Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 65

by Brett Weiss


  bers, geography, music, or other subjects. Educa-

  First-Person Shooter: On modern platforms, the tional games usually emphasize learning over

  term “first-person shooter” generally refers to such

  action, but frequently incorporate elements of ac-

  games as Doom and Halo, in which a character tion, climbing, shooting, or other genres.

  walks around toting weapons and shooting mon-

  sters, people, or other beings. However, classic con-

  8-bit : The Atari 7800, Nintendo NES, and Sega sole first-person shooters usually involve sitting in Master System are all 8-bit consoles. See also: Bit.

  the cockpit of a ship, looking through a view

  Electronic Games Magazine: The groundbreak-

  screen, shooting other ships. Frequently, a cursor

  ing publication from the early 1980s that was the

  or gun sight is used in helping players aim their

  first (and best) magazine devoted exclusively to

  shots. Space combat simulators frequently incorpo-

  video games. It paved the way for mainstream

  rate this type of first-person shooting action, but are video game journalism.

  generally more complicated in terms of objectives

  English: Putting indirect (or at least subtle) and controls. First-person shooters can also refer

  influence on the direction of an onscreen item

  to the type of target games that usually require a

  (usually a bouncing ball).

  light gun, but that don’t offer light gun support.

  Eye-Hand Coordination: The degree of ability one First-Person Tank Shooter: A slow, methodical

  has to guide the movements of the hands in con-

  shooter like Battle Tank, in which players view the junction with the images one sees. During the

  action as though sitting inside a tank, looking out

  1980s, when video games came under attack for

  the main view screen.

  wasting players’ time or for being too violent, apol-

  Flickering : Graphical images that blink when ogists frequently touted the increased eye-hand co-they’re not supposed to. This frequently occurs

  ordination that would purportedly come as a re-

  when the hardware (or the programming involved

  sult of playing the games.

  in the software) is not fully up to the task of mov-

  Famicom: Released in 1983, the Famicom is the

  ing numerous onscreen images at once, such as in

  Japanese version of the Nintendo Entertainment

  various arcade ports for the NES.

  System.

  Flight Combat Simulator: Similar to a space com-Fighting : A non-boxing, non-wrestling, non-

  bat simulator, but players pilot a plane or chopper

  scrolling fighting game in which players control a

  instead of a spaceship. Unlike flight simulators,

  character that engages in fights (punches, kicks,

  flight combat simulators involve at least some

  etc.) with the other character. Fighting games usu-

  shooting.

  ally offer a side-view perspective.

  Flight Simulator: A game that tries to emulate ac-Fire Button: The action button on a controller.

  tual plane, rocket, helicopter, or other airborne

  GLOSSARY

  259

  flight as accurately as possible. Usually, the player to Nintendo’s handheld Game Boy. Games in the

  must operate a variety of controls depicted on an

  Game Gear library relevant to this book include:

  instrument panel.

  Double Dragon, Fantasy Zone, Klax, and Ninja Forced Scrolling: When the screen scrolls of its Gaiden, among others.

  own accord, independent of player movement. The

  Game Show: A game like Wheel of Fortune or Fam-player is usually required to proceed at a certain

  ily Feud, in which players take part in a virtual ren-pace in order to keep up.

  dition of a TV game show. Contestants usually

  Formula-1/Indy Racing: Racing against the clock compete for cash or prizes by answering trivia

  or another player(s), using a Formula-1 or Indy

  questions, solving word puzzles, or other such ac-

  racecar. Many racing games of this type try to be at

  tivities.

  least somewhat realistic.

  Game System: A video game machine, complete

  Fortune Teller Simulator: A novelty game that

  with console, wiring, and controllers. Usually

  purports to tell of the player’s past or predict his

  refers to the type of system that hooks up to a tel-

  or her future.

  evision set and accepts plug-in cartridges, discs, or other ROM media.

  FPS: Short for first-person shooter or frames per second.

  Game.com: Released in 1997, the game.com was

  Tiger’s black-and-white handheld system. Games

  Frame Rate: The frequency in which video frames in the game.com library relevant to this book in-are displayed on a television set or other monitor.

  clude: Monopoly, Sonic Jam, Wheel of Fortune, The more frames per second (fps), the better the

  Wheel of Fortune 2, and Williams Arcade Classics.

  fluidity of motion.

  Gameplay: How well a game plays (or how a game Futuristic Racing: Racing against the clock or an-plays in general) independent of accompanying

  other player(s), using a sci-fi type of car or other

  graphical or sound considerations.

  such land-based vehicle.

  Gamer: A person who plays video games.

  Gambling: Blackjack, roulette, poker, slots, or any other Vegas-style game that involves the wagering

  Gaming: Refers to the medium of (or the playing of virtual money.

  of ) video games.

  Game Boy: Released in 1989, the Game Boy was

  Genesis: Short for Sega Genesis.

  Nintendo’s first handheld game system. Games in

  Genre: The type of game, such as shooter, plat-the Game Boy library relevant to this book include:

  former, or role-playing. Many games incorporate

  Dr. Mario, Castlevania Legends, Double Dragon, a number of genres, but most have a dominate style

  and Mega Man II, among others.

  of gameplay mechanic.

  Game Boy Advance: Released in 1999, the Game

  Graphics: Computer-generated images depicted

  Boy Advance was the 32-bit follow-up to Nin-

  on a television screen or other monitor.

  tendo’s Game Boy Color. Games in the Game Boy

  Great Video Game Crash: Due to a number of fac-Advance library relevant to this book include:

  tors, including competition from increasingly

  Boulder Dash EX, Castlevania, Columns Crown, and cheap personal computers and a glut of awful,

  Ice Climber, among others.

  cheaply produced games (many of them by third-

  Game Boy Advance SP: Released in 2003, the

  party companies), the home video game industry

  Game Boy Advance SP was an upgrade of the Game

  took a nose dive in late 1983 and all but disappeared Boy Advance, finally providing a lit (backlit or

  in 1984. With the release of the Nintendo NES in

  front lit, depending on the model) screen. The SP

  1985, the hobby once again assumed a dominant

  plays the same titles as the Game Boy Advance.

  place in popular culture.

  Game Boy Color: Released in 1998, the Game Boy Hack-’n’-Slash: An action-oriented game in which Color was Nintendo’s follow-up to the original

  the protagonist uses a sword (or similar imple-

  Game Boy, adding color, crisp
er images, and longer

  ment) to hack and slash his or her way through nu-

  battery life to the handheld formula. Games in the

  merous enemies, usually in a fantasy or futuristic

  Game Boy Color library relevant to this book in-

  setting. Elements of hand-to-hand combat and

  clude: Dragon Warrior III, Galaga, Ghosts ’n Gob-platforming are frequently involved.

  lins, and Rampage World Tour, among others.

  Hardcore Gamer: A hardcore gamer is the type of Game Gear: Released in 1991, the Game Gear was player who spends a large percentage of his or her

  Sega’s more sophisticated (yet less popular) answer

  life playing, purchasing, talking about, or other-

  260

  GLOSSARY

  wise obsessing over video games. Hardcore gamers

  and Master System come with control pads (though

  are usually competitive, meaning they keep track of

  joysticks can be used).

  their scores, catalogue the games they have beaten,

  Killer App: Short for killer application.

  and/or take pride in their prowess.

  Killer Application: Refers to a console-specific, Hardware: The game console itself (as opposed to must-have game that is popular enough to help sell

  software or peripheral items).

  lots of hardware. Super Mario Bros. for the NES is Hyperspace: Transporting a spaceship instantly to a good example of a classic game that moved a lot

  another area of the screen or the game by simply

  of systems.

  pressing a button or entering the ship into a

  Konami Code: Introduced in the NES version of

  specific area. The ship in question usually disap-

  Gradius, the Konami Code gives players extra lives, pears and reappears in the blink of an eye. Similar

  power-ups, or other advantages in various Kon-

  to warp, but less versatile in nature.

  ami games. The code is entered by pressing up, up,

  In the Wild: Refers to a video game for sale at a down, down, left, right, left, right, B, A.

  thrift store, garage sale, pawn shop, or other place

  Launch Title: A video game that is newly released that is not specifically a video game retailer.

  in stores the same day as its accompanying sys-

  Intellivision: Released in 1979, the Intellivision tem.

  was Mattel’s more sophisticated alternative to

  Light Gun: The Nintendo Zapper for the NES and Atari’s ubiquitous 2600 system. Games in the In-the Sega Light Phaser for the Master System are

  tellivision library relevant to this book include:

  prominent examples of light guns, which have their

  BurgerTime, Commando, Donkey Kong, and Pop-roots in the arcades of the 1930s and certain Pong eye, among others. See Classic Home Video Games: and Pong-like consoles of the 1970s. For the Atari 1972–1984 for more info.

  7800, players can use an Atari XE light gun or a

  Isometric Action Role-Playing Game : A role-

  Best Lightgun (produced by Best Electronics) for

  playing game in which the action scrolls diagonally

  such shooters as Alien Brigade and Barnyard and is viewed at an angled/overhead perspective

  Blaster.

  (also known as a 3⁄4 perspective). Combat is usually

  Light Gun Shooter: Any shooting game that al-

  turn-based, with the game containing such typical

  lows the use of a pistol, rifle, or other gun-based

  RPG elements as character building, exploration,

  controller. Players point the gun at the screen and

  and item collecting.

  fire at aliens, ducks, bad guys, or other targets.

  Isometric Projection: The arcade version of Za-Lynx: Short for Atari Lynx.

  xxon (Sega, 1982) was the first video game to use isometric projection, which gave the graphics a

  Maze: Most maze games involve guiding a char-

  faux 3D effect via an angled (or 3⁄4) viewing

  acter (such as Pac-Man) through a maze or mazes,

  perspective. The method has been employed

  eating dots (or other small items) while avoiding

  with varying degrees of success for certain con-

  enemies. Many maze games include special edible

  sole games, including Desert Falcon for the Atari items that let the character turn the tables on its

  7800.

  enemies. Certain maze games, such as Dig Dug and Boulder Dash, let the character dig (or otherwise Jaguar: Short for Atari Jaguar.

  create) its own maze-like pathways.

  Jigsaw Puzzle: A game in which players maneuver Maze Shooter: Instead of eating dots or digging puzzle pieces to fit them into place in order to make tunnels as in standard maze games, maze shooters

  a picture. Unlike action puzzles, jigsaw puzzles re-

  have the protagonist firing a gun or other weapon

  quire little eye-hand coordination, and competi-

  at enemies and/or the other player’s character.

  tion is usually not much of a factor.

  Joystick : Used for moving objects around the Mega Drive: Released in 1988, the Mega Drive is the screen, a joystick is a handheld device attached to

  Japanese version of the Sega Genesis.

  a game console, usually by a wire. Most joysticks are Mini-Game: A small bonus game or contest con-mounted on a base and contain at least one “fire”

  tained somewhere (oftentimes at the end of the

  or “action” button for shooting, jumping, or other

  level) within the main game; they are usually good

  such maneuvers. Also, most joysticks are digital

  for earning extra lives, points, powers, or other

  (at least for classic systems), but some, such as the goodies. Alternatively, mini-games are sometimes

  Atari 5200 joystick, offer analog control. The Atari

  selectable via a menu screen and played independ-

  7800 comes equipped with joysticks while the NES

  ently of the standard game.

  GLOSSARY

  261

  Miniature/Radio Control Racing: Racing against in the Neo Geo library relevant to this book in-the clock or another player(s), using the types of

  clude: Baseball Stars 2.

  toy cars, trucks, or other vehicles that run via re-

  Neo Geo Pocket Color: Released in 1999, the Neo mote control.

  Geo Pocket Color was SNK’s handheld system.

  Mission-Based Racing: A game in which the player Games in the Pocket Color library relevant to this

  drives a car or other vehicle around city streets or

  book include: Baseball Stars Color, Pac-Man, and other pathways, trying to perform specific objec-Sonic the Hedgehog Pocket Adventure.

  tives beyond simply reaching the finishing line, rac-

  NES: Short for Nintendo Entertainment System.

  ing against the timer, or competing against other

  drivers. Such missions can include finding hidden

  Next-Generation System: A game console that is treasure or completing levels.

  not only new (or soon to be released), but that is

  also cutting edge in design and execution. Gener-

  Monitor: A screen, such as a television set, that ally speaking, it should be more powerful and have

  displays video images.

  better graphics and sounds than previous systems.

  Monster Truck Racing: Racing against the clock or another player(s), using monster trucks. Ele-Nintendo DS: Released in 2004, the DS is Nin-

  ments of demolition/combat racing are sometimes

  tendo’s dual-screen handheld game system. Games

  involved.

  in the DS library relevant to this book include:

/>   Bomberman, Contra 4, Gauntlet, and New Super Motorcycle Racing: Racing against the clock or an-Mario Bros. , among others.

  other player(s), using motorcycles.

  Nintendo Entertainment System: See the Nin-

  Multi-Game Compilation: A cartridge that con-

  tendo NES chapter in this book.

  tains four or more games of different genres.

  Multi-Genre Game: A game that contains four or Nintendo 64: Released in 1996, the Nintendo 64

  more complete and separate types of genres.

  was Nintendo’s follow-up to the Super Nintendo.

  Games in the N64 library relevant to this book in-

  Multi-Platform Game: A game, such as Pac-Man, clude: Asteroids Hyper 64, Castlevania, Dr. Mario that is available for numerous (or at least more than 64, and Tetrisphere, among others.

  one) game system.

  Non-Scrolling Platform: A fixed-screen game in Multi-Tap Adapter: A peripheral that hooks to a which the lead character runs, jumps, and otherwise

  game system and lets players attach additional con-

  works his or her way around a series of beams,

  trollers, allowing for more than just two players to

  blocks, floors of a building, or any other type of

  play simultaneously on a particular game.

  platform. There are often obstacles to jump over,

  Musical Instrument/Band Simulator: Whether

  elevators to ride, enemies to avoid, and things to

  designed for a physical instrument (such as the

  climb (but not as much climbing as in actual

  keyboard in Miracle Piano Teaching System for the climbing games).

  NES) or a standard controller, this type of game

  attempts to replicate the experience of performing

  Non-Scrolling Shooter: Any fixed-screen shooter music. Usually, players must follow the melody of

  that does not fall into the slide-and-shoot, light

  the song (or create songs of their own) by pressing

  gun, first-person, or other shooter categories.

  buttons on the controller. Guitar Hero and Rock N64: Short for Nintendo 64.

  Band are modern versions of this type of game.

  Nudge: A video pinball term used to describe “push-Mystery Adventure: A game in which players, as a ing” on the table or putting English on the ball.

  private investigator or a police officer, explore

  Number Puzzle: Most number puzzle games have

  crime scenes and gather clues in order to solve

  players decoding, arranging, or otherwise strate-

  murder mysteries or other crimes.

  gically manipulating numbers, but without enough

 

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