Classic Home Video Games (1985-1988)

Home > Other > Classic Home Video Games (1985-1988) > Page 61
Classic Home Video Games (1985-1988) Page 61

by Brett Weiss


  (swords, guns, armor, keys, magic

  spells, and the like), engaging in

  turn-based battles against ani-

  mated monsters, and exploring

  first-person, pseudo-3D dungeons

  (which looked very impressive in

  1988). Originally retailing for the

  then-unheard-of $69.99, Phan-

  tasy Star was a highly influential

  RPG, spawning numerous se-

  quels, including: Phantasy Star II,

  Phantasy Star III, and Phantasy

  Star IV (Genesis); Phantasy Star

  Three of the more noteworthy titles in the Master System li-Online (Dreamcast); and Phan-

  brary: Penguin Land (a difficult adventure puzzle); Fantasy

  tasy Star Universe (PS2, Xbox

  Zone: The Maze (a Master System–only title in the Fantasy Zone

  360).

  series); and Global Defense (based on Sega’s Missile Command–

  like arcade game).

  SEGA MASTER SYSTEM

  241

  The best peripheral for the Master System, the Sega 3-D Glasses (which are getting harder and harder to find in today’s collector’s market) make images seem to pop out of the screen for such titles as Blade

  Eagle 3-D and Poseidon Wars 3-D.

  Poseidon Wars 3-D

  In Power Strike, the planet has been taken

  Publisher: Sega. Developer: Sega. First-Person

  over by mutant vegetation, infecting buildings,

  Shooter, 1 player. 1988.

  laboratories, fighter craft, and more (includ-

  ing people). To thwart this horticultural holo-

  Poseidon Wars 3-D puts players at the helm

  caust, players guide a fighter craft up the screen

  of the U.S.S. Poseidon attack cruiser, which is

  through six levels (denoted by such surface vi-

  equipped with radar, sonar, 76mm cannons,

  suals as machinery, water, plant life, and cracked

  and surface-to-surface missiles. Viewed from a

  dirt), shooting airborne enemies and ground-

  first-person perspective, gameplay consists of

  based targets. By collecting “P” icons, the ship’s

  cruising across the open seas (through 13 lev-

  Vulcan cannon can be upgraded to rapid fire

  els), aiming crosshairs and firing at approach-

  and double and triple shots. The secondary

  ing jets, choppers, cruisers, submarines, torpe-

  weapon is upgradeable by grabbing numbers

  does, and cannons. Destroying certain enemies

  1–8, which gives the ship such firepower as

  refuels the ship. Unlike most games designed

  plasma balls, laser beams, homing shots, blade

  for the SegaScope 3-D Glasses, Poseidon Wars

  shots, or waving plasma bolts. Collecting the

  offers a 2D mode (simply press button 1 on the

  same number in succession powers up that par-

  second control pad). Fans of SubRoc-3D (ar-

  ticular weapon. Shields and barriers are avail-

  cade, 1982) may enjoy this game.

  able as well. Originally released only through

  mail order (but made available to the general

  Power Strike

  public shortly thereafter), Power Strike is one Publisher: Sega. Developer: Compile. Vertical

  of the harder to find Master System games. Fol-

  Scrolling Shooter, 1 player. 1988.

  lowed by: Robo Aleste (Sega CD).

  242

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Pro Wrestling

  A delightful and versatile platformer that

  Publisher: Sega. Developer: Sega. Sports/

  will surely please Alex Kidd and Super Mario Bros.

  Wrestling, 1 or 2 players (simultaneous). 1986.

  fans, Psycho Fox has players guiding the titular canid through seven worlds (including a grave-Not to be confused with the superior game

  yard, a cloud level, an ice world, and a desert),

  of the same name for the NES, Pro Wrestling

  dodging obstacles (spikes, cannonballs, steam,

  for the Master System lets players select from

  and the like) and punching and jumping on

  four two-man wresting teams, each of the tag-

  cutesy enemies. In addition, gamers can trans-

  team variety: Mad Soldiers (Muscle and Iron);

  form into a hippo, a leopard, and a monkey,

  Orient Express (Dragonfly and Giant Bull);

  each with varying strengths and weaknesses (for

  Great Maskmen (Green Mask and Stone Head);

  example, the hippo is slow, but can punch

  and Crush Brothers (Elder Crusher and Younger

  through stone walls). A crow named Birdfly

  Crusher). Each wrestler can execute simple

  perches atop Psycho’s shoulder and can be

  punches and kicks (which for some reason are

  thrown like a boomerang, and power-ups (in-

  accompanied by text pop-ups), and they can

  vincibility, higher jumps, and the like) can be

  also pull off body slams, drop kicks, chair at-

  found in eggs or acquired through defeating

  tacks, running body attacks, and other maneu-

  enemies. Psycho Fox, which is fairly long and vers (including the German suplex hold). The

  requires strategic use of various items, lets

  large-fisted, big-headed wrestlers are super-de-

  players take one of two routes— ground or

  formed in appearance, as is the referee dancing

  sky —for each level.

  along the back of the ring (there are four differ-

  ent refs in all). The tedious one-player mode

  takes gamers through three leagues: Mexican,

  Quartet

  Pacific, and World. Two-player action is rec-

  Publisher: Sega. Developer: Sega. Platform

  ommended.

  Shooter, 1 or 2 players (simultaneous). 1987.

  Aliens have attacked Space Colony Num-

  Psycho Fox

  ber Nine, and it is up to Mary (or Mary and

  Publisher: Sega. Developer: Sega. Side-

  Edgar in two-player mode) to save the day.

  Scrolling Platform, 1 player. 1989.

  To eliminate the strange crea-

  tures, which include giant eye-

  balls, pairs of lips, amoeba-like

  beasts, and more, Mary can

  shoot them with her gun. She

  can also grab the following

  power-ups: bombs, missiles, and

  stoppers (for temporarily freez-

  ing enemies). The aliens regen-

  erate and follow Mary around,

  and she must find a hidden star

  in each of the first five levels to

  make it to the sixth, making for

  a challenging game. In addition,

  each level contains a boss that

  must be defeated to produce a

  key to exit that level. Luckily,

  Mary can crouch, jump fairly

  high, and sometimes fly (via a

  supersonic jet engine). The mis-

  Quartet, Action Fighter, and Thunder Blade, each based on a Sega arcade game, and each complete with box, instruction leading title of this cartoonish

  manual, and cartridge.

  romp through a futuristic space

  SEGA MASTER SYSTEM

  243

  station is derived from the original arcade game

  (Jungle, Forest, Swamp, Desert, Mountain, and

  (Sega, 1986), which boasted four-player simul-

  Seacoast), blowing up concentration camps,

  taneous action.


  rescuing comrades, and shooting infantrymen,

  artillery men, knife soldiers, snipers, flame

  R-Type

  throwers, rocket launchers, and other enemies.

  Publisher: Sega. Developer: Sega. Side-

  Rambo is armed with an M-60 and a limited

  Scrolling Shooter, 1 player. 1988.

  supply of arrow-bombs. The action moves

  slowly, but the enemies and their firepower

  A phenomenal port of Nintendo’s 1987 ar-

  crowd the screen, making for an extremely

  cade game, which helped popularize the side-

  difficult game. A second player can join in to

  scrolling shooter, R-Type for the Master Sys-make things a bit easier (not to mention more

  tem even has a secret extra level not found in

  enjoyable). Based on the 1985 feature film, which

  the coin-op classic (bringing the total to nine).

  starred Sylvester Stallone in the titular role.

  Players meticulously guide the R-9 fighter

  spacecraft through the caves, cities, battleships,

  Rambo III

  and buildings of the evil Bydo Empire, dodging

  Publisher: Sega. Developer: Sega. Light Gun

  obstacles (including walls) while firing away at

  Shooter, 1 player. 1988.

  exotic looking alien creatures, ro-

  bots, and vessels. Holding the fire

  button down charges the ship’s

  lasers, and there are six different

  power-ups to grab: speed; twin

  homing missiles; reflecting laser

  force; antiair laser force (ring-

  style laser shots); antiland laser

  force (shoots up and down, crawls

  along surfaces); and bit (two

  spheres that shoot pulse beams).

  Droid units can also be attached

  to the ship. The arcade original is

  faster, and certain details are

  missing (such as the laser beam

  meter), but this port squeezes as

  much out of the SMS as anyone

  should expect. Also released for

  the Game Boy and Turbografx-16.

  Followed by numerous sequels,

  including R-Type II (arcade),

  Super R-Type (SNES), and R-Type

  Fina l (PS2).

  Rambo First Blood Part II

  Publisher: Sega. Developer: Sega.

  Vertical Scrolling Shooter, 1 or 2

  players (simultaneous). 1986.

  Patterned after such games

  as Front Line, Ikari Warriors, and

  Commando, Rambo First Blood Part

  Although there was no video game based on the original First

  II has players, as Rambo, walking

  Blood, Rambo First Blood Part II and Rambo III did make it to through six overhead-view levels

  the Master System.

  244

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Based on the 1988 feature film, Rambo III

  Due to hardware limitations, one can’t ex-

  should please fans of Operation Wolf. As the

  pect Rastan for the Master System to mimic its camera pans to the right, players fire the Light

  coin-op counterpart (Taito, 1987) note-for-

  Phaser at gunship helicopters, tanks, Spetsnaz

  note, but the differences between the two games

  troopers, and other enemies, some of which

  are worth pointing out. The much more graph-

  pop up from behind obstacles (jeeps, barrels,

  ically detailed arcade classic has parallax scroll-

  and the like) or cruise across the screen. The

  ing, the Conan-like barbarian players control

  action is mindless (in a good way), but there

  roars when he dies, and falling in water results

  are innocents to avoid, grenades to throw (by

  in instant death. In the Master System game,

  shooting icons), and potion for replenishing

  which has flickering and smaller sprites (but

  health. Levels include troop barracks, a prison

  nice graphics overall), the green creatures in

  camp, a Soviet base, and four others. The mis-

  level one look like Ninja Turtles, and landing in

  sion is to rescue Colonel Trautman, who has

  water only takes a small portion of energy. In

  been captured by Soviet forces in Afghanistan.

  addition, Rastan must stop briefly when he uses

  Rich, detailed graphics complement the tes-

  a weapon. In the arcade game, Rastan’s stride re-

  tosterone-infused action. Rambo III for the

  mains unbroken when he swings his sword,

  SMS is much different than both the third-per-

  axe, or mace. Overall, the engagingly robust

  son arcade game and the overhead view Gene-

  gameplay remains relatively faithful to its

  sis cart.

  source, with Rastan battling mythological crea-

  tures, climbing up and down ropes, jumping

  Rampage

  over gaps and onto platforms (including high

  Publisher: Activision. Developer: Sega. Ac-

  jumps), dodging spikes that protrude from cas-

  tion, 1 or 2 players (simultaneous). 1988.

  tle walls and floors, and much more. Followed

  by: Rastan Saga II (Genesis) and Warrior Blade: Thanks to the inclusion of all three mon-Rastan Saga: Episode III (arcade).

  sters from Bally/Midway’s Godzilla- and King Kong–inspired arcade game (1986), Rampage R.C. Grand Prix

  for the Master System is superior to its NES

  Publisher: Seismic Software. Developer: Ab-

  counterpart (though both versions lack the

  solute Entertainment. Miniature/Radio Con-

  coin-op classic’s three-player mode). After se-

  trol Racing, 1–4 players (alternating, 2-player

  lecting George the Ape, Lizzie the Lizard, or

  simultaneous). 1990.

  Ralph the Wolf, gamers guide their monster as

  it climbs buildings, punches buildings (incre-

  Viewed from a 3⁄4 overhead perspective (the

  mentally destroying them), demolishes bridges,

  screen scrolls to keep your car near the center

  and eats people, helicopters, trolleys, tanks, and

  of the screen), R.C. Grand Prix has players rac-other delicacies. Certain edibles are harmful,

  ing a remote controlled car against three com-

  though, so players should be careful what they

  petitors around 10 twisting, turning, increas-

  ingest. The monsters can jump as well, which

  ingly challenging tracks (turning gets especially

  they should do when buildings start crumbling

  difficult in later levels). Doing well grants play-

  down. There are 10 five-stage cities to trash:

  ers prize money for use in purchasing strategy-

  Los Angeles, Las Vegas, Dallas, St. Louis, Chi-

  rich upgrades, including tires, batteries, gears,

  cago, Detroit, Baltimore, Philadelphia, and

  motors, and high-performance suspension. Up

  New York, each of which has a generic, stan-

  to four players take turns trying to survive

  dardized look. Rampage was popular in the ar-

  (finishing in last place grants you a quick exit),

  cades and on several consoles, but its intrigu-

  with the computer controlling your car during

  ing concept is better than its sluggish execution.

  another player’s turn to race (upgrades each

  player has purchased determines how fast th
eir

  Rastan

  computer-controlled car will go). Two-player,

  Publisher: Sega. Developer: Sega. Side-

  head-to-head drag racing is available as well.

  Scrolling Combat, 1 player. 1988.

  Somewhat similar to: Micro Machines (NES).

  SEGA MASTER SYSTEM

  245

  Reggie Jackson Baseball

  Jungle, Swamp, Village, Bridge, and Ammo

  Publisher: Sega. Developer: Sega. Sports/Base-

  Depot. Visually, the game evokes Rambo III

  ball, 1 or 2 players (simultaneous). 1988.

  (SMS). Sega Light Phaser required.

  Despite less-than-intelligent computer

  Rocky

  A.I. and the lack of MLB or MLBPA licensing

  Publisher: Sega. Developer: Sega. Sports/Box-

  (meaning the 26 teams included are fictitious),

  ing, 1 or 2 players (simultaneous). 1987.

  Reggie Jackson Baseball plays a good game of America’s favorite pastime, especially for two

  This graphically detailed button-masher

  players. Gamers can swing high and low, pick

  puts players in the role of Rocky “The Italian

  off lead runners, steal bases, bring in pinch hit-

  Stallion” Balboa as he faces foes familiar to fans

  ters and relief pitchers, and influence the ball

  of the famous film franchise: Apollo Creed,

  before, during, and after pitches. Once the ball

  Clubber Lang, and Ivan Drago. Prior to each

  has been hit, the action switches to an overhead

  match, Rocky must train on a sandbag, a

  viewpoint that is workable, but takes some get-

  punching ball, or against training mitts. Suc-

  ting used to thanks to slow fielders and a

  cessful training makes Rocky a faster, stronger

  tough-to-judge ball shadow. The game, which

  fighter. Boxers can duck, hold their hands up to

  was a spiritual precursor to Tommy Lasorda

  guard, and throw three types of punches:

  Baseball (Genesis), has numerous flourishes,

  straight-on, hook, and uppercut. In the two-

  including cheerleaders (which is odd for a base-

  player mode, someone must always be Rocky,

  ball game), animated umpires, bench-clearing

  meaning the “bad guys” can’t fight each other.

  brawls, and close-ups of plays at home plate.

  Rocky and Clubber Lang also appeared in

  Modes of play include: Exhibition, Tourna-

  Rocky Super Action Boxing for the ColecoVi-

  ment, Watch, and Home Run Contest.

  sion.

  Rescue Mission

  Shanghai

  Publisher: Sega. Developer: Sega. Light Gun

 

‹ Prev