Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 19

by Brett Weiss


  the basic action remains intact, but the levels

  and Obstacle Course, the latter of which is

  have been redesigned, and cut scenes were

  played by the winner of the most money at the

  added. In a quest for vengeance against the

  end of round two. Fans of the show will enjoy

  Shadow Warriors, Billy and Jimmy Lee must

  the game, but the Toss-up challenges can be

  battle street gangs, nunchaku-toting ninjas,

  somewhat frustrating, since each one requires

  giant mutant warriors, and other enemies

  players to set the speed and angle of an item

  through nine missions: Into the Turf, At the

  prior to throwing it.

  Heliport, Battle in the Chopper, Undersea Base,

  Forest of Death, Mansion of Terror, Trap

  Double Dragon

  Room, Double Illusion, and Final Confronta-

  P

  tion. In addition to a variety of punches and

  UBLISHER: Tradewest. DEVELOPER: Technos.

  Side-Scrolling Combat/Fighting, 1 or 2 players

  kicks (including such new moves as spinning

  (alternating, simultaneous). 1988.

  cyclone, hyper uppercut, and high jump kick),

  Billy and Jimmy can use weapons dropped by

  Although it contains just four short lev-

  the enemies. Thankfully, the two-player action

  els (City Slum, Industrial Area, Forest, and

  remains intact, including a special mode where

  Hideout of the Boss), Double Dragon is a

  Billy and Jimmy can hit one another as they

  terrific brawler that is fun to play time and

  progress through the levels. Much different

  again. Gamers guide street tough Billy Lee as

  than Double Dragon II for the Game Boy.

  he punches and kicks ferocious karate masters,

  whip-wielding women, oil drum-throwing bad

  Double Dragon III: The Sacred Stones

  guys, and other enemies. He must also dodge

  PUBLISHER: Acclaim. DEVELOPER: Technos.

  falling stalactites, jump across the occasional

  Side-Scrolling Combat, 1 or 2 players (simul-

  gap, and even do a little climbing. Throughout

  taneous). 1991.

  76

  CLASSIC HOME VIDEO GAMES, 1985–1988

  In Double Dragon III, players must re-

  Double Strike

  trieve three sacred stones, which are used as

  PUBLISHER: American Video Entertainment.

  ransom to rescue the mysteriously revived

  DEVELOPER: Sachen. Side-Scrolling Shooter, 1

  Marion, who was thought dead in Double

  or 2 players (simultaneous). 1990.

  Dragon II. Joining Billy and Jimmy Lee (each

  In Double Strike, players pilot a small, car-

  equipped with nunchaku) as playable characters

  toonish airplane called a Thrasher Hawk-7

  are Chin Seimei (equipped with an iron claw)

  through nine pastel colored rounds of sky, jun-

  and Yogyu Ranzou (equipped with a ninja

  gle, and ocean, shooting bullets at such ordi-

  blade and shurikens), who become selectable

  nary (in appearance and behavior) enemies as

  after players defeat them in boss-like battles.

  planes, boats, tanks, and helicopters. The air-

  Weapon pick-ups this time out include army

  borne action moves to the right at a constant

  knives, broken bottles, and sais, and players

  pace, and the shooting is fairly steady (if

  can pull off such fighting moves as round house

  cheaply produced). Power-ups to grab include

  jump kicks, cyclone spin kicks, leaping dou-

  double shot, triple shot, eight shot (spread

  ble-kicks, diving head butts, lunging knee

  fire), bombs, invincible, and extra lives. A sec-

  drops, and mid-air somer-assaults. Enemies to

  ond player can join in to help the cause. Unli-

  fight through the game’s five missions (U.S.A.,

  censed.

  China, Japan, Italy, and Egypt) include street

  thugs, Ninja warriors, Manchurian barbarians,

  Dragon Fighter

  and other bad guys. Loosely based on the coin-

  PUBLISHER: Sofel. DEVELOPER: Natsume. Side-

  op classic Double Dragon 3: The Rosetta Stone

  Scrolling Combat, 1 player. 1992.

  (Technos, 1990), which included a three-player

  mode and shops for purchasing items. Fol-

  A solid action game, Dragon Fighter puts

  lowed by: Super Double Dragon (SNES), Dou-players in the role of a running, jumping,

  ble Dragon Advance (Game Boy Advance), and

  crouching hero who looks like Robin Hood and

  Double Dragon V: The Shadow Falls (SNES,

  uses a sword to fend off ogres, snowballs, mag-

  Genesis, Atari Jaguar).

  gots, flies, spiders, mechanical beasts, fish, mer-

  men, flying skulls, and other enemies and ob-

  stacles. Destroying baddies charges up a meter,

  Double Dribble

  allowing players to morph into a dragon, which

  PUBLISHER: Konami. DEVELOPER: Konami.

  basically (and briefly) turns the game into a

  Sports/Basketball, 1 or 2 players (simultane-

  side-scrolling shooter. Grabbing color-coded

  ous). 1987.

  orbs offers such power-ups as replenished

  Although the original arcade version

  health, the destruction of all on-screen ene-

  (Konami, 1986) has more colorful graphics and

  mies, or the ability to fire projectiles, napalm,

  a more detailed crowd, Double Dribble for the spread shots, or heat seekers. Dragon Fighter

  NES is a highly entertaining, hugely influen-

  has six levels, including a living cave, an icy

  tial console classic. The side-scrolling, five-on-

  field, a water palace, a factory, a castle of the

  five action is memorable for its ease of play, its

  undead, and a tainted sky, the latter of which is

  arcade-style sensibilities, and its high flying

  all dragon all the time.

  dunks, which are presented via large animated

  cut scenes. The game also includes steals, three-

  Dragon Power

  pointers, four period lengths, three difficulty

  PUBLISHER: Bandai. DEVELOPER: Bandai. Over-

  levels, a nicely illustrated halftime show, a solid

  head View Action, 1 player. 1988.

  rendition of the “National Anthem,” and more.

  An Americanized take on Dragon Ball (a

  The elevated view of the action is from the side,

  popular Japanese anime/manga franchise),

  and the screen scrolls horizontally to show the

  Dragon Power puts players on a quest to find entire court. Also released for the Game Boy.

  seven crystal balls. Gameplay consists of guid-

  Followed by: Double Dribble: The Playoff Edi-

  ing a kung fu-type character named Goku

  tion (Genesis).

  around caves, grassy plains, mountains (flat

  NINTENDO NES

  77

  though they are), and other areas, punching

  available via Nintendo Power), the game was a bad guys or jumping to attack them. Goku can

  huge influence on subsequent console RPGs.

  acquire wind waves and a magic pole, the lat-

  Cast in the role of a descendant of a hero

&
nbsp; ter of which has twice the power and a longer

  named Erdrick, players must rescue a princess

  range than punches. Goku can also eat sand-

  and recover balls of light stolen by the evil

  wiches to run faster and ride on swift clouds

  Dragonlord. This involves performing magic

  to fly to the end of scenes. Boss battles offer a

  spells, exploring maze-like towns (accessed via

  side-view perspective, and numerous cuts

  a world map) and dungeons, battling monsters

  scenes find Goku conversing with pals. Unfor-

  via turn-based battles, leveling up your charac-

  tunately, bland graphics, tepid fighting, and

  ter, acquiring gold for purchasing such items

  unconvincing character movement (Goku ap-

  as swords and armor, and much more. To ini-

  pears to be sliding along) ruin the experience.

  tiate an action, players must access a menu and

  select from such commands as fight, run, talk,

  Dragon Spirit: The New Legend

  stairs, door, search, and take. Includes battery

  PUBLISHER: Bandai. DEVELOPER: Namco. Verti-

  backup. Also released for the Game Boy Color

  cal Scrolling Shooter, 1 player. 1990.

  (via Dragon Warrior I & II).

  Dragon Spirit: The New Legend captures

  Dragon Warrior II

  the spirit of Namco’s 1987 arcade game (which

  PUBLISHER: Enix. DEVELOPER: Enix. Third-Per-

  was simply called Dragon Spirit), but it does son Role-Playing Game, 1 player. 1990.

  feature some differences. In both games, play-

  ers fly a dragon over volcanoes, jungles, gla-

  Set 100 years after the first game, Dragon

  ciers, and other areas, shooting airborne ene-

  Warrior II finds Moonbrooke Castle under at-

  mies and bombing ground targets (ala

  tack by the evil Hargon the Sorcerer, who aims

  Xevious). Shooting certain enemies and bomb-

  to rule the world by calling on the “ill-omened

  ing eggs releases items to power-up the dragon

  gods from the dark.” To save the day, players

  with multiple heads, wider dragon-fire shots,

  must journey through a world (towns, castles,

  power wings (for invincibility), and earth-

  plains, deserts, mountains, swamps, caves, seas,

  quakes (which destroy all ground-based ene-

  and forests) four times as large as that found

  mies). The NES version adds dual dragons,

  in the original Dragon Warrior. Gameplay is

  which is one small dragon on either side of the

  similar to Dragon Warrior, but with several new main dragon. The NES game also includes a

  features, including more spells and items, sail-

  short introductory level (culminating in a bat-

  boat navigation, battles against groups of mon-

  tle against the demon Zawel) that determines

  sters (as opposed to nothing but one-on-one

  the game mode: Blue Dragon or Gold Dragon,

  fights), and three playable characters: the

  the latter of which is easier, but only lets gamers

  Prince of Midenhall (uses weapons and wears

  play five of the game’s nine levels. A by-the-

  armor, but cannot do magic); the Princess of

  numbers port of Dragon Spirit was released for Moonbroke (uses magic, but not armor or

  the Turbografx-16. Followed by: Dragon Saber

  weapons); and the Prince of Cannock (an amal-

  (arcade, 1990).

  gamation of Midenhall and Moonbroke). In-

  cludes battery backup. Also released for the

  Dragon Warrior

  Game Boy Color (via Dragon Warrior I & II).

  PUBLISHER: Nintendo. DEVELOPER: Enix.

  Third-Person Role-Playing Game, 1 player.

  Dragon Warrior III

  1989.

  PUBLISHER: Enix. DEVELOPER: Enix. Third-Per-

  son Role-Playing Game, 1 player. 1992.

  Released the year after Phantasy Star

  (SMS) and the year before Final Fantasy (NES), As in the first two games in the series,

  Dragon Warrior seems dated now, but, with its Dragon Warrior III has players exploring towns, top-down perspective, Japanese heritage, and

  dungeons, and castles, and battling monsters to

  mainstream acceptance (free cartridges were

  level up their characters and add to their arsenal.

  78

  CLASSIC HOME VIDEO GAMES, 1985–1988

  However, the game has more detailed graph-

  the right moves at exactly the right times. To

  ics, better sound, more weapons, armor, and

  rescue Princess Daphne, Dirk the Daring must

  magic spells, and a more intricate storyline. In

  use axes, candles, fireballs, daggers, and phys-

  addition, players can recruit three characters

  ical skills (crawling, jumping, and the like) to

  to their party from eight different classes: hero,

  make it through bats, trolls, snakes, collapsing

  soldier, pilgrim, wizard, fighter, merchant,

  floors, descending gates, and other enemies and

  sage, and goof-off. A nifty job system enables

  obstacles. Levels include: Drawbridge, En-

  the changing of character classes in mid-game,

  trance Hall, Treasury, Elevator Shaft, Gold

  letting players create powerful combo charac-

  Mines, Hall of the Grim Reaper, and Singe’s

  ters. Other flourishes include: day and night-

  Cavern. The game looks great, but will frus-

  time travel, the ability to gamble on monster

  trate impatient action fans. Side-scrolling ver-

  battles at fight rings, and more than 40 castles,

  sions of Dragon’s Lair were also released for the towns, villages, and shrines to visit. Includes

  Game Boy and SNES.

  battery backup.

  Duck Hunt

  Dragon Warrior IV

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  PUBLISHER: Enix. DEVELOPER: Enix. Third-Per-

  Light Gun Shooter, 1 or 2 players (simultane-

  son Role-Playing Game, 1 player. 1992.

  ous). 1985.

  Boasting 59 spells, 36 weapons, 44 types of

  Although repetitive and mindless, Duck

  armor, and five separate chapters, Dragon War-

  Hunt is a key game in the NES library. Not only rior IV is more epic in nature than the previous was it a system launch title, it was a pack-in

  games in the series. Gameplay is similar, how-

  cartridge with the NES Deluxe Set. Players

  ever, with players engaging in turn-based bat-

  grasp a Nintendo Zapper gun, take aim at the

  tles, exploring towns and dungeons, talking to

  screen, and fire away at flying ducks or clay pi-

  citizens to garner clues, using gold to purchase

  geons. Backgrounds consist of simple grass,

  weapons and items, selecting commands from

  hills, and trees. A second player can use the

  a menu (a process that does get tedious), and

  control pad to guide the ducks vertically and

  more. There are now nine characters in the

  horizontally, but they will wish they could

  party, and a special tactics system lets players set

  shoot the famously annoying dog (which they

  the characters’ positions and strategies for bat-

  can do in the 1984 arcade version, which was
<
br />   tle. Visually, the game evokes Dragon Warrior

  part of Nintendo’s Vs. series).

  III, but the music is more diverse as each chapter has its own distinct set of tunes. Followed

  DuckTales

  by: Dragon Warrior VII (PlayStation) and

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  Dragon Quest VIII: Journey of the Cursed King

  Side-Scrolling Platform, 1 player. 1989.

  (PS2). (The series is known as Dragon Quest in Based on Disney’s cartoon series starring

  Japan, but Dragon Quest V and Dragon Quest VI Scrooge McDuck and his grandnephews Huey,

  were not released in the U.S.)

  Dewey, and Louie, DuckTales for the NES is a fine game in which players guide Scrooge on a

  Dragon’s Lair

  treasure hunting adventure through five levels

  PUBLISHER: CSG Imagesoft. DEVELOPER: Movi-

  of platforming action: the Amazon, the Hi-

  etime Limited. Side-Scrolling Platform, 1 or 2

  malayas, Transylvania, African Mines, and the

  players (alternating). 1991.

  Moon. To open treasure chests, make long

  Based on Cinematronics’ laser disc arcade

  jumps, and defeat gorillas, natives, spiders, and

  game (1983), which was basically an interac-

  other enemies (including boss Magica De-

  tive cartoon, Dragon’s Lair for the NES takes Spell), Scrooge is equipped with an unconven-the more conventional side-scrolling approach,

  tional weapon: a walking cane that performs a

  but keeps a primary aspect of the original game

  golf swing attack and a pogo-jumping maneu-

  intact: that of having to memorize and make

  ver. Cute graphics and theme music and the in-

  NINTENDO NES

  79

  clusion of Bubba, Gizmoduck, and other help-

  defeat Darces the Overlord. As in many RPGs,

  ful friends add to the fun. Also released for the

  battling evil creatures increases the player’s ex-

  Game Boy.

  perience, which in turn increases ability and

  strength. Many monsters and magicians carry

  DuckTales 2

  gold, which can be used to purchase weapons,

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  armor, healing potions, magic powders, and

  Side-Scrolling Platform, 1 player. 1993.

  other helpful items. Throughout the course of

  Released four years after the original

  the hours-long adventure, players will cast

  game, DuckTales 2 is similar to its progenitor magic spells, visit merchants, use keys to open

  (which is a good thing, since DuckTales was ex-doors and treasure chests, and search caves,

  cellent), but with a few new uses for Scrooge

  dungeons, mazes, and towns. Graph paper is

 

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