Champion of the Gods Box Set

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Champion of the Gods Box Set Page 229

by Andrew Q. Gordon


  Honal—Southwesternmost of the Seven Kingdoms.

  Jerdam—Country on the West Coast of Lourdria. Ally of Dumbarten.

  Jerdas—Capital city of Jerdam.

  Kelse—A Northern Free City.

  Kentar—One of the three original kingdoms of Dumbarten. Home of Kel and his brother Hevnor, who became King of Dumbarten. Under Hevnor and his descendants, Kentar conquered the Nasland and Oglithan, the other two kingdoms on the island and formed the current united kingdom of Dumbarten.

  Lourdria—Largest of the three main continents. Home of Seritia’s city of Agloth and dwarf kingdom of Colograd.

  Merchant Union City-States—A collection of small city-states on the Kessan Ocean on the east coast of Ardus.

  Nagden—A Free City of the West.

  Najan—Large country on the west coast of Lourdria. Ancient enemy of Utremth.

  Nasland—One of the original three kingdoms of Dumbarten.

  Neblor—Underworld. Home of Neldin and his dark legions.

  Nendor—Name given to the world by the gods.

  Northern Free Cities—Collection of city-states on the north coast of Ardus.

  Oglithan—One of the original three kingdoms of Dumbarten.

  Othasus—Large powerful kingdom on the East Coast of Lourdria. Ally of Dumbarten. Velchuck’s birthplace.

  Pefland—Kingdom in western Lourdria.

  Pelipan—Northwesternmost of the Seven Kingdoms.

  Pelth—A Free City of the West.

  Plains of Gharaha—Grasslands that abut the Trellham Mountains in the valley where Haven is located.

  Rastoria—Kingdom of the Arlefors. At the bottom of the Kessan Ocean.

  Realth—A Northern Free City.

  Respital—One of the Seven Kingdoms. Fourth kingdom to be conquered by Meglar.

  Spagrom—One of the Northern Free Cities.

  Spine of Khron—Large mountain range that forms the northern boundary of the Seven Kingdoms and separates them from the Tehbra Desert and the Northern Free Cities. Home to Northhelm.

  Southern Wastes—Frozen area on the southern tip of Ardus.

  Tabrum—A Northern Free City.

  Teclelion—High priest of Honorus for Haven.

  Tehbra Desert—Large desert that covers the northern part of Ardus. Home to the Northern Free Cities.

  Telth—Barony in eastern Jerdam.

  Therssen—A Free City of the West.

  Thyian—Capital of Othasus.

  Tilerstig—Hidden kingdom on the east coast of Erd that Kel and Beatrice concealed from the world and hid some of Kel’s descendant’s from Vedri’s attempt to wipe out the house of Kel.

  Trag—Island near Dumbarten where the Royal Yar-del Navy took refuge when Meglar conquered Yar-del.

  Trellham—Oldest of the three dwarf kingdoms. Site of the first great war between the gods.

  Trellham Mountains—Mountain range running north-south on the western side of Ardus. Home to Haven and the dwarf city of Trellham.

  Utremth—Large country on the west coast of Lourdria. Ancient enemy of Najan.

  Valencia—A Free City of the West.

  Verona—High priestess of Lenore for Haven.

  Weklia—Kingdom in western Lourdria.

  Yar-del—One of the Seven Kingdoms. Founded by Kel at the behest of Honorus. First of the Seven Kingdoms to be conquered by Meglar.

  Yar-del City—Capital of Yar-del.

  Zargon—One of the Seven Kingdoms. Ruled by Meglar after he killed his father. Traditional enemy of Yar-del.

  Ze’arder—Last surviving of the four kingdoms of Zeron. Centuries before the fall of Trellham, the entire kingdom moved to Agloth to defend the city in exchange for protection.

  Zeron—Collective name given to the four kingdoms on the northern coast of Lourdria.

  Creatures and Things of Nendor:

  Amelt—Title for the ruler of Ze’arder. Equivalent to a king.

  Arlefors—Beings that live at the floor of the ocean. They are servants of Arritisa, Goddess of the Sea. Until Farrell is taken to meet them, their presence is unknown to the rest of Nendor.

  Arm of Khron—One of the seven Gifts of the Gods. A three-foot-long silver staff, topped with a round crystal that grants the bearer increased strength and speed.

  Belcin—Title for the secular ruler of Bowient.

  Brakken—Dark spark of life from Neblor that Neldin gave to His priestesses during the first war between the gods.

  Chamdon—Humans warped by dark magic into mindless creatures with enhanced strength and stamina. Meglar created them by accelerating the aging process in the subjects. Chamdon have short life spans, as they burn out their life force within a few days. Because of their limited mental capacity, they are easily directed by handlers who implant a command that the creature carries out until redirected again or until death.

  Cytus Wood—Tree native to Nendor. Its dense white wood is favored by wizards for its ability to store and channel large amounts of magical energy.

  Dauntless—Yar-del warship captained by Admiral Cameron that took Kel and Farrell to Rastoria

  Doors—A means of instantaneous travel between two distant places. Only certain wizards can create a Door, and the wizard must have a firm image of the destination in order to create a terminus to the portal.

  Eye of Honorus—One of the seven Gifts of the Gods. A large blue gem that allows the bearer to see anything they want.

  Funja—Mindless creatures who tried to overrun the Bendari and attacked Farrell when he tried to close their Door to Nendor.

  Gifts of the Gods—The Eye of Honorus, the Ear of Lenore, the Hand of Neldin, the Blood of Arritisa, the Arm of Khron, the Heart of Seritia, and the Mind of Falcron. Divine objects the seven Gods of Nendor gave to the world.

  Hand of Neldin—One of the seven Gifts of the Gods. A large alabaster hand clenched in a fist. Allows the bearer to gather magical energy quickly.

  Harpies—Half-human, half-demon creatures created by Neldin. Most were killed during the first war between the gods.

  Heart of Seritia—One of the seven Gifts of the Gods. A white rose. Said to help people find true love. Used by Seritia to hide the Hand of Neldin from his followers.

  High Kings of the Dwarves—Title given to Trellham’s king. More a first among equals. Assumes command of all dwarf armies during a war. Farrell and Miceral were appointed kings of Trellham and high kings of the dwarves by Khron.

  Horned Bull—Large horned animals used by the Tilerstig army as cavalry mounts. Much bigger than horses.

  Intrepid—Flagship of the Spagrom Navy. Captured by Farrell to free Hendris. Used to transport Meglar’s gold to use against Dumbarten.

  Kar—Title given to the chief of a Bendari clan.

  Mind of Falcron—One of the seven Gifts of the Gods. A small leather-bound book with blank pages. Said to bestow wisdom on the bearer.

  Muchari—Human-looking race of beings who have enhanced strength, speed, stamina, and senses. They are protectors of the unicorns and peregrine and are devoted to Lenore.

  Peregrines—Large raptors who are highly intelligent. When standing upright they are about eight feet tall. Peregrines can communicate mind-to-mind and have no defined lifespan. Rothdin, the peregrine king, is over seven thousand years old. Peregrines act as guardians of the skies for their lord and master, Honorus.

  Seafoam Rose—Merchant ship Farrell and Miceral took passage on to get to Dumbarten.

  Shaman—Bendari wizard.

  Shaman, The—Name given to the first shaman of all the clans of the Bendari. To avoid confusion with other shaman, is often referred to as the Holy One among the Bendari.

  She Who Guides—Name given to the spiritual leader of the Bendari. Is always a female snow panther

  Snow Panther—Large felines who reside with the Bendari in the southern snow-covered land of Ardus. More sentient than most animals, but not as advanced as Peregrines or Unicorns.

  Source—A near limitless vessel for storing ma
gical energy. Created by Kel, the spell used to make a Source was a closely guarded family secret among Kel and his heirs. The Source at Yar-del was the only one until Meglar stole the spell and created his own Source. The remains of the Yar-del Source were transferred to Haven when Yar-del City fell to Meglar. Farrell created a second Source outside Haven to store energy to use in his battle with Meglar.

  Summer Festival—One of two major celebrations on Nendor. A traditional time for couples to hold their union ceremonies.

  Unicorns—Beloved of Lenore. They are the guardians of the earth and, like peregrines, communicate mind-to-mind. Queen Nerti is their ruler. She and her mate, Klissmor, are over seven thousand years old.

  Wave Rider—Dumbarten warship sent to help Farrell free Hendris and capture the Intrepid.

  Winter Festival—One of two major celebrations on Nendor. A traditional time for couples to hold their union ceremonies.

  About the Author

  Andrew Q. Gordon wrote his first story back when yellow legal pads, ball point pens were common and a Smith Corona correctable typewriter was considered high tech. Adapting with technology, he now takes his MacBook somewhere quiet when he wants to write. Since devouring The Lord of the Rings as a preteen, he has been a fan of all things fantastical. His imagination has helped him create works of high fantasy, paranormal thrills and touch of the futuristic. He also writes the occasional contemporary story. He currently lives in the Washington, D.C. area with his husband of twenty-five years. Together they are raising their daughter and three dogs. Andrew tries to squeeze writing time in around his most important jobs, being husband and ‘Papa.’ Along with teaching how to kick a soccer ball or ride a scooter, he has become fluent in cartoon characters and children’s books. To find out more about Andrew, his writing and his family, follow him on his website or on Facebook.

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  Where To Find Me

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  http://www.andrewqgordon.com/

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