Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 22

by Brett Weiss

bad guys, Peter is armed with a lame, short-

  more accurate controls, superior graphics, five

  range sword, which requires Peter to get close

  playable characters, and a two-player mode pit-

  to enemies to stab them or knock them off a

  ting one fighter against another. Items to use

  ledge. Peter can also wield a musket, and he

  include: windy shoes (for revisiting places);

  can tap (with his weapon) cannonballs to send

  bait (for attracting enemy soldiers); arms (for

  them bowling over pirates. Although playable,

  mystic spells); mirrors (for repelling enemy

  Peter Pan and the Pirates is plagued by unimag-spells); and much more. Fighting styles include

  inative level design, slow flight, sparse sound

  kung-fu, wrestling, boxing, martial arts, kick

  effects, redundant music, mediocre graphics,

  boxing, and karate. Includes password feature.

  and dull combat.

  Followed by: Flying Dragon (Nintendo 64).

  Frankenstein: The Monster Returns

  Formula One: Built to Win

  PUBLISHER: Bandai. DEVELOPER: Bandai. Side-

  P

  Scrolling Combat, 1 player. 1991.

  UBLISHER: Seta. DEVELOPER: Winky Soft. For-

  mula-1/Indy Racing/Sports Car Racing, 1

  The Frankenstein monster has risen from

  player. 1990.

  the dead, laid waste to the city, and kidnapped

  a girl named Emily. As a brave villager intent on

  Released by Seta, who later published F1

  rescuing the damsel in distress, players must

  Roc and F-1 Roc II for the SNES, Formula One: work their way through four levels, jumping

  Built to Win is a fast and fun career racer, in on platforms, using keys to open doors, climb-which players drive a Mini Cooper, a Vector

  ing stairs and cliffs, and battling warthogs, bone

  W2, a Ferrari F40, and a Formula 1. The action

  fish, purple dogs, demon horses, water drag-

  takes place in 10 locales: New York, Detroit,

  ons, evil statues, Dracula, Medusa, and, of

  Miami, Yellowstone, Denver, Dallas, Los Ange-

  course, the Frankenstein monster himself.

  les, San Francisco, Hawaii, and Las Vegas, the

  Gamers can punch, execute jump kicks, use a

  latter of which offers playable slot machines.

  club and a mace, wield a sword, and grab

  Success on the various tracks lets gamers in-

  power-ups for hurling fireballs (including

  crease their ranking and earn cash to purchase

  three-way fire). Areas to battle through include

  faster cars (referenced above) or better car

  a forest, a sewer, a graveyard, and an Evil Di-

  parts, including tires, turbo, engines, and

  mension. Frankenstein: The Monster Returns is bumpers. As in such games as Pole Position (ar-somewhat similar to Castlevania, but not as

  cade) and Rad Racer (NES), the roads twist and good. The graphics are nice, but stiff anima-turn, and the view is from behind (and slightly

  tion and mediocre combat ruin the fun. In-

  above) the player’s car. Scenic backgrounds add

  cludes password feature, cut scenes, and lots of

  to the experience.

  text. British novelist Mary Shelley’s creepy cre-

  ation made his video game debut in 1983 with

  Fox’s Peter Pan and the Pirates

  Frankenstein’s Monster for the Atari 2600.

  PUBLISHER: THQ. DEVELOPER: Equilibrium.

  Side-Scrolling Platform, 1 player. 1991.

  Freedom Force

  Loosely based on the Fox animated televi-

  PUBLISHER: Sunsoft. DEVELOPER: Sunsoft. Light

  sion series (1990–1991), Peter Pan and the Pi-

  Gun Shooter, 1 or 2 players (alternating). 1988.

  rates has Peter Pan running, jumping, and

  Freedom Force is a nice looking game that

  flying (as long as he has flight energy from eat-

  is set in and around a terrorist-infested airport.

  ing food) through Neverland, the “magical is-

  Players, armed with a Zapper light gun (which

  land where dreams come true and children

  works great), must avoid shooting innocents

  never get old.” The objective is to rid Never-

  while killing pistol-packing, grenade-throwing

  land of pirates (a level is not complete until all

  bad guys that seemingly pop up at random.

  the pirates have been defeated), including the

  Shooting icons grants players ammo, health, a

  extremely wicked Captain Hook, who must be

  stiffer challenge, or one of three different weap-

  forced to walk his own gangplank. To battle

  ons: a .38 caliber gun, a .44 magnum, and a

  88

  CLASSIC HOME VIDEO GAMES, 1985–1988

  grenade launcher. Scenes to shoot through in-

  With its solid black backgrounds, simplis-

  clude: Aircraft, Jetway-Loading Ladder, Ticket

  tic looking enemies (which move in zigzagging

  Counter Lobby, Airport Entrance, and Un-

  and curving patterns), and basic (yet rapid-

  known Guerilla Hideout. Between rounds

  fire) gameplay, Galactic Crusader is a throw-there’s a mini-game in which players shoot let-

  back to the previous generation of console

  ters to break a code.

  gaming. Players pilot a metamorphic starship

  up the screen, firing away at space corals,

  Friday the 13th

  urchin crafts, poisonous ticks, dragon wasps,

  PUBLISHER: LJN. DEVELOPER: LJN. Adventure, 1

  corrosive spiders, and other enemies while

  player. 1989.

  avoiding them and their fire. The starship can

  Based on the famous slasher film series

  morph from a huge flying insect into a metal-

  (which began in 1980 and spawned numerous

  lic destroyer and can attach and detach special

  sequels), Friday the 13th takes place at Camp firing devices to and from its front and rear.

  Crystal Lake, where players alternate control

  Additional firepower — pulsar waves, plasma

  between six camp counselors. The objective is

  blasts, and corkscrew bullets— is obtained via

  to keep children safe from serial killer Jason

  weapon capsules. Much maligned for its ar-

  Vorhees (he of the hockey mask and machete).

  chaic look and gameplay, Galactic Crusader is Three viewpoints are used: a top-down map; a

  nevertheless a solid shooter. Unlicensed.

  side-view perspective where players throw

  stones at wolves, zombies, crows, and bats; and

  a behind-the-counselor view inside maze-like

  Galaga: Demons of Death

  cabins. An axe, a machete, a lighter, a torch, a

  PUBLISHER: Bandai. DEVELOPER: Namco. Slide-

  key, a pitchfork, and other helpful items can be

  and-Shoot, 1 or 2 players (alternating). 1988.

  found, but getting lost is all too easy.

  Despite tinny sound effects, somewhat

  Fun House

  easier gameplay, and the addition of “Demons

  PUBLISHER: Hi Tech Expressions. DEVELOPER:

  of Death” to the title, Galaga for the NES is vir-Hi Tech Expressions. Game Show/Overhead

  tually a note-for-note port of Namco’s time-

  View Free-Roaming Shooter, 1 player. 1991.

  less 1981 arcade game (w
hich was the sequel to

  Loosely based on the kids’ TV game show,

  Galaxian). Players guide a fighter right and left which ran from 1988 to 1991, Fun House puts

  along the bottom of the screen, shooting up-

  players in a pair of rollerblades, rotating right

  ward at waves of ships and bug-like aliens that

  and left and speeding ahead in all directions,

  fly out onto the screen, gather into formation

  throwing tomatoes at targets while avoiding

  near the top, and then dive-bomb like crazy.

  blobs, boingers, bananas, and schmutz balls.

  The two most memorable aspects of the coin-

  To progress to the next room (there are 72

  op classic—the challenge stages, in which play-

  overhead-view rooms in all), players must hit

  ers fire with impunity, and the dual firing tech-

  all the targets and grab a key within a set time

  nique, which is achieved by freeing a captured

  limit. Slime-covered ramps, moving floors, and

  ship — are kept fully intact, helping make this

  icy floors increase the challenge, but the ap-

  a retro favorite among NES owners. Galaga was pearance of coins (for extra lives), glop clocks

  also released for the Atari 7800 and Game Boy

  (for extra time), and sneakers (for increased

  Color. Followed by: Gaplus (arcade), Galaga speed) make things somewhat more manage-

  ’84 (arcade), Galaga ’90 (TurboGrafx-16), able. Though the game bears little resemblance

  Galaga Legions (Xbox 360), and other sequels

  to its source material, Fun House definitely lives and offshoots.

  up to the first name in its title.

  Galactic Crusader

  Galaxy 5000

  PUBLISHER: Bunch Games. DEVELOPER: Sachen.

  PUBLISHER: Activision. DEVELOPER: Activision.

  Vertical Scrolling Shooter, 1 or 2 players (al-

  Demolition/Combat Racing/Futuristic Rac-

  ternating). 1990.

  ing, 1 or 2 players (simultaneous). 1991.

  NINTENDO NES

  89

  One of the best racing games in the NES li-

  coin-op classic (which stunned gamers of the

  brary, Galaxy 5000 is similar to R.C. Pro-Am, day with its four-player simultaneous action),

  but is set in the 51st century and includes

  Gauntlet for the NES has a number of differ-

  jumping. Players race their armored turbocraft

  ences, including 100 all new levels, the last of

  around twisting, turning tracks on nine dif-

  which contains a sacred orb that is accessible

  ferent planets (this was when Pluto was still

  only if players have collected all the digits or

  considered a planet), trying to beat three other

  letters of a password hidden in clue rooms from

  cars. In two-player mode, gamers earn bonus

  earlier levels. The NES game also has moveable

  points by getting a screen’s length ahead of

  walls (ala Gauntlet II) and a spiffy new title the other player’s vehicle (ala Auto Racing for screen, but is missing the many onscreen hints

  the Intellivision). There are five turbocraft

  (such as “save keys to open doors”) and mem-

  models, each outfitted with two different weap-

  orable voice effects (such as “Elf needs food

  ons (machine gun, guided missiles, bombs,

  badly”). The view of this quickly paced dun-

  fireballs, and the like) for use in destroying ob-

  geon crawler is from overhead, with players, as

  stacles and other cars. Earned money can be

  a warrior, elf, wizard, or valkyrie, scurrying

  used to repair the turbocraft or purchase a new

  around five worlds (including Castle, Dark For-

  one. Two different control schemes are avail-

  est, and Lost Caverns), shooting monsters

  able.

  (which re-spawn via generators), grabbing keys

  to open doors, collecting treasure, drinking po-

  Gargoyle’s Quest II: The Demon Dark-

  tions (for speed, power, and health), and

  ness

  searching for the exits. Includes password fea-

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  ture. Although originally released with Nin-

  Platform Shooter/Adventure, 1 player. 1992.

  tendo’s blessing, Gauntlet was later re-released as an unlicensed game. Also released for the

  As in the original Gargoyle’s Quest (Game

  Game Boy Advance (via Gauntlet/Rampage).

  Boy), The Demon Darkness puts players in con-Remade for the Nintendo DS.

  trol of the winged gargoyle enemy from Ghosts

  ’N Goblins. In the side-scrolling platform areas (dungeons, bridges, and the like), Firebrand

  Gauntlet II

  (called Red Devil in Ghosts ’n Goblins) can

  PUBLISHER: Mindscape. DEVELOPER: Mind-

  jump, cling to walls, fly (briefly), and shoot

  scape. Maze Shooter/Adventure, 1–4 players

  magic fireballs at the various enemies. Other

  (simultaneous). 1990.

  magic players can acquire includes: blockbuster

  (destroys blocks that get in the way); claw (lets

  Based on Atari’s 1986 arcade game, Gaunt-

  Firebrand climb up spikes with impunity);

  let II for the NES, like the original Gauntlet for essence of soulstream (regains lost stamina);

  the NES, is missing the onscreen hints, but at

  and darkfire (the most powerful magic of all).

  least Gauntlet II retains some of the voice ef-During the overhead view world map areas,

  fects, along with the much-appreciated four-

  Firebrand talks to zombies, ghouls, and other

  player mode (via multi-tap adaptor). The top-

  characters in order to gain helpful items and

  down action of Gauntlet II evokes the first game advance the storyline. New to the series are

  in the series as players guide Thor the Warrior,

  magic tornadoes Firebrand can use as plat-

  Thyra the Valkyrie, Merlin the Wizard, or

  forms for reaching high areas.

  Questor the Elf through more than 100 treasure-

  rich dungeon mazes, shooting battle axes,

  Gauntlet

  swords, magic, or arrows (depending on the

  PUBLISHER: Tengen. DEVELOPER: Tengen. Maze

  character) at such enemies as ghosts, demons,

  Shooter/Adventure, 1 or 2 players (simultane-

  and sorcerers. Potions give players extra armor,

  ous). 1987.

  magic power, speed, shot power, and more.

  Although it retains the basic gameplay and

  Items in Gauntlet II that were not found in the all four playable characters from Atari’s 1985

  original Gauntlet include: “It” enemies, which

  90

  CLASSIC HOME VIDEO GAMES, 1985–1988

  make all monsters attracted to the player’s

  century, and the goal is to unify the 14 tribes

  character; large, fire-breathing dragons; pools

  of the Mongul Plains (in Mongul Conquest

  of acid; reflective shots that bounce off walls;

  mode) or the entire world (in World Conquest

  and more. Also released for the Game Boy. Fol-

  mode). This involves collecting taxes, drafting

  lowed by: Gauntlet: The Third Encounter (Atari and hiring troops, purchasing food and

  Lynx), Gauntlet IV (Genesis), Gauntlet Legends weapons (daggers, swords, axe
s, lances, pikes,

  (arcade, various), Gauntlet: Dark Legacy (ar-

  and bombs), sending out spies, attacking other

  cade, various), and Gauntlet: Seven Sorrows

  countries, marrying off daughters, managing

  (PS2, Xbox).

  rebellions, coping with hostile weather, and

  much more. Players monitor map screens and

  Gemfire

  select from numerous text menus, and the key

  PUBLISHER: Koei. DEVELOPER: Koei. Turn-

  to success is to understand how each of the

  Based Strategy, 1 or 2 players (simultaneous).

  commands given affects all the factors in the

  1992.

  game, and to plan subsequent moves accord-

  ingly. Includes battery backup. Adapted from

  Gemfire puts players on a quest to reunite

  the 1989 computer game. Followed by: Genghis

  six different gems (each housing a wizard or a

  Khan II: Clan of the Gray Wolf (Genesis, SNES).

  sorceress) with a magical crown and free

  Princess Robyn, who has been put in jail by

  King Eselred, the evil ruler of Ishmeria. Using

  George Foreman’s KO Boxing

  a combination of military and domestic tac-

  PUBLISHER: Acclaim Entertainment. DEVEL-

  tics, players must unite all the provinces of the

  OPER: Beam Software. Sports/Boxing, 1 or 2

  players (simultaneous). 1992.

  land under one banner. This entails cultivat-

  ing the land, protecting provinces, trading for

  Take on the role of the former Heavy-

  food and gold, plundering neighboring prov-

  weight Champion in George Foreman’s KO Box-

  inces, gaining the support of the people, ex-

  ing, which features a behind-the-boxer view-

  panding into other lands, hiring creatures to

  point similar to that of Mike Tyson’s Punch-

  fight wars, recruiting vassals from other rulers,

  Out!! Foreman, who must work his way past 12

  investing in an army, and much more. Armies

  fictional opponents in a series of three-round

  consist of five units: cavalry, infantry (which

  fights, can block, dodge left and right (there is

  claims two units), archers, and a special unit

  no movement around the ring), throw left and

  consisting of mercenaries, monsters, wizards,

  right crosses and jabs, and execute super-

  and sorceresses. Battles are view from an an-

  punches, the latter of which are earned by per-

  gled/overhead perspective, with players select-

  forming the right combinations of successful

  ing from such options as wait, move, command

 

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