The Dark Planet (Atherton #3) Patrick Carman
   Contents
   COPYRIGHT PAGE
   THE WORLD OF ATHERTON
   THE KEY CHARACTERS OF ATHERTON
   PART ONE: THE DOCKING STATION
   PROLOGUE: The Silo
   CHAPTER 1: Over the Edge
   CHAPTER 2: The Dark Planet
   CHAPTER 3: Edgar's Secret Revealed
   CHAPTER 4: Down the Longest Shard
   CHAPTER 5: Across the Burning Bridge of Stone
   CHAPTER 6: A Leap of Faith
   CHAPTER 7: 4200
   CHAPTER 8: The Docking Station
   CHAPTER 9: The Raven
   PART TWO: THE SILO
   CHAPTER 10: The Forsaken Wood
   CHAPTER 11: The Key to Mulciber
   CHAPTER 12: Spikers
   CHAPTER 13: Into the Silo
   CHAPTER 14: The Way of the Yards
   CHAPTER 15: Powder Blocking
   CHAPTER 16: The Centurion
   CHAPTER 17: L-I-F-T-B-5
   CHAPTER 18: The Vine Room
   CHAPTER 19: The Widest River
   CHAPTER 20: The Passageway of Lies
   CHAPTER 21: Dr. Harding's Laboratory
   CHAPTER 22: Hope
   CHAPTER 23: On Gossamer's Wings
   CHAPTER 24: The Yards
   CHAPTER 25: The Chill of Winter
   CHAPTER 26: A Spiker on the Beach
   CHAPTER 27: The Chill of Winter
   CHAPTER 28: The Story of Atherton Finds Its End
   For Skip, fellow traveler
   THE WORLD OFATHERTON
   If you read The House of Power or Rivers of Fire but it's been a
   while since you turned the last page, you might benefit from this
   brief reintroduction to the story and the characters of Atherton. If,
   on the other hand, you know nothing of the climbing boy Edgar,
   the mad scientist Dr. Maximus Harding, or the collapse and
   inversion of the three levels of Atherton, then this introduction
   will be helpful reading. See you on the inside!
   Atherton is a made world, forged by the mind of a madman. It is
   inhabited by volunteers from the Dark Planet, a future Earth
   ravaged by pollution and overpopulation. Every inhabitant of
   Atherton has undergone a kind of memory retraining, leaving
   them under the assumption that Atherton is the only world that's
   ever been, the only place they've ever known.
   Atherton was originally created on three circular levels, each
   one smaller than the level below it. The lowest level--the
   Flatlands--was a vast, barren, and largely unknown place. The
   middle level was known as Tabletop and contained most of
   Atherton's people, all of whom were poor laborers charged with
   maintaining the groves of fig trees or herds of livestock (sheep
   and rabbits) that provided all means of sustenance. At the top,
   the lush and beautiful Highlands were inhabited by the ruling
   class, who controlled the sole source of water.
   The Flatlands, Tabletop, and the Highlands were all separated
   by treacherous cliffs that established almost complete
   separation between the lands. But that distance exists no more.
   By the time the third book of Atherton begins, the world of
   Atherton has undergone a complete transformation: The
   Highlands descended until no cliffs remained and the ruling
   class was forced to come face-to-face with the people of
   Tabletop. Soon after, the joined lands of Tabletop and the
   Highlands collapsed as well, until they became level with the
   Flatlands. The world was, quite literally, flat. The images below,
   drawn by Dr. Maximus Harding, will help you better understand
   what happened to Atherton in The House of Power.
   As Atherton changed, people from all three levels were forced
   to confront one another, choose sides, and ultimately decide
   whether they would stand together or apart against a mounting
   threat that arose from the Flatlands. Though many lives were
   lost, most chose wisely. For the transformation was not yet over:
   The center of their new world was sinking, and the source of
   water, whose origin was under the House of Power, rose until
   the entire center of Atherton was flooded. It turned into a vast
   lake, teeming with life for all of the survivors.
   After the flood came peace. It was all part of the plan of the man
   who created this complex satellite world, Dr. Maximus Harding,
   who perished in the flooding of Atherton. But his plan did not
   end with the redemption of this refuge from the Dark Planet.
   The Dark Planet will reveal the whole truth of the matter.
   THE KEY CHARACTERS
   OFATHERTON
   DR. MAXIMUS HARDING
   The creator of Atherton, Dr. Maximus Harding, was a
   mysterious man of science who drifted into madness over a
   period of years. Dr. Harding created not only the fantastic world
   of Atherton, but also the remarkable boy, Edgar. As one might
   imagine, Dr. Maximus Harding had a severe Dr. Frankenstein
   complex. When Edgar was hidden away against Dr. Harding's
   will, the scientist fell into deep madness and despair. It was
   then that Dr. Harding's alter ego, the cruel and treacherous Lord
   Phineus, came into being. Lord Phineus ruled over all Atherton
   for a time, but in the changing world the truth emerged and Dr.
   Harding was restored in the end. He died in the cataclysmic
   flood, leaving Edgar, his most precious creation, to find his own
   way in the world.
   EDGAR
   A young orphan and gifted climber who lived in the fig grove on
   Tabletop, scaling the cliffs of Atherton in secret. In his search for
   answers to Atherton's destiny, he became the only person on
   Atherton to have climbed above to the Highlands or below to
   the Flatlands. Through a series of events, Edgar discovers his
   true identity: He is the penultimate creation of Dr. Maximus
   Harding, the maker of Atherton.
   SAMUEL
   A boy formerly of the Highlands, he had lived within the House
   of Power under the watchful eye of Lord Phineus until he
   escaped in search of his new friend, Edgar, who appeared
   mysteriously one night from the land below.
   ISABEL
   A wily, bright girl of the grove and longtime friend of Edgar's
   who can use a sling with great skill. Samuel met Isabel in his
   search for Edgar, and together they embarked on a quest that
   trapped them under the House of Power during the great flood
   of Atherton. Their harrowing escape led them through the fiery
   center of Atherton--known as the Inferno--where Isabel nearly
   lost her life.
   DR. LUTHER MEAD KINCAID
   An old man of science, presumed at one time to be Edgar's
   father, but later discovered to be a mentoring figure to Dr.
   Maximus Harding. Dr. Kincaid has lost control of the world he
   helped build and now hopes to somehow reconnect with the
   Dark Planet, where Atherton was first envisioned.
   VINCENT
   A protector of people on Atherton, he is charged with watching
   over Dr. Kincaid. He is the onl
y other adult on Atherton who
   knows the complex history of Atherton and its mad maker, Dr.
   Maximus Harding.
   MAUDE
   A feisty woman from the Village of Rabbits, one of the three
   villages on Tabletop. She previously helped Edgar escape Sir
   Emerik and becomes one of a handful of leaders of the free
   world along with Horace and Wallace.
   PARTONE
   THE DOCKING STATION
   I go now beyond the forest and the field,
   Where winter lay exhausted on a distant shore.
   I will find you on the untouched paths of the sea.
   DR. MAXIMUS HARDING
   INTO HIDDEN REALMS
   PROLOGUETHE SILO
   It was the middle of the night when Red Eye and Socket came
   into the barracks and started walking between two long rows of
   beds. The bottoms of their boots were metal and so was the
   cold floor they stood on. Every step they took was like a deep
   and clanging word of warning. But it was their voices--like angry
   dogs that had been woken in the middle of the night--that woke
   the children.
   "Don't... you... move!"
   "One of you's out of bed!"
   The voices cracked and echoed through the Silo, bouncing off
   steel walls and rusting rivets.
   The rows of beds were as old as the Silo itself, and all the girls
   who slept in them awoke at once. The springs of thirty metal
   mattress frames jumped to life and made a sound like an
   orchestra preparing for a concert. Though, to be fair, none of the
   children in barracks number three had ever heard a violin or a
   flute or an oboe. There was no place for beautiful music in the
   strange world of the Silo.
   "Stay put!" barked Red Eye. "No moving from those beds!"
   "Or get the bender!" added Socket. The word slithered out of his
   mouth as a long and raspy whisper. He knew there was nothing
   children in the Silo feared more than a swat from the metal
   whip.
   Each of the children became perfectly still, and the springs in
   the beds beneath them echoed into a chilling silence.
   The lights were left off, which made the presence of these men
   at the foot of the beds all the more frightening. They carried the
   most dimly lit lanterns one could imagine in their left hands and
   thin, metallic rods in the other. Benders. All of the children had
   felt the sting of a bender for one cruel reason or another. They'd
   seen the long, thin bruise it left behind.
   Red Eye and Socket reached over their backs and let go of their
   weapons. With a whirl, then a clang, the benders were gone.
   They seemed to have been devoured by a hidden, hungry eater
   of metal.
   "Don't you move!" repeated Socket.
   The two men each lifted the end of a bed to check its weight.
   When they were satisfied each bed was heavy enough to
   contain a child, they ceremoniously let the bed drop back to the
   floor with a teeth-rattling bang! --followed by a shocked yelp from
   the child within.
   "We know one of you's out of your bed," seethed Red Eye. "We
   saw you!"
   Bang! Bang! Two more beds were dropped. Someone let out a
   shriek.
   In the silence that followed there arose a new voice. It was the
   small voice of a girl who, only a few moments ago, had opened
   the door to the barracks, wandered out into the long hallway,
   and let herself be seen by Red Eye and Socket. She spoke
   softly, but with great purpose.
   "You didn't see me."
   The voice came from above Red Eye and Socket, and then
   bang! bang! The two men dropped the bed rails they were
   holding and reached over their shoulders. The benders
   reappeared with the sound of snapping metal.
   Red Eye and Socket stared into the darkness, holding their dim
   lanterns high, Socket tapping his bender anxiously against the
   metal toe of his boot. Red Eye swung his back and forth in the
   air overhead.
   "We see you!" he cried. "Come down from there!"
   But the girl who'd gotten out of bed had other plans. Her name
   was Aggie and she knew Red Eye and Socket wouldn't turn the
   lights on. In fact, if they could have it their way, the Silo would
   have no lights at all, because lights hurt their eyes. And this
   was what Aggie wanted.
   To hurt them like they'd hurt her best friend, Teagan, a few
   hours before.
   "You don't see me," repeated Aggie.
   And they didn't. Aggie was crawling through the spiderweb of
   rusted steel girders that ran all through the ceiling of the
   barracks. And she was fast! Too fast for Red Eye and Socket.
   The two men had an idea of what was about to happen, though
   they could hardly believe it was possible.
   "Don't you do it!" cried Red Eye. He began fumbling in his
   pockets, searching for something.
   Aggie hung from a beam by the door, holding steady above a
   certain white knob sticking out from a slick metal wall. The
   white knob that was for Red Eye and Socket only.
   Aggie glanced down at the two rows of beds and saw that all
   the heads were covered with blankets as she'd instructed.
   Satisfied that everyone was safe, she let go of the beam. As
   Aggie fell she pulled her goggles down over her eyes from
   where they'd rested on her forehead. When she was within
   reach of the white knob, she grabbed it and pulled. The room
   was filled with the buzzing sound of fluorescent tubes.
   And something else as well--light! A raging flood of light. Red
   Eye and Socket screamed and fell to the floor. It felt to them as if
   someone had lifted their eyelids and dropped a burning circle of
   lit fuses inside. The feeling intensified even after they closed
   their eyes and searched their pockets.
   By the time the two men had found their goggles and put them
   on, Aggie was already back in bed, eyes closed as she lay still
   under a thin blanket. Her goggles dangled from the bedpost.
   "You're al wicked little creatures!" howled Socket. "Al of you!"
   cried Red Eye. They twisted their necks uncontrollably as if the
   effort might shake the sting from their eyes.
   With the goggles safely attached, Red Eye and Socket saw the
   world as it had been before: dim and shadowy. Their eyes
   continued to burn and itch with a growing intensity. They knew
   from past experience that their damaged eyes would sizzle with
   nauseating pain into the morning. The head aches and the heat
   behind their eyes would follow. It was going to be a long,
   sleepless night for both of them.
   "We'll be back before your shift!" screeched Red Eye, cringing
   from the growing agony behind his goggles. "You'd best give up
   your own for punishment. Give her up or you'll all get the
   bender! Every last one of you!"
   "Stupid buzz cuts! Stupid little monsters!" yelled Socket. The
   two men made for the door and Socket hastily turned off the
   light. Everything was dark again but for the soft glow of the
   lanterns. Teagan pulled the blanket down just enough to watch
   the shadows of Red Eye and Socket as they removed their
   goggles and 
scratched violently at their eyes, fouling the air
   with their angry cursing.
   "You'll pay for this, you will!"
   "All of you!"
   Aggie felt the terrifying shaking of their steps as they moved off.
   When she was sure Red Eye and Socket were gone she got up
   on one shoulder and looked out over the thirty beds. She
   removed a thin nightcap and held it in her hand. Stupid buzz
   cuts! The cruel words rang in her ears as she felt along the
   prickly half inch of hair that remained on her head.
   "Is everyone all right?" asked Aggie. "Kate? Ash? Teagan?"
   Everyone assured Aggie they were all right. No one had been
   harmed.
   "I'll tell them it was me in the morning," said Aggie. "They'll calm
   down a little by then."
   No one protested. All the girls in barracks number three were
   glad to see Red Eye and Socket get some of their own
   medicine, but they also knew what it felt like to be hit with a
   bender.
   Aggie put her nightcap back on and lay down, staring up into
   the darkness. There was a long silence, then a whisper from
   beside her.
   "I hate this place," said Teagan. She was in the bed next to
   Aggie's, rubbing a long, thin bruise on her arm.
   "I know," said Aggie. "I hate it, too."
   They heard a faraway sound of something heavy slamming into
   the ground, followed by the muffled cry of an angry creature
   wailing outside. As hazardous as life was inside the Silo, it was
   even more treacherous in the forsaken wood.
   "At least we're not out there."
   Aggie nodded just a little. She pulled the itchy woolen cover up
   close to her face.
   The pounding came again, closer now. "What's going to
   happen to us?" asked Teagan.
   Aggie turned to her best friend and wished she could see
   Teagan's blue eyes. But it was pitch-black in barracks number
   three.
   "I don't know," she answered.
   Aggie thought about the morning and the long, thin bruises it
   would bring. She thought about the many levels of the Silo in
   which she was held prisoner. She imagined the broken world
   outside and the curls of blond hair that had once hung about her
   shoulders. But mostly she thought of her birthday.
   She had a secret on this particular night that she had chosen
   not to tell anyone.
   In the morning she would be eleven years old.
   4017 days.
   A very bad thing to be in the perilous world of the Silo.
   
 
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