Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 17

by Brett Weiss


  mula-1/Indy Racing, 1–4 players (simultane-

  ous). 1991.

  penalties (field goals have been removed as

  well), and the ball is a bomb that will explode

  Despite poor sound effects and somewhat

  if the player fails to get a touchdown or cross the

  downgraded (though still very nice) graphics,

  50-yard line within four downs. There are four

  Danny Sullivan’s Indy Heat is a finely pro-

  selectable teams (as opposed to 28 in the Gen-

  grammed port of Leland’s 1991 three-player ar-

  esis version). Atari released an arcade sequel in

  cade game. Up to four gamers (via multi-tap

  68

  CLASSIC HOME VIDEO GAMES, 1985–1988

  adaptor) can race around nine different non-

  the Liquidator, Quackerjack, Wolfduck, and

  scrolling tracks: Western Canada, New Jersey,

  other F.O.W.L. agents. This surprisingly chal-

  Southern California, Michigan, Illinois, Ohio,

  lenging game meets Capcom’s usual standards

  Eastern Canada, Colorado, and Tradewest

  of rock solid gameplay and stellar graphics.

  Speed Bowl. A fifth car is always driven by Indy

  Different renditions of Darkwing Duck were re-500 champ (1985) Danny Sullivan. Winning

  leased by other companies for the Game Boy

  races grants players cash to purchase turbo

  and Turbografx-16.

  boosts and better brakes, tires, engines, pit crew

  members (drivers occasionally pull over to re-

  Dash Galaxy in the Alien Asylum

  fuel and douse engine fires), and miles per gal-

  PUBLISHER: Data East. DEVELOPER: Beam Soft-

  lon. As in the similar Ivan “Ironman” Stewart’s

  ware. Adventure Puzzle/Side-Scrolling Plat-

  Super Off Road (NES), the racing action is

  form, 1 player. 1990.

  viewed from overhead.

  An unusual mix of puzzler and plat-

  former, Dash Galaxy puts players in the role of Darkman

  a fearless space explorer on a distant planet,

  PUBLISHER: Ocean. DEVELOPER: Ocean. Side-

  trying to make it back to his ship. Each level

  Scrolling Platform, 1 or 2 players (alternat-

  begins in an overhead-view elevator shaft, with

  ing). 1991.

  players entering rooms by passing through

  Based on the 1990 feature film, in which a

  doorways, some of which are blocked by force

  vengeful scientist (played by Liam Neeson) de-

  fields or blocks. Blocks can be rearranged, and

  velops a new type of synthetic skin, Darkman

  both force fields and blocks can be blown up

  takes place at a warehouse, in Central Park, at

  with bombs. Once inside a room, play switches

  a funhouse, in Chinatown, and across a par-

  to a side-view perspective, with Dash running

  tially constructed building. Players guide the

  and climbing slowly (but certainly not dash-

  title character as he punches and kicks bad

  ingly) and jumping awkwardly (on platforms

  guys, rides moving platforms, walks across

  and trampolines) as he turns off switches,

  ledges and tightropes, hangs from a helicopter

  avoids aliens, and grabs keys, bombs, detona-

  on a rope ladder, bounces on springs, dodges

  tors, stars, oxygen, and other useful items.

  spinning blades, takes photos to create a mask

  (the most original aspect of the game), and

  Day Dreamin’ Davy

  more. Weapons Darkman can use include a

  PUBLISHER: HAL America. DEVELOPER: Sculp-

  gun, rocks, and throwing stars. Similar to Bat-

  tured Software. Overhead View Action/Ad-

  man (NES), but not as good. Also released for venture, 1 player. 1992.

  the Game Boy.

  Using the greatest time machine in his-

  tory (his imagination), Davy goes on a jour-

  Darkwing Duck

  ney through three distinctive worlds: Medieval,

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  Greek Mythology, and Western. Each world has

  Platform Shooter, 1 player. 1992.

  thematic enemies (such as knights, gnomes,

  Darkwing Duck, which is based on the

  satyrs, bats, rattlesnakes, buzzards, and/or

  Disney cartoon series, plays a lot like Mega

  birds), and each has era-appropriate weaponry

  Man, but the titular fowl can do three things (swords, spears, bows and arrows, rifles, shot-Mega Man cannot: grab ledges and hooks, use

  guns, and the like). Other items to purchase or

  a cape as a shield, and, fittingly enough, duck.

  trade for include shields, snake elixir, magic

  Darkwing’s gas gun uses three types of ammo:

  potions, fairy dust (for invincibility), sundials

  heavy gas, which sends a shockwave across the

  (for stopping time), and more. To reach air-

  floor; thunder gas, which releases two bolts of

  borne enemies or make it past rocks and other

  lightning; and arrow gas, which can be shot at

  obstacles, Davy can jump. Certain characters,

  walls to help Darkwing get past obstacles. His

  such as nymphs and the sheriff, provide lim-

  job is to gather gold and diamonds and defeat

  ited assistance. Some strategy is involved as

  NINTENDO NES

  69

  specific items are required to beat certain ene-

  Death Race for the NES is somewhat sim-

  mies.

  ilar to Exidy’s 1976 arcade game of the same

  name. Both are viewed from an overhead per-

  Days of Thunder

  spective; both refer to the people you run over

  PUBLISHER: Mindscape. DEVELOPER: Beam

  as “gremlins”; and both offer two-player simul-

  Software. Stock Car Racing, 1 player. 1990.

  taneous action. However, the cult coin-op clas-

  sic, which does benefit from steering wheel

  Based on the 1990 feature film starring Tom

  control, has black-and-white graphics, no pit

  Cruise, Days of Thunder pits rookie driver Cole stops, and no shooting mechanism. In the NES

  Trickle against 15 other drivers (including Rowdy

  game, players can fire a machine gun and mis-

  Burns and Russ Wheeler) in an eight-race series

  siles at the pedestrians (and at silos and other

  cup, which includes such raceways as Daytona

  vehicles). The NES version also lets players cap-

  Beach and Talladega. To perform well, players

  ture flags (before the timer expires) and pur-

  must master side-slamming, slipstreaming, and

  chase special guns, tires, engines, chassis, and

  making use of the pipeline. Plus, there’s a pit

  missiles. Loosely based on Death Race 2000

  crew (viewed from overhead), meaning players

  (1975), the infamous film starring Sylvester

  have direct control over refueling, changing

  Stallone. Unlicensed.

  tires, and repairing the engine. This is a difficult

  (if nice looking) racer that casual gamers

  Deathbots

  should avoid. Also released for the Game Boy.

  PUBLISHER: American Video Entertainment.

  DEVELOPER: Odyssey Software. Maze Shooter,

  Deadly Towers

  1 pl
ayer. 1990.

  PUBLISHER: Broderbund. DEVELOPER: Irem

  Software. Third-Person Action Role-Playing

  In Deathbots, players guide a man in a bat-

  Game, 1 player. 1987.

  tle suit through a labyrinthine, eight-level

  gamma base, with the ultimate goal of destroy-

  In Deadly Towers, players control Prince

  ing a powerful bomb located deep under-

  Myer on a mission to climb seven poorly de-

  ground. As players work their way through var-

  signed bell towers, remove the bells, and burn

  ious corridors, walking over floor pads to open

  down the towers. Myer is outfitted with a short

  doors, robots, genetically engineered creatures,

  sword and can upgrade his weapon several

  flying sentinels, and other enemies will attack.

  times for battling an assortment of uninspired

  To ward off the baddies, players are armed with

  enemies, including sparks, devils, and slime

  a handgun and can acquire such selectable

  creatures. The most powerful primary weapon

  weaponry as a laser pistol, a laser rifle, a blaster

  is Splendor, a golden sword of legend. Other

  pistol, hand grenades, and a shield belt. Mines

  power-ups and helpful items include shields,

  should be avoided while transporters, which

  helmets, double shot (which lets players shoot

  look similar to mines, transport players to new

  two swords), armor, warps, green crystals (which

  locations. The game has a uniform (i.e. redun-

  freeze the monsters), blue necklaces (for invin-

  dant) industrial look and is marred by poor

  cibility), green drinks (which restore 200 hit

  programming. Unlicensed.

  points), magic keys, hyper boots (for climbing

  stairs faster), and more. Deadly Towers is am-Defender of the Crown

  bitious in concept, but fans of action-oriented

  PUBLISHER: Ultra Games. DEVELOPER: Master

  RPGs should stick with The Legend of Zelda.

  Designer Software. Turn-Based Strategy, 1

  Includes password feature.

  player. 1989.

  Death Race

  A graphically simplified port of the Amiga

  PUBLISHER: American Game Cartridges. DE-

  computer game (1986), Defender of the Crown

  VELOPER: American Game Cartridges. Demoli-

  for the NES takes place in England, circa A.D.

  tion/Combat Racing, 1 or 2 players (simulta-

  1149. Gamers play as one of four Saxon knights,

  neous). 1991.

  each rated according to leadership, jousting,

  70

  CLASSIC HOME VIDEO GAMES, 1985–1988

  and swordplay. The objective is to acquire land

  players flying over a mountainous planet, shoot-

  through conquests, jousting, and morning star

  ing laser beams at aliens. Smart bombs destroy

  tournaments. Players must raid and defend

  all onscreen enemies. Also released for the Atari

  castles, engage in swordfights, capture un-

  2600.

  guarded territories, move through friendly

  lands, and strategically place knights, soldiers,

  Defenders of Dynatron City

  and catapults (catapult ammo includes boul-

  PUBLISHER: JVC Musical Industries. DEVEL-

  ders, fire, and disease). Also released for the

  OPER: Lucasfilm Games. Side-Scrolling Com-

  Game Boy Advance and Philips CD-i. Followed

  bat, 1 player. 1992.

  by: Robin Hood: Defender of the Crown (PS2,

  Featuring an original super-hero team,

  Xbox).

  Defenders of Dynatron City lets gamers play as six different characters, each with different

  Defender II

  powers: Buzzsaw Girl (blade, somersault at-

  PUBLISHER: HAL America. DEVELOPER: HAL

  tack); Monkey Kid (banana bombs); Jet Head-

  Laboratory. Slide-Scrolling Shooter, 1 or 2

  strong (fly, throw cars, fire head like rocket);

  players (alternating). 1988.

  Ms. Megawatt (run fast, throw lightning bolts);

  Defender II for the NES handles well and

  Radium Dog (atomic bite, throw cars, dog pad-

  looks pretty good, but it’s absent a number of

  dle through the air); and a robot named Tool-

  things found in Williams’ Stargate (1981), the box (hammerhead smash, spring jump). The

  arcade game upon which it is based. Missing

  heroes battle through The Streets of Dynatron

  features include hyperspace, the Inviso cloak-

  City, Mega Mall, The Sewers, and Proto-Cola

  ing device, Yllabian Dogfight waves, and Fire-

  Factory, ending up in a face-off against Dr.

  bomber Showdown waves. In addition, play-

  Mayhem. The action sounds good on paper,

  ers cannot take falling innocents back to the

  but poor collision detection makes fighting en-

  ground or shoot them while they are on the

  emies (robosaurs, mutated monsters, and the

  ground. Also, in Stargate, the planet explodes if like) frustratingly difficult, ruining the experi-all the innocents are killed, but that explosion

  ence. Despite its deficiencies, Defenders of Dy-

  never happens here. Like NES Joust, Defender II natron City spawned an animated Fox TV spe-introduces music where there was none before.

  cial and a six-issue Marvel comic book series.

  The side-scrolling, wraparound gameplay has

  Déjà Vu

  PUBLISHER: Seika. DEVELOPER:

  ICOM Simulations. First-Person

  Graphic Adventure, 1 player. 1991.

  This point-and-click adven-

  ture is literally a journey of self

  discovery. As the game begins,

  players wake up groggy, with

  blood on their right hand, a punc-

  ture mark on their left arm, and

  no idea of who they are. Game-

  play involves selecting from a list

  of commands (open, examine,

  take, move, use, hit) and using a

  pointer to interact with any num-

  ber of objects on the way to solv-

  ing the mystery, including doors,

  Like movies, popular video games often spawn sequels. Pic-mirrors, prescription drugs, a slot

  tured are Defender II and Gauntlet II for the NES.

  machine, a mugger, elevators, a

  NINTENDO NES

  71

  taxi cab, and much more. The pointer moves

  default mode). The objective is to destroy all

  slowly, and the view of the action is limited to

  the enemy units and capture their headquar-

  one fourth of the screen, but piecing together

  ters.

  the story is both challenging and interesting.

  Includes battery backup. Based on the 1987

  Destination Earthstar

  computer game, Deja Vu: A Nightmare Comes

  PUBLISHER: Acclaim. DEVELOPER: Imagineer-

  True!! , which benefited from mouse control.

  ing. Space Combat Simulator/Side-Scrolling

  Followed by: Déjà Vu I & II: The Casebooks of Shooter, 1 player. 1990.

  Ace Harding (Game Boy Color).

  In Destination Earthstar, players perform

  such typical space combat simulator maneu-

  Demon Sword

  vers as navigating a galactic grid map to locate

  PUBLISHER: Taito.
DEVELOPER: Taito. Side-

  enemy ships, engaging said ships in battle

  Scrolling Platform/Side-Scrolling Combat, 1

  (there are eight stages in all), refueling at space

  player. 1990.

  stations, replenishing weapons at armories, and

  An unofficial sequel to The Legend of Kage,

  repairing ship damage. Unfortunately for NES

  Demon Sword stars a sword-wielding, star-

  owners, Atari did much of this better with Star

  throwing ninja, who runs and jumps through

  Raiders eight years earlier. After players destroy a Bamboo Forest, a Temple Graveyard, and five

  all the enemies in a stage and land on a planet,

  other levels, battling (or avoiding) a variety of

  the action switches to a poorly rendered,

  monsters. The ninja is agile and can jump

  though marginally entertaining side-scroller,

  super high (even to the tops of trees), but land-

  with gamers shooting front-end lasers and

  ing can be problematic, thanks to holes and

  rear-firing missiles at fast and slow alien vessels

  other traps. His sword starts off tiny, but is ex-

  (destroying faster enemies produces more

  tended with the defeat of each boss. Magic pro-

  points). The ship can also do barrel rolls.

  vides keys, fireballs, lightning, the ability to be-

  come three invincible warriors, and other

  Destiny of an Emperor

  useful items and powers.

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  Strategy Role-Playing Game, 1 player. 1990.

  Desert Commander

  Viewed from an overhead, Legend of

  PUBLISHER: Seika. DEVELOPER: Kemco. Turn-

  Zelda-like perspective, Destiny of an Emperor Based Strategy, 1 or 2 players (simultaneous).

  takes place in ancient, war-torn China, an era

  1989.

  popularized by the novel The Romance of the

  Although the storyline is generic, Desert

  Three Kingdoms (Luo Guanzhong, 14th cen-

  Commander appears to be a loose, fast-paced

  tury). From a large pool of officers, players se-

  reenactment of the North African Campaign

  lect a party of seven, five of whom can engage

  (also called the Desert War), fought between

  in combat. The other two serve as replacement

  Allied and Axis powers (primarily the Brits and

  character and strategist, the latter capable of

  the Germans) during World War II. Players

  employing such tactics as fire, water, and heal-

  take turns issuing commands to their units by

  ing. Battles, which offer a side-view perspec-

  moving an onscreen cursor. After a unit has

 

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