Vortex Chronicles: The Complete Series

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Vortex Chronicles: The Complete Series Page 150

by Kova, Elise


  Vi moved forward in a trance. She held her breath until he turned to face her, then exhaled his name like a prayer. “Taavin.”

  “Vi Solaris.” He still regarded her warily. It was the physical embodiment of the verbal distance he’d kept in all of their communications through the watch she now wore.

  She approached slowly, as though he were an animal that might spook. “It’s good to see you.”

  “Yes, well. I only agreed to this meeting because you said you had something for me.” He was as stiff as Vi remembered him being the first few times they’d met. The memories brought a nostalgic smile to her lips, and that only seemed to frustrate him more.

  Just as there had been a Vi born into this world, so there was a Taavin. But like all the other ninety-three Taavins, he lacked his memories.

  Reaching up to her neck, Vi undid the chain there. She held out the silver pocket watch to him. Taavin accepted it with both hands, running his fingers over it.

  “This… is what has my mark.”

  “Yes.” Vi motioned to one of the sofas. “Let’s sit?” He followed her, still fascinated by the watch.

  “You said when we were in person, you would tell me how you got this.”

  “It will be easier to show you.” She paused, hesitating. The crescent-shaped scar was missing on his face, and his hair was shorter than she remembered, but everything else about the man was the same. Should she force him to endure the memories of his past selves? Was it cruel to bestow that on him once more?

  Give him his memories. Let me return to you, Vi.

  “Show me… how?”

  “I’d like to give you a choice,” she said softly. “It will be a lot to take all at once. It might hurt. And once I give you this knowledge, I can never take it back.”

  He chuckled deeply. “I’m not afraid of whatever magic you have.”

  “Then you wish to know?”

  “I did not help you come all this way to stop now.”

  Vi closed her eyes and took a deep breath. She opened them with purpose, looked him right in the eye, and said, “Thrumsana.”

  Glyphs appeared from the watch in his hands—layers and layers of them. They swirled around him, filling the room with symbols that Vi could still understand even though Yargen was long gone from her body and mind. In every shining symbol, she saw an entire turn of the vortex written in the language of the gods. She saw joy and sorrow, victory and defeat—she saw herself and Taavin in every one.

  Taavin dropped the watch and clutched his head. He trembled, groaning. Vi reached for him.

  “It’ll be all right.” She wrapped her arms tightly around his shoulders. “It’ll be over soon.”

  His shakes became violent but Vi only held him tighter. The magic began to shine brighter. Taavin’s ragged gasps grew longer and longer. The watch had fallen to the floor and it now glowed white-hot from the endless release of magic. Vi clutched the man in her arms, watching as the watch cracked, released an exhale of fire like a dying breath, and then disintegrated to dark ash.

  The magic faded and the room returned to normal. Taavin pushed her away roughly, staggering to the windows. He placed both hands on the panes and continued to inhale and exhale loudly.

  Vi stood, waiting for his verdict. Would he truly remember her? Would he still be the Taavin she knew?

  Would he hate her for the pain she’d forced him to endure one final time?

  She dared to approach him. He still didn’t turn. “Taavin?” she whispered, hoping and pleading at the same time.

  He spun in place, looking at her with shining emerald eyes. Vi saw recognition. He knew her.

  A surprised, strangled noise escaped her as something like a laugh of relief. Taavin moved for her and Vi stood in joyful shock. This should be impossible.

  And yet, those were his arms wrapped around her. His hand on her face, in her hair. His lips pressed to hers—him kissing her as though they were still saying goodbye. Vi’s fingers knotted in his clothes, tugging him closer still. She deepened the kiss, as if to remind him that this was hello.

  The world wasn’t ending any longer, though it still contained its share of problems. Light and darkness, chaos and order—everything was precariously balanced. Vi knew better than most that every action was what kept them—all of them—from slipping into despair.

  A kiss couldn’t change any of that. A kiss wouldn’t ensure the happiness of Meru and the Solaris Empire, and all the people within for years to come. A kiss wouldn’t be the end of the brutal dance of light and darkness.

  But if one kiss could, this kiss would be it.

  * * *

  WANT MORE VI AND TAAVIN?

  Head to my website and sign up to get a BONUS SCENE sent straight to your inbox that takes place 2 years after the Epilogue:

  http://elisekova.com/vortex-bonus-scene

  * * *

  Thank you for reading Air Awakens: Vortex Chronicles. If you enjoyed it and have time to leave a review, I would immensely appreciate it.

  A review is worth more to an author than a crystal weapon is to Vi.

  If you’d like to leave a review, you can click here.

  * * *

  WHAT HAPPENS NEXT?

  Vi and Taavin’s story is over and the world has been saved from Raspian. Her grand plans of uniting Solaris and Meru have exceeded all expectations with the signing of the Treaty of Five Kingdoms. A tournament has been set to celebrate the unification and surely nothing will go wrong now…

  Pre-Order A TRIAL OF SORCERERS Now: http://viewbook.at/atrialofsorcerers

  Turn the page to learn more about A TRIAL OF SORCERERS.

  Next in the Air Awakens world…

  Pre-Order A TRIAL OF SORCERERS Now: http://viewbook.at/atrialofsorcerers

  Ice is in her blood.

  Eira Landan was the most forgettable Waterrunner in the Tower of Sorcerers until the day she decided to compete for a spot in the Tournament of Five Kingdoms. She knew going against the best sorcerers in the Empire wouldn't be easy. Eira expected a fight. She didn’t expect that not everyone would make it out alive.

  A new young adult, epic fantasy series filled with magic, action, rivalry, and love.

  Return to Solaris in A TRIAL OF SORCERERS to see beloved characters again and meet new favorites.

  Pre-Order A TRIAL OF SORCERERS Now: http://viewbook.at/atrialofsorcerers

  Get a sneak peek at Vi’s work on the Tournament of Five Kingdoms and Eira with this special bonus scene: http://elisekova.com/vortex-bonus-scene

  Also by Elise Kova

  Want to know Vhalla and Aldrik’s story?

  If you haven’t already, read the story that started it all with the original Air Awakens series. Described as, “Avatar the Last Airbender meets Harry Potter meets Throne of Glass.” A library apprentice, a sorcerer prince, and an unbreakable magic bond in this bestselling YA fantasy. Romance and magic fill this epic fantasy world.

  (You may have to turn the page to see the cover.)

  Binge readers rejoice, the original Air Awakens series is complete!

  Get book one here: http://getbook.at/AAGG

  Or, if you like getting great deals on your books… Save over 50% by buying the digital boxed set: http://mybook.to/AirAwakensBoxedSet

  * * *

  Curious about “Uncle Jax” and his tortured past?

  Book one of the Golden Guard Trilogy starts with the story of a young Jax, a Golden Prince, and a Western Lord on a summer quest for pirate treasure that quickly takes a turn for the worst.

  Start with The Crown’s Dog: http://viewbook.at/TheCrownsDog

  (You may have to flip the page to see the cover)

  Or, get the complete trilogy at a discount by grabbing the boxed set: http://viewbook.at/GoldenGuardBox

  * * *

  Not in the Air Awakens Universe

  LOOM SAGA

  (A dark, epic fantasy)

  Recently listed by Bustle as one of 15 new fantasy for Game of Thrones fans! Dark fan
tasy, grit, enemies to lovers, in an epic new world.

  Series complete!

  READ NOW: http://mybook.to/TAOL

  * * *

  WISH QUARTET

  (Paranormal romance, urban fantasy)

  A hacker who can’t handle her magic. A demigod who can’t handle her. Perfect for readers who enjoy time travel, alternate histories, romance, and twisty slow-burn stories.

  Series complete!

  READ NOW: http://getbook.at/sow

  About the Author: Elise Kova

  Click Here to view a full list of Elise Kova’s novels on Amazon.

  In her past lives, she has graduated from an MBA program, lived in Japan for a bit, and worked for a Fortune 500 technology company. However, she finds herself much happier in her current reincarnation as full-time author. When not writing, she can usually be found playing video games, drawing, watching anime, or talking with readers on social media. She’s happy to call Saint Petersburg, Florida, her home, but is always looking forward to her next trip.

  She invites readers to get first looks, giveaways, and more by subscribing to her newsletter at: http://elisekova.com/subscribe

  Visit her on the web at:

  http://elisekova.com/

  https://twitter.com/EliseKova

  https://www.facebook.com/AuthorEliseKova/

  https://www.instagram.com/elise.kova/

  Appendix

  Want even more about the world of Air Awakens than what’s in this book?

  Visit Elise’s website at:

  http://elisekova.com/the-world-of-air-awakens/

  Pronounciation

  There is no “wrong way” to pronounce any words in this book. However, if you would like to know how Elise Kova pronounces some of the trickier words and names…

  Taavin: T-ah-v-in

  Vi: V-eye

  Jax: Jacks

  Ellene: Uh-lil-een

  Meru: Muh-rew

  Durroe: Duh-row

  Halleth: Hall-eh-th

  Ruta: Roota

  Toff: Tough

  Maph: Maff

  Curo: Cure-oh

  Radia: Rah-de-ah

  Ivin: eh-V-in

  Tempre: Te-m-pray

  Larrk: Lark

  Xieh: Zay

  Common Terms

  Definitions to common terms found in the Air Awakens world. Presented alphabetically.

  Affinity - term used to describe the type of magic a sorcerer has

  Affinities of the Self - secondary powers attuned with each elemental affinity

  Aires - term for the world, used outside of the Solaris Empire

  Awoken - when a sorcerer’s magic is opened in full, giving them access to their channel

  Broken Moon - the symbol of the Tower of Sorcerers, stylized as a dragon curled in on itself and split in two, each side off-set

  Channel - the source of a sorcerer’s magic that can be “opened” to give them better/easier access to their magic

  Commons - a person without magic

  Firebearer - a sorcerer with fire magic

  Groundbreaker - a sorcerer with earth magic

  Manifest - when a sorcerer’s magic first shows itself, usually in a small way

  Sorcerer - a person with magic

  Tower of Sorcerers, aka, “The Tower” - a school of magic in Solarin, capital of the Solaris Empire, attached to the Imperial Castle

  Waterrunner - a sorcerer with water magic

  White Death - a plague that causes the diseased’s skin to turn hard, pale, white eyes, madness, and ultimately death

  Windwalker - a sorcerer with wind magic

  Elemental Affinities

  In the Solaris Empire, there are four elemental affinities among sorcerers. Every sorcerer can only perform magic within their affinity.

  While magic is not in the blood, many families share the same affinity and the magic between family members of the same affinity is usually similar. However, two sorcerers can give birth to a commons and the reverse is also true.

  Affinity: Firebearer

  Element: Fire

  Most Common Region: The West/Mhashan

  Affinity of the Self: Future Sight

  Affinity: Groundbreaker

  Element: Earth

  Most Common Region: The North/Shaldan

  Affinity of the Self: Healing

  Affinity: Waterrunner

  Element: Water

  Most Common Region: The South/Lyndum

  Affinity of the Self: Listening to the Whispers of the Past

  Affinity: Windwalker

  Element: Wind

  Most Common Region: The East/Cyven

  Affinity of the Self: Out of Body Projection

  Lightspinning

  Lightspinning is a form of magic found beyond the Solaris Empire/Dark Isle. This magic can be utilized in any number of ways based on intent and the words its caster uses. The words are said to have been given from the Goddess Yargen.

  The chants Lightspinners use have a structure of: [High level Discipline] [Secondary to the Discipline] [Clarification] [Any Personal Words of Power from the Goddess]

  Words of Power Mentioned in the Story so Far:

  * * *

  General Words

  High Level Discipline: Halleth (Heal)

  Secondary Word(s): Ruta (Mending of Flesh), Maph (Stint Pain)

  Clarification Word(s): Sot (Inner), Toff (Outer)

  High Level Discipline: Juth (Destruction)

  Secondary Word(s): Calt (Shatter), Starys (Incinerate), Mariy (Destroy Magic)

  Clarification Word(s): —

  High Level Discipline: Durroe (Deceive)

  Secondary Word(s): Sallvas (Sound), Watt (Eyes)

  Clarification Word(s): Curo (Create a New Sound), Tempre (Mask a Sound), Radia (Hide/Conceal - Eyes), Ivin (Create an Illusion)

  High Level Discipline: Mysst (Craft)

  Secondary Word(s): Xieh (Shield), Soto (Weapons)

  Clarification Word(s): Larrk (Sword), Gotha (Bow), Tonc (Spear), Sut (Axe)

  High Level Discipline: Narro (Acts of the Mind)

  Secondary Word(s): Hath (Activate Communication Mark),

  Samasha (Awaken the Words)

  Clarification Word(s): Loreth (Imprint a Communication Mark)

  * * *

  Raspian’s Words

  High Level Discipline: Narro (Acts of the Mind)

  Secondary Word(s): Vah’deh (Control)

  * * *

  Personal Words

  Taavin

  Chronot (Slow Progression)

  Dupot (Enhance)

  Uncose (Expose Truth)

  Vi

  Hoolo (Stabilize and Strengthen)

  Map of Solaris

  Sehra’s Map of the World

  Detailed Map of Meru

  The Story of Dia

  The Forest Star

  Dia was born when a falling star was caught in the boughs of the tallest tree in Soricum. As she fell, the branches swayed and shook, bestowing life and a mortal form on her. Her skin was made of the bark of the tree, and her hair shone with the godly stardust still captured within it.

  She healed the sick and taught the first clerics in Soricium how to use the earth to make salves, potions, and poisons with the knowledge the gods blessed her with. She showed how to craft the first sky cities, cutting through the branches with a magic axe bestowed on her by the Goddess Yargen and rebuilding them effortlessly. She carved Lake Io, the reservoir for all of the North’s fresh water.

  However, as time went on, Dia began to feel distanced from the changing people.

  Their magic was far less potent than hers, and some were born without it at all. Dia vowed to find a way to ensure the magic of her people remained. Before she wandered into the jungles of Shaldan in search of the wisdom of the gods, she left behind two things to her people.

  The first was her daughter, the first Chieftain, born from a seed of what was now known as the Mother Tree.

  The second was her axe. When Dia de
parted, her daughter sealed the axe away, vowing that none were of pure enough body and mind to use it other than Dia herself.

  Some say that Dia truly found the wisdom of the gods in the jungles and she continues to wander them to this day. That her power was so great she found the antidote to life’s greatest poison: death.

  The last time someone claimed to see the woman, Dia looked no older than any prior time. The stars still shone in her hair, her skin remained firm and weathered like the bark of the tree she came from.

 

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