Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 59

by Brett Weiss


  Golden Axe Warrior

  ture.

  Publisher: Sega. Developer: Sega. Third-Per-

  son Action Role-Playing Game, 1 player. 1991.

  Great Baseball

  Publisher: Sega. Developer: Sega. Sports/Base-

  A noteworthy addition to the Golden Axe

  ball, 1 or 2 players (simultaneous). 1987.

  series, Golden Axe Warrior looks and plays a lot like The Legend of Zelda (NES), but adds towns In Great Baseball, the pitching and batting

  (where players purchase such items as swords,

  viewpoint is from behind the pitcher (ala Bases

  shields, armor, and magic) to the already fun

  Loaded for the NES), but when the ball gets hit formula. The evil giant Death Adder has stolen

  into play, gamers are given a larger, overhead

  nine crystals from the city of Firewood and

  view of the field, and the runner automatically

  hidden them in nine labyrinths, and it is up to

  heads toward first base. Batting, pitching, run-

  a brave, quick-moving adventurer to find

  ning, and fielding are simple and intuitive, and

  them. This involves: exploring deep, dark

  players can select from four different types of

  forests; sailing across vast, stormy seas; moving

  pitches: fast ball, left curve, right curve, and

  rocks to find secret caves; solving puzzles (such

  change-up. In addition, there are fake throws,

  as turning lava to ice); finding treasures and

  balks (a rarity for a video game), relief pitch-

  keys; chopping down trees with a battle axe;

  ers, pinch hitters, 26 generic teams to select

  killing monsters to earn horns (which act as

  from, and a home run contest, the latter of

  money); and much more. As in Zelda, there’s a which gives players 20 perfect pitches to see

  large overworld, with dungeons down below.

  how many home runs they can hit. Unfortu-

  Followed by: Golden Axe II (Genesis), Golden nately, fielders, runners, and the ball (after it

  Axe: Return of Death Adder (arcade), Golden has been hit into play) move painfully slow,

  Axe: The Duel (arcade, Saturn), and Golden bringing everything to a virtual grinding halt.

  Axe: Beast Rider (PS3, Xbox 360).

  Scratchy voice effects add to the “fun.”

  Golvellius — Valley of Doom

  Great Basketball

  Publisher: Sega. Developer: Compile. Third-

  Publisher: Sega. Developer: Sega. Sports/Bas-

  Person Action Role-Playing Game/Adventure,

  ketball, 1 or 2 players (simultaneous). 1987.

  1 player. 1988.

  The only U.S.–released hoops title for the

  Boasting lush visuals and a robust musi-

  Master System, Great Basketball features the cal score, Golvellius — Valley of Doom is one of standard elevated side-view perspective of the

  the more impressive (if somewhat underappre-

  five-on-five action, but it breaks down in terms

  ciated) titles in the Master System library.

  of gameplay. Shots that appear off mark will

  Armed with a sword and shield for fending off

  frequently go in. Pushing and charging fouls

  mutated bees, spiders, frogs, bats, snakes, skele-

  are often called when two players simply get

  tons, and other creatures, players must explore

  close to one another. The short, squatty play-

  the deserts, mountains, oceans, forests, and

  ers appear to be wearing diapers, and the bas-

  graveyards of the titular valley, searching for

  ketball they use moves as though it were a half-

  the lovely Princess Rena. While on the world

  deflated beach ball. The court is green, the ball

  map, players should swing the sword at rocks

  goes out of bounds far too often, and the

  and enemies to uncover entrances to under-

  boundary lines on the end of the court are in

  ground caves, which come in two forms: side-

  front of the baskets. On a less scathing note,

  scrolling platform and overhead view action.

  there’s a cheerleader halftime show, and players

  SEGA MASTER SYSTEM

  233

  The Sega Sports Pad trackball controller, which is compatible with Great Ice Hockey and Sports Pad

  Football.

  can select from eight international teams:

  ing (field goals and punts), safeties— many of

  U.S.A., Canada, U.S.S.R., Japan, Cuba, Czecho-

  the barebones rules of football are here, but it’s

  slovakia, Italy, and Hungary. In addition, a “vi-

  all decidedly ordinary (at best).

  tality point” system lets gamers adjust the abil-

  ities of their players, such as shooting, passing,

  Great Golf

  and jumping (though it’s tough to tell if these

  Publisher: Sega. Developer: Sega. Sports/Golf,

  changes actually affect gameplay).

  1–4 players (alternating). 1987.

  Great Football

  A solid (if slowly paced) entry in the “great”

  Publisher: Sega. Developer: Sega. Sports/Foot-

  series, Great Golf features two game modes:

  ball, 1 or 2 players (simultaneous). 1987.

  Head-to-Head Match Play and Stroke Play, the

  latter supporting up to four players. There’s no

  Great Football is decent looking (despite

  caddy, but gamers can select 14 clubs for use on

  flickering players) and even playable (as long

  the 18-hole course, which features such haz-

  as there’s a buddy to join in), but it’s hardly a

  ards as roughs, trees, bunkers, water, and out-

  great game. There’s no tournament mode, no

  of-bounds. Wind plays a factor as well. After se-

  player stats or ratings, no sideline details, and

  lecting a club, players adjust the stance of their

  all 12 team names are generic (Foxes, Beavers,

  feet (which determines slicing, hooking, and

  Dukes, and the like). Worse, the one-player

  low and high trajectory), set the angle of the

  mode is offense-only against a computer team

  shot, and set the power of the shot (using a

  that gets spotted a random number of points.

  power meter). Great Golf doesn’t quite live up There are eight offensive plays from which to

  to its hyperbolic title, but it’s certainly playable.

  choose (but no defensive), each of which must

  be cycled through every single play. When the

  Great Ice Hockey

  desired play is highlighted by the computer,

  Publisher: Sega. Developer: Sega. Sports/

  players should push button 2, but do so with-

  Hockey, 1 or 2 players (simultaneous). 1986.

  out the other gamer noticing (meaning bluffs

  are in order). Musically, the game is not bad,

  Great Ice Hockey looks decent (the over-

  but the crowd noises are scratchy and redun-

  head view rink evokes Ice Hockey for the NES) dant. Passing, running, scrambling, punting,

  and sounds fine (the music is surprisingly

  extra points, tackling, field goals, punts, block-

  peppy), but it plays terribly, thanks in large part

  234

  CLASSIC HOME VIDEO GAMES, 1985–1988

  to the game’s requiring the use of Sega’s

  Germany, and Argentina. The scrolling, six-r />
  dreaded Sports Pad trackball device. Rolling the

  on-six action is viewed from overhead, but

  ball furiously to get onscreen players to move

  penalty kicks feature a behind-the-player, third-

  sluggishly makes goals hard to score and the

  person perspective. Penalty kicks are featured

  game in general virtually unplayable. There’s

  during standard play and in a penalty kick con-

  no tournament mode (games are single matches

  test. Certain rules of real soccer apply, such as

  only) and no penalties, but there are two

  kickoffs, corner kicks, throw-ins, and slide

  difficulty levels: junior and senior, both of

  tackles, but there are no headers or bicycle

  which are hard, thanks to the awful controls.

  kicks. As soon as the ball gets near the goal, the

  The action is five-on-five, and gamers can play

  player will automatically assume control of the

  against several international squads, but are al-

  goalie. Great Soccer is playable (though hardly ways cast in the role of the U.S. team.

  great), but the high-pitched music is ear-split-

  tingly bad.

  Great Soccer

  Publisher: Sega. Developer: Sega. Sports/Soc-

  Great Volleyball

  cer, 1 or 2 players (simultaneous). 1987.

  Publisher: Sega. Developer: Sega. Sports/Vol-

  leyball, 1 or 2 players (simultaneous). 1987.

  The only U.S.-released soccer title for the

  Master System, Great Soccer lets gamers play as Featuring side-view, six-on-six action,

  or against eight international teams: U.S.A.,

  Great Volleyball lets gamers play as and against Japan, Italy, Great Britain, Brazil, France, West

  eight different international teams: USA,

  USSR, China, Korea, Japan, Brazil,

  Cuba, and France (flags and na-

  tional anthems are included). Each

  team plays the same, and all the

  players look alike (hair and uni-

  form color notwithstanding), but

  gamers can distribute points to

  strengthen the speed of their team

  in three categories: serving, spik-

  ing, and receiving. Other moves

  include jumping, setting, dink-

  ing, blocking, delayed attacks,

  and dummy attacks. Modes of

  play include Goodwill Match,

  Tournament, and Practice, the

  latter of which lets players perfect

  their serving and spiking (but not

  receiving) skills. The controls are

  fairly complex (patience is re-

  quired to learn all of the moves),

  but Master System owners who

  give Great Volleyball a fair chance

  will discover that it is far superior

  to the other games in the much-

  maligned “great” series.

  Hang-On/Astro Warrior

  Four games in the Master System’s much-maligned “great” se-Publisher: Sega. Developer: Sega.

  ries: Great Volleyball, Great Football, Great Baseball, and Great

  Motorcycle Racing/Vertical

  Golf.

  Scrolling Shooter, 1 player. 1986.

  SEGA MASTER SYSTEM

  235

  Hang-On/Astro Warrior was packaged

  Championship (and to stick it to Nintendo,

  with one of the versions of the Master System

  publishers of Mike Tyson’s Punch-Out!! ). As

  console that did not include a Light Phaser.

  Douglas, players battle a series of boxers in

  Viewed from behind the motorcycle rider,

  hopes of winning the championship title belt.

  Hang-On has players cruising through five

  Boxers move left and right and can block and

  twisting, turning stages (including Seaside,

  throw right and left jabs and crosses. During

  Monument Valley, and City Night), racing past

  each match, boxers can also throw three super

  other bikers, dodging obstacles, and trying to

  punches (which must be charged up). Unlike

  reach the end of each course within a set time

  the much easier to find Genesis cartridge,

  limit. Each course is supposedly four kilometers

  which was adapted from Taito’s Final Blow ar-long, and the motorcycle players ride has three

  cade game, the relatively scarce Master System

  gears: low, second, and high. Astro Warrior is a rendition is similar to the European SMS ver-vertical scrolling shooter that was also released

  sion of George Foreman’s KO Boxing.

  as a single game sold separately.

  Joe Montana Football

  Hang-On/Safari Hunt

  Publisher: Sega. Developer: Sega. Sports/Foot-

  Publisher: Sega. Developer: Sega. Motorcycle

  ball, 1 or 2 players (simultaneous). 1990.

  Racing/Light Gun Shooter, 1 player. 1986.

  Sporting an overhead view of a side-

  Hang-On/Safari Hunt was packaged with

  scrolling field (with players shown at a side

  the version of the Master System console that

  angle), Joe Montana Football is a fairly typical, included a Light Phaser. Hang-On, which is es-largely playable video rendition of the popular

  sentially Pole Position on a motorcycle, is based sport (though it’s light years behind the enjoy-on Sega’s 1985 coin-op classic, but lacks the

  ment found in Tecmo Bowl for the NES). Joe

  novelty of the arcade game’s motorcycle-style

  himself gives tips on play-calling, and there are

  controls. Predictably, the arcade version also

  17 offensive and six defensive plays from which

  has sharper graphics. Safari Hunt is similar to to choose. There are three difficulty levels (be-Duck Hunt for the NES, but has more detailed ginner, normal, and professional) and 28 se-graphics and a wider variety of targets, includ-

  lectable teams (each named after an American

  ing fish, rabbits, spiders, bats,

  monkeys, panthers, birds, ar-

  madillos, bears, and, of course,

  ducks. The shooting action takes

  place in three different environ-

  ments: Lake, Jungle, and Forest.

  James “Buster” Douglas

  Knockout Boxing

  Publisher: Sega. Developer: San-

  ritsu Denki. Sports/Boxing, 1 or

  2 players (simultaneous). 1990.

  A much different game than

  its Genesis counterpart (the side-

  view in the SMS game is from fur-

  ther back and doesn’t scroll, for

  example), James “Buster” Douglas

  Knockout Boxing for the Master

  System was produced to cash in on

  Hang On/Safari Hunt was the pack-in cartridge with the ver-Buster’s surprising victory over

  sion of the Master System console that came with the Light Mike Tyson for the Heavyweight

  Phaser gun.

  236

  CLASSIC HOME VIDEO GAMES, 1985–1988

  city). When the quarterback passes to a receiver

  ledge of fairy tales), it is easy to die a cheap death or hands the ball off to a running back, the gamer

  as movements must oftentimes be precise. To

  begins controlling that player. Other features

  help in solving puzzles and warding off ene-

  include kickoffs, fumbles, interceptions, punts,

  mies, players can find a dagger, a pouch, a car-

  field goals, and team stats. Also released for the

&nbs
p; rot, a golden egg, a fiddle, a mushroom, and

  Genesis. Followed by: Joe Montana II Sports

  numerous other objects. See also: King’s Quest

  Talk Football (Genesis) and other sequels.

  V (NES).

  Kenseiden

  Kung Fu Kid

  Publisher: Sega. Developer: Sega. Side-

  Publisher: Sega. Developer: Sega. Side-

  Scrolling Platform, 1 player. 1988.

  Scrolling Combat, 1 or 2 players (simultane-

  ous). 1987.

  Kenseiden puts players in control of Hay-

  ato, a samurai warrior who must traverse 16

  Kung Fu Kid is the type of cheap, slapped

  nicely rendered provinces of ancient Japan,

  together game that is playable, but ineptly de-

  climbing up and down staircases, hopping on

  signed. The music and colorful backgrounds

  platforms, and using a sword to battle such

  evoke the theme effectively enough, but the

  creatures as skeletons, fire demons, lizards, and

  gameplay needs an overhaul. The titular mar-

  snakes. After defeating each of five tough-as-

  tial artist (referred to on the box as “the invin-

  nails bosses (warlocks who have stolen the

  cible Wang”) can kick, jump (extremely high),

  Sword of the Dragon King and the Five Secret

  and throw talismans, but he cannot punch the

  Scrolls), players are given a new ability or attack

  monsters, lobsters, frogs, and other ill-fitting

  method: high jump; crushing head attack (at-

  enemies he will encounter. One strategy is to

  tack from overhead); splitting the helmet (cut

  simply run and jump past the standard ene-

  downward while jumping); cutting the air (at-

  mies, straight to the bosses. If a boss wins, the

  tack both front and rear); or wild wheel sword

  player is sent all the way back to the beginning

  (swing sword in windmill fashion). Special

  of the level, causing certain frustration.

  training rounds let players dodge arrows and

  spears to increase their life meter or earn a tal-

  Lord of the Sword

  isman of protection. Kenseiden is similar to Publisher: Sega. Developer: Sega. Side-Castlevania (NES), but not as good (there are Scrolling Combat/Adventure, 1 player. 1988.

  no special weapons, for example).

  In Lord of the Sword, a man named Lan-

  King’s Quest: Quest for the Crown

  dau, looking to prove his worthiness to become

  Publisher: Parker Brothers. Developer: Parker

  king, embarks upon a quest to pass three tests

  Brothers. Third-Person Graphic Adventure, 1

 

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