Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 54

by Brett Weiss

humans, dwarves, elves, gnomes, and hobbits),

  but only six can join the party. Includes bat-

  Winter Games

  tery backup. Based on the popular computer

  PUBLISHER: Acclaim. DEVELOPER: Pony. Sports/

  game, Knight of Diamonds was followed by nu-

  Olympics, 1 or 2 players (alternating, simulta-

  merous sequels for various systems, including

  neous). 1987.

  Wizardry V: Heart of the Maelstrom for the SNES.

  Introduced by the Olympic theme song,

  the lighting of the torch, and the releasing of

  Wizardry — Proving Grounds of the

  the white doves (otherwise known as the

  Mad Overlord

  Opening Ceremonies), Winter Games for the

  PUBLISHER: Nexoft. DEVELOPER: Game Studio.

  NES is based on the Commodore 64 computer

  First-Person Role-Playing Game, 1 player.

  game (1985), but only has four events (com-

  1990.

  pared to six in the C64 game and eight in var-

  ious other computer versions). Events include:

  Based on the groundbreaking Apple II

  Hot Dog Aerials (ski-jumping with flips and

  computer game (1981), Wizardry — Proving

  stunts); Speed Skating (side-view/split-screen

  Grounds for the NES invites players to assem-racing against the computer or an opponent);

  ble a party of six characters from the following

  Figure Skating (arena ice skating with various

  classes: fighters, thieves, clerics, wizards, hu-

  jumps and spins); and Bobsled (negotiating

  mans, elves, bishops, mages, dwarves, hobbits,

  twists and turns while sledding down a moun-

  and gnomes. The objective is to retrieve an

  tain). By all accounts, this is a disappointing

  amulet stolen by the Great Wizard Werdna.

  port, thanks to poor controls (especially in Fig-

  This involves: exploring maze-like dungeons

  ure Skating), shoddy graphics (including

  (depicted by brick walls); purchasing armor,

  mono-colored contestants), primitive sounds,

  magic, and weapons (swords, shields, daggers,

  and the lack of an eight-player mode (which

  and the like); initiating turn-based battles with

  did show up in the superior Atari 7800 ver-

  monsters in order to gain experience points;

  sion). Also released for the Atari 2600.

  finding secret doors and trapped treasure

  chests; avoiding pitfalls, traps, and other ob-

  Wizardry — Knight of Diamonds: The

  stacles; and much more. The graphics are

  Second Scenario

  sparse (there’s lots of text and a few still shots,

  PUBLISHER: ASCII. DEVELOPER: Game Studio.

  but no animation), and it is recommended that

  First-Person Role-Playing Game, 1 player.

  players map out their adventure using 20 × 20

  1992.

  graph paper. Includes battery backup.

  210

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Wizards & Warriors

  Players guide the rebellious X-Man as he runs,

  PUBLISHER: Acclaim. DEVELOPER: Rare. Side-

  swims, jumps, and crawls his way through nine

  Scrolling Platform/Adventure, 1 player. 1987.

  obstacle- and trap-ridden levels, punching,

  kicking, and clawing ninjas, droids, zombies,

  Wizards & Warriors puts players in the

  and other enemies along the way. Mutant bud-

  role of Kuros, who must brave dangerous

  dies Shylock, Jubilee, and Havoc provide an

  woods, caves, secret tunnels, underground pas-

  occasional assist. Levels, which were created by

  sageways, and Castle IronSpire in order to res-

  Sabretooth and his mutant terrorists, include:

  cue the proverbial princess. Kuros uses his

  The First Trial (denoted by machinery and

  Brightsword to fend off skulls, ghosts, goblins,

  electronics); Trial by Air; Trial by Traps; Trial

  werewolves, and other enemies. Finding and

  by Water (an underwater maze); Trial by Ter-

  collecting the right items (magic, keys, torches,

  ror; Trial by Fire; Into the Fortress; Defeat

  daggers, axes, cloaks, potions, and the like) is

  Magneto; and The Final Battle.

  crucial in beating each level. Plenty of precise

  platform jumping is required as well. Wizards

  & Warriors is a steep challenge that fans of Ac-World Champ

  traiser and Ghosts ’n Goblins will enjoy. Fol-PUBLISHER: Romstar. DEVELOPER: Romstar.

  Sports/Boxing, 1–8 players (alternating, 2-

  lowed by: IronSword: Wizards & Warriors II

  player simultaneous). 1991.

  (NES).

  This graphically detailed, arcade-style

  Wizards & Warriors III, Kuros: Visions

  boxing game lacks the strategic aspects of

  of Power

  Punch-Out!! , but the fun, button-mashing ac-

  PUBLISHER: Acclaim. DEVELOPER: Rare. Side-

  tion should appeal to Ring King fans. The ob-Scrolling Platform/Adventure, 1 player. 1992.

  jective is to beat five ranked opponents in each

  The sequel to IronSword: Wizards & War-

  division: Welterweight, Middleweight, Cruis-

  riors II, this game adds a decidedly different erweight, and Heavyweight. Winning fights

  wrinkle to the Wizards & Warriors franchise, (including sparring in the gym) earns points

  though the creature stabbing and perilous plat-

  to increase your boxer’s speed, stamina, de-

  forming action remain intact. Kuros begins as

  fense, and punch. Upgrades can be saved via

  a knight in shining armor, but can find statues

  password, and a special Tournament mode lets

  and perform certain tasks to turn into the fol-

  up to eight gamers square off in a bracketed

  lowing characters: a thief (equipped with a dag-

  tournament. The elevated view is from the side,

  ger, a crow bar, and a skeleton key); a wizard

  and the screen scrolls right and left to show the

  (equipped with fire balls, a force field, and lev-

  entire ring. A referee with a scratchy voice ap-

  itation); and a more powerful knight (equipped

  pears before each round and after knockdowns.

  with a long sword, a throwing axe, and a shoot-

  ing sword). Of the three games in the series,

  World Class Track Meet

  this one has the best graphics.

  PUBLISHER: Nintendo. DEVELOPER: Bandai.

  Sports/Track & Field, 1–6 players (alternating,

  Wolverine

  2-player simultaneous). 1988.

  PUBLISHER: LJN. DEVELOPER: Software Cre-

  A re-release of Bandai’s Stadium Events

  ations. Side-Scrolling Platform/Side-Scrolling

  (only the title screen and certain other bits of

  Combat, 1 or 2 players (alternating). 1991.

  text were changed), World Class Track Meet was With the release of Wolverine for the NES,

  packaged with Nintendo’s Power Pad, which

  fan boys nationwide thrilled to the notion of

  was a re-release of Bandai’s Family Fun Fitness

  controlling their favorite Marvel mutant. Un-

  control mat (Nintendo forced Stadium Events

  fortunately, thanks to a small lead character,

  and the Fa
mily Fun Fitness mat off the market

  sluggish controls, and a really stupid design el-

  once they began producing the items under dif-

  ement (using Wolvie’s claws makes him lose

  ferent names). The cartridge contains four

  strength), the game was a disappointment.

  events: 100M Dash, 110M Hurdles, Long Jump,

  NINTENDO NES

  211

  and Triple Jump, each requiring the use of the

  houses and underground tunnels); and DRAT

  Power Pad. The events are viewed from behind,

  Headquarters. Varied weaponry gives the ac-

  with players (standing alone or side by side

  tion some level of strategy, but the similar (yet

  with a second player) hopping, stepping, jog-

  more popular) Ninja Gaiden is a superior take ging in place, and otherwise pressing buttons on

  on this type of game.

  the mat with their feet in order to get the on-

  screen characters to run and jump. The game is

  Wrecking Crew

  also available via the 3-in-1 Super Mario Bros./

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  Duck Hunt/World Class Track Meet cartridge.

  Climbing, 1 or 2 players (simultaneous). 1985.

  A system launch title, Wrecking Crew has

  World Games

  Mario and Luigi running and climbing in the

  PUBLISHER: Milton Bradley. DEVELOPER: Rare.

  interiors of buildings (which are viewed from

  Sports/Miscellaneous, 1–8 players (alternating,

  the side), using hammers to destroy walls and

  2-player simultaneous). 1989.

  knock away monsters. Demolishing all the

  Based on the Epyx computer program,

  walls clears a level, but oil drum barriers, fire-

  World Games for the NES is comprised of eight ball obstacles, and pesky enemies (Eggplant

  different sporting events from around the

  Man, Gotchaman, and others) conspire to

  world: Weight Lifting (Russia), Barrel Jump-

  make things difficult. Mario and Luigi can also

  ing (Germany), Cliff Diving (Mexico), Slalom

  use dynamite (for defeating enemies and

  Skiing (France), Log Rolling (Canada), Bull

  knocking down several walls in a row), trap en-

  Riding (America), Caber Toss (Scotland), and

  emies behind doors, trap enemies in gaps in

  Sumo Wrestling (Japan). Depending on the

  the floor, capture monsters in drums, and find

  event, players must press the control pad ar-

  letters to spell out their names (for extra lives).

  rows in rhythm, time button presses precisely,

  There are 100 puzzle-like screens, and players

  hold buttons down, and perform other such

  can design their own levels. The action is rela-

  specialized control techniques. Gameplay is

  tively simple in nature (Mario and Luigi can’t

  straightforward and entertaining, and the in-

  jump, for example), but fun and addicting.

  clusion of national anthems, a practice mode,

  and a travelogue gives the cartridge added

  Wurm: Journey to the Center of the

  weight.

  Earth

  PUBLISHER: Asmik. DEVELOPER: Asmik. Multi-

  Wrath of the Black Manta

  Genre Game, 1 player. 1991.

  PUBLISHER: Taito. DEVELOPER: Kyugo Trading.

  Wurm puts players at the helm of a multi-

  Side-Scrolling Combat, 1 player. 1990.

  configuration vehicle that is designed for under-

  In Wrath of the Black Manta, players con-

  ground exploration and is equipped with the

  trol the titular hero, a running, jumping, dart-

  following weapons: cyclone drill, double and

  throwing, sword-wielding ninja hell bent on

  triple Gatling gun, laser gun, hyper cannon,

  rescuing innocents and stopping such crimi-

  Doppler cannon, hydrosonic water cannon,

  nals as kidnappers, robots, thugs, drug run-

  and melt needle. The action is divided into four

  ners, and terrorists. Black Manta can also

  types of play: Horizontal Scroll Shooting

  crouch, turn somersaults, and open doors.

  (which includes tank mode, hover mode, and

  After completing each of the game’s five levels,

  aerial mode); Vertical Scroll Shooting (featur-

  Manta earns additional abilities, including: Fire

  ing an overhead view of the Wurm); Cockpit

  Rain, which paralyzes enemies; Shadow, which

  Shooting/Role Playing (guide crosshairs to

  brings forth a second Manta; and Invisibility,

  search for and destroy monsters, communicate

  which makes Manta temporarily disappear.

  with crew); and Shooting Adventure/Role Play-

  Levels include: New York City (city streets and

  ing (get out of the vehicle to run, jump, shoot,

  underground sewers); Tokyo, Japan; Rio De

  kick, and communicate). Cinematic cut scenes

  Janeiro, South America; New York City (ware-

  play between each of the game’s 20 levels.

  212

  CLASSIC HOME VIDEO GAMES, 1985–1988

  WWF King of the Ring

  Followed by WWF Super WrestleMania (Gen-

  PUBLISHER: LJN. DEVELOPER: Eastridge Tech-

  esis, SNES), along with three NES sequels.

  nology. Sports/Wrestling, 1 or 2 players (si-

  multaneous). 1993.

  WWF WrestleMania Challenge

  The fourth and final WWF game for the

  PUBLISHER: LJN. DEVELOPER: Rare. Sports/

  NES, King of the Ring features the typical One-Wrestling, 1 or 2 players (simultaneous). 1991.

  on-One, Tag Team, and Tournament matches,

  The second World Wrestling Federation

  but there’s a new mode in town: King of the

  video game, WWF WrestleMania Challenge

  Ring, which is an eight-man single elimination

  keeps only three fighters from WWF Wrestle-

  tournament in which each match is a one-fall

  Mania (Hulk Hogan, Andre the Giant, and

  bout. In addition, there are now three difficulty

  Randy Savage), but adds five new ones: Brutus

  levels (easy, medium, and hard), and players

  Beefcake, Ravishing Rick Rude, Big Boss Man,

  can customize their own fighter in such cate-

  Hacksaw Jim Duggan, and Ultimate Warrior.

  gories as strength, speed, and stamina. Selec-

  Or, the gamer can decide to play as his or her-

  table wrestlers with pre-determined attributes

  self, but there is no customization in this re-

  include: Hulk Hogan, Randy Savage, Mr. Per-

  gard. The view of the ring is now from a 3⁄4 per-

  fect, Bret Hart, Shawn Michaels, Yokozuna, the

  spective, giving it a diamond-shaped appearance

  Narcissist Lex Luger, Razor Ramon, Bam Bam

  and making certain moves harder to pull off

  Bigelow, and The Undertaker. Wrestling moves

  accurately since the angles are tougher to judge.

  include: flying elbow drops, flying dropkicks,

  Thankfully, wrestlers can now grapple and fight

  head butts, body slams, throws, suplexes, and

  outside of the ring, and there’s even a crowd

  more. The action is viewed from the side, and

  looking on. Modes of play include: Eight-Man

&
nbsp; the screen scrolls a bit to the left and right. Also

  Tournament, One-on-One, Tag Team, Two

  released for the Game Boy.

  Players vs. Computer, and Survivor Series

  (each player captains a three-man team). Fol-

  WWF WrestleMania

  lowed by: WWF WrestleMania Steel Cage Chal-

  PUBLISHER: Acclaim. DEVELOPER: Rare. Sports/

  lenge.

  Wrestling, 1–6 players (alternating, 2-player

  simultaneous). 1989.

  WWF WrestleMania Steel Cage Chal-

  The first World Wrestling Federation

  lenge

  video game, WWF WrestleMania for the NES

  PUBLISHER: LJN. DEVELOPER: Sculptured Soft-

  ware. Sports/Wrestling, 1 or 2 players (simul-

  lets players step into the ring as one of six dif-

  taneous). 1992.

  ferent professional wrestlers: Hulk Hogan (fea-

  tured on the box and title screen, ripping his

  The third WWF game for the NES, Steel

  shirt off ), Ted “The Million Dollar Man” DiB-

  Cage Challenge lets players step into the ring as iase, Bam Bam Bigelow, Honky Tonk Man,

  one of 10 different professional wrestlers: Hulk

  Randy “Macho Man” Savage, or Andre the

  Hogan, “Rowdy” Roddy Piper, Sid Justice, Ted

  Giant. There is no visible crowd (the back-

  DiBiase, The Mountie, The Undertaker, Bret

  ground is black), the fighters can’t leave the

  “Hit Man” Hart, Irwin R. Schyster, Jake “The

  side-view ring (which only takes up the bot-

  Snake” Roberts, or Randy Savage. The cartridge

  tom half of the screen), and the button-mash-

  includes: four standard match types (One-on-

  ing action isn’t as fun as Nintendo’s Pro

  One, Tag Team, Tag Team World Champi-

  Wrestling. However, the fighters are identifiable onship Tournament, and Single World Cham-in the ring (not always a given in the world of

  pionship Tournament); Cage Matches (in

  8-bit gaming), and they are accompanied by

  which players need only climb to the top of the

  their theme music. Wrestling moves include:

  cage while the other fighter is down); and a va-

  punch, dropkick, body slam, turnbuckle leap,

  riety of fighting moves, such as elbow drops,

  pin, eye gouge, cartwheel, head butt, back

  body slams, drop kicks, turnbuckle smashes,

  elbow smash, flying elbow smash, and more.

  and flying clotheslines. The cage looks neat

  NINTENDO NES

  213

  (though the wrestlers are more realistic in

  but was a well-worn (if still enjoyable) formula

  WWF WrestleMania), and Howard “The Fink”

  by the time of the NES release. Although a fine

 

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