Gotrek & Felix- the Third Omnibus - William King & Nathan Long

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Gotrek & Felix- the Third Omnibus - William King & Nathan Long Page 109

by Warhammer


  Manfred von Diehl

  Nephew and heir to Gottfried von Diehl, considered a brilliant, if blasphemous playwright among the cognoscenti of Altdorf.

  Mattrak

  An extremely old dwarf who acts as a guide on Gotrek & Felix’s trip into Karak Hirn via the secret engineer’s entrance. He has rheumy eyes and a wooden leg.

  Maximillian Schreiber

  Max is a powerful mage and as such, he has become an invaluable ally to Gotrek and Felix in their recent adventures. He was expelled from the Imperial College of Magicians for showing an unhealthy interest in Chaos but found a sympathetic sponsor for his research in the form of the Elector Count of Middenheim. A tall, good-looking man with a well-trimmed beard, he is about ten years older than Felix. He and the other man also share a mutual interest in the same woman, Ulrika Straghov, and this has led to a few complications recently. Max is also a member of the mysterious Golden Brotherhood, an order dedicated to fighting Chaos, though the details are vague.

  Mead and Mazer, The

  Schrammel’s only inn.

  Megalean Chain

  A group of islands lying in or near the Gulf of Araby.

  Meinhart Gessner, Father

  Priest of a nameless village in the Mountains of Mourn. Gotrek and Felix pass through while acting as caravan guards on a journey to Skabrand.

  Middenheim

  The City of the White Wolf. The central heights of this mountain top city are dominated by the Elector Count’s Palace and the mighty Temple of Ulric. It started life as a fortress but then a fair sized community sprung up around the heights as well.

  Migrunsson, Engineer

  Dwarf engineer involved in the fight to reclaim Karak Azgal from the orcs.

  Mikal’s Ford

  Site of the mustering of the Kislevite forces.

  Mine code

  A tapping code that dwarf miners use to speak to each other.

  ‘A system for communicating through miles of tunnels with nothing but a hammer. The code was more jealously guarded than the dwarf language, for with it they could talk through walls and across enemy lines.’

  From Orcslayer, by Nathan Long.

  Mistress Wither

  A strange creature – nominally a woman – who haunts the streets of Nuln, often in the company of the Lady Hermione. She is tall, and appears to be skeletally thin under the hooded shroud which completely covers her body.

  Mobi

  Dwarf marine aboard the Storm Hammer. He is short even for a dwarf, and very wide.

  Morakai

  Thangrim Firebeard’s other son who died out in the wastes in the cave surrounded by the bodies of the twenty beastmen he’d killed.

  Morrslieb

  One of the two moons of the Old World (the other being Mannslieb). Morrslieb is smaller than its brother, and characterised by a sickly green glow. It is generally considered to be a sign of ill omen.

  Murdo MacBaldoch

  The old but surprisingly tough chieftain of Crannog Mere. He is also a member of the Order of Truthsayers of Albion and a canny man. He wears trews and a pleated cloak of a tartan colour that blends into the undergrowth and sports the same strange tattoos that all his people do, tattoos that bear a marked resemblance to some of the engravings in the Paths of the Old Ones.

  N

  Naktit

  Scout-rat in the employ of Warlord Pakstab.

  Narli

  Ancient dwarf marine aboard the Storm Hammer. His face was like a diseased prune and his beard came almost to his feet.

  Narin Blowhardsson

  A blond-haired, blue-eyed dwarf who joins the expedition to liberate Karak Hirn from its greenskin occupiers. Narin carries a sliver of the Shield of Drutti in his beard, as a reminder of his clan’s grudge against Gotrek.

  Nuln

  Large city-state in the southern Empire and former capital. Ruled by Countess Emmanuelle von Liebewitz.

  O

  Odgin Stormwall

  Dwarf commander of Kazad Varr, the landside fortress of Barak Varr.

  Ogham Rings

  Great stone circles, which attract dark magical energy in Albion and somehow render it harmless.

  Olaf

  Cultist sent to kill Felix in Praag. A short, stocky man with a high rasping voice. He accompanied Sergei and was considered the brains of the pair.

  Old Ones

  A race of gods older than the gods. Some claim they created the world, others that they never existed at all.

  Olgar Olgersson

  Also known as Olgar Goldgrabber because of his miserly tendencies. He funds the expedition to the Chaos Wastes.

  Olgep Wynters

  A dwarf master brewer.

  Oracle of Truthsayers

  A tall woman, sharp faced but still beautiful. She is a respected wise woman throughout Albion and lives with her guardians in sacred caves up in the mountains. She has been gifted with visions though had to pay a heavy price for the power. Teclis is told to seek her out and ask her advice on how to close the Paths of the Old Ones.

  Order of the Black Bear

  An order of Empire knights based in Averheim.

  Otto Jaeger

  Felix’s older brother, a prosperous trader who lives in Nuln. While Felix is away on his adventures, Otto takes it on himself to publish his brother’s books… putting aside some of the costs to cover his own expenses, of course. Otto works for Felix’s father’s business, Jaeger’s of Altdorf.

  P

  Pakstab, Warlord

  The leader of the skaven settlement of Greypaw Hollow.

  Paths of the Old Ones

  An ancient network of strange interdimensional corridors with nexus points in places all over the world. A very dangerous place indeed.

  Pavel

  Tzeentchian cultist, sent to assassinate Enrik.

  Petr

  Malakai Makaisson’s young assistant, who assists him in his work for the College of Engineering at Nuln. Well-meaning and ever-busy, he is a bit of a klutz, constantly having little accidents. His short-sightedness doesn’t help in this regard.

  Pfaltz-Kappel, Lord

  A rich noble based in Nuln. As a city official, he helps finance the Empire’s war efforts to supply cannons and blackpowder for Middenheim.

  Pigbarter

  A filthy little port city on the estuary of the River Ruin, whose primary currency is swine.

  Praag

  City in northern Kislev on the River Lynsk. Kislev’s second most powerful City State.

  Prince Hamnir Ranulfsson

  Prince of Karak Hirn, second son of its ruler. When the dwarfs are driven out of their hold by grobi, he invokes an old oath of friendship to force Gotrek to join a military expedition to recover the dwarfs’ territory from the grobi invaders. A trader by profession, he finds leading a military endeavour challenging, but never gives up.

  Q

  Quadira

  Citadel on the Gulf of Araby, where Gotrek and Felix board the Storm Hammer.

  R

  Ranagor

  A renowned breeder of gryphons who raised Teclis’s beast from an egg she found on the slopes of Mount Brood.

  Ras Karim

  A port some hundred leagues east of Copher. Historically, the caliph of this city has two crowns at his disposal – the maleficent Serpent Crown, and the more benevolent Lion Crown. The choice of crown says much about its bearer’s style of rulership.

  Rassmusson brothers

  Three dwarf brothers – miners all – who go with Gotrek and Felix to break into Karak Hirn via a secret back way. Their names were Karl, Ragar and Arn, and they all look so alike it is hard to tell them apart.

  Red Rose, The

  Large brothel in Praag, visited by Felix, Gotrek and the other Slayers during their ‘investigations’.

  Redhand

  Pirate captain and former scourge of the southern seas. At one time, Redhand’s fleet sailed as they pleased and even stormed the walls of Magritta. Redhand’s fate is unknow
n.

  Reine Celeste

  A Bretonnian trading ship that plies the seas of the southern Old World.

  Rememberer

  Someone who travels with a Slayer to record the heroic manner of his death. For reasons that can only be guessed at, they are usually human.

  Rising Road

  A wide road that connects Barak Varr to Rodenheim Castle.

  Roche

  Adolphus Krieger’s hulking, pockmarked henchman. His family has served Krieger for generations.

  Rodenheim Castle

  A human keep near Karak Hirn. It is here that the exiled dwarfs of Karak Hirn gather their forces, prior to their attempt to retake the conquered dwarf hold.

  Rodrik

  A huge, golden-maned knight and body guard to Countess Gabriella. Son of Rudgar.

  Rudgar

  Count of Waldenhof. A tall, florid aristocrat and brother-in-law to the Countess Gabriella.

  Ruen

  A white-bearded dwarf of Karak Hirn. He has fading blue tattoos on his wrist and neck.

  Ruined City

  An ancient city in the Chaos Wastes where everything is built on a giant scale. There is a massive ziggurat in the middle of it which is home to harpies and something far worse.

  Rumblebelly

  An ogre ‘chef’.

  S

  Schrammel

  A small village somewhere in the isolated wildness of the Empire.

  Schrammel Monastery

  The site of this monastery – now in ruins – lies an hour’s walk from the village of Schrammel, somewhere in the Empire. Supposedly run by the followers of Solkan, the God of Law, in reality the monastery‘s allegiance lay with a darker master.

  Sentinels, The

  A pair of towering rock formations that mark an unnamed trading post on the road between Barak Varr and Cathay.

  Sergei

  Cultist sent with Olaf to kill Felix in Praag. A tall, heavily built man with a deep voice. His lack of wits make him no less dangerous.

  Shield of Drutti

  Ownership of this dwarf shield is subject to a grudge between the Ironskin and the Stonemonger clans of Karak Hirn.... A dispute that Gotrek ‘solves’ in his own, special way.

  Shienara

  One of Teclis’s female companions. She and her twin, Malyria, are courtesans.

  Shrine of Grimnir

  Located in the dwarf hold of Karak Kadrin, this shrine is dedicated to Grimnir, the most bloodthirsty of the dwarf ancestor gods. Once a dwarf has taken his slayer oath, his name is carved into the great pillar in the temple – the pillar of woe – so all will know of their passing from life.

  ‘You say Grimnir is bloodthirsty,’ Ulrika asked. ‘Does he accept living sacrifices then?’

  ‘Only the lives of his Slayers. He takes their death in payment for their sins. And their hair.’

  Borek must have noticed the startled look pass across Felix’s face, for he added: ‘Most Slayers take their vow before the great altar of Grimnir down there, that is where they shave their heads, then they burn their hair in the great furnace. Outside is the street of the skin artists, where they have their first tattoos inked into their flesh.’

  From Dragonslayer, by William King

  Siobhain

  One of the Oracle’s Guardians and an accomplished warrior. She is almost as tall as Felix and tattoos cover her face and arms in the style of her people.

  Siskritt

  A skaven sent on a mission to Sartosa to steal a magic talisman.

  Skabrand

  An ogre settlement located in the southern reaches of the Mountains of Mourn.

  Skaven

  The existence of skaven is a closely-guarded secret within the Empire. For the good of the people – and to prevent widespread panic and despair – the authorities always refer to them as ‘beastmen’.

  Sketti Hammerhand

  A dwarf. Deep Warden of Karak Izor.

  Skewered Dragon, The

  A bar in Middenheim.

  Skitch

  Izak Grottle’s henchling. A hunchback who wears glasses, Skitch is reputed to be the best ratmaster of his day.

  Skjalandir

  A huge and ancient dragon, it is first encountered by the Spirit of Grungni whilst travelling to Kislev. Its long sleep had been disturbed by Kelmain and Lhoigor, who drove warpstone charms into its flesh, corrupting it. Skjalandir made its nest in a system of caverns below the Dragon Mountain along the Old High Road.

  Skull Mace of Malarak

  A weapon wielded by Grume of the Nightfang. Made of some odd metal, its head is shaped like the skull of a daemon and the empty eye-sockets glow with an infernal light. It freezes the limbs and chills the hearts of those who face it.

  Sleeper, the

  A terrible, ancient evil said to lurk in the depths below Karak Hirn. Its nature and purpose are unknown, and the few brave souls who encountered the creature are loath to speak about it except in whispers of dread. The poet Felix Jaeger claims that he and his companion the Trollslayer Gotrek Gurnisson bested the creature, but as we all know, his penny-dreadful tales – though entertaining – are pure fiction.

  Sleeping Dragon, The

  Tavern in Fredericksburg.

  Snelli

  Dwarf marine aboard the Storm Hammer. He volunteers to join the party that search for Redhand’s treasure.

  Snorri Nosebiter

  Snorri is a massive, well-muscled and immensely stupid Slayer. His trademark ‘crest’ is made up of nails, which have been painted different colours and driven into his skull and this may account for his lack of wits. His beard is cropped short and his nose has been broken so many times that it’s shapeless. One ear is cauliflowered, while the other one is missing altogether, leaving only a hole in the side of his head. He has a huge ring through his nose and is heavily scarred and tattooed.

  He is one of only three survivors of the first ill-fated mission to find Karag Dum, and at some point in the past, there has been a tragedy involving a dwarf woman and child, which has led Snorri to take the Oath.

  Snorri fights with a hammer and axe and enjoys the simple things in life – drinking and killing, and he is very good at both!

  Sonnstill

  The festival of the summer solstice, observed in and around the Empire and the surrounding lands.

  Sphere of Destiny

  Strange apparatus Teclis found in the ruins of an ancient Cathayan city nearly two centuries ago. A massive sphere of bronze, engraved with strange runes, he uses it to augment his powers when performing a particular spell of viewing.

  Spirit of Grungni

  The second airship built in secret by Malakai, it is even bigger than its ill-fated predecessor, the Indestructible. It is made up of two main parts: a massive, many skinned balloon full of lift-gas cells, and a smaller, heavily armed and armoured cabin suspended beneath it. There are weapons cupolas embedded into the fuselage of the main ship and it has many portholes and a massive glass window at the front helm to allow a good view from the command deck. Powered by ‘black water’ engines and a massive propellor at the stern, the airship is capable of flying over two hundred leagues per day. Malakai wanted to call it the Unstoppable but much to the relief of the many dwarfs who serve onboard, he was persuaded against it!

  Spider

  One of two twin sewerjack knifemen Gotrek and Felix work with in Nuln. He is distinguished from his brother by the spider tattooed onto his cheek (see also Hef II).

  Standing Stones Inn, The

  Coach house on the Bögenhafen road.

  Steg

  Dwarf Slayer, met by Felix and Gotrek in the Iron Door tavern. His shame lies in being caught as a thief, though he seems little concerned about further tarnishing his name.

  Stew

  The sewers beneath Nuln where Gotrek, Felix and the other sewerjacks patrol. The tunnels themselves are of Khazalid workmanship with high vaulted ceilings more reminiscent of a cathedral than a sewage system.

  Storm Ham
mer

  Dwarf steamship which Gotrek and Felix take passage on to escape Araby.

  Sulmander’s tomb

  Gotrek & Felix ransacked this tomb whilst in Araby.

  Sylvania

  A forsaken region of the Empire, a nexus of death and evil. No sane man would ever wish to tread its soil, or penetrate its dark, gloomy forests. Nominally, it is part of Stirland, but its true lords are the vampire counts.

  T

  Talia Nitikin

  A Kislevite woman, younger sister of Anya. Following a fall, her behaviour has become so erratic and aggressive that she is danger of being labelled a follower of Chaos.

  Tasirion

  An elf mage who broke elvish law by unlocking the Paths of the Old Ones. The venture ended in his ultimate madness and his fate is considered a warning to others who might attempt to do the same. He has left some documented accounts about the Paths which Teclis consults.

  Teclis

  A mighty elven arch-mage and twin to Tyrion. In his youth, he was frail and sickly but then he learned to strengthen himself with spells and potions so now the only visible legacy of this former weakness is a slight limp in his left leg. He bears the War Crown of Saphery and the staff of Lileath, artefacts of considerable power.

  His first encounter with Gotrek Gurnisson is within the Paths of the Old Ones and it is not an auspicious one.

  Temple of the Old Ones

  A massive stepped pyramid in Albion with seven huge levels, each level marked with ancient runes.

  Terror

  The Great Destroyer, a Blutdrengrik, the Bane of Grung – a bloodthirster of Khorne!

  A daemon of Chaos summoned by Skathloc in the last days of the siege of Karag Dum. Huge, more than twice the height of a man, it is winged with ruddy red skin and has the mark of the Blood God on its brow. It is armed with a whip and an axe.

  Thangrim Firebeard

  The leader of the dwarfs at Karag Dum. An old but still powerful dwarf with long red hair and beard striped with white, he carries the Hammer of Fate.

  Thanquol

  A skaven magelord and master schemer whose cunning plans always seem to be thwarted – usually by his own paranoia! Pre-eminent among the Grey Seers, the feared and potent skaven magicians who rank just below the Council of Thirteen itself, Thanquol is a mighty mage indeed, especially when he augments his powers by liberal use of the powdered warpstone snuff he keeps in a manskin pouch at his belt.

  Pale-furred with pink, blind-seeming eyes, he sports the horns which signify his calling, and the favour of his master, the Horned Rat. Thanquol loathes and fears Gotrek Gurnisson in equal measures, and holds the slayer and his human companion entirely responsible for all his recent setbacks. Still, he is determined to have his revenge, no matter how long it takes!

 

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