Chiefest among these are the Immuno-system boosters. These little lovelies are used chiefly when moving into a new area, and resistance to local diseases is nil. Theoretically they sensitize the immune system to operate at high gear and deal with everything that happens to waltz by. There are two dangers involved with taking these; one with taking them too short a period of time, the other for too long. When the course of medication is timed properly, the patient has acquired the same immunities as the surviving natives—may, in fact, have a superior set. If the course is not followed through, for whatever reason (and the average course is about six months), the patient will not have time to acquire his own immunity to the local diseases. If the course is followed for too long (a year or more) there is a possibility that the immune system will become too sensitive and begin attacking helpful organisms such as intestinal flora, or even cause severe allergies to food, drugs, and breathable proteins (pollens, mold-spores).
A better choice are the prophylactic antibiotics; less expensive and easier to manufacture (though useless against viruses) these can be taken as a precautionary measure against bacterial disease, and can be prescribed for an indefinite period without harm.
Whole Blood Transfusion is also available to the very wealthy. The cost involved is due to three factors: firstly, that it must be performed patient-to-donor directly, as it was originally; secondly, the difficulty of manufacturing hollow needles and flexible tubing (there is a small plastics plant in Nev Hettek proper which produces such specialties on a very limited scale; how long it will continue to do so is problematical); thirdly, although blood-typing is a relatively simple procedure, it is one few doctors or priests have learned; by the time the appropriate text is unearthed the patient may well have expired. When the paraphernalia is available, fluid replacement with some form of Ringer's solution is far more common.
Antihistamines and decongestants are common in the medicine-cabinets of the well-to-do; they are easily obtained, but the cost of producing them keeps them confined to the upper and upper middle classes.
Various painkillers available range from Demerol to Synthetic Codeine—again, cost of synthesis (although they can be produced in a lab the size of most sitting-rooms) keeps them limited to the upper classes.
Available to the middle class are several wide-spectrum antibiotics including tetracycline. There is an anti-viral agent, Contradine, which is not overly costly but has several nasty side-effects, up to and including death by asphyxiation (about 5% of the cases). A painkiller, Comeine (which is similar in effect to codeine but not as powerful) has been isolated from a native plant, the bloodbulb. Actominophin and ibuprofen are also available.
At the lowest common denominator, there are contraceptives, antibiotics; btueangel (a febrifuge of native origin) and ethyl alcohol.
Unofficially, there is also a growing 'pharmacy' of herbal medicines available to the lowest classes. In Merovingen resistance to change among the priests and priest-taught doctors and medics tends to keep these medicinals limited only to the lower classes who cannot afford the services of such lofty personages. One of the more common herbal concoctions is menthil-salve which has a very similar formula to the ancient eucalyptus and mentholated rubs used both for arthritis and aching muscles and as a decongestant for the common cold. The 'herb-doctors' tend to be secretive about their lore, which again tends to limit the spread of such knowledge. Things filter into town from time to time from the swamp, but up until now the proliferation of such medicinals has been limited to a scant handful of people at any one time. Usually it has been on a case-by-case basis—someone falls ill, and the desperate loved-one seeks help in the swamp; the crazies for unfathomable reasons give aid instead of the business-end of a blade. But as with all things in Merovingen, this, too, is subject to change without notice.
RECREATIONAL DRUGS:
By far and away the most common drugs used in Merovingen are the narcotics, intoxicants, stimulants, euphorics and hallu-cinogenics. Nearly all of these are derived from native plants or animal products.
Those ingested by smoking tend to be lumped under the name of 'tobacs' (usually spoken with a wink and a nudge).
Most of the tobacs are narcotics or euphoric in nature. Most stimulants are drunk in the form of 'cordials'—sweet, alcohol-based drinks with additional 'flavorings.' Most intoxicants and hallucinogenics are eaten. Due to the scarcity of hypodermic needles (the treasured possessions of the wealthy doctors) the practice of direct injection of recreational drugs has not developed.
Side effects: the 'tobacs' tend to nurture psychogenic dependence if abused; also evident has been loss of short-term memory and creative ability. Abuse of the 'cordials' is very low, primarily because of the protocol surrounding the ingestion of same; alcoholism is far more prevalent. The few cases of abuse have seemed to display violent withdrawal symptoms, however, indicating that abuse can bring on strong dependency. Side effects of the hallucinogenics include flashback, unpredictable memory loss, and personality changes—up to and including severe mental disorder. Abuse of the intoxicants can lead to severe dependency, loss of interest in anything not connected with the drug, immunological depression, accumulative poisoning, severe mental depression, and death by a variety of causes.
There is some experimentation connected with combining two or more recreational drugs or 'boosting' the strength of the existing drugs by attempting to concentrate the active principle in one of several ways. Results of this experimentation are not generally known; however the morning following some of the wilder parties among the well-to-do not infrequently finds one of the invitees no longer among the living.
PRACTICAL MEROVINGEN AQUATIC ECOLOGY 101
OR "WHAT'S TO EAT?"
The aquatic ecosystems of Merovingen and its surroundings are influenced primarily by the following two factors: (1) the cold arctic current that travels down along the eastern coastline and cuts in through the Strait of Storms (which, cold current meeting warm, is why the Strait has so many storms); and (2) the relatively narrow continental shelf. These two factors give the area around Merovingen a climate a great deal like Northern California (as opposed to the Eastern Seaboard).
The current is fast and pretty much constant, carrying away silt and sand. As a result the shellfish and crustaceans found in the area around Merovingen are either of the 'rooting' variety (i.e., they anchor themselves and let food come to them), or they are large enough (around a meter in size) when full grown that the current can't pick them up and carry them off. They are intolerant of change in temperature and salinity, hence for the most part cannot live in the harbor or estuary. Because the continental shelf drops off so quickly, their preferred habitat is below ten meters—this makes them nearly impossible for anyone but trained drivers to retrieve. This keeps them rare, expensive, and prevents them from being fished out.
The one exception to this is a tiny 'crab' of about three inches in diameter that lives among the reeds in the swamp. These are edible only in summer when they emerge from hibernation in the mud. After the fifteenth of the Quinte they have ingested enough insect larvae to give them an extremely disagreeable taste—and worse, very powerful purgative properties. Favorite punishment among the swampy gangs is to force a malefactor to eat a double-handful of them after they've gone inedible.
DINNER TIME IN THE SWAMP
Spring (Prime, Deuce, Planting)
Edible are the very young shoots of reeds and marsh-grass (edibleness can be judged by the color), either raw or boiled. Fish, of course, provide protein—but the springtime staple is the 'mud-pup.' Mud-pups are the juvenile form of a remarkably ugly, tough, and vicious oceanic reptile called the 'dragonelle.' Dragonelles (not entirely reptilian as they are endotherms and do not hibernate, and have a warty hide instead of scales) are sea-going creatures that range from one to two meters in length, and are possessed of a mouthful of needle-teeth, long, tearing claws on webbed feet, and poisoned ventral and tail spines. Their flesh is very unpleasant to th
e taste, and quite poisonous. In late summer they mate at sea, and the gravid females take to the marshes to lay their eggs in the mud at the foot of reed-clumps. The mud-pups emerge all three months of spring. Mud-pups are plump, stupid, and easy to catch, having only the urge to get to salt-water on their tiny minds. Their flesh is fairly tasteless, but nourishing, and most of a mud-pup is edible. And there are lots of them, presumably to make up for their stupidity, as one adult dragonelle can produce up to a thousand eggs per season, laying them over a period of one to two months.
Summer (Greening, Quartin, Quince)
Some time in the beginning of Greening the crabs begin to emerge from hibernation. They are not overly large, and they are not as easy to catch as a mud-pup (they defend themselves) but again, there are lots of them. Fish, as usual, provides the rest of a swampy's protein. Vegetable material is provided by one of the few things seeded by the Ancestors; several varieties of edible deep-sea kelp. By Greening the kelp beds have grown up to reach the surface and long pieces are constantly being broken off and carried in to the beach. A hungry swampy need only stake out a section of beach for a few hours and sooner or later an oceanic salad big enough to stuff him and several friends will come floating in. If he's really lucky, clinging to the kelp will be one of the oceanic crabs, but he'd better keep such a piece of great good luck to himself.…
Fall (Sexte, Septe, Harvest)
These are the lean months for the swampy. The kelp beds have died back down, the mud-pups are gone, the crabs can't be eaten, and the reeds and grasses have all gone woody and fibrous. The only vegetable material he can get is the pith of certain rushes; knowledge of those rush-beds is carefully guarded. About all there is for the hungry swampy is fish and river-eels. Things can get very unpleasant in the fall.…
MEDICINALS AND OTHER RELEVANCIES:
Although most of the vegetation in the swamp is either poisonous or disagreeable in quantity, in small amounts quite a number of the plants have medicinal properties.
Redberry bush bark: contains salicylic acid and acetyl salicylate (locally called asprin). Useful for headache and fever-reduction.
Wiregrass: contains quinchona (quinine).
Marshcress: an expectorant.
Nodding Tom (a reed): seeds produce a mild tranquilizer; root, a sedative.
Numbvine: sap has a benzocaine-like-substance; a local anesthetic; also speeds clotting.
Potchbush: sap has a very powerful antibiotic effect, but only externally.
Rainbow weed: stimulant.
PRACTICAL MEROVINGEN ECOLOGY 102
OR "WHAT'S EATING YOU?"
In sober fact, most of the wildlife of Merovin finds human beings (a) inedible or (b) as poisonous as humans find the wildlife. This is fortunate for the humans, especially those in the swamp. However there are any number of things out there that are perfectly willing to defend themselves/territory by taking a bite out of you, provided they can spit it out afterwards.
JAWS 3, SWAMPY 0
The single largest dangerous critter a swampy is likely to encounter is the gravid female dragonelle. They are between one and two meters long, have short tempers (you'd be peeved too, if you had up to a thousand eggs to lay), are highly territorial and aggressive, and are possessed of poisonous ventral and tail spines and a mouthful of needle-sharp teeth. They swarm into the swamp in the winter months, coming in after dark with the high tide and leaving with the ebb (like grunion) before dawn. They have been known to take a whole foot off an injudicious swampy, and will certainly extract the proverbial pound of flesh if they get the chance. The main rule in dealing with dragonelle is, NEVER, EVER, PUT ANY PART OF YOURSELF INTO THE WATER AFTER DARK IN WINTER. While they are amphibious, they don't really like 'dry land' and much prefer to grumble down in the mud underwater. They will not climb up on rafts or into boats.
Moving down the food chain, we come to the smaller 'reptiles and amphibians.' Here the rule is, if it has teeth, it will usually bite. Nature has been a bit kinder to humans here—the poisonous ones advertise themselves with bright, vivid colors. The three most often fatal are:
THE BLOOD-SKINK: about ten to twenty centimeters long, and a vivid ruby red in color, the blood-skink is normally shy except in summer (mating season). Both sexes fight, both are poisonous. The venom is a neurotoxin acting on the autonomic nervous system.
THE ASP: named for Cleopatra's pet, this is actually a legless lizard patterned in brown and bright yellow. It lives in the center of reed clumps. It is normally shy but will bite if disturbed, frightened, or captured. The venom is, like that of the Indian krait, a catalyzing enzyme; it causes euphoria and vivid hallucinations, and death is usually due to heart-failure.
THE KOBRA: this is a true snake, rarely exceeding ten centimeters and pencil-thin. In color it is a vivid emerald green. It is most often encountered because it has climbed up onto a raft or boat to sun itself; it is incredibly quick, and can strike and be over the side almost before the hapless swampy has realized it was there. The venom is a respiratory system depressant; death is caused by asphyxiation.
A variety of other toothy denizens can be an indirect cause of death via infection of the wound.
WHO'RE YE CALLING VERMIN?
Along with cats, rats and mice went to space, made it to Merovin, and unlike the human colonists, throve. How they got here is uncertain; legend has it that they are all descendants of a shipment of lab animals whose cages broke during an earthquake. This may be at least partially true; there is a heavy preponderance of albinism among them; also about twenty percent of the population are piebald (Wistar) rats. The indigenous critters to look out for are as follows:
SKITS: about the size of a large mouse, these things look like an unholy mating of crab and shrew; they have sharp hairy snouts with lots of teeth, a horny carapace, a long, hairless tail, and a voracious appetite. They are found in the swamp and in town, both. They are omnivorous, and the main reason why no sane swampy will try to store food; if more than ten assemble to chow down, it kicks off a feeding frenzy among them. If stored food attracted a swarm (a feeding group of a hundred or more) to a raft, the inhabitant stands a real good chance of ending up on the menu, literally nibbled to death.
MUDSUCKERS: the Merovingen leech; they will attach themselves to the unfortunate who happens upon them and wilf create a nasty sore before realizing that they've latched onto something inedible and drop off.
NARKS: the Merovingen cockroach; similar in habitat and indestructibility, they look rather like a silverbit-sized insect that couldn't make up its mind whether to be a spider or a beetle.
In addition, a number of the smaller lizards have made themselves at home in the canals and buildings of Merovingen. They're mostly shy and harmless; many of them actually provide a service of eating insects and insect larvae.
For the most part, Merovin insect life finds humans unpalatable; the one thing a swampy or canaler DOESN'T have to deal with is mosquitoes and flies, or the local equivalent. This is the one bright spot in an otherwise unpleasant existence.
MEROVINGEN OCEANOGRAPHY 101
OR ''WHOSE FAULT IS IT?"
Merovingen has an overall climate much like that of Northern California, rather than New Orleans, which it otherwise resembles in continental placement. This is caused by the cold arctic current which flows down the coastline.…
What is wrong with that statement? you have five minutes.
Right. Cold arctic currents do not flow along eastern coastlines in northern hemispheres. Such currents would have to flow against the Coriolis forces.
Nevertheless, the current is there. And the reason is tied in with why Merovingen sits in such a geographically active area.
Not too far off the coast (geographically speaking) is what should (if the gods did not play with loaded dice) be a mid-oceanic ridge. It is a very young and very active ridge, and may someday grow up to be a continent if it is very, very good. It extends all the way up to the arctic circle and down three-quarters of the
way to the antarctic before fading out. It has been the source of some wonderful displays just off the Falken Islands of the eternal antagonism of fire and water. It also is high enough that it literally cuts the arctic current in half, with one half taking the proper Coriolis flow past the Falken Islands—and the other half forced down along a surprisingly deep right valley (the Suvagen Rift Valley), trapped between itself and the eastern coast of the continent where Merovingen is. The current is forced all along that coastline until it gets itself untangled near the equator, and joins the warm upwelling off the Sundance which is behaving the way a current should. This warmed current travels up the opposite side of the ridge, meeting the cold current right at the Strait of Storms—which is why the Strait has so many storms. Being young and active, as well as out of place, this ridge is blessed with a number of fracture and fault lines, one of the largest of which runs—. You have five minutes.…
Give yourself a gold star. Precisely underneath Merovingen.
Now since it's pretty hard to ignore a volcanically active ridge that is high enough to divert a major arctic current from Coriolis flow, a number of terms come to mind to describe whoever was in charge of the geologic survey of the area. "Criminally negligent" is one; I'm sure the inhabitants of Merovingen have a few more. Be that as it may, it would be difficult to have picked out a less suitable site for a major city, much less a spaceport. But we knew that already.
The one advantage this arctic current confers is that it is extremely rich in the Merovin equivalent of plankton. And where there is plankton, there will be fish. Lots of fish. Which makes the fisheries off Merovingen second only to those off the Falken Islands (which are rather like Greenland— cold, barren, and boring—thanks to the other half of that arctic current). And bad as Merovingen is, it is at least a far more interesting place to live than anywhere in the Falken Islands.
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