Classic Home Video Games (1985-1988)

Home > Other > Classic Home Video Games (1985-1988) > Page 37
Classic Home Video Games (1985-1988) Page 37

by Brett Weiss


  moves. Unfortunately, unlike cer-

  tain computer versions, there are

  no beginner-friendly options for

  showing all possible moves or

  having the computer suggest

  moves. The first video game ren-

  dition of Othello was released in

  1980 for the Atari 2600.

  Overlord

  PUBLISHER: Virgin Games. DE-

  VELOPER: Probe Software. Action

  Strategy, 1 player. 1993.

  In Overlord, players are sent

  More arcade fun on the NES: Operation Wolf, Super Sprint, by the Galactic Federation to be-and Gyruss, each complete with box, cartridge, and manual.

  144

  CLASSIC HOME VIDEO GAMES, 1985–1988

  ated game in history” by the Guinness Book of

  and, most importantly, the ability for Pac-Man

  World Records). Players guide the famous pie-

  to jump. In addition, there are two new power

  shaped fellow around a maze, munching pellets

  pills: green, which provides a temporary speed

  and fruit (two pieces of fruit per screen) while

  boost, and red, which gives double points. The

  avoiding four color-coded ghosts (in the ar-

  clapping and cheering sounds have been re-

  cades, the ghosts were nicknamed Inky, Blinky,

  moved, and the graphics aren’t quite as pol-

  Pinky, and Clyde). By eating one of four Power

  ished (an understandable difference), but this

  Pellets, Pac-Man can temporarily turn the tables

  hard-to-find game is one of the best arcade

  on the ghosts. Gobbling ghosts grants progres-

  ports in the NES library. There’s even a new

  sively higher points, and a gobbled ghost will re-

  feature: the ability to level select. One of many

  turn to its home in the middle of the maze, only

  Pac-Man sequels, Pac-Mania was also released to return shortly thereafter. Sequels to Pac-for the Genesis. Unlicensed.

  Man, such as Ms. Pac-Man and Jr. Pac-Man, would introduce maze variations and other up-Palamedes

  grades, but Pac-Man remains a timeless clas-

  PUBLISHER: Hot-B. DEVELOPER: Hot-B. Action

  sic.

  Puzzle/Slide-and-Shoot, 1 or 2 players (simul-

  taneous). 1990.

  Pac-Man (Tengen)

  Palamedes borrows from the “falling

  PUBLISHER: Tengen. DEVELOPER: Namco. Maze,

  block” formula established by Tetris, but alters 1 or 2 players (alternating). 1987.

  gameplay considerably. As rows of color-coded

  Unlike the Tengen version of Ms. Pac-

  dice descend from the top of the screen, play-

  Man for the NES, which introduced a variety of ers, guiding a little guy who runs back and

  unorthodox features to shake up the dot-

  forth along the bottom of the playfield, must

  munching gameplay, the Tengen rendition of

  make them disappear by shooting them. The

  Pac-Man (which was first released as a licensed little guy’s ammo is a die, and the player can

  game, and then as an unlicensed game) is iden-

  cycle through the colors/numbers on that die at

  tical to the Namco-published Pac-Man for the any time. For a descending die to disappear,

  NES. Naturally, the packaging is different, most

  players must shoot it with a die of the same

  notably the Tengen release (which was unli-

  color/number. By eliminating dice in a partic-

  censed) naming the ghosts on the back of the

  ular order (1–6, for example), players can make

  box (the Namco version ghosts are unnamed,

  entire rows of dice disappear. Like its coin-op

  even in the manual). One of the most famous

  counterpart (Taito, 1990), Palamedes for the video games of all time, Pac-Man was ported

  NES offers two-player split-screen action.

  to the Atari 2600, Intellivision, Atari 5200,

  However, the arcade game has more realistic

  Game Boy, and numerous other systems.

  looking dice. Both offer great, strategic fun.

  Also released for the Game Boy.

  Pac-Mania

  PUBLISHER: Tengen. DEVELOPER: Tengen.

  Panic Restaurant

  Maze, 1 or 2 players (alternating). 1991.

  PUBLISHER: Taito. DEVELOPER: Taito. Side-

  Scrolling Platform, 1 player. 1992.

  An excellent port of Namco’s thoroughly

  entertaining (if underrated) arcade game

  Panic Restaurant puts players in the role of (1987), Pac-Mania is a lot like Pac-Man (guide a chef named Cookie, who must run, jump,

  the pie-shaped icon around mazes, gobble dots

  duck, climb, and battle enemies (pizzas, hot-

  while avoiding ghosts), but with some inter-

  dogs, toast, food-themed bosses, and the like)

  esting differences, including: pseudo-3D graph-

  through six pastel-colored, obstacle-ridden lev-

  ics; themed mazes (Block Town, Pac-Man’s

  els of play: Appetizer, Soup, Salad, Fish, Meat,

  Park, Sandbox Land, and Jungly Steps); scroll-

  and Dessert. Cookie’s standard weapon is a fry-

  ing playfields; a pair of new ghosts named

  ing pan, but he can pick up a large spoon, Fris-

  Funky and Spunky; an isometric perspective;

  bee-like plates, eggs (for throwing), a huge skil-

  NINTENDO NES

  145

  let (which grants temporary invincibility), and

  play, but adds the following fresh wrinkles: new

  a pogo stick-like fork. Other items to grab in-

  obstacles (including gargoyles, ghosts, and

  clude candy (for health, ironically enough) and

  sewer monsters); new types of houses (includ-

  coins (for use in bonus stage slot machines).

  ing mansions, haunted houses, and kids’ club-

  Mega Man fans should enjoy Panic Restaurant houses); the choice to play as a female cyclist;

  to some degree, but it’s short and easy to beat.

  and, most importantly, obstacles and houses

  on both sides of the road. As in Paperboy, lev-Paperboy

  els are set up like days of the week, with each

  PUBLISHER: Mindscape. DEVELOPER: Mind-

  level ending in a bonus round. If the player

  scape. Mission-Based Racing, 1 or 2 players

  misses hitting the porch or paperbox of a sub-

  (alternating). 1988.

  scriber’s house, that house becomes a non-sub-

  scriber. If the player hits every subscriber house

  Based on the wildly popular 1984 Atari ar-

  in a level, a former subscriber will re-subscribe.

  cade game, which stood out thanks to amus-

  Hitting non-subscribers’ windows, runaway

  ing voice effects, unusual gameplay, and a han-

  baby carriages, burglars, and other such targets

  dlebars controller, Paperboy for the NES has nets extra points. Also released for the Genesis,

  players riding a bicycle up a narrow pathway

  SNES, Game Gear, and Game Boy.

  consisting primarily of a sidewalk and the left

  side of the road, throwing newspapers at houses

  Peek-A-Boo Poker

  lining the left side of the screen. Hitting the

  PUBLISHER: Panesian. DEVELOPER: Panesian.

  windows of non-subscribers nets points, as

  Gambling, 1 player. 1991.

  does hitting the porches and paperboxes of

  subscribe
rs. There are other targets as well,

  One of three adult games produced by

  such as bushes, tombstones, and garbage cans,

  Panesian for the NES ( Hot Slots and Bubble but numerous obstacles (including motorcy-Bath Babes are the other two), Peek-A-Boo cles, tornados, breakdancers, dogs, and cars)

  Poker is a poorly programmed, hard-to-find

  make things difficult. Aiming is tough, due in

  strip poker simulator that lets players select

  part to the game’s isometric per-

  spective. The game plays okay, but

  is a huge disappointment visually,

  especially when compared to the

  more colorful, more detailed,

  more faithfully ported Master

  System version. The NES game

  does add a two-player mode, but

  it lacks the trio of difficulty levels

  found in the arcades and Master

  System. Also released for the

  Game Boy, Atari Lynx, Genesis,

  Nintendo 64 (remade in 3D), and

  other systems.

  Paperboy 2

  PUBLISHER: Mindscape. DEVEL-

  OPER: Mindscape. Mission-Based

  Racing, 1 or 2 players (alternat-

  ing). 1992.

  The console sequel to the ar-

  cade classic Paperboy (Atari, 1984),

  Paperboy is based on Atari’s 1984 arcade game, but Paperboy 2

  Paperboy 2 features similar game-

  was only released for home systems, including the NES.

  146

  CLASSIC HOME VIDEO GAMES, 1985–1988

  from three different 8-bit babes: Full House

  ing talisman. Thanks to detailed graphics and

  Francine, Pok-er Penny, and Double Dealing

  fitting music, the game does a nice job of im-

  Debbie. For every $1,000 the player wins (up

  mersing players in a distinctly Chinese envi-

  to $5,000), a picture of the girl in question ap-

  ronment. The combat system gets the job done

  pears on screen, each time more scantly clad,

  as well. This is a much better game than FCI’s

  meaning the game does contain nudity. Unli-

  more well-known (i.e. infamous) Hydlide.

  censed.

  Pictionary: The Game of Video Quick

  Pesterminator: The Western Extermi-

  Draw

  nator

  PUBLISHER: LJN. DEVELOPER: Software Cre-

  PUBLISHER: Color Dreams. DEVELOPER: Color

  ations. Board Game, 1 or more players (simul-

  Dreams. Side-Scrolling Platform, 1 player.

  taneous). 1990.

  1990.

  Based on the once-popular board game,

  Like all Color Dreams-published games

  Pictionary has players using the NES control for the NES, Pesterminator is unlicensed, mean-pad to try and draw a picture based on a par-

  ing the company produced the game without

  ticular word. To advance his or her piece on the

  agreeing to Nintendo’s Machiavellian licensing

  board, the drawing player’s own team must

  fees. Amusingly enough, however, the game

  guess what is being drawn. Clunky drawing

  does star a licensed character: Kernel Kleanup,

  controls and the necessity for players to close

  who is the black-and-white, top hat-wearing

  their eyes or look away when a word is being

  mascot for the obscure Western Exterminator

  given make this an awkward process. In addi-

  Company. Players guide the slow, poorly ani-

  tion to drawing, there are four arcade-style

  mated Kernel across the interconnected floors

  mini-games: Attack of the Paint Zombies (up-

  and up and down the stairs of such two-story

  side down Space Invaders); The Warehouse

  constructs as a house, a hotel, and a warehouse,

  Shuffle (move and stack crates); Four Alarm

  bopping badly drawn bees, beetles, spiders,

  Rescue (similar to Circus Atari); and Leapin’

  flies, and other creatures with a hammer in

  Energy Capsules! (jump on platforms to catch

  order to complete the area. Mixing up the ac-

  energy balls).

  tion a bit is a pair of shooting levels in which

  gamers pilot a helicopter and swim in the sea.

  Pin Bot

  Clumsy controls, repetitious music, and

  PUBLISHER: Nintendo. DEVELOPER: Rare. Pin-

  hideous coloring help make Pesterminator a

  ball, 1–4 players (alternating). 1990.

  typical entry in the Color Dreams library.

  A video version of Williams’ 1986 pinball

  machine, Pin Bot for the NES does a nice job in-Phantom Fighter

  corporating most of the elements found in the

  PUBLISHER: FCI. DEVELOPER: Pony Canyon.

  arcade original, including: the robotic voice

  Side-Scrolling Combat, 1 player. 1990.

  (which, admittedly, is a bit choppy); the solar

  In Phantom Fighter, players are thrust into

  system theme; multi-ball play; jet bumpers;

  the role of Kenchi, a Chinese martial arts expert

  and the mysterious robot visor. In addition,

  who must rid eight towns of zombie-like Kyon-

  there are a number of new features well-suited

  shies, who come in a number of shapes, sizes,

  to the video format, such as different ball

  and colors. As these undead baddies jump

  shapes, six progressive levels of difficulty, and

  around scratching with their claws, players

  enemies that attack the flippers and steal the

  must dodge, punch, and kick them. Progress-

  ball. The playfield scrolls vertically, but con-

  ing through the game grants players a nice va-

  tains a split to show the flippers at all times. For

  riety of new martial arts skills (jump kicks,

  those wanting a more accurate port of the

  windmill jumps, better punches, the ability to

  game, it was included in Pinball Hall of Fame:

  run faster, and the like) and such special weapons

  The Williams Collection for the PS2, PSP, and as a sacred sword, a tonten, and an enemy-freez-Nintendo Wii.

  NINTENDO NES

  147

  Pinball

  ers placing pipe pieces of varying shapes strate-

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  gically on a grid. As play begins, a pipe piece

  Pinball, 1 or 2 players (alternating). 1985.

  appears, and that piece must be positioned on

  Despite the lack of a nudge button for

  the board. And then another appears and so on.

  shaking the table, this NES launch title plays a

  To remove a previously placed pipe, a new one

  pretty realistic game of pinball, especially in

  can be placed on top of it. The objective is to

  terms of sound effects, flipper movement, and

  construct a continuous pipe, enabling a sub-

  ball physics. The table, which features

  stance called “flooz” to flow unobstructed

  bumpers, playing cards, seals, baby chicks pop-

  through said pipe. Level progression requires

  ping out of eggs, spinners, and other targets, is

  flooz to pass through a certain number of

  basic in design and extends vertically over two

  pipes. Also released for the Game Boy. Fol-

  non-scrolling screens, each of which has a pair

  lowed by:
Pipe Dreams 3D (PlayStation).

  of flippers. There’s also a bonus stage screen

  where players guide Mario as he walks back and

  Pirates!

  forth along the bottom of the playfield, using a

  PUBLISHER: Ultra Games. DEVELOPER: Rare.

  construction girder to rebound the pinball back

  Action/Adventure/Role-Playing Game, 1

  up into a playfield containing 12 bingo lamps,

  player. 1991.

  two bumpers, and a lady who walks back and

  forth along the top. When the damsel in dis-

  An excellent version of the computer

  tress falls, Mario should save her.

  game, which was called Sid Meier’s Pirates!

  (1987), Pirates! for the NES is an elaborate ad-Pinball Quest

  venture in which players portray one of four

  PUBLISHER: Jaleco. DEVELOPER: Jaleco. Pinball,

  different swashbuckling scoundrels: an English

  1–4 players (alternating). 1990.

  Buccaneer, a Dutch Adventurer, a Spanish

  Pinball Quest features four different ta-

  Renegade, or a French Explorer. Gameplay con-

  bles, the foremost of which — RPG Mode — is a

  sists of the following: bartering with enemy

  vertically scrolling castle comprised of the fol-

  merchants; plundering towns; laying siege to

  lowing stages: Graveyard, Witch, Mines, River,

  forts; sword fighting with garrison command-

  Throne Room, and Final Battle. Targets to aim

  ers (from a side-view perspective); firing can-

  for in RPG Mode include tombstones, ghosts,

  nons at an armada of naval foes (from an over-

  knights, skull bumpers, turtles, and candles

  head perspective); negotiating with crooked

  (among other items), and players can earn gold

  governors; getting married (aarrr!); visiting

  to shop for stoppers and stronger flippers. The

  taverns; and much more. Like its Genesis

  storyline, which is told via text pop-ups, in-

  cousin ( Pirates! Gold), Pirates! includes battery volves rescuing a princess kidnapped by gob-backup. Followed by: Sid Meier’s Pirates!: Live

  lins. The other three tables in this cartridge are

  the Life (Xbox).

  more traditional. These include: Pop! Pop!,

  which has a bowling and billiards theme; Cir-

  Platoon

  cus, which includes slot machine bonus levels;

  PUBLISHER: Sunsoft. DEVELOPER: Ocean Soft-

  and Viva! Golf, which features sand traps, go-

  ware. Platform Shooter/First-Person Shooter/

  phers, and water hazards. Ball physics are

  Third-Person Shooter, 1 player. 1988.

  loopy, but Pinball Quest offers varied objectives and loads of fun.

 

‹ Prev