Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 62

by Brett Weiss

Publisher: Sega. Developer: Sega. Tile Puzzle,

  Shooter, 1 player. 1988.

  1 or 2 players (simultaneous). 1988.

  Unlike most light gun shoot-

  ers of the era, in which players fire

  at targets that pop up from be-

  hind obstacles, Rescue Mission has

  players guarding a railroad hand-

  cart that travels up, down, left,

  and right along various tracks.

  The handcart in question, which is

  manned by a computer-controlled

  medic, picks up wounded soldiers

  who stand along the tracks wav-

  ing white flags. As a constant bar-

  rage of jet troopers, special forces

  troopers, infantrymen, boomer-

  angs, grenades, balloon bombs,

  and other enemies attack the hand-

  cart, players must shoot them while

  avoiding hitting the medic and the

  injured soldiers. Land mines po-

  Not all Master System sports titles fell under the “great” series sitioned along the tracks should

  of games, as Reggie Jackson Baseball and Pro Wrestling, each also be shot. There are five brief,

  pictured with box, cartridge, and instruction manual, will at-though enjoyable levels of play:

  test.

  246

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Based on the ancient Chinese game Mah-

  Shinobi

  jongg, Shanghai is simple to play, yet deviously Publisher: Sega. Developer: Sega. Side-difficult to beat. The objective is to remove 144

  Scrolling Combat/Platform Shooter, 1 player.

  tiles from a pyramid (viewed from overhead),

  1988.

  two tiles at a time. Each tile in the pyramid has

  a match, meaning there are 72 matches. To re-

  A must-own cartridge for Master System

  move a pair of tiles, players must select a tile

  fans, Shinobi is a stellar port of Sega’s 1987 coin-along with its match. However, only tiles that

  op classic. Players guide a Master Ninja named

  are “free” can be selected. A free tile is one that

  Joe Musashi through five riveting, crisply con-

  has nothing on top of it and is open to the left

  trolled, action-packed levels, rescuing children

  or right. The game ends when players have re-

  and throwing shurikens at gunmen, ninjas, and

  moved all the tiles, or when players can no

  other members of the Ring of Five terrorist

  longer make any legal moves (removing the

  network. In addition to throwing shurikens,

  wrong two tiles leaves no matching pairs). De-

  Musashi can jump, super jump (to higher plat-

  signs on the tiles include dots, bamboo, Chi-

  forms), squat, crab-walk, punch, and kick. He

  nese symbols, seasons, and flowers. A help

  can also use a sword, nunchukas, a chain, a

  menu lets players identify specific tiles, back

  gun, bombs, knives, and various types of

  up as many moves as they have made, show all

  magic, the latter enabling him to freeze ene-

  available moves, and peek at tiles that are hid-

  mies, fly, become invincible, call down light-

  den from view. The lively, but redundant music

  ning, surround himself with a tornado, and

  can be turned off, and the position of each tile

  release eight other selves (for defeating all on-

  is random for each game. Also released for the

  screen enemies). First-person, target-shooting

  arcade, Game Boy, and Atari Lynx. Followed

  bonus screens find Musashi throwing shu-

  by: Super Shanghai (arcade), Shanghai: True rikens at advancing green and blue ninjas. Fol-Valor (PlayStation), and other variations on the lowed by numerous sequels and spin-offs, in-formula.

  cluding The Revenge of Shinobi (Genesis),

  Shinobi III (Genesis), and Alex

  Kidd in Shinobi World (SMS).

  Shooting Gallery

  Publisher: Sega. Developer: Sega.

  Light Gun Shooter, 1 player. 1987.

  Designed for the Sega Light

  Phaser, Shooting Gallery has play-

  ers taking aim and firing at blimps,

  air balloons, TV sets, spaceships

  (which can only be shot when

  their shields are down), and other

  items through 24 levels of play.

  The shooting action is pretty basic,

  but it does offer certain flourishes,

  such as exploding ducks, balls that

  pass through tubes (the balls can

  only be shot when exposed), and

  backgrounds that tear when shot.

  Although the NES was a more commercially viable console, the If players fail to shoot the required

  Master System did have some titles based on outside properties, number of targets in any round,

  including Rocky, Ghostbusters, and Michael Jackson’s Moon-

  walker.

  the game will end.

  SEGA MASTER SYSTEM

  247

  Slap Shot

  biggest difference has to do with bonus rounds,

  Publisher: Sega. Developer: Sanritsu Denki.

  which no longer harbor Chaos Emeralds.

  Sports/Hockey, 1 or 2 players (simultaneous).

  Rather, the vaunted baubles are now hidden

  1990.

  within the levels. Also released for the Game

  Viewed from overhead, Slap Shot has fairly

  Gear. Followed by numerous sequels and off-

  standard hockey action, with players shooting,

  shoots, including Sonic the Hedgehog 2 (Gene-

  passing, checking, blocking, and, like in Blades

  sis, Game Gear) and Sonic the Hedgehog 3

  of Steel for the NES, fighting. The player that (Genesis).

  loses a fight has to sit in the penalty box for two

  minutes. There are two game modes (Exhibi-

  Space Harrier

  tion and Tournament) and eight different

  Publisher: Sega. Developer: Sega. Third-Per-

  son Shooter, 1 player. 1987.

  teams (including America, Canada, and West

  Germany), each of which is ranked according

  Like Zaxxon for the Atari 2600, Space Har-to power, speed, and balance. A scored goal will

  rier for the Master System can’t hope to repro-prompt a close-up, behind-the-shooter anima-

  duce the sophisticated visual appearance of its

  tion, and team celebrations are shown after

  respective coin-op counterpart. The result is a

  each game. Slap Shot is superior to Great Ice playable shooter with solid controls, but choppy

  Hockey, which made the mistake of requiring

  scaling, poor animation, and blocky objects.

  the use of the Sega Sports Pad. Similar to: Ice

  Players view the action from behind the titular

  Hockey (NES).

  extra-terrestrial warrior, who flies through the

  air and runs along the ground through 18 stages,

  Sonic the Hedgehog

  shooting (or avoiding) trees, giant mushrooms,

  Publisher: Sega. Developer: Sega.

  Side-Scrolling Platform, 1 player.

  1991.

  Released late in the life of the

  Master System, Sonic the Hedge-

  hog has the same basic gameplay

  as the original Genesis version,

  and the basic look is relatively in-

  tact as well. Players guide the

  speeding, spinning, bouncing,

  jumping, rolling, a
ttitudinal blue

  hedgehog up hills, across plat-

  forms, and over spikes (and other

  obstacles), battling Dr. Robotnik

  and his cronies by spinning into

  them. Despite the aforementioned

  similarities, there are some no-

  table differences. Level design has

  changed (there’s now a forced-

  scrolling level, for example); Sonic

  can’t gather up his scattered rings

  after getting hit; shields carry over

  into the next level; and Sonic can

  sometimes die by simply falling a

  short distance off a platform (such

  Tetris didn’t make it to the Master System, but the console was as in the vertical scrolling sections

  home to these two puzzlers: Shanghai and Columns, each pic-of the Jungle Zone). Perhaps the

  tured with box, instruction manual, and cartridge.

  248

  CLASSIC HOME VIDEO GAMES, 1985–1988

  mammoths, towers, jet planes, robots, skull-

  take, use, move (enter and leave buildings,

  faced creatures, and other enemies that start in

  towns, and the like), look (examine surround-

  the distance and grow closer as the Space Har-

  ings), terrain (examine overview), at what (ex-

  rier moves forward. Stages five and 12 are

  amine specific object), and spell (use one of

  bonus rounds, in which the Space Harrier rides

  nine different spells). In the action scenes, Kane

  on the back of an indestructible dragon that

  jumps on platforms and over gaps (and other

  runs over everything in his path. Includes “get

  obstacles), shooting Ki Force at an assortment

  ready” and “aaaahhhh!” voice effects. The un-

  of creatures. Throughout the game there are

  usual behind-the-shooter viewpoint, splashy

  numerous swords, armor, and other helpful

  3D graphics, and full-motion cockpit cabinet

  items to find, including x-ray glasses, a lute, a

  made the arcade original (Sega, 1985) a huge

  harp, a sacred mirror, and a necklace. Includes

  sensation, meaning multiple home versions

  password feature.

  were inevitable, including ports for the Turbo-

  Grafx-16, Game Gear, and Sega 32X.

  Spider-Man

  Publisher: Sega. Developer: Sega. Side-

  Scrolling Platform, 1 player. 1991.

  Space Harrier 3-D

  Publisher: Sega. Developer: Sega. Third-Per-

  Wilson “The Kingpin” Fisk has planted a

  son Shooter, 1 player. 1988.

  bomb in New York City, framing Spider-Man

  in the process. Spidey only has an hour or so

  Space Harrier 3-D plays a lot like Space of real time to find and diffuse the bomb, so he

  Harrier, but it includes new stages, new obsta-must move fast as he runs, jumps, punches,

  cles, and new enemies (including ships that

  kicks, wall-crawls, and web-slings his way

  look like Star Wars TIE Fighters). More imme-through a warehouse, sewers, a power plant,

  diately obvious is the game’s compatibility with

  the beach, the streets, and Kingpin’s Lair. Each

  the SegaScope 3-D Glasses, which give the vi-

  level contains a classic Spider-Man boss (such

  suals a sharper, deeper, more discernable ap-

  as Dr. Octopus, Electro, or Sandman) who

  pearance (though the animation, scaling, and

  must be defeated in order to procure a key. In

  objects are still rough around the edges). The

  addition to battling bad guys, Spidey must con-

  indestructible dragon from the first game has

  front the police as well. Webbing is limited, but

  been kidnapped (so goes the storyline), mean-

  Spidey can take photos of his enemies and sell

  ing there are no bonus rounds this time out.

  the pics to the Daily Bugle to pay for more

  The interesting look of this game makes it re-

  fluid. Dubbed “Spider-Man vs. the Kingpin”

  grettable that Sega never brought their coin-

  on the title screen, this late release game was

  op classic, Subroc-3D (1982), to the Master Sys-also produced for the Genesis, Game Gear, and

  tem. Followed by: Space Harrier II (Genesis)

  Sega CD.

  and Planet Harriers (arcade). Similar to: 3-D

  WorldRunner (NES).

  Sports Pad Football

  Publisher: Sega. Developer: Sega. Sports/Foot-

  SpellCaster

  ball, 1 or 2 players (simultaneous). 1987.

  Publisher: Sega. Developer: Sega. Platform

  Sports Pad Football looks and plays like

  Shooter/Adventure, 1 player. 1989.

  Great Football, but with modified controls due In SpellCaster, players guide a noble war-to its compatibility with Sega’s ill-fated Sports

  rior named Kane on a mission to uncover the

  Pad trackball controller, which is required to

  mystery behind a series of attacks on various

  play the game.

  temples and villages. The game is divided into

  side-scrolling action scenarios and static ad-

  Spy vs Spy

  venture screens, the latter of which have play-

  Publisher: Sega. Developer: Sega. Action, 1 or

  2 players (simultaneous). 1988.

  ers using intellect and strategy while listening

  to conversations, following the plot of the story,

  Based on the highly original 1984 computer

  and selecting from a list of commands: talk,

  game (which in turn was based on the Mad

  SEGA MASTER SYSTEM

  249

  magazine comic strip), Spy vs Spy for the Mas-Prix mode (one-player only) or Vs. Battle mode,

  ter System is very similar to its NES counter-

  both of which provide a split-screen perspec-

  part, but there are some subtle differences. Both

  tive. Data and a map of the course take up the

  games include booby-trap time bombs, stan-

  top third of the screen, making the view of the

  dard bombs, and springs, but the Master Sys-

  road and background scenery very small. There

  tem version also has guns. Interestingly, the

  are 16 different twisting, turning courses (in-

  NES buckets are filled with water while the

  cluding Brazil, Mexico, U.S.A., and Japan), and

  Master System buckets are electrical. Both

  players can adjust their car’s transmission, wing

  games offer a split-screen perspective, and both

  (traction), engine, and tires (soft, super soft,

  pit Heckel (white spy) against Jackel (black spy)

  middle, and hard). Unlike the vastly superior

  as they search rooms and set traps for one an-

  Genesis version (which does lack two-player

  other. Also released for the Game Boy Color.

  action), the SMS rendition does not feature

  Followed by: Spy vs Spy — Operation: Booby-

  World Championship mode. Super Monaco GP

  trap (Game Boy). A 3D take on the strip was

  is the sequel to Monaco GP (arcade, 1980).

  released for the Xbox.

  Super Tennis

  Strider

  Publisher: Sega. Developer: Sega. Sports/Ten-

  Publisher: Sega. Developer: Sega. Side-

  nis, 1 or 2 players (simultaneous). 1986.

  Scrolling Platform, 1 playe
r. 1991.

  With its simple controls and nice looking

  Like its Genesis counterpart, Strider for

  court, crowd, and players, Super Tennis could’ve the SMS is a straightforward port of Capcom’s

  been a pretty neat little game. Unfortunately,

  1989 arcade game. Unfortunately, thanks to

  it is ruined by the following flaws: a ball that

  sluggish controls and the title character’s in-

  moves way too slowly; a two-player mode that

  ability to duck, it’s nowhere near as good.

  doesn’t let gamers actually play against one an-

  Smooth scrolling and nice graphics can’t cover

  other (doubles against the computer is the only

  up the game’s aforementioned faults. Game-

  two-player option); and serving that is very

  play is as follows: In the role of sword-swing-

  hard to judge (it would be extremely easy to

  ing Strider Hiryu, players must run, jump,

  beat the computer if serves were more accu-

  slide, hack, and slash through five levels of ac-

  rate). Collision detection is off as well, mean-

  tion, battling dinosaurs, robots, and other crea-

  ing sometimes it looks as though the racket

  tures while trying — oftentimes in vain — to

  should have made contact with the ball when it

  avoid getting killed. Much different than the

  didn’t. Button 1 controls ground strokes, vol-

  more complex NES version, which includes

  leys, and smashes while button 2 executes lob

  such complications as keys, readable data disks,

  shots. Backhands and forehands are deter-

  and backtracking. Followed by: Strider Returns:

  mined by the direction the player is facing, but

  Journey from Darkness (Genesis, Game Gear)

  players can’t use the D-pad (or any other

  and Strider 2 (arcade, PlayStation).

  method) to aim shots. Options include three

  levels of speed, control, and player type, and

  Super Monaco GP

  five computer skill levels.

  Publisher: Sega. Developer: Sega. Formula-1/

  Indy Racing, 1 or 2 players (simultaneous).

  1990.

  Teddy Boy

  Publisher: Sega. Developer: Sega. Platform

  A port of Sega’s 1989 arcade game (one

  Shooter, 1 or 2 players (alternating). 1986.

  version of which was a sit-down, force-feed-

  back unit housed in a racecar cabinet), Super

  In the overly cute, but highly entertain-

  Monaco GP for the Master System is a significant ing Teddy Boy, players hop a beanie-capped kid downgrade from its progenitor, despite the ad-around a series of wraparound platform levels,

 

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