own desire to explore the concepts involved and John’s reluctance to actually get his hands dirty.

  I’d like to reiterate that I am grateful for the support all of you have provided. While I’d still be telling myself John’s story, I certainly wouldn’t be spending time writing it. 

  If you enjoyed reading the book, please do leave a review and rating. It helps sales and yes, that’s the reason I write!

  In addition, please check out my other series, the Adventures on Brad (a more traditional LitRPG fantasy) and the Hidden Wishes (an urban fantasy GameLit series_. Book one of each series follow:

  A Healer’s Gift (Book 1 of the Adventures on Brad)

  A Gamer’s Wish (Book 1 of the Hidden Wishes series)

  For more great information about LitRPG series, check out the Facebook groups:

  - GameLit Society

  - LitRPG Books

  About the Author

  Tao Wong is an avid fantasy and sci-fi reader who spends his time working and writing in the North of Canada. He’s spent way too many years doing martial arts of many forms, and having broken himself too often, he now spends his time writing about fantasy worlds.

  For updates on the series and my other books (and special one-shot stories), please visit my website: http://www.mylifemytao.com

  Or sign up for my mailing list: http://eepurl.com/c35JS1

  Or my Facebook Page: https://www.facebook.com/taowongauthor/

 

 

 


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